4621: Forgot a part of the asyncrender revert r=Jupeyy a=def-

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## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
This commit is contained in:
bors[bot] 2022-01-20 15:03:25 +00:00 committed by GitHub
commit 670c47fa60
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@ -3314,10 +3314,7 @@ void CClient::Run()
bool IsRenderActive = (g_Config.m_GfxBackgroundRender || m_pGraphics->WindowOpen());
bool AsyncRenderOld = false;
#if !defined(CONF_PLATFORM_MACOS)
AsyncRenderOld = g_Config.m_GfxAsyncRenderOld;
#endif
bool AsyncRenderOld = g_Config.m_GfxAsyncRenderOld;
if(IsRenderActive &&
(!AsyncRenderOld || m_pGraphics->IsIdle()) &&