2948: Show File button in demo player r=heinrich5991 a=def-

to easily get the file instead of having to search for it in the file browser again. Complements #2946

2956: Add Background music volume slider r=heinrich5991 a=def-

as requested by hussainx3

2965: Clean up some data r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
This commit is contained in:
bors[bot] 2020-10-02 16:56:17 +00:00 committed by GitHub
commit d2df9c6a66
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 94 additions and 24 deletions

View file

@ -4019,6 +4019,11 @@ CCommandProcessor_SDL_OpenGL::CCommandProcessor_SDL_OpenGL(int OpenGLMajor, int
}
}
CCommandProcessor_SDL_OpenGL::~CCommandProcessor_SDL_OpenGL()
{
delete m_pOpenGL;
}
// ------------ CGraphicsBackend_SDL_OpenGL
static void GetGlewVersion(int &GlewMajor, int &GlewMinor, int &GlewPatch)

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@ -211,6 +211,7 @@ protected:
public:
CCommandProcessorFragment_OpenGL();
virtual ~CCommandProcessorFragment_OpenGL() = default;
bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand);
};
@ -468,6 +469,7 @@ class CCommandProcessor_SDL_OpenGL : public CGraphicsBackend_Threaded::ICommandP
public:
CCommandProcessor_SDL_OpenGL(int OpenGLMajor, int OpenGLMinor, int OpenGLPatch);
virtual ~CCommandProcessor_SDL_OpenGL();
virtual void RunBuffer(CCommandBuffer *pBuffer);
};

View file

@ -80,6 +80,17 @@ struct CFontSizeData
class CFont
{
public:
~CFont()
{
free(m_pBuf);
delete[] m_TextureData[0];
delete[] m_TextureData[1];
for(size_t i = 0; i < m_FtFallbackFonts.size(); i++)
{
free(m_FtFallbackFonts[i].m_pBuf);
}
}
void InitFontSizes()
{
for(int i = 0; i < NUM_FONT_SIZES; ++i)
@ -97,11 +108,13 @@ public:
return &m_aFontSizes[FontSize - MIN_FONT_SIZE];
}
void *m_pBuf;
char m_aFilename[512];
FT_Face m_FtFace;
struct SFontFallBack
{
void *m_pBuf;
char m_aFilename[512];
FT_Face m_FtFace;
};
@ -584,7 +597,14 @@ public:
{
for(size_t i = 0; i < m_Fonts.size(); ++i)
{
DestroyFont(m_Fonts[i]);
FT_Done_Face(m_Fonts[i]->m_FtFace);
for(CFont::SFontFallBack &FallbackFont : m_Fonts[i]->m_FtFallbackFonts)
{
FT_Done_Face(FallbackFont.m_FtFace);
}
delete m_Fonts[i];
}
if(m_FTLibrary != 0)
@ -660,6 +680,7 @@ public:
dbg_msg("textrender", "loaded pFont from '%s'", pFilename);
pFont->m_pBuf = (void *)pBuf;
pFont->m_CurTextureDimensions[0] = 1024;
pFont->m_TextureData[0] = new unsigned char[pFont->m_CurTextureDimensions[0] * pFont->m_CurTextureDimensions[0]];
mem_zero(pFont->m_TextureData[0], pFont->m_CurTextureDimensions[0] * pFont->m_CurTextureDimensions[0] * sizeof(unsigned char));
@ -683,6 +704,7 @@ public:
virtual bool LoadFallbackFont(CFont *pFont, const char *pFilename, const unsigned char *pBuf, size_t Size)
{
CFont::SFontFallBack FallbackFont;
FallbackFont.m_pBuf = (void *)pBuf;
str_copy(FallbackFont.m_aFilename, pFilename, sizeof(FallbackFont.m_aFilename));
if(FT_New_Memory_Face(m_FTLibrary, pBuf, Size, 0, &FallbackFont.m_FtFace) == 0)
@ -715,27 +737,6 @@ public:
return NULL;
}
virtual void DestroyFont(CFont *pFont)
{
for(size_t i = 0; i < m_Fonts.size(); ++i)
{
if(m_Fonts[i] == pFont)
{
m_Fonts[i] = m_Fonts[m_Fonts.size() - 1];
m_Fonts.pop_back();
FT_Done_Face(pFont->m_FtFace);
for(CFont::SFontFallBack &FallbackFont : pFont->m_FtFallbackFonts)
{
FT_Done_Face(FallbackFont.m_FtFace);
}
delete pFont;
}
}
}
virtual void SetDefaultFont(CFont *pFont)
{
dbg_msg("textrender", "default pFont set %p", pFont);

View file

@ -82,6 +82,7 @@ MACRO_CONFIG_INT(SndMusic, snd_enable_music, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLI
MACRO_CONFIG_INT(SndVolume, snd_volume, 100, 0, 100, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Sound volume")
MACRO_CONFIG_INT(SndDevice, snd_device, -1, 0, 0, CFGFLAG_SAVE | CFGFLAG_CLIENT, "(deprecated) Sound device to use")
MACRO_CONFIG_INT(SndMapSoundVolume, snd_ambient_volume, 70, 0, 100, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Map Sound sound volume")
MACRO_CONFIG_INT(SndBackgroundMusicVolume, snd_background_music_volume, 50, 0, 100, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Background music sound volume")
MACRO_CONFIG_INT(SndNonactiveMute, snd_nonactive_mute, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "")
MACRO_CONFIG_INT(SndGame, snd_game, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Enable game sounds")

View file

@ -82,7 +82,6 @@ public:
virtual bool LoadFallbackFont(CFont *pFont, const char *pFilename, const unsigned char *pBuf, size_t Size) = 0;
virtual CFont *GetFont(int FontIndex) = 0;
virtual CFont *GetFont(const char *pFilename) = 0;
virtual void DestroyFont(CFont *pFont) = 0;
virtual void SetDefaultFont(CFont *pFont) = 0;
virtual void SetCurFont(CFont *pFont) = 0;

View file

@ -387,6 +387,27 @@ void mem_copy_special(void *pDest, void *pSource, size_t Size, size_t Count, siz
}
}
CMapLayers::~CMapLayers()
{
//clear everything and destroy all buffers
if(m_TileLayerVisuals.size() != 0)
{
int s = m_TileLayerVisuals.size();
for(int i = 0; i < s; ++i)
{
delete m_TileLayerVisuals[i];
}
}
if(m_QuadLayerVisuals.size() != 0)
{
int s = m_QuadLayerVisuals.size();
for(int i = 0; i < s; ++i)
{
delete m_QuadLayerVisuals[i];
}
}
}
void CMapLayers::OnMapLoad()
{
if(!Graphics()->IsTileBufferingEnabled() && !Graphics()->IsQuadBufferingEnabled())

View file

@ -139,6 +139,7 @@ public:
};
CMapLayers(int Type, bool OnlineOnly = true);
virtual ~CMapLayers();
virtual void OnInit();
virtual void OnRender();
virtual void OnMapLoad();

View file

@ -463,6 +463,23 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
DemolistOnUpdate(false);
}
// file button
ButtonBar.VSplitRight(Margins, &ButtonBar, 0);
ButtonBar.VSplitRight(ButtonbarHeight * 3, &ButtonBar, &Button);
static int s_FileButton = 0;
if(DoButton_DemoPlayer(&s_FileButton, Localize("File"), 0, &Button))
{
char aBuf[MAX_PATH_LENGTH];
char aBufFull[MAX_PATH_LENGTH + 7];
str_format(aBufFull, sizeof(aBufFull), "%s/%s", m_aCurrentDemoFolder, m_lDemos[m_DemolistSelectedIndex].m_aFilename);
Storage()->GetCompletePath(m_lDemos[m_DemolistSelectedIndex].m_StorageType, aBufFull, aBuf, sizeof(aBuf));
str_format(aBufFull, sizeof(aBufFull), "file://%s", aBuf);
if(!open_link(aBufFull))
{
dbg_msg("menus", "couldn't open link");
}
}
// toggle keyboard shortcuts button
ButtonBar.VSplitRight(Margins * 3, &ButtonBar, 0);
ButtonBar.VSplitRight(ButtonbarHeight, &ButtonBar, &Button);

View file

@ -1267,6 +1267,17 @@ void CMenus::RenderSettingsSound(CUIRect MainView)
UI()->DoLabelScaled(&Label, Localize("Map sound volume"), 14.0f, -1);
g_Config.m_SndMapSoundVolume = (int)(DoScrollbarH(&g_Config.m_SndMapSoundVolume, &Button, g_Config.m_SndMapSoundVolume / 100.0f) * 100.0f);
}
// volume slider background music
{
CUIRect Button, Label;
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Background music volume"), 14.0f, -1);
g_Config.m_SndBackgroundMusicVolume = (int)(DoScrollbarH(&g_Config.m_SndBackgroundMusicVolume, &Button, g_Config.m_SndBackgroundMusicVolume / 100.0f) * 100.0f);
}
}
class CLanguage

View file

@ -59,9 +59,10 @@ void CSounds::OnInit()
{
// setup sound channels
m_MapSoundVolume = g_Config.m_SndMapSoundVolume / 100.0f;
m_BackgroundMusicVolume = g_Config.m_SndBackgroundMusicVolume / 100.0f;
Sound()->SetChannel(CSounds::CHN_GUI, 1.0f, 0.0f);
Sound()->SetChannel(CSounds::CHN_MUSIC, 1.0f, 0.0f);
Sound()->SetChannel(CSounds::CHN_MUSIC, m_BackgroundMusicVolume, 1.0f);
Sound()->SetChannel(CSounds::CHN_WORLD, 0.9f, 1.0f);
Sound()->SetChannel(CSounds::CHN_GLOBAL, 1.0f, 0.0f);
Sound()->SetChannel(CSounds::CHN_MAPSOUND, m_MapSoundVolume, 1.0f);
@ -121,6 +122,13 @@ void CSounds::OnRender()
Sound()->SetChannel(CSounds::CHN_MAPSOUND, m_MapSoundVolume, 1.0f);
}
float NewBackgroundMusicVol = g_Config.m_SndBackgroundMusicVolume / 100.0f;
if(NewBackgroundMusicVol != m_BackgroundMusicVolume)
{
m_BackgroundMusicVolume = NewBackgroundMusicVol;
Sound()->SetChannel(CSounds::CHN_MUSIC, m_BackgroundMusicVolume, 1.0f);
}
// play sound from queue
if(m_QueuePos > 0)
{

View file

@ -35,6 +35,7 @@ class CSounds : public CComponent
int GetSampleId(int SetId);
float m_MapSoundVolume;
float m_BackgroundMusicVolume;
public:
// sound channels

View file

@ -2537,6 +2537,7 @@ void CGameClient::LoadGameSkin(const char *pPath, bool AsDir)
else if(PngLoaded)
{
g_pData->m_aImages[IMAGE_GAME].m_Id = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0, aPath);
free(ImgInfo.m_pData);
}
}
@ -2575,6 +2576,7 @@ void CGameClient::LoadEmoticonsSkin(const char *pPath, bool AsDir)
else if(PngLoaded)
{
g_pData->m_aImages[IMAGE_EMOTICONS].m_Id = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0, aPath);
free(ImgInfo.m_pData);
}
}
@ -2613,6 +2615,7 @@ void CGameClient::LoadParticlesSkin(const char *pPath, bool AsDir)
else if(PngLoaded)
{
g_pData->m_aImages[IMAGE_PARTICLES].m_Id = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0, aPath);
free(ImgInfo.m_pData);
}
}