ddnet/src
bors[bot] f820702522
Merge #4180
4180: Use constructor consistently for colors r=def- a=Robyt3

This changes all color instantiations to consistently use the constructor instead of an initializer list.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-09-25 08:15:42 +00:00
..
android Add Android build scripts 2021-08-24 12:18:20 +02:00
antibot Merge master into pr_use_cpp 2021-07-04 16:09:20 +02:00
base Small graphic refactoring 2021-09-14 00:21:17 +02:00
engine Merge #4180 2021-09-25 08:15:42 +00:00
game use constructor consistently for colors 2021-09-25 09:50:11 +02:00
macos OSX -> macOS 2021-02-12 13:41:41 +01:00
macoslaunch OSX -> macOS 2021-02-12 13:41:41 +01:00
mastersrv uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
steam Run clang-format 2020-09-26 21:50:15 +02:00
test Remove a #include <base/system.h> 2021-09-13 12:40:40 +02:00
tools Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
twping uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00