keep input if chat is closed

This commit is contained in:
c0d3d3v 2022-05-19 19:50:51 +02:00
parent d67085bad9
commit 789d7d81fc
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GPG key ID: 068AF680530DFF31

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@ -258,7 +258,7 @@ int CControls::SnapInput(int *pData)
{
if(m_InputData[g_Config.m_ClDummy].m_PlayerFlags == PLAYERFLAG_CHATTING)
{
if(GameClient()->m_GameInfo.m_BugDDRaceInput)
if(!GameClient()->m_GameInfo.m_BugDDRaceInput)
ResetInput(g_Config.m_ClDummy);
}
m_InputData[g_Config.m_ClDummy].m_PlayerFlags = PLAYERFLAG_PLAYING;