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CheckImageFormatRGBA --> IsImageFormatRGBA
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0ea66bca57
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c0d398df38
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@ -610,7 +610,7 @@ bool CGraphics_Threaded::CheckImageDivisibility(const char *pFileName, CImageInf
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return ImageIsValid;
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}
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bool CGraphics_Threaded::CheckImageFormatRGBA(const char *pFileName, CImageInfo &Img)
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bool CGraphics_Threaded::IsImageFormatRGBA(const char *pFileName, CImageInfo &Img)
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{
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if(Img.m_Format != CImageInfo::FORMAT_RGBA && Img.m_Format != CImageInfo::FORMAT_ALPHA)
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{
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@ -900,7 +900,7 @@ public:
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void FreePNG(CImageInfo *pImg) override;
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bool CheckImageDivisibility(const char *pFileName, CImageInfo &Img, int DivX, int DivY, bool AllowResize) override;
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bool CheckImageFormatRGBA(const char *pFileName, CImageInfo &Img) override;
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bool IsImageFormatRGBA(const char *pFileName, CImageInfo &Img) override;
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void CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) override;
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void CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, int DestWidth, int DestHeight, uint8_t *pSourceBuffer, int SrcWidth, int SrcHeight, int ColorChannelCount, int SrcSubOffsetX, int SrcSubOffsetY, int SrcSubCopyWidth, int SrcSubCopyHeight) override;
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@ -60,7 +60,7 @@ public:
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void FreePNG(CImageInfo *pImg) override{};
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bool CheckImageDivisibility(const char *pFileName, CImageInfo &Img, int DivX, int DivY, bool AllowResize) override { return false; };
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bool CheckImageFormatRGBA(const char *pFileName, CImageInfo &Img) override { return false; };
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bool IsImageFormatRGBA(const char *pFileName, CImageInfo &Img) override { return false; };
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void CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) override{};
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void CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, int DestWidth, int DestHeight, uint8_t *pSourceBuffer, int SrcWidth, int SrcHeight, int ColorChannelCount, int SrcSubOffsetX, int SrcSubOffsetY, int SrcSubCopyWidth, int SrcSubCopyHeight) override{};
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@ -241,7 +241,7 @@ public:
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virtual void FreePNG(CImageInfo *pImg) = 0;
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virtual bool CheckImageDivisibility(const char *pFileName, CImageInfo &Img, int DivX, int DivY, bool AllowResize) = 0;
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virtual bool CheckImageFormatRGBA(const char *pFileName, CImageInfo &Img) = 0;
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virtual bool IsImageFormatRGBA(const char *pFileName, CImageInfo &Img) = 0;
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// destination and source buffer require to have the same width and height
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virtual void CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) = 0;
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@ -133,7 +133,7 @@ int CSkins::LoadSkin(const char *pName, CImageInfo &Info)
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
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return 0;
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}
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if(!Graphics()->CheckImageFormatRGBA(pName, Info))
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if(!Graphics()->IsImageFormatRGBA(pName, Info))
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{
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str_format(aBuf, sizeof(aBuf), "skin format is not RGBA: %s", pName);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
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@ -2747,7 +2747,7 @@ void CGameClient::LoadGameSkin(const char *pPath, bool AsDir)
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else
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LoadGameSkin(pPath, true);
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}
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_HEALTH_FULL].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_HEALTH_FULL].m_pSet->m_Gridy, true) && Graphics()->CheckImageFormatRGBA(aPath, ImgInfo))
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_HEALTH_FULL].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_HEALTH_FULL].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
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{
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m_GameSkin.m_SpriteHealthFull = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_HEALTH_FULL]);
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m_GameSkin.m_SpriteHealthEmpty = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_HEALTH_EMPTY]);
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@ -2900,7 +2900,7 @@ void CGameClient::LoadEmoticonsSkin(const char *pPath, bool AsDir)
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else
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LoadEmoticonsSkin(pPath, true);
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}
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_OOP].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_OOP].m_pSet->m_Gridy, true) && Graphics()->CheckImageFormatRGBA(aPath, ImgInfo))
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_OOP].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_OOP].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
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{
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for(int i = 0; i < 16; ++i)
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m_EmoticonsSkin.m_SpriteEmoticons[i] = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_OOP + i]);
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@ -2954,7 +2954,7 @@ void CGameClient::LoadParticlesSkin(const char *pPath, bool AsDir)
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else
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LoadParticlesSkin(pPath, true);
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}
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_PART_SLICE].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_PART_SLICE].m_pSet->m_Gridy, true) && Graphics()->CheckImageFormatRGBA(aPath, ImgInfo))
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_PART_SLICE].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_PART_SLICE].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
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{
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m_ParticlesSkin.m_SpriteParticleSlice = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_PART_SLICE]);
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m_ParticlesSkin.m_SpriteParticleBall = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_PART_BALL]);
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