Improve grammar when locking team (fixes #3467)

This commit is contained in:
def 2021-01-01 23:39:58 +01:00
parent 71a371a4ee
commit 134b644d40

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@ -791,7 +791,7 @@ void CGameContext::ConLockTeam(IConsole::IResult *pResult, void *pUserData)
{
((CGameControllerDDRace *)pSelf->m_pController)->m_Teams.SetTeamLock(Team, true);
str_format(aBuf, sizeof(aBuf), "'%s' locked your team. After the race started killing will kill everyone in your team.", pSelf->Server()->ClientName(pResult->m_ClientID));
str_format(aBuf, sizeof(aBuf), "'%s' locked your team. After the race starts, killing will kill everyone in your team.", pSelf->Server()->ClientName(pResult->m_ClientID));
for(int i = 0; i < MAX_CLIENTS; i++)
if(((CGameControllerDDRace *)pSelf->m_pController)->m_Teams.m_Core.Team(i) == Team)