Always send all tunings

It doesn't hurt since tunings after the last one are simply ignored.
This also stops future coders from introducing more and more cases in
this `if` chain.
This commit is contained in:
heinrich5991 2022-06-13 16:57:53 +02:00
parent cedb3a90f9
commit bc1d293e30
2 changed files with 2 additions and 16 deletions

View file

@ -108,13 +108,11 @@ enum
VERSION_DDNET_OLD = 2,
VERSION_DDNET_WHISPER = 217,
VERSION_DDNET_GOODHOOK = 221,
VERSION_DDNET_EXTRATUNES = 302,
VERSION_DDNET_RCONPROTECT = 408,
VERSION_DDNET_ANTIPING_PROJECTILE = 604,
VERSION_DDNET_HOOKDURATION_TUNE = 607,
VERSION_DDNET_FIREDELAY_TUNE = 701,
VERSION_DDNET_UPDATER_FIXED = 707,
VERSION_DDNET_GAMETICK = 10042,
VERSION_DDNET_EARLY_VERSION = 13020,
VERSION_DDNET_MSG_LEGACY = 15040,
VERSION_DDNET_SWITCH = 15060,
VERSION_DDNET_INDEPENDENT_SPECTATORS_TEAM = 16000,

View file

@ -758,19 +758,7 @@ void CGameContext::SendTuningParams(int ClientID, int Zone)
else
pParams = (int *)&(m_aTuningList[Zone]);
unsigned int Last = sizeof(m_Tuning) / sizeof(int);
if(m_apPlayers[ClientID])
{
int ClientVersion = m_apPlayers[ClientID]->GetClientVersion();
if(ClientVersion < VERSION_DDNET_EXTRATUNES)
Last = 33;
else if(ClientVersion < VERSION_DDNET_HOOKDURATION_TUNE)
Last = 37;
else if(ClientVersion < VERSION_DDNET_FIREDELAY_TUNE)
Last = 38;
}
for(unsigned i = 0; i < Last; i++)
for(unsigned i = 0; i < sizeof(m_Tuning) / sizeof(int); i++)
{
if(m_apPlayers[ClientID] && m_apPlayers[ClientID]->GetCharacter())
{