From 134b644d402f6c094b7ccd749a3c401d465d5333 Mon Sep 17 00:00:00 2001 From: def Date: Fri, 1 Jan 2021 23:39:58 +0100 Subject: [PATCH] Improve grammar when locking team (fixes #3467) --- src/game/server/ddracechat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/server/ddracechat.cpp b/src/game/server/ddracechat.cpp index 969fa7255..e9a8647ca 100644 --- a/src/game/server/ddracechat.cpp +++ b/src/game/server/ddracechat.cpp @@ -791,7 +791,7 @@ void CGameContext::ConLockTeam(IConsole::IResult *pResult, void *pUserData) { ((CGameControllerDDRace *)pSelf->m_pController)->m_Teams.SetTeamLock(Team, true); - str_format(aBuf, sizeof(aBuf), "'%s' locked your team. After the race started killing will kill everyone in your team.", pSelf->Server()->ClientName(pResult->m_ClientID)); + str_format(aBuf, sizeof(aBuf), "'%s' locked your team. After the race starts, killing will kill everyone in your team.", pSelf->Server()->ClientName(pResult->m_ClientID)); for(int i = 0; i < MAX_CLIENTS; i++) if(((CGameControllerDDRace *)pSelf->m_pController)->m_Teams.m_Core.Team(i) == Team)