4371: No wasd moving when dialog is open (fixes #4370) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
This commit is contained in:
bors[bot] 2021-11-20 13:52:32 +00:00 committed by GitHub
commit c10b9252ca
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@ -2669,7 +2669,8 @@ void CEditor::DoMapEditor(CUIRect View)
}
}
if(!Input()->KeyIsPressed(KEY_LSHIFT) && !Input()->KeyIsPressed(KEY_RSHIFT) &&
!Input()->KeyIsPressed(KEY_LCTRL) && !Input()->KeyIsPressed(KEY_RCTRL))
!Input()->KeyIsPressed(KEY_LCTRL) && !Input()->KeyIsPressed(KEY_RCTRL) &&
m_Dialog == DIALOG_NONE && m_EditBoxActive == 0)
{
float PanSpeed = 64.0f;
if(Input()->KeyPress(KEY_A))