3493: Keep showing last checkpoint after kill r=heinrich5991 a=def-

Some maps kill you quickly and you can't see how good your last run was,
for example "Buckle Up".

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3497: No network clip in client prediction r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
This commit is contained in:
bors[bot] 2021-01-11 20:21:44 +00:00 committed by GitHub
commit d0cdf23526
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 0 additions and 44 deletions

View file

@ -877,15 +877,6 @@ void CHud::OnMessage(int MsgType, void *pRawMsg)
m_CheckpointTick = Client()->GameTick(g_Config.m_ClDummy);
}
}
else if(MsgType == NETMSGTYPE_SV_KILLMSG)
{
CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID)
{
m_CheckpointTick = 0;
m_DDRaceTime = 0;
}
}
else if(MsgType == NETMSGTYPE_SV_RECORD)
{
CNetMsg_Sv_Record *pMsg = (CNetMsg_Sv_Record *)pRawMsg;

View file

@ -234,9 +234,3 @@ bool CProjectile::Match(CProjectile *pProj)
return false;
return true;
}
int CProjectile::NetworkClipped(vec2 ViewPos)
{
float Ct = (GameWorld()->GameTick() - m_StartTick) / (float)GameWorld()->GameTickSpeed();
return ((CEntity *)this)->NetworkClipped(GetPos(Ct), ViewPos);
}

View file

@ -40,7 +40,6 @@ public:
const int &GetOwner() { return m_Owner; }
const int &GetStartTick() { return m_StartTick; }
CProjectile(CGameWorld *pGameWorld, int ID, CNetObj_Projectile *pProj);
virtual int NetworkClipped(vec2 ViewPos);
private:
vec2 m_Direction;

View file

@ -33,24 +33,6 @@ CEntity::~CEntity()
GameWorld()->RemoveEntity(this);
}
int CEntity::NetworkClipped(vec2 ViewPos)
{
return NetworkClipped(m_Pos, ViewPos);
}
int CEntity::NetworkClipped(vec2 CheckPos, vec2 ViewPos)
{
float dx = ViewPos.x - CheckPos.x;
float dy = ViewPos.y - CheckPos.y;
if(absolute(dx) > 1000.0f || absolute(dy) > 800.0f)
return 1;
if(distance(ViewPos, CheckPos) > 4000.0f)
return 1;
return 0;
}
bool CEntity::GameLayerClipped(vec2 CheckPos)
{
return round_to_int(CheckPos.x) / 32 < -200 || round_to_int(CheckPos.x) / 32 > Collision()->GetWidth() + 200 ||

View file

@ -54,8 +54,6 @@ public:
virtual void TickDefered() {}
bool GameLayerClipped(vec2 CheckPos);
virtual int NetworkClipped(vec2 ViewPos);
virtual int NetworkClipped(vec2 CheckPos, vec2 ViewPos);
float m_ProximityRadius;
vec2 m_Pos;
int m_Number;

View file

@ -485,14 +485,6 @@ void CGameWorld::NetObjEnd(int LocalID)
pHookedChar->m_KeepHooked = true;
pHookedChar->m_MarkedForDestroy = false;
}
// keep entities that are out of view for a short while, for some entity types
if(CCharacter *pLocal = GetCharacterByID(LocalID))
for(int i : {ENTTYPE_CHARACTER, ENTTYPE_PROJECTILE, ENTTYPE_LASER})
for(CEntity *pEnt = FindFirst(i); pEnt; pEnt = pEnt->TypeNext())
if(pEnt->m_MarkedForDestroy)
if(pEnt->m_SnapTicks < 2 * SERVER_TICK_SPEED || (i != ENTTYPE_CHARACTER && pEnt->m_SnapTicks < 5 * SERVER_TICK_SPEED))
if(pEnt->NetworkClipped(pLocal->m_Core.m_Pos))
pEnt->m_MarkedForDestroy = false;
RemoveEntities();
// Update character IDs and pointers