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https://github.com/ddnet/ddnet.git
synced 2024-09-20 01:24:18 +00:00
Remove CRenderTools' pointers to CUI and CGameClient
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e9b59e72ff
commit
3708abe8e0
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@ -751,7 +751,7 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
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str_format(aBuf, sizeof(aBuf), "%s", s->m_aName);
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SLabelProperties Props;
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Props.m_MaxWidth = Item.m_Rect.w;
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RenderTools()->UI()->DoLabelScaled(&Item.m_Rect, aBuf, 12.0f, TEXTALIGN_LEFT, Props);
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UI()->DoLabelScaled(&Item.m_Rect, aBuf, 12.0f, TEXTALIGN_LEFT, Props);
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if(g_Config.m_Debug)
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{
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ColorRGBA BloodColor = *UseCustomColor ? color_cast<ColorRGBA>(ColorHSLA(*ColorBody)) : s->m_BloodColor;
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@ -222,8 +222,7 @@ void CGameClient::OnInit()
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// propagate pointers
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m_UI.Init(Graphics(), TextRender());
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m_RenderTools.Init(Graphics(), UI(), this);
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m_RenderTools.Init(Graphics(), TextRender());
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int64_t Start = time_get();
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@ -19,11 +19,10 @@
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static float gs_SpriteWScale;
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static float gs_SpriteHScale;
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void CRenderTools::Init(IGraphics *pGraphics, CUI *pUI, CGameClient *pGameClient)
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void CRenderTools::Init(IGraphics *pGraphics, ITextRender *pTextRender)
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{
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m_pGraphics = pGraphics;
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m_pUI = pUI;
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m_pGameClient = (CGameClient *)pGameClient;
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m_pTextRender = pTextRender;
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m_TeeQuadContainerIndex = Graphics()->CreateQuadContainer(false);
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Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
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@ -483,7 +482,7 @@ void CRenderTools::DrawUIRect(const CUIRect *pRect, ColorRGBA Color, int Corners
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// TODO: FIX US
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Graphics()->QuadsBegin();
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Graphics()->SetColor(Color);
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DrawRoundRectExt(pRect->x, pRect->y, pRect->w, pRect->h, Rounding * UI()->Scale(), Corners);
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DrawRoundRectExt(pRect->x, pRect->y, pRect->w, pRect->h, Rounding * pRect->Scale(), Corners);
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Graphics()->QuadsEnd();
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}
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@ -53,6 +53,9 @@ typedef void (*ENVELOPE_EVAL)(int TimeOffsetMillis, int Env, float *pChannels, v
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class CRenderTools
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{
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class IGraphics *m_pGraphics;
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class ITextRender *m_pTextRender;
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int m_TeeQuadContainerIndex;
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void GetRenderTeeAnimScaleAndBaseSize(class CAnimState *pAnim, CTeeRenderInfo *pInfo, float &AnimScale, float &BaseSize);
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@ -60,17 +63,10 @@ class CRenderTools
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void GetRenderTeeFeetScale(float BaseSize, float &FeetScaleWidth, float &FeetScaleHeight);
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public:
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class IGraphics *m_pGraphics;
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class CUI *m_pUI;
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class CGameClient *m_pGameClient;
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class IGraphics *Graphics() const { return m_pGraphics; }
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class CUI *UI() const { return m_pUI; }
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class CGameClient *GameClient() const { return m_pGameClient; }
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class ITextRender *TextRender() const { return m_pTextRender; }
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void Init(class IGraphics *pGraphics, class CUI *pUI, class CGameClient *pGameClient);
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//typedef struct SPRITE;
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void Init(class IGraphics *pGraphics, class ITextRender *pTextRender);
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void SelectSprite(struct CDataSprite *pSprite, int Flags = 0, int sx = 0, int sy = 0);
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void SelectSprite(int id, int Flags = 0, int sx = 0, int sy = 0);
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@ -472,9 +472,9 @@ void CRenderTools::RenderTeleOverlay(CTeleTile *pTele, int w, int h, float Scale
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{
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char aBuf[16];
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str_format(aBuf, sizeof(aBuf), "%d", Index);
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UI()->TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
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UI()->TextRender()->Text(0, mx * Scale - 3.f, (my + ToCenterOffset) * Scale, Size * Scale, aBuf, -1.0f);
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UI()->TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
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TextRender()->Text(0, mx * Scale - 3.f, (my + ToCenterOffset) * Scale, Size * Scale, aBuf, -1.0f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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}
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@ -534,15 +534,15 @@ void CRenderTools::RenderSpeedupOverlay(CSpeedupTile *pSpeedup, int w, int h, fl
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// draw force
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char aBuf[16];
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str_format(aBuf, sizeof(aBuf), "%d", Force);
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UI()->TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
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UI()->TextRender()->Text(0, mx * Scale, (my + 0.5f + ToCenterOffset / 2) * Scale, Size * Scale / 2.f, aBuf, -1.0f);
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UI()->TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
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TextRender()->Text(0, mx * Scale, (my + 0.5f + ToCenterOffset / 2) * Scale, Size * Scale / 2.f, aBuf, -1.0f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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if(MaxSpeed)
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{
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str_format(aBuf, sizeof(aBuf), "%d", MaxSpeed);
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UI()->TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
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UI()->TextRender()->Text(0, mx * Scale, (my + ToCenterOffset / 2) * Scale, Size * Scale / 2.f, aBuf, -1.0f);
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UI()->TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
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TextRender()->Text(0, mx * Scale, (my + ToCenterOffset / 2) * Scale, Size * Scale / 2.f, aBuf, -1.0f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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}
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}
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@ -591,9 +591,9 @@ void CRenderTools::RenderSwitchOverlay(CSwitchTile *pSwitch, int w, int h, float
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{
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char aBuf[16];
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str_format(aBuf, sizeof(aBuf), "%d", Index);
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UI()->TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
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UI()->TextRender()->Text(0, mx * Scale, (my + ToCenterOffset / 2) * Scale, Size * Scale / 2.f, aBuf, -1.0f);
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UI()->TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
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TextRender()->Text(0, mx * Scale, (my + ToCenterOffset / 2) * Scale, Size * Scale / 2.f, aBuf, -1.0f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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unsigned char Delay = pSwitch[c].m_Delay;
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@ -601,9 +601,9 @@ void CRenderTools::RenderSwitchOverlay(CSwitchTile *pSwitch, int w, int h, float
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{
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char aBuf[16];
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str_format(aBuf, sizeof(aBuf), "%d", Delay);
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UI()->TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
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UI()->TextRender()->Text(0, mx * Scale, (my + 0.5f + ToCenterOffset / 2) * Scale, Size * Scale / 2.f, aBuf, -1.0f);
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UI()->TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
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TextRender()->Text(0, mx * Scale, (my + 0.5f + ToCenterOffset / 2) * Scale, Size * Scale / 2.f, aBuf, -1.0f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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}
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@ -650,9 +650,9 @@ void CRenderTools::RenderTuneOverlay(CTuneTile *pTune, int w, int h, float Scale
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{
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char aBuf[16];
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str_format(aBuf, sizeof(aBuf), "%d", Index);
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UI()->TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
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UI()->TextRender()->Text(0, mx * Scale + 11.f, my * Scale + 6.f, Size * Scale / 1.5f - 5.f, aBuf, -1.0f); // numbers shouldn't be too big and in the center of the tile
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UI()->TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, Alpha);
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TextRender()->Text(0, mx * Scale + 11.f, my * Scale + 6.f, Size * Scale / 1.5f - 5.f, aBuf, -1.0f); // numbers shouldn't be too big and in the center of the tile
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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}
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@ -10,10 +10,10 @@
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class CUIRect
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{
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public:
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// TODO: Refactor: Redo UI scaling
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float Scale() const;
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public:
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float x, y, w, h;
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/**
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@ -6342,9 +6342,8 @@ void CEditor::Init()
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m_pTextRender = Kernel()->RequestInterface<ITextRender>();
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m_pStorage = Kernel()->RequestInterface<IStorage>();
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m_pSound = Kernel()->RequestInterface<ISound>();
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CGameClient *pGameClient = (CGameClient *)Kernel()->RequestInterface<IGameClient>();
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m_UI.Init(m_pGraphics, m_pTextRender);
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m_RenderTools.Init(m_pGraphics, &m_UI, pGameClient);
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m_RenderTools.Init(m_pGraphics, m_pTextRender);
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m_Map.m_pEditor = this;
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UIEx()->Init(UI(), Kernel(), RenderTools(), Input()->GetEventsRaw(), Input()->GetEventCountRaw());
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