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remove m_ClShowDirectionBelow
Show keystrokes always above the players
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724a49dc59
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94c1d7fe66
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@ -380,7 +380,6 @@ MACRO_CONFIG_INT(ClChatReset, cl_chat_reset, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_S
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MACRO_CONFIG_INT(ClChatOld, cl_chat_old, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Old chat style: No tee, no background");
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MACRO_CONFIG_INT(ClShowDirection, cl_show_direction, 1, 0, 2, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Show key presses (1 = other players', 2 = also your own)")
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MACRO_CONFIG_INT(ClShowDirectionBelow, cl_show_direction_below, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Position of the shown key presses (0 = above players, 1 = below players)")
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MACRO_CONFIG_INT(ClHttpMapDownload, cl_http_map_download, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Try fast HTTP map download first")
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MACRO_CONFIG_INT(ClOldGunPosition, cl_old_gun_position, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Tees hold gun a bit higher like in TW 0.6.1 and older")
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MACRO_CONFIG_INT(ClConfirmDisconnectTime, cl_confirm_disconnect_time, 20, -1, 1440, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Confirmation popup before disconnecting after game time (in minutes, -1 to turn off, 0 to always turn on)")
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@ -61,14 +61,8 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
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if((pPlayerInfo->m_Local && ShowDirection == 2) || (!pPlayerInfo->m_Local && ShowDirection >= 1))
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{
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const float ShowDirectionImgSize = 22.0f;
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vec2 ShowDirectionPos;
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if(g_Config.m_ClShowDirectionBelow)
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ShowDirectionPos = vec2(Position.x - 11.0f, Position.y + ShowDirectionImgSize);
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else
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{
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YOffset -= ShowDirectionImgSize;
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ShowDirectionPos = vec2(Position.x - 11.0f, YOffset);
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}
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YOffset -= ShowDirectionImgSize;
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vec2 ShowDirectionPos = vec2(Position.x - 11.0f, YOffset);
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if(m_pClient->m_Snap.m_aCharacters[pPlayerInfo->m_ClientID].m_Cur.m_Direction == -1)
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{
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