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Enable readability-qualified-auto clang-tidy check
https://clang.llvm.org/extra/clang-tidy/checks/readability-qualified-auto.html
This commit is contained in:
parent
37ccb77377
commit
dad91eb763
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@ -16,4 +16,5 @@ Checks: >
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-clang-analyzer-optin.cplusplus.VirtualCall,
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-clang-analyzer-optin.performance.Padding,
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-clang-analyzer-security.insecureAPI.DeprecatedOrUnsafeBufferHandling,
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readability-qualified-auto,
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HeaderFilterRegex: 'src/.*'
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@ -275,7 +275,7 @@ void CScore::MapVote(int ClientID, const char *MapName)
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bool CScore::MapVoteThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
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{
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const CSqlPlayerRequest *pData = dynamic_cast<const CSqlPlayerRequest *>(pGameData);
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auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
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auto *paMessages = pData->m_pResult->m_Data.m_aaMessages;
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char aFuzzyMap[128];
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str_copy(aFuzzyMap, pData->m_Name, sizeof(aFuzzyMap));
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@ -304,7 +304,7 @@ bool CScore::MapVoteThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
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if(pSqlServer->Step())
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{
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pData->m_pResult->SetVariant(CScorePlayerResult::MAP_VOTE);
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auto MapVote = &pData->m_pResult->m_Data.m_MapVote;
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auto *MapVote = &pData->m_pResult->m_Data.m_MapVote;
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pSqlServer->GetString(1, MapVote->m_Map, sizeof(MapVote->m_Map));
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pSqlServer->GetString(2, MapVote->m_Server, sizeof(MapVote->m_Server));
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strcpy(MapVote->m_Reason, "/map");
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@ -474,7 +474,7 @@ void CScore::SaveScore(int ClientID, float Time, const char *pTimestamp, float C
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bool CScore::SaveScoreThread(IDbConnection *pSqlServer, const ISqlData *pGameData, bool Failure)
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{
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const CSqlScoreData *pData = dynamic_cast<const CSqlScoreData *>(pGameData);
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auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
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auto *paMessages = pData->m_pResult->m_Data.m_aaMessages;
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char aBuf[1024];
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@ -843,7 +843,7 @@ void CScore::ShowTeamTop5(int ClientID, int Offset)
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bool CScore::ShowTeamTop5Thread(IDbConnection *pSqlServer, const ISqlData *pGameData)
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{
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const CSqlPlayerRequest *pData = dynamic_cast<const CSqlPlayerRequest *>(pGameData);
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auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
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auto *paMessages = pData->m_pResult->m_Data.m_aaMessages;
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int LimitStart = maximum(abs(pData->m_Offset) - 1, 0);
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const char *pOrder = pData->m_Offset >= 0 ? "ASC" : "DESC";
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@ -933,7 +933,7 @@ void CScore::ShowTimes(int ClientID, const char *pName, int Offset)
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bool CScore::ShowTimesThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
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{
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const CSqlPlayerRequest *pData = dynamic_cast<const CSqlPlayerRequest *>(pGameData);
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auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
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auto *paMessages = pData->m_pResult->m_Data.m_aaMessages;
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int LimitStart = maximum(abs(pData->m_Offset) - 1, 0);
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const char *pOrder = pData->m_Offset >= 0 ? "DESC" : "ASC";
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@ -1036,7 +1036,7 @@ void CScore::ShowPoints(int ClientID, const char *pName)
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bool CScore::ShowPointsThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
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{
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const CSqlPlayerRequest *pData = dynamic_cast<const CSqlPlayerRequest *>(pGameData);
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auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
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auto *paMessages = pData->m_pResult->m_Data.m_aaMessages;
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char aBuf[512];
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str_format(aBuf, sizeof(aBuf),
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@ -1081,7 +1081,7 @@ void CScore::ShowTopPoints(int ClientID, int Offset)
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bool CScore::ShowTopPointsThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
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{
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const CSqlPlayerRequest *pData = dynamic_cast<const CSqlPlayerRequest *>(pGameData);
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auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
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auto *paMessages = pData->m_pResult->m_Data.m_aaMessages;
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int LimitStart = maximum(abs(pData->m_Offset) - 1, 0);
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const char *pOrder = pData->m_Offset >= 0 ? "ASC" : "DESC";
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@ -1246,7 +1246,7 @@ void CScore::SaveTeam(int ClientID, const char *Code, const char *Server)
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{
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if(RateLimitPlayer(ClientID))
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return;
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auto pController = ((CGameControllerDDRace *)(GameServer()->m_pController));
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auto *pController = ((CGameControllerDDRace *)(GameServer()->m_pController));
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int Team = pController->m_Teams.m_Core.Team(ClientID);
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if(pController->m_Teams.GetSaving(Team))
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return;
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@ -1376,7 +1376,7 @@ void CScore::LoadTeam(const char *Code, int ClientID)
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{
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if(RateLimitPlayer(ClientID))
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return;
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auto pController = ((CGameControllerDDRace *)(GameServer()->m_pController));
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auto *pController = ((CGameControllerDDRace *)(GameServer()->m_pController));
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int Team = pController->m_Teams.m_Core.Team(ClientID);
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if(pController->m_Teams.GetSaving(Team))
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return;
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@ -1519,7 +1519,7 @@ void CScore::GetSaves(int ClientID)
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bool CScore::GetSavesThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
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{
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const CSqlPlayerRequest *pData = dynamic_cast<const CSqlPlayerRequest *>(pGameData);
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auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
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auto *paMessages = pData->m_pResult->m_Data.m_aaMessages;
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char aSaveLike[128] = "";
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str_append(aSaveLike, "%\n", sizeof(aSaveLike));
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