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Respect sv_chat_initial_delay (fixes #4496)
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@ -1365,7 +1365,7 @@ void CGameContext::OnClientEnter(int ClientID)
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{
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NETADDR Addr;
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Server()->GetClientAddr(ClientID, &Addr);
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Mute(&Addr, g_Config.m_SvSpamMuteDuration, Server()->ClientName(ClientID), "Initial chat delay", true);
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Mute(&Addr, g_Config.m_SvChatInitialDelay, Server()->ClientName(ClientID), "Initial chat delay", true);
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}
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}
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