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Remove unused includes of base/tl/array.h and sorted_array.h
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/logger.h>
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#include <base/tl/sorted_array.h>
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#include <climits>
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#include <cmath>
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/tl/sorted_array.h>
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#include <base/math.h>
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#include <SDL.h>
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@ -1,8 +1,6 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/tl/sorted_array.h>
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#include <engine/demo.h>
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#include <engine/engine.h>
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@ -3,8 +3,6 @@
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#include <vector>
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#include <base/tl/array.h>
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#include <cmath>
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#include <base/math.h>
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@ -1,8 +1,6 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/tl/sorted_array.h>
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#include <engine/demo.h>
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#include <engine/engine.h>
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#include <engine/graphics.h>
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@ -1,8 +1,6 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/tl/array.h>
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#include "sounds.h"
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#include <engine/engine.h>
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#include <engine/shared/config.h>
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#ifndef GAME_CLIENT_SKIN_H
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#define GAME_CLIENT_SKIN_H
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#include <base/color.h>
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#include <base/tl/sorted_array.h>
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#include <base/vmath.h>
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#include <engine/graphics.h>
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#include <limits>
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@ -1,8 +1,6 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/tl/array.h>
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#include "editor.h"
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#include <engine/client.h>
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#include <engine/console.h>
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@ -1,6 +1,5 @@
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#include <base/logger.h>
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#include <base/system.h>
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#include <base/tl/array.h>
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#include <engine/shared/datafile.h>
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#include <engine/storage.h>
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#include <game/mapitems.h>
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