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Merge #4371
4371: No wasd moving when dialog is open (fixes #4370) r=heinrich5991 a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -2669,7 +2669,8 @@ void CEditor::DoMapEditor(CUIRect View)
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}
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}
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if(!Input()->KeyIsPressed(KEY_LSHIFT) && !Input()->KeyIsPressed(KEY_RSHIFT) &&
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!Input()->KeyIsPressed(KEY_LCTRL) && !Input()->KeyIsPressed(KEY_RCTRL))
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!Input()->KeyIsPressed(KEY_LCTRL) && !Input()->KeyIsPressed(KEY_RCTRL) &&
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m_Dialog == DIALOG_NONE && m_EditBoxActive == 0)
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{
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float PanSpeed = 64.0f;
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if(Input()->KeyPress(KEY_A))
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