Don't change SpectatorID when not spectating, simplify code

This prevents a confusing situation where /pause and /spec lead to spectating yourself.
This happens if you accidentally pressed spectate_next key when playing.
This commit is contained in:
Fireball 2020-09-26 21:01:12 +01:00
parent 6bb8cda483
commit d06e956739
2 changed files with 86 additions and 110 deletions

View file

@ -17,6 +17,64 @@
#include "camera.h"
#include "spectator.h"
bool CSpectator::CanChangeSpectator()
{
// Don't change SpectatorID when not spectating
return m_pClient->m_Snap.m_SpecInfo.m_Active;
}
void CSpectator::SpectateNext(bool Reverse)
{
int CurIndex = -1;
const CNetObj_PlayerInfo **paPlayerInfos = m_pClient->m_Snap.m_paInfoByDDTeamName;
// m_SpectatorID may be uninitialized if m_Active is false
if(m_pClient->m_Snap.m_SpecInfo.m_Active)
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(paPlayerInfos[i] && paPlayerInfos[i]->m_ClientID == m_pClient->m_Snap.m_SpecInfo.m_SpectatorID)
{
CurIndex = i;
break;
}
}
}
int Start;
if(CurIndex != -1)
{
if(Reverse)
Start = CurIndex - 1;
else
Start = CurIndex + 1;
}
else
{
if(Reverse)
Start = -1;
else
Start = 0;
}
int Increment = Reverse ? -1 : 1;
for(int i = 0; i < MAX_CLIENTS; i++)
{
int PlayerIndex = (Start + i * Increment) % MAX_CLIENTS;
// % in C++ takes the sign of the dividend, not divisor
if(PlayerIndex < 0)
PlayerIndex += MAX_CLIENTS;
const CNetObj_PlayerInfo *pPlayerInfo = paPlayerInfos[PlayerIndex];
if(pPlayerInfo && pPlayerInfo->m_Team != TEAM_SPECTATORS)
{
Spectate(pPlayerInfo->m_ClientID);
break;
}
}
}
void CSpectator::ConKeySpectator(IConsole::IResult *pResult, void *pUserData)
{
CSpectator *pSelf = (CSpectator *)pUserData;
@ -29,145 +87,60 @@ void CSpectator::ConKeySpectator(IConsole::IResult *pResult, void *pUserData)
void CSpectator::ConSpectate(IConsole::IResult *pResult, void *pUserData)
{
((CSpectator *)pUserData)->Spectate(pResult->GetInteger(0));
CSpectator *pSelf = (CSpectator *)pUserData;
if(!pSelf->CanChangeSpectator())
return;
pSelf->Spectate(pResult->GetInteger(0));
}
void CSpectator::ConSpectateNext(IConsole::IResult *pResult, void *pUserData)
{
CSpectator *pSelf = (CSpectator *)pUserData;
int NewSpectatorID;
bool GotNewSpectatorID = false;
if(!pSelf->CanChangeSpectator())
return;
int CurPos = -1;
for(int i = 0; i < MAX_CLIENTS; i++)
if(pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i] && pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID == pSelf->m_pClient->m_Snap.m_SpecInfo.m_SpectatorID)
CurPos = i;
if(pSelf->m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(!pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i] || pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_Team == TEAM_SPECTATORS)
continue;
NewSpectatorID = pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID;
GotNewSpectatorID = true;
break;
}
}
else
{
for(int i = CurPos + 1; i < MAX_CLIENTS; i++)
{
if(!pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i] || pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_Team == TEAM_SPECTATORS)
continue;
NewSpectatorID = pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID;
GotNewSpectatorID = true;
break;
}
if(!GotNewSpectatorID)
{
for(int i = 0; i < CurPos; i++)
{
if(!pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i] || pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_Team == TEAM_SPECTATORS)
continue;
NewSpectatorID = pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID;
GotNewSpectatorID = true;
break;
}
}
}
if(GotNewSpectatorID)
pSelf->Spectate(NewSpectatorID);
pSelf->SpectateNext(false);
}
void CSpectator::ConSpectatePrevious(IConsole::IResult *pResult, void *pUserData)
{
CSpectator *pSelf = (CSpectator *)pUserData;
int NewSpectatorID;
bool GotNewSpectatorID = false;
if(!pSelf->CanChangeSpectator())
return;
int CurPos = -1;
for(int i = 0; i < MAX_CLIENTS; i++)
if(pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i] && pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID == pSelf->m_pClient->m_Snap.m_SpecInfo.m_SpectatorID)
CurPos = i;
if(pSelf->m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
{
for(int i = MAX_CLIENTS - 1; i > -1; i--)
{
if(!pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i] || pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_Team == TEAM_SPECTATORS)
continue;
NewSpectatorID = pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID;
GotNewSpectatorID = true;
break;
}
}
else
{
for(int i = CurPos - 1; i > -1; i--)
{
if(!pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i] || pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_Team == TEAM_SPECTATORS)
continue;
NewSpectatorID = pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID;
GotNewSpectatorID = true;
break;
}
if(!GotNewSpectatorID)
{
for(int i = MAX_CLIENTS - 1; i > CurPos; i--)
{
if(!pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i] || pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_Team == TEAM_SPECTATORS)
continue;
NewSpectatorID = pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID;
GotNewSpectatorID = true;
break;
}
}
}
if(GotNewSpectatorID)
pSelf->Spectate(NewSpectatorID);
pSelf->SpectateNext(true);
}
void CSpectator::ConSpectateClosest(IConsole::IResult *pResult, void *pUserData)
{
CSpectator *pSelf = (CSpectator *)pUserData;
if(!pSelf->CanChangeSpectator())
return;
CGameClient::CSnapState &Snap = pSelf->m_pClient->m_Snap;
int SpectatorID = Snap.m_SpecInfo.m_SpectatorID;
int NewSpectatorID = -1;
int IndexOfTeeBeingSpectated = -1;
vec2 CurPosition(pSelf->m_pClient->m_pCamera->m_Center);
if(pSelf->m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW)
if(SpectatorID != SPEC_FREEVIEW)
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i] && pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID == pSelf->m_pClient->m_Snap.m_SpecInfo.m_SpectatorID)
{
IndexOfTeeBeingSpectated = i;
const CNetObj_Character &CurCharacter = pSelf->m_pClient->m_Snap.m_aCharacters[pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID].m_Cur;
CurPosition.x = CurCharacter.m_X;
CurPosition.y = CurCharacter.m_Y;
break;
}
}
const CNetObj_Character &CurCharacter = Snap.m_aCharacters[SpectatorID].m_Cur;
CurPosition.x = CurCharacter.m_X;
CurPosition.y = CurCharacter.m_Y;
}
int ClosestDistance = INT_MAX;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(i == IndexOfTeeBeingSpectated || !pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i] || pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_Team == TEAM_SPECTATORS)
if(i == SpectatorID || !Snap.m_paPlayerInfos[i] || Snap.m_paPlayerInfos[i]->m_Team == TEAM_SPECTATORS)
continue;
int ClientID = pSelf->m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID;
const CNetObj_Character &MaybeClosestCharacter = pSelf->m_pClient->m_Snap.m_aCharacters[ClientID].m_Cur;
const CNetObj_Character &MaybeClosestCharacter = Snap.m_aCharacters[i].m_Cur;
int Distance = distance(CurPosition, vec2(MaybeClosestCharacter.m_X, MaybeClosestCharacter.m_Y));
if(NewSpectatorID == -1 || Distance < ClosestDistance)
{
NewSpectatorID = ClientID;
NewSpectatorID = i;
ClosestDistance = Distance;
}
}

View file

@ -22,6 +22,9 @@ class CSpectator : public CComponent
float m_OldMouseX;
float m_OldMouseY;
bool CanChangeSpectator();
void SpectateNext(bool Reverse);
static void ConKeySpectator(IConsole::IResult *pResult, void *pUserData);
static void ConSpectate(IConsole::IResult *pResult, void *pUserData);
static void ConSpectateNext(IConsole::IResult *pResult, void *pUserData);