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Init m_pNextTraverseEntity
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@ -94,7 +94,7 @@ public:
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private:
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void RemoveEntities();
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CEntity *m_pNextTraverseEntity;
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CEntity *m_pNextTraverseEntity = nullptr;
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CEntity *m_apFirstEntityTypes[NUM_ENTTYPES];
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class CCharacter *m_apCharacters[MAX_CLIENTS];
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@ -32,7 +32,7 @@ private:
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void Reset();
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void RemoveEntities();
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CEntity *m_pNextTraverseEntity;
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CEntity *m_pNextTraverseEntity = nullptr;
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CEntity *m_apFirstEntityTypes[NUM_ENTTYPES];
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class CGameContext *m_pGameServer;
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