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Merge #3519
3519: Send logout packet after using timeout protection r=def- a=heinrich5991 Only send the logout packet if you're actually logged in. Fixes #3490. Supersedes #3495. <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
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@ -3629,6 +3629,10 @@ bool CServer::SetTimedOut(int ClientID, int OrigID)
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}
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m_aClients[ClientID].m_Sixup = m_aClients[OrigID].m_Sixup;
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if(m_aClients[OrigID].m_Authed != AUTHED_NO)
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{
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LogoutClient(ClientID, "Timeout Protection");
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}
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DelClientCallback(OrigID, "Timeout Protection used", this);
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m_aClients[ClientID].m_Authed = AUTHED_NO;
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m_aClients[ClientID].m_Flags = m_aClients[OrigID].m_Flags;
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