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Always update default tune zone
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f2dd9a0ab3
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@ -2203,6 +2203,10 @@ void CGameClient::UpdatePrediction()
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m_GameWorld.m_WorldConfig.m_PredictFreeze = g_Config.m_ClPredictFreeze;
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m_GameWorld.m_WorldConfig.m_PredictWeapons = AntiPingWeapons();
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// always update default tune zone, even without character
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if(!m_GameWorld.m_WorldConfig.m_UseTuneZones)
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m_GameWorld.TuningList()[0] = m_Tuning[g_Config.m_ClDummy];
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if(!m_Snap.m_pLocalCharacter)
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{
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if(CCharacter *pLocalChar = m_GameWorld.GetCharacterByID(m_Snap.m_LocalClientID))
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@ -2267,10 +2271,6 @@ void CGameClient::UpdatePrediction()
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m_ReceivedTuning[g_Config.m_ClDummy] = false;
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}
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}
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else
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{
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m_GameWorld.TuningList()[0] = m_Tuning[g_Config.m_ClDummy];
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}
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// if ddnetcharacter is available, ignore server-wide tunings for hook and collision
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if(m_Snap.m_aCharacters[m_Snap.m_LocalClientID].m_HasExtendedData)
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