mirror of
https://github.com/ddnet/ddnet.git
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Make components member of CGameClient
This commit is contained in:
parent
dbc05f6bb0
commit
8451775821
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@ -1750,6 +1750,7 @@ if(CLIENT)
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set_src(GAME_CLIENT GLOB_RECURSE src/game/client
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animstate.cpp
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animstate.h
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component.cpp
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component.h
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components/background.cpp
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components/background.h
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39
src/game/client/component.cpp
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39
src/game/client/component.cpp
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@ -0,0 +1,39 @@
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#include "component.h"
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#include "gameclient.h"
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class IKernel *CComponent::Kernel() const { return m_pClient->Kernel(); }
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class IGraphics *CComponent::Graphics() const { return m_pClient->Graphics(); }
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class ITextRender *CComponent::TextRender() const { return m_pClient->TextRender(); }
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class IInput *CComponent::Input() const { return m_pClient->Input(); }
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class IStorage *CComponent::Storage() const { return m_pClient->Storage(); }
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class CUI *CComponent::UI() const { return m_pClient->UI(); }
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class ISound *CComponent::Sound() const { return m_pClient->Sound(); }
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class CRenderTools *CComponent::RenderTools() const { return m_pClient->RenderTools(); }
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class CConfig *CComponent::Config() const { return m_pClient->Config(); }
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class IConsole *CComponent::Console() const { return m_pClient->Console(); }
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class IDemoPlayer *CComponent::DemoPlayer() const { return m_pClient->DemoPlayer(); }
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class IDemoRecorder *CComponent::DemoRecorder(int Recorder) const { return m_pClient->DemoRecorder(Recorder); }
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class IServerBrowser *CComponent::ServerBrowser() const { return m_pClient->ServerBrowser(); }
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class CLayers *CComponent::Layers() const { return m_pClient->Layers(); }
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class CCollision *CComponent::Collision() const { return m_pClient->Collision(); }
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#if defined(CONF_AUTOUPDATE)
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class IUpdater *CComponent::Updater() const
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{
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return m_pClient->Updater();
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}
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#endif
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float CComponent::LocalTime() const
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{
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#if defined(CONF_VIDEORECORDER)
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return IVideo::Current() ? IVideo::LocalTime() : Client()->LocalTime();
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#else
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return Client()->LocalTime();
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#endif
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}
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class IClient *CComponent::Client() const
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{
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return m_pClient->Client();
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}
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@ -7,9 +7,17 @@
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#include <engine/shared/video.h>
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#endif
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#include "gameclient.h"
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#include <base/color.h>
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#include <engine/input.h>
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#include <engine/client.h>
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#include <engine/console.h>
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#include <game/localization.h>
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#include <engine/config.h>
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class CGameClient;
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class CComponent
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{
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protected:
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@ -18,26 +26,23 @@ protected:
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CGameClient *m_pClient;
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// perhaps propagte pointers for these as well
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class IKernel *Kernel() const { return m_pClient->Kernel(); }
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class IGraphics *Graphics() const { return m_pClient->Graphics(); }
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class ITextRender *TextRender() const { return m_pClient->TextRender(); }
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class IInput *Input() const { return m_pClient->Input(); }
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class IStorage *Storage() const { return m_pClient->Storage(); }
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class CUI *UI() const { return m_pClient->UI(); }
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class ISound *Sound() const { return m_pClient->Sound(); }
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class CRenderTools *RenderTools() const { return m_pClient->RenderTools(); }
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class CConfig *Config() const { return m_pClient->Config(); }
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class IConsole *Console() const { return m_pClient->Console(); }
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class IDemoPlayer *DemoPlayer() const { return m_pClient->DemoPlayer(); }
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class IDemoRecorder *DemoRecorder(int Recorder) const { return m_pClient->DemoRecorder(Recorder); }
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class IServerBrowser *ServerBrowser() const { return m_pClient->ServerBrowser(); }
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class CLayers *Layers() const { return m_pClient->Layers(); }
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class CCollision *Collision() const { return m_pClient->Collision(); }
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class IKernel *Kernel() const;
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class IGraphics *Graphics() const;
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class ITextRender *TextRender() const;
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class IInput *Input() const;
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class IStorage *Storage() const;
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class CUI *UI() const;
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class ISound *Sound() const;
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class CRenderTools *RenderTools() const;
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class CConfig *Config() const;
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class IConsole *Console() const;
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class IDemoPlayer *DemoPlayer() const;
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class IDemoRecorder *DemoRecorder(int Recorder) const;
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class IServerBrowser *ServerBrowser() const;
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class CLayers *Layers() const;
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class CCollision *Collision() const;
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#if defined(CONF_AUTOUPDATE)
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class IUpdater *Updater() const
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{
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return m_pClient->Updater();
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}
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class IUpdater *Updater() const;
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#endif
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#if defined(CONF_VIDEORECORDER)
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@ -45,19 +50,18 @@ protected:
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{
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return IVideo::Current() ? IVideo::Time() : time_get();
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}
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float LocalTime() const { return IVideo::Current() ? IVideo::LocalTime() : Client()->LocalTime(); }
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#else
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int64_t time() const
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{
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return time_get();
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}
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float LocalTime() const { return Client()->LocalTime(); }
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#endif
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float LocalTime() const;
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public:
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virtual ~CComponent() {}
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class CGameClient *GameClient() const { return m_pClient; }
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class IClient *Client() const { return m_pClient->Client(); }
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class IClient *Client() const;
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virtual void OnStateChange(int NewState, int OldState){};
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virtual void OnConsoleInit(){};
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@ -8,6 +8,9 @@
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#include <game/client/components/mapimages.h>
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#include <game/client/components/maplayers.h>
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#include <game/client/gameclient.h>
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#include <game/layers.h>
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#include "background.h"
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CBackground::CBackground(int MapType, bool OnlineOnly) :
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@ -5,6 +5,10 @@
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#include <engine/keys.h>
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#include <game/client/component.h>
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#include "console.h"
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class IConfigManager;
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class CBinds : public CComponent
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{
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int GetKeyID(const char *pKeyName);
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@ -7,6 +7,8 @@
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#include <game/client/component.h>
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#include <game/client/lineinput.h>
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#include <game/client/skin.h>
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class CChat : public CComponent
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{
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CLineInput m_Input;
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@ -31,6 +31,8 @@
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#include <game/client/lineinput.h>
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#include <game/client/render.h>
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#include <game/client/gameclient.h>
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#include "console.h"
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CGameConsole::CInstance::CInstance(int Type)
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@ -6,6 +6,8 @@
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#include <game/client/component.h>
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#include <game/client/lineinput.h>
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#include <engine/console.h>
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enum
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{
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CONSOLE_CLOSED,
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@ -7,6 +7,8 @@
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#include <base/vmath.h>
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#include <game/client/component.h>
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#include <game/generated/protocol.h>
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class CControls : public CComponent
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{
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public:
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@ -9,6 +9,8 @@
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#include <game/client/render.h>
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#include <game/client/ui.h>
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#include <game/client/gameclient.h>
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CDamageInd::CDamageInd()
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{
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m_Lastupdate = 0;
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@ -13,6 +13,8 @@
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#include <game/client/ui.h>
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#include <game/gamecore.h> // get_angle
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#include <game/client/gameclient.h>
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CEmoticon::CEmoticon()
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{
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OnReset();
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@ -12,6 +12,8 @@
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#include "players.h"
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#include "skins.h"
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#include <game/client/gameclient.h>
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const char *CGhost::ms_pGhostDir = "ghosts";
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CGhost::CGhost() :
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@ -6,6 +6,10 @@
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#include <game/client/component.h>
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#include <game/client/components/menus.h>
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#include <game/client/render.h>
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struct CNetObj_Character;
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enum
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{
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GHOSTDATA_TYPE_SKIN = 0,
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@ -4,6 +4,8 @@
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#define GAME_CLIENT_COMPONENTS_KILLMESSAGES_H
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#include <game/client/component.h>
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#include <game/client/render.h>
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class CKillMessages : public CComponent
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{
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int m_SpriteQuadContainerIndex;
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@ -8,8 +8,12 @@
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#include <game/client/component.h>
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#include <game/mapitems.h>
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#include <game/layers.h>
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#include "mapimages.h"
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#include <game/client/gameclient.h>
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CMapImages::CMapImages() :
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CMapImages(100)
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{
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@ -4,6 +4,8 @@
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#define GAME_CLIENT_COMPONENTS_MAPLAYERS_H
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#include <game/client/component.h>
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#include <base/color.h>
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#include <cstdint>
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#include <vector>
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typedef uintptr_t offset_ptr;
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typedef unsigned int offset_ptr32;
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struct CMapItemGroup;
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struct CMapItemLayerTilemap;
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struct CMapItemLayerQuads;
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class CMapLayers : public CComponent
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{
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friend class CBackground;
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@ -6,6 +6,10 @@
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#include <game/client/components/maplayers.h> // envelope
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#include <game/client/components/sounds.h>
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#include <game/client/gameclient.h>
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#include <game/layers.h>
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#include "mapsounds.h"
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CMapSounds::CMapSounds()
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@ -7,6 +7,8 @@
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#include <game/client/component.h>
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struct CSoundSource;
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class CMapSounds : public CComponent
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{
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int m_aSounds[64];
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#include <game/client/components/mapimages.h>
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#include <game/client/components/maplayers.h>
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#include <game/layers.h>
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#include <game/client/render.h>
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#include "menu_background.h"
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CMenuBackground::CMenuBackground() :
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@ -18,6 +18,8 @@
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#include <game/client/ui_ex.h>
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#include <game/voting.h>
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#include <game/client/render.h>
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struct CServerProcess
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{
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PROCESS Process;
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@ -19,6 +19,8 @@
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#include <game/localization.h>
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#include <game/version.h>
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#include <game/client/gameclient.h>
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#include "menus.h"
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static const int g_OffsetColFlagLock = 2;
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#include <game/editor/editor.h>
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#include <game/version.h>
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#include <game/generated/client_data.h>
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#include <game/client/gameclient.h>
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#include "menus.h"
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void CMenus::RenderStartMenu(CUIRect MainView)
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@ -3,6 +3,11 @@
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#ifndef GAME_CLIENT_COMPONENTS_NAMEPLATES_H
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#define GAME_CLIENT_COMPONENTS_NAMEPLATES_H
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#include <game/client/component.h>
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struct CNetObj_Character;
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struct CNetObj_PlayerInfo;
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struct CMapItemGroup;
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struct SPlayerNamePlate
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{
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SPlayerNamePlate()
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@ -9,6 +9,8 @@
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#include <game/gamecore.h>
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#include <game/generated/client_data.h>
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#include <game/client/gameclient.h>
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CParticles::CParticles()
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{
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OnReset();
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#define GAME_CLIENT_COMPONENTS_PLAYERS_H
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#include <game/client/component.h>
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#include <game/client/render.h>
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#include <game/generated/protocol.h>
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class CPlayers : public CComponent
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{
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friend class CGhost;
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@ -11,6 +11,8 @@
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#include "race_demo.h"
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#include <game/client/gameclient.h>
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const char *CRaceDemo::ms_pRaceDemoDir = "demos/auto/race";
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struct CDemoItem
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#include <engine/shared/config.h>
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#include <engine/storage.h>
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#include <game/generated/client_data.h>
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#include <game/client/gameclient.h>
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#include "skins.h"
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static const char *VANILLA_SKINS[] = {"bluekitty", "bluestripe", "brownbear",
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#include "camera.h"
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#include "spectator.h"
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#include <game/client/gameclient.h>
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bool CSpectator::CanChangeSpectator()
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{
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// Don't change SpectatorID when not spectating
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#include <game/client/render.h>
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#include <game/generated/protocol.h>
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#include <game/client/gameclient.h>
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void CVoting::ConCallvote(IConsole::IResult *pResult, void *pUserData)
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{
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CVoting *pSelf = (CVoting *)pUserData;
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CGameClient g_GameClient;
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// instantiate all systems
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static CKillMessages gs_KillMessages;
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static CCamera gs_Camera;
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static CChat gs_Chat;
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static CMotd gs_Motd;
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static CBroadcast gs_Broadcast;
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static CGameConsole gs_GameConsole;
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static CBinds gs_Binds;
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static CParticles gs_Particles;
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static CMenus gs_Menus;
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static CSkins gs_Skins;
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static CCountryFlags gs_CountryFlags;
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static CFlow gs_Flow;
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static CHud gs_Hud;
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static CDebugHud gs_DebugHud;
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static CControls gs_Controls;
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static CEffects gs_Effects;
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static CScoreboard gs_Scoreboard;
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static CStatboard gs_Statboard;
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static CSounds gs_Sounds;
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static CEmoticon gs_Emoticon;
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static CDamageInd gsDamageInd;
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static CVoting gs_Voting;
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static CSpectator gs_Spectator;
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static CPlayers gs_Players;
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static CNamePlates gs_NamePlates;
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static CItems gs_Items;
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static CMapImages gs_MapImages;
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static CMapLayers gs_MapLayersBackGround(CMapLayers::TYPE_BACKGROUND);
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static CMapLayers gs_MapLayersForeGround(CMapLayers::TYPE_FOREGROUND);
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static CBackground gs_BackGround;
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static CMenuBackground gs_MenuBackground;
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static CMapSounds gs_MapSounds;
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static CRaceDemo gs_RaceDemo;
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static CGhost gs_Ghost;
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CGameClient::CStack::CStack() { m_Num = 0; }
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void CGameClient::CStack::Add(class CComponent *pComponent) { m_paComponents[m_Num++] = pComponent; }
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@ -137,39 +97,39 @@ void CGameClient::OnConsoleInit()
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#endif
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// setup pointers
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m_pMenuBackground = &::gs_MenuBackground;
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m_pBinds = &::gs_Binds;
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m_pGameConsole = &::gs_GameConsole;
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m_pParticles = &::gs_Particles;
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m_pMenus = &::gs_Menus;
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m_pSkins = &::gs_Skins;
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m_pCountryFlags = &::gs_CountryFlags;
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m_pChat = &::gs_Chat;
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m_pFlow = &::gs_Flow;
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m_pCamera = &::gs_Camera;
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m_pControls = &::gs_Controls;
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m_pEffects = &::gs_Effects;
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m_pSounds = &::gs_Sounds;
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m_pMotd = &::gs_Motd;
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m_pDamageind = &::gsDamageInd;
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m_pMapimages = &::gs_MapImages;
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m_pVoting = &::gs_Voting;
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m_pScoreboard = &::gs_Scoreboard;
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m_pStatboard = &::gs_Statboard;
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m_pItems = &::gs_Items;
|
||||
m_pMapLayersBackGround = &::gs_MapLayersBackGround;
|
||||
m_pMapLayersForeGround = &::gs_MapLayersForeGround;
|
||||
m_pBackGround = &::gs_BackGround;
|
||||
m_pMenuBackground = &m_MenuBackground;
|
||||
m_pBinds = &m_Binds;
|
||||
m_pGameConsole = &m_GameConsole;
|
||||
m_pParticles = &m_Particles;
|
||||
m_pMenus = &m_Menus;
|
||||
m_pSkins = &m_Skins;
|
||||
m_pCountryFlags = &m_CountryFlags;
|
||||
m_pChat = &m_Chat;
|
||||
m_pFlow = &m_Flow;
|
||||
m_pCamera = &m_Camera;
|
||||
m_pControls = &m_Controls;
|
||||
m_pEffects = &m_Effects;
|
||||
m_pSounds = &m_Sounds;
|
||||
m_pMotd = &m_Motd;
|
||||
m_pDamageind = &m_DamageInd;
|
||||
m_pMapimages = &m_MapImages;
|
||||
m_pVoting = &m_Voting;
|
||||
m_pScoreboard = &m_Scoreboard;
|
||||
m_pStatboard = &m_Statboard;
|
||||
m_pItems = &m_Items;
|
||||
m_pMapLayersBackGround = &m_MapLayersBackGround;
|
||||
m_pMapLayersForeGround = &m_MapLayersForeGround;
|
||||
m_pBackGround = &m_BackGround;
|
||||
|
||||
m_pMapSounds = &::gs_MapSounds;
|
||||
m_pPlayers = &::gs_Players;
|
||||
m_pMapSounds = &m_MapSounds;
|
||||
m_pPlayers = &m_Players;
|
||||
|
||||
m_pRaceDemo = &::gs_RaceDemo;
|
||||
m_pGhost = &::gs_Ghost;
|
||||
m_pRaceDemo = &m_RaceDemo;
|
||||
m_pGhost = &m_Ghost;
|
||||
|
||||
m_pMenus->SetMenuBackground(m_pMenuBackground);
|
||||
|
||||
gs_NamePlates.SetPlayers(m_pPlayers);
|
||||
m_NamePlates.SetPlayers(m_pPlayers);
|
||||
|
||||
// make a list of all the systems, make sure to add them in the correct render order
|
||||
m_All.Add(m_pSkins);
|
||||
|
@ -186,26 +146,26 @@ void CGameClient::OnConsoleInit()
|
|||
m_All.Add(m_pRaceDemo);
|
||||
m_All.Add(m_pMapSounds);
|
||||
|
||||
m_All.Add(&gs_BackGround); //render instead of gs_MapLayersBackGround when g_Config.m_ClOverlayEntities == 100
|
||||
m_All.Add(&gs_MapLayersBackGround); // first to render
|
||||
m_All.Add(&m_BackGround); //render instead of m_MapLayersBackGround when g_Config.m_ClOverlayEntities == 100
|
||||
m_All.Add(&m_MapLayersBackGround); // first to render
|
||||
m_All.Add(&m_pParticles->m_RenderTrail);
|
||||
m_All.Add(m_pItems);
|
||||
m_All.Add(m_pPlayers);
|
||||
m_All.Add(m_pGhost);
|
||||
m_All.Add(&gs_MapLayersForeGround);
|
||||
m_All.Add(&m_MapLayersForeGround);
|
||||
m_All.Add(&m_pParticles->m_RenderExplosions);
|
||||
m_All.Add(&gs_NamePlates);
|
||||
m_All.Add(&m_NamePlates);
|
||||
m_All.Add(&m_pParticles->m_RenderGeneral);
|
||||
m_All.Add(m_pDamageind);
|
||||
m_All.Add(&gs_Hud);
|
||||
m_All.Add(&gs_Spectator);
|
||||
m_All.Add(&gs_Emoticon);
|
||||
m_All.Add(&gs_KillMessages);
|
||||
m_All.Add(&m_Hud);
|
||||
m_All.Add(&m_Spectator);
|
||||
m_All.Add(&m_Emoticon);
|
||||
m_All.Add(&m_KillMessages);
|
||||
m_All.Add(m_pChat);
|
||||
m_All.Add(&gs_Broadcast);
|
||||
m_All.Add(&gs_DebugHud);
|
||||
m_All.Add(&gs_Scoreboard);
|
||||
m_All.Add(&gs_Statboard);
|
||||
m_All.Add(&m_Broadcast);
|
||||
m_All.Add(&m_DebugHud);
|
||||
m_All.Add(&m_Scoreboard);
|
||||
m_All.Add(&m_Statboard);
|
||||
m_All.Add(m_pMotd);
|
||||
m_All.Add(m_pMenus);
|
||||
m_All.Add(&m_pMenus->m_Binder);
|
||||
|
@ -220,8 +180,8 @@ void CGameClient::OnConsoleInit()
|
|||
m_Input.Add(m_pChat); // chat has higher prio due to tha you can quit it by pressing esc
|
||||
m_Input.Add(m_pMotd); // for pressing esc to remove it
|
||||
m_Input.Add(m_pMenus);
|
||||
m_Input.Add(&gs_Spectator);
|
||||
m_Input.Add(&gs_Emoticon);
|
||||
m_Input.Add(&m_Spectator);
|
||||
m_Input.Add(&m_Emoticon);
|
||||
m_Input.Add(m_pControls);
|
||||
m_Input.Add(m_pBinds);
|
||||
|
||||
|
@ -355,7 +315,7 @@ void CGameClient::OnInit()
|
|||
m_LastDummyConnected = false;
|
||||
|
||||
// Set free binds to DDRace binds if it's active
|
||||
gs_Binds.SetDDRaceBinds(true);
|
||||
m_Binds.SetDDRaceBinds(true);
|
||||
|
||||
if(g_Config.m_ClTimeoutCode[0] == '\0' || str_comp(g_Config.m_ClTimeoutCode, "hGuEYnfxicsXGwFq") == 0)
|
||||
{
|
||||
|
@ -2991,7 +2951,7 @@ void CGameClient::RefindSkins()
|
|||
}
|
||||
m_pGhost->RefindSkin();
|
||||
m_pChat->RefindSkins();
|
||||
gs_KillMessages.RefindSkins();
|
||||
m_KillMessages.RefindSkins();
|
||||
}
|
||||
|
||||
void CGameClient::LoadMapSettings()
|
||||
|
|
|
@ -20,6 +20,41 @@
|
|||
#include <game/client/prediction/entities/pickup.h>
|
||||
#include <game/client/prediction/gameworld.h>
|
||||
|
||||
// components
|
||||
#include "components/background.h"
|
||||
#include "components/binds.h"
|
||||
#include "components/broadcast.h"
|
||||
#include "components/camera.h"
|
||||
#include "components/chat.h"
|
||||
#include "components/console.h"
|
||||
#include "components/controls.h"
|
||||
#include "components/countryflags.h"
|
||||
#include "components/damageind.h"
|
||||
#include "components/debughud.h"
|
||||
#include "components/effects.h"
|
||||
#include "components/emoticon.h"
|
||||
#include "components/flow.h"
|
||||
#include "components/ghost.h"
|
||||
#include "components/hud.h"
|
||||
#include "components/items.h"
|
||||
#include "components/killmessages.h"
|
||||
#include "components/mapimages.h"
|
||||
#include "components/maplayers.h"
|
||||
#include "components/mapsounds.h"
|
||||
#include "components/menu_background.h"
|
||||
#include "components/menus.h"
|
||||
#include "components/motd.h"
|
||||
#include "components/nameplates.h"
|
||||
#include "components/particles.h"
|
||||
#include "components/players.h"
|
||||
#include "components/race_demo.h"
|
||||
#include "components/scoreboard.h"
|
||||
#include "components/skins.h"
|
||||
#include "components/sounds.h"
|
||||
#include "components/spectator.h"
|
||||
#include "components/statboard.h"
|
||||
#include "components/voting.h"
|
||||
|
||||
class CGameInfo
|
||||
{
|
||||
public:
|
||||
|
@ -59,6 +94,48 @@ public:
|
|||
|
||||
class CGameClient : public IGameClient
|
||||
{
|
||||
public:
|
||||
// all components
|
||||
CKillMessages m_KillMessages;
|
||||
CCamera m_Camera;
|
||||
CChat m_Chat;
|
||||
CMotd m_Motd;
|
||||
CBroadcast m_Broadcast;
|
||||
CGameConsole m_GameConsole;
|
||||
CBinds m_Binds;
|
||||
CParticles m_Particles;
|
||||
CMenus m_Menus;
|
||||
CSkins m_Skins;
|
||||
CCountryFlags m_CountryFlags;
|
||||
CFlow m_Flow;
|
||||
CHud m_Hud;
|
||||
CDebugHud m_DebugHud;
|
||||
CControls m_Controls;
|
||||
CEffects m_Effects;
|
||||
CScoreboard m_Scoreboard;
|
||||
CStatboard m_Statboard;
|
||||
CSounds m_Sounds;
|
||||
CEmoticon m_Emoticon;
|
||||
CDamageInd m_DamageInd;
|
||||
CVoting m_Voting;
|
||||
CSpectator m_Spectator;
|
||||
|
||||
CPlayers m_Players;
|
||||
CNamePlates m_NamePlates;
|
||||
CItems m_Items;
|
||||
CMapImages m_MapImages;
|
||||
|
||||
CMapLayers m_MapLayersBackGround = CMapLayers{CMapLayers::TYPE_BACKGROUND};
|
||||
CMapLayers m_MapLayersForeGround = CMapLayers{CMapLayers::TYPE_FOREGROUND};
|
||||
CBackground m_BackGround;
|
||||
CMenuBackground m_MenuBackground;
|
||||
|
||||
CMapSounds m_MapSounds;
|
||||
|
||||
CRaceDemo m_RaceDemo;
|
||||
CGhost m_Ghost;
|
||||
|
||||
private:
|
||||
class CStack
|
||||
{
|
||||
public:
|
||||
|
|
Loading…
Reference in a new issue