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clang-format
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@ -1060,7 +1060,7 @@ public:
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void AddFileDialogEntry(int Index, CUIRect *pView);
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void SelectGameLayer();
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void SortImages();
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//Tile Numbers For Explanations - TODO: Add/Improve tiles and explanations
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enum
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{
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@ -466,44 +466,44 @@ const char *CEditor::Explain(int ExplanationID, int Tile, int Layer) //TODO: Add
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{
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switch(Tile)
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{
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case TILE_FNG_AIR:
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return "EMPTY: Can be used as an eraser.";
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case TILE_FNG_HOOKABLE:
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if(Layer == LAYER_GAME)
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return "HOOKABLE: It's possible to hook and collide with it.";
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break;
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case TILE_FNG_DEATH:
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if(Layer == LAYER_GAME)
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return "DEATH: Kills the tee.";
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break;
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case TILE_FNG_UNHOOKABLE:
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if(Layer == LAYER_GAME)
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return "UNHOOKABLE: It's not possible to hook it, but can collide with it.";
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break;
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case TILE_FNG_SPIKE_GOLD:
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if(Layer == LAYER_GAME)
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return "GOLDEN SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)";
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break;
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case TILE_FNG_SPIKE_NORMAL:
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if(Layer == LAYER_GAME)
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return "NORMAL SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)";
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break;
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case TILE_FNG_SPIKE_RED:
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if(Layer == LAYER_GAME)
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return "RED SPIKE: Red team spikes. Gives negative points when killer is in blue team (Amount of points given is set inside the server)";
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break;
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case TILE_FNG_SPIKE_BLUE:
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if(Layer == LAYER_GAME)
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return "BLUE SPIKE: Blue team spikes. Gives negative points when killer is in red team (Amount of points given is set inside the server)";
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break;
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case TILE_FNG_SPIKE_GREEN:
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if(Layer == LAYER_GAME)
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return "GREEN SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)";
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break;
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case TILE_FNG_SPIKE_PURPLE:
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if(Layer == LAYER_GAME)
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return "PURPLE SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)";
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break;
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case TILE_FNG_AIR:
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return "EMPTY: Can be used as an eraser.";
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case TILE_FNG_HOOKABLE:
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if(Layer == LAYER_GAME)
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return "HOOKABLE: It's possible to hook and collide with it.";
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break;
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case TILE_FNG_DEATH:
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if(Layer == LAYER_GAME)
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return "DEATH: Kills the tee.";
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break;
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case TILE_FNG_UNHOOKABLE:
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if(Layer == LAYER_GAME)
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return "UNHOOKABLE: It's not possible to hook it, but can collide with it.";
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break;
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case TILE_FNG_SPIKE_GOLD:
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if(Layer == LAYER_GAME)
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return "GOLDEN SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)";
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break;
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case TILE_FNG_SPIKE_NORMAL:
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if(Layer == LAYER_GAME)
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return "NORMAL SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)";
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break;
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case TILE_FNG_SPIKE_RED:
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if(Layer == LAYER_GAME)
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return "RED SPIKE: Red team spikes. Gives negative points when killer is in blue team (Amount of points given is set inside the server)";
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break;
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case TILE_FNG_SPIKE_BLUE:
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if(Layer == LAYER_GAME)
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return "BLUE SPIKE: Blue team spikes. Gives negative points when killer is in red team (Amount of points given is set inside the server)";
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break;
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case TILE_FNG_SPIKE_GREEN:
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if(Layer == LAYER_GAME)
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return "GREEN SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)";
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break;
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case TILE_FNG_SPIKE_PURPLE:
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if(Layer == LAYER_GAME)
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return "PURPLE SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)";
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break;
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}
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}
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return "";
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