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Keep showing last checkpoint after kill
Some maps kill you quickly and you can't see how good your last run was, for example "Buckle Up".
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@ -877,15 +877,6 @@ void CHud::OnMessage(int MsgType, void *pRawMsg)
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m_CheckpointTick = Client()->GameTick(g_Config.m_ClDummy);
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}
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}
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else if(MsgType == NETMSGTYPE_SV_KILLMSG)
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{
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CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
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if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID)
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{
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m_CheckpointTick = 0;
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m_DDRaceTime = 0;
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}
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}
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else if(MsgType == NETMSGTYPE_SV_RECORD)
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{
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CNetMsg_Sv_Record *pMsg = (CNetMsg_Sv_Record *)pRawMsg;
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