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Fixed names
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parent
23c36e637f
commit
35991ea973
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@ -44,7 +44,7 @@ void CGameTeams::ResetRoundState(int Team)
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GameServer()->m_apPlayers[i]->m_VotedForPractice = false;
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GameServer()->m_apPlayers[i]->m_SwapTargetsClientID = -1;
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}
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}
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}
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}
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void CGameTeams::ResetSwitchers(int Team)
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@ -681,17 +681,17 @@ void CGameTeams::OnFinish(CPlayer *Player, float Time, const char *pTimestamp)
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}
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}
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void CGameTeams::RequestTeamSwap(CPlayer *Player, CPlayer *TargetPlayer, int Team)
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void CGameTeams::RequestTeamSwap(CPlayer *pPlayer, CPlayer *pTargetPlayer, int Team)
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{
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if(!Player || !TargetPlayer)
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if(!pPlayer || !pTargetPlayer)
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return;
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char aBuf[512];
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if(Player->m_SwapTargetsClientID == TargetPlayer->GetCID())
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if(pPlayer->m_SwapTargetsClientID == pTargetPlayer->GetCID())
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{
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str_format(aBuf, sizeof(aBuf),
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"%s has already requested to swap with %s.",
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Server()->ClientName(Player->GetCID()), Server()->ClientName(TargetPlayer->GetCID()));
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Server()->ClientName(pPlayer->GetCID()), Server()->ClientName(pTargetPlayer->GetCID()));
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GameServer()->SendChatTeam(Team, aBuf);
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return;
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@ -699,17 +699,17 @@ void CGameTeams::RequestTeamSwap(CPlayer *Player, CPlayer *TargetPlayer, int Tea
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str_format(aBuf, sizeof(aBuf),
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"%s has requested to swap with %s. Please wait %d then type /swap %s.",
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Server()->ClientName(Player->GetCID()), Server()->ClientName(TargetPlayer->GetCID()), g_Config.m_SvSaveSwapGamesDelay, Server()->ClientName(Player->GetCID()));
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Server()->ClientName(pPlayer->GetCID()), Server()->ClientName(pTargetPlayer->GetCID()), g_Config.m_SvSaveSwapGamesDelay, Server()->ClientName(pPlayer->GetCID()));
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GameServer()->SendChatTeam(Team, aBuf);
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Player->m_SwapTargetsClientID = TargetPlayer->GetCID();
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pPlayer->m_SwapTargetsClientID = pTargetPlayer->GetCID();
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m_LastSwap[Team] = Server()->Tick();
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}
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void CGameTeams::SwapTeamCharacters(CPlayer *Player, CPlayer *TargetPlayer, int Team)
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void CGameTeams::SwapTeamCharacters(CPlayer *pPlayer, CPlayer *pTargetPlayer, int Team)
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{
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if(!Player || !TargetPlayer)
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if(!pPlayer || !pTargetPlayer)
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return;
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char aBuf[128];
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@ -735,27 +735,27 @@ void CGameTeams::SwapTeamCharacters(CPlayer *Player, CPlayer *TargetPlayer, int
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GameServer()->SendChatTeam(Team, aBuf);
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Player->m_SwapTargetsClientID = -1;
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TargetPlayer->m_SwapTargetsClientID = -1;
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pPlayer->m_SwapTargetsClientID = -1;
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pTargetPlayer->m_SwapTargetsClientID = -1;
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return;
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}
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CSaveTee PrimarySavedTee;
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PrimarySavedTee.Save(Player->GetCharacter());
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PrimarySavedTee.Save(pPlayer->GetCharacter());
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CSaveTee SecondarySavedTee;
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SecondarySavedTee.Save(TargetPlayer->GetCharacter());
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SecondarySavedTee.Save(pTargetPlayer->GetCharacter());
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PrimarySavedTee.Load(TargetPlayer->GetCharacter(), Team);
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SecondarySavedTee.Load(Player->GetCharacter(), Team);
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PrimarySavedTee.Load(pTargetPlayer->GetCharacter(), Team);
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SecondarySavedTee.Load(pPlayer->GetCharacter(), Team);
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Player->m_SwapTargetsClientID = -1;
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TargetPlayer->m_SwapTargetsClientID = -1;
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pPlayer->m_SwapTargetsClientID = -1;
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pTargetPlayer->m_SwapTargetsClientID = -1;
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str_format(aBuf, sizeof(aBuf),
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"%s has swapped with %s.",
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Server()->ClientName(Player->GetCID()), Server()->ClientName(TargetPlayer->GetCID()));
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Server()->ClientName(pPlayer->GetCID()), Server()->ClientName(pTargetPlayer->GetCID()));
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GameServer()->SendChatTeam(Team, aBuf);
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}
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@ -94,8 +94,8 @@ public:
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void SetCpActive(CPlayer *Player, int CpActive);
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void KillSavedTeam(int ClientID, int Team);
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void ResetSavedTeam(int ClientID, int Team);
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void RequestTeamSwap(CPlayer *Player, CPlayer *TargetPlayer, int Team);
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void SwapTeamCharacters(CPlayer *Player, CPlayer *TargetPlayer, int Team);
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void RequestTeamSwap(CPlayer *pPlayer, CPlayer *pTargetPlayer, int Team);
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void SwapTeamCharacters(CPlayer *pPlayer, CPlayer *pTargetPlayer, int Team);
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void ProcessSaveTeam();
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bool TeeFinished(int ClientID)
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