Fix long maps not showing as finished (fixes #4092)

Only used client-side so no protocol change
This commit is contained in:
def 2021-08-21 00:46:40 +02:00
parent 4ad16b0f74
commit 9a03b6d01f

View file

@ -2,6 +2,7 @@
#define ENGINE_SHARED_SERVERINFO_H
#include "protocol.h"
#include <engine/map.h>
typedef struct _json_value json_value;
class CServerInfo;
@ -27,7 +28,7 @@ public:
bool m_Passworded;
char m_aGameType[16];
char m_aName[64];
char m_aMapName[32];
char m_aMapName[MAX_MAP_LENGTH];
char m_aVersion[32];
bool operator==(const CServerInfo2 &Other) const;