ddnet/src
bors[bot] 8ecb3646ac
Merge #4304
4304: Support unicode filenames on windows with pnglite (fixes #4301) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-05 17:05:01 +00:00
..
android Add Android build scripts 2021-08-24 12:18:20 +02:00
antibot Properly export antibot DLL symbols on Windows, this time for real 2021-10-05 17:38:58 +02:00
base fix fs_chdir with unicode on windows 2021-11-04 21:35:46 +01:00
engine Support unicode filenames on windows with pnglite (fixes #4301) 2021-11-05 18:02:34 +01:00
game Fix snd_chat and snd_team_chat (fixes #4302) 2021-11-05 17:00:39 +01:00
macos OSX -> macOS 2021-02-12 13:41:41 +01:00
macoslaunch OSX -> macOS 2021-02-12 13:41:41 +01:00
mastersrv uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
steam Run clang-format 2020-09-26 21:50:15 +02:00
test teehistorian: Test statefulness of PLAYER_TEAM and TEAM_PRACTICE 2021-10-06 18:06:19 +02:00
tools Support unicode filenames on windows with pnglite (fixes #4301) 2021-11-05 18:02:34 +01:00
twping uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00