5204: Fix pos1 only scrolling up one page in console r=heinrich5991 a=Robyt3

Holding down the pos1 key will still make the console text flash though.

Fixing that would require to first calculate the total number of pages in a separate pass before rendering the current page.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
This commit is contained in:
bors[bot] 2022-05-23 18:13:43 +00:00 committed by GitHub
commit c929ef44e9
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@ -770,6 +770,8 @@ void CGameConsole::OnRender()
}
static int s_LastActivePage = pConsole->m_BacklogCurPage;
if(pConsole->m_BacklogCurPage == INT_MAX)
s_LastActivePage = INT_MAX;
int TotalPages = 1;
for(int Page = 0; Page <= s_LastActivePage; ++Page, OffsetY = 0.0f)
{