3981: Add /emote normal description (thanks to tela) r=edg-l a=def-

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
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bors[bot] 2021-08-14 12:49:20 +00:00 committed by GitHub
commit c10508fbae
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@ -1179,7 +1179,7 @@ void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"emote",
"Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain");
"Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain /emote normal");
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"emote",