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keep input if chat is closed
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@ -258,7 +258,7 @@ int CControls::SnapInput(int *pData)
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{
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if(m_InputData[g_Config.m_ClDummy].m_PlayerFlags == PLAYERFLAG_CHATTING)
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{
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if(GameClient()->m_GameInfo.m_BugDDRaceInput)
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if(!GameClient()->m_GameInfo.m_BugDDRaceInput)
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ResetInput(g_Config.m_ClDummy);
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}
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m_InputData[g_Config.m_ClDummy].m_PlayerFlags = PLAYERFLAG_PLAYING;
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