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Merge #4168
4168: Clear game info on connect r=Jupeyy a=heinrich5991 Previously, the old game info persevered into the next server. <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
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@ -453,6 +453,7 @@ void CGameClient::OnConnected()
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m_GameWorld.Clear();
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m_GameWorld.m_WorldConfig.m_InfiniteAmmo = true;
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mem_zero(&m_GameInfo, sizeof(m_GameInfo));
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m_PredictedDummyID = -1;
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for(auto &LastWorldCharacter : m_aLastWorldCharacters)
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LastWorldCharacter.m_Alive = false;
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