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Merge #3203
3203: Fix style in render.cpp r=Jupeyy a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Dennis Felsing <dennis@felsin9.de>
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@ -178,7 +178,7 @@ void CRenderTools::DrawRoundRectExt(float x, float y, float w, float h, float r,
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const int Num = 8;
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IGraphics::CFreeformItem ArrayF[Num * 4];
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for(int i = 0; i < Num; i += 2)
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{
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float a1 = i / (float)Num * pi / 2;
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