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Add cl_show_local_direction
cl_show_local_direction allows you to see your own key presses during the game.
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@ -374,6 +374,7 @@ MACRO_CONFIG_INT(ClChatReset, cl_chat_reset, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_S
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MACRO_CONFIG_INT(ClChatOld, cl_chat_old, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Old chat style: No tee, no background");
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MACRO_CONFIG_INT(ClShowDirection, cl_show_direction, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Show tee direction")
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MACRO_CONFIG_INT(ClShowLocalDirection, cl_show_local_direction, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Show local tee direction")
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MACRO_CONFIG_INT(ClHttpMapDownload, cl_http_map_download, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Try fast HTTP map download first")
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MACRO_CONFIG_INT(ClOldGunPosition, cl_old_gun_position, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Tees hold gun a bit higher like in TW 0.6.1 and older")
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MACRO_CONFIG_INT(ClConfirmDisconnectTime, cl_confirm_disconnect_time, 20, -1, 1440, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Confirmation popup before disconnecting after game time (in minutes, -1 to turn off, 0 to always turn on)")
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@ -2529,6 +2529,12 @@ void CMenus::RenderSettingsDDNet(CUIRect MainView)
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g_Config.m_ClShowDirection ^= 1;
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}
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Left.HSplitTop(20.0f, &Button, &Left);
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if(DoButton_CheckBox(&g_Config.m_ClShowLocalDirection, Localize("Show local player's key presses"), g_Config.m_ClShowLocalDirection, &Button))
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{
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g_Config.m_ClShowLocalDirection ^= 1;
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}
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Left.HSplitTop(20.0f, &Button, &Left);
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if(DoButton_CheckBox(&g_Config.m_InpMouseOld, Localize("Old mouse mode"), g_Config.m_InpMouseOld, &Button))
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{
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@ -543,30 +543,33 @@ void CPlayers::RenderPlayer(
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, Alpha);
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Graphics()->QuadsSetRotation(0);
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#if defined(CONF_VIDEORECORDER)
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if(((!IVideo::Current() && g_Config.m_ClShowDirection) || (IVideo::Current() && g_Config.m_ClVideoShowDirection)) && ClientID >= 0 && (!Local || DemoPlayer()->IsPlaying()))
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if(((!IVideo::Current() && (g_Config.m_ClShowDirection || g_Config.m_ClShowLocalDirection)) || (IVideo::Current() && g_Config.m_ClVideoShowDirection)) && ClientID >= 0 || DemoPlayer()->IsPlaying())
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#else
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if(g_Config.m_ClShowDirection && ClientID >= 0 && (!Local || DemoPlayer()->IsPlaying()))
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if((g_Config.m_ClShowDirection || g_Config.m_ClShowLocalDirection) && ClientID >= 0 || DemoPlayer()->IsPlaying())
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#endif
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{
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if(Player.m_Direction == -1)
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if((Local && g_Config.m_ClShowLocalDirection) || !Local && g_Config.m_ClShowDirection)
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
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Graphics()->QuadsSetRotation(pi);
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Graphics()->RenderQuadContainerAsSprite(m_DirectionQuadContainerIndex, 0, Position.x - 30.f, Position.y - 70.f);
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if(Player.m_Direction == -1)
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
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Graphics()->QuadsSetRotation(pi);
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Graphics()->RenderQuadContainerAsSprite(m_DirectionQuadContainerIndex, 0, Position.x - 30.f, Position.y - 70.f);
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}
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else if(Player.m_Direction == 1)
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
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Graphics()->RenderQuadContainerAsSprite(m_DirectionQuadContainerIndex, 0, Position.x + 30.f, Position.y - 70.f);
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}
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if(Player.m_Jumped & 1)
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
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Graphics()->QuadsSetRotation(pi * 3 / 2);
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Graphics()->RenderQuadContainerAsSprite(m_DirectionQuadContainerIndex, 0, Position.x, Position.y - 70.f);
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}
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
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Graphics()->QuadsSetRotation(0);
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}
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else if(Player.m_Direction == 1)
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
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Graphics()->RenderQuadContainerAsSprite(m_DirectionQuadContainerIndex, 0, Position.x + 30.f, Position.y - 70.f);
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}
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if(Player.m_Jumped & 1)
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
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Graphics()->QuadsSetRotation(pi * 3 / 2);
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Graphics()->RenderQuadContainerAsSprite(m_DirectionQuadContainerIndex, 0, Position.x, Position.y - 70.f);
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}
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
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Graphics()->QuadsSetRotation(0);
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}
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if(OtherTeam || ClientID < 0)
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