setting of correct game type in game controller. fixed gametype filter in browser. various cleanups

This commit is contained in:
Magnus Auvinen 2008-08-31 21:50:14 +00:00
parent 62d9ff05d6
commit 04eddacd65
13 changed files with 79 additions and 34 deletions

View file

@ -177,7 +177,7 @@ int gfx_init()
}
else
{
int result = glfwOpenWindow(screen_width, screen_height, 0, 0, 0, 8, 24, 0, GLFW_WINDOW);
int result = glfwOpenWindow(screen_width, screen_height, 0, 0, 0, config.gfx_alphabits, 24, 0, GLFW_WINDOW);
if(result != GL_TRUE)
{
dbg_msg("game", "failed to create gl context");

View file

@ -48,6 +48,7 @@ static int num_server_capacity = 0;
static int sorthash = 0;
static char filterstring[64] = {0};
static char filtergametypestring[128] = {0};
static int serverlist_lan = 1;
static int64 broadcast_time = 0;
@ -181,7 +182,13 @@ static void client_serverbrowse_filter()
if(!matchfound)
filtered = 1;
}
else if(config.b_filter_gametype[0] != 0)
{
/* match against game type */
if(!str_find_nocase(serverlist[i]->info.gametype, config.b_filter_gametype))
filtered = 1;
}
if(filtered == 0)
sorted_serverlist[num_sorted_servers++] = i;
}
@ -195,7 +202,6 @@ static int client_serverbrowse_sorthash()
i |= config.b_filter_pw<<6;
i |= config.b_sort_order<<7;
i |= config.b_filter_compatversion<<8;
i |= config.b_filter_gametype<<9;
i |= config.b_filter_ping<<16;
return i;
}
@ -236,6 +242,7 @@ static void client_serverbrowse_sort()
for(i = 0; i < num_sorted_servers; i++)
serverlist[sorted_serverlist[i]]->info.sorted_index = i;
str_copy(filtergametypestring, config.b_filter_gametype, sizeof(filtergametypestring));
str_copy(filterstring, config.b_filter_string, sizeof(filterstring));
sorthash = client_serverbrowse_sorthash();
}
@ -467,6 +474,6 @@ void client_serverbrowse_update()
/* check if we need to resort */
/* TODO: remove the strcmp */
if(sorthash != client_serverbrowse_sorthash() || strcmp(filterstring, config.b_filter_string) != 0)
if(sorthash != client_serverbrowse_sorthash() || strcmp(filterstring, config.b_filter_string) != 0 || strcmp(filtergametypestring, config.b_filter_gametype) != 0)
client_serverbrowse_sort();
}

View file

@ -18,7 +18,7 @@ MACRO_CONFIG_INT(b_filter_full, 0, 0, 1)
MACRO_CONFIG_INT(b_filter_empty, 0, 0, 1)
MACRO_CONFIG_INT(b_filter_pw, 0, 0, 1)
MACRO_CONFIG_INT(b_filter_ping, 999, 0, 999)
MACRO_CONFIG_INT(b_filter_gametype, 0xf, 0, 0xf)
MACRO_CONFIG_STR(b_filter_gametype, 128, "")
MACRO_CONFIG_INT(b_filter_compatversion, 1, 0, 1)
MACRO_CONFIG_INT(b_sort, 0, 0, 256)

View file

@ -65,6 +65,16 @@ void CONTROLS::on_init()
{ static INPUTSET set = {this, &input_data.prev_weapon, 0}; MACRO_REGISTER_COMMAND("+prevweapon", "", con_key_input_nextprev_weapon, (void *)&set); }
}
void CONTROLS::on_message(int msg, void *rawmsg)
{
if(msg == NETMSGTYPE_SV_WEAPONPICKUP)
{
NETMSG_SV_WEAPONPICKUP *msg = (NETMSG_SV_WEAPONPICKUP *)rawmsg;
if(config.cl_autoswitch_weapons)
input_data.wanted_weapon = msg->weapon+1;
}
}
int CONTROLS::snapinput(int *data)
{
static NETOBJ_PLAYER_INPUT last_data = {0};

View file

@ -12,6 +12,7 @@ public:
int input_direction_right;
CONTROLS();
virtual void on_message(int msg, void *rawmsg);
virtual bool on_mousemove(float x, float y);
virtual void on_init();

View file

@ -296,7 +296,17 @@ void MENUS::render_serverbrowser(RECT main_view)
ui_do_label(&button, version, 12.0f, 1);
}
else if(id == COL_GAMETYPE)
ui_do_label(&button, item->gametype, 12.0f, 0);
{
// all these are just for nice compability
if(item->gametype[0] == '0' && item->gametype[1] == 0)
ui_do_label(&button, "DM", 12.0f, 0);
else if(item->gametype[0] == '1' && item->gametype[1] == 0)
ui_do_label(&button, "TDM", 12.0f, 0);
else if(item->gametype[0] == '2' && item->gametype[1] == 0)
ui_do_label(&button, "CTF", 12.0f, 0);
else
ui_do_label(&button, item->gametype, 12.0f, 0);
}
}
}
@ -425,8 +435,16 @@ void MENUS::render_serverbrowser(RECT main_view)
ui_hsplit_t(&filters, 20.0f, &button, &filters);
ui_do_label(&button, "Quick search: ", 14.0f, -1);
ui_vsplit_l(&button, 95.0f, 0, &button);
ui_margin(&button, 1.0f, &button);
ui_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string), 14.0f);
ui_hsplit_t(&filters, 20.0f, &button, &filters);
ui_do_label(&button, "Game types: ", 14.0f, -1);
ui_vsplit_l(&button, 95.0f, 0, &button);
ui_margin(&button, 1.0f, &button);
ui_do_edit_box(&config.b_filter_gametype, &button, config.b_filter_gametype, sizeof(config.b_filter_gametype), 14.0f);
ui_vsplit_l(&filters, 180.0f, &filters, &types);
// render filters
@ -442,10 +460,6 @@ void MENUS::render_serverbrowser(RECT main_view)
if (ui_do_button(&config.b_filter_pw, "No password", config.b_filter_pw, &button, ui_draw_checkbox, 0))
config.b_filter_pw ^= 1;
ui_hsplit_t(&filters, 20.0f, &button, &filters);
if (ui_do_button((char *)&config.b_filter_compatversion, "Compatible Version", config.b_filter_compatversion, &button, ui_draw_checkbox, 0))
config.b_filter_compatversion ^= 1;
// game types
/*
ui_hsplit_t(&types, 20.0f, &button, &types);
@ -462,8 +476,13 @@ void MENUS::render_serverbrowser(RECT main_view)
*/
// ping
ui_hsplit_t(&types, 20.0f, &button, &types);
if (ui_do_button((char *)&config.b_filter_compatversion, "Compatible Version", config.b_filter_compatversion, &button, ui_draw_checkbox, 0))
config.b_filter_compatversion ^= 1;
ui_hsplit_t(&types, 2.0f, &button, &types);
ui_hsplit_t(&types, 20.0f, &button, &types);
{
RECT editbox;
ui_vsplit_l(&button, 40.0f, &editbox, &button);
@ -517,7 +536,7 @@ void MENUS::render_serverbrowser(RECT main_view)
config.b_filter_empty = 0;
config.b_filter_pw = 0;
config.b_filter_ping = 999;
config.b_filter_gametype = 0xf;
config.b_filter_gametype[0] = 0;
config.b_filter_compatversion = 1;
config.b_filter_string[0] = 0;
}

View file

@ -225,23 +225,30 @@ void SCOREBOARD::render_scoreboard(float x, float y, float w, int team, const ch
void SCOREBOARD::on_render()
{
if(!active)
bool do_scoreboard = false;
// if we activly wanna look on the scoreboard
if(active)
do_scoreboard = true;
if(gameclient.snap.local_info && gameclient.snap.local_info->team != -1)
{
// we are not a spectator, check if we are ead
if(!gameclient.snap.local_character || gameclient.snap.local_character->health < 0)
do_scoreboard = true;
}
// if we the game is over
if(gameclient.snap.gameobj && gameclient.snap.gameobj->game_over)
do_scoreboard = true;
if(!do_scoreboard)
return;
// if the score board is active, then we should clear the motd message aswell
gameclient.motd->clear();
if(active)
gameclient.motd->clear();
// TODO: repair me
/*
bool do_scoreboard = false;
// if we are dead
if(!spectate && (!gameclient.snap.local_character || gameclient.snap.local_character->health < 0))
do_scoreboard = true;
// if we the game is over
if(gameclient.snap.gameobj && gameclient.snap.gameobj->game_over)
do_scoreboard = true;*/
float width = 400*3.0f*gfx_screenaspect();
float height = 400*3.0f;

View file

@ -73,7 +73,7 @@ static void load_sounds_thread(void *do_render)
// load sounds
for(int s = 0; s < data->num_sounds; s++)
{
if(do_render) // TODO: repair me
if(do_render)
gameclient.menus->render_loading(load_current/(float)load_total);
for(int i = 0; i < data->sounds[s].num_sounds; i++)
{
@ -175,7 +175,6 @@ void GAMECLIENT::on_init()
// load textures
for(int i = 0; i < data->num_images; i++)
{
// TODO: repair me
gameclient.menus->render_loading(load_current/load_total);
data->images[i].id = gfx_load_texture(data->images[i].filename, IMG_AUTO, 0);
load_current++;
@ -387,13 +386,6 @@ void GAMECLIENT::on_message(int msgtype)
clients[msg->cid].update_render_info();
}
else if(msgtype == NETMSGTYPE_SV_WEAPONPICKUP)
{
// TODO: repair me
/*NETMSG_SV_WEAPONPICKUP *msg = (NETMSG_SV_WEAPONPICKUP *)rawmsg;
if(config.cl_autoswitch_weapons)
input_data.wanted_weapon = msg->weapon+1;*/
}
else if(msgtype == NETMSGTYPE_SV_READYTOENTER)
{
client_entergame();

View file

@ -14,7 +14,7 @@
GAMECONTROLLER::GAMECONTROLLER()
{
gametype = config.sv_gametype;
gametype = "unknown";
//
do_warmup(config.sv_warmup);

View file

@ -10,6 +10,7 @@ GAMECONTROLLER_CTF::GAMECONTROLLER_CTF()
{
flags[0] = 0;
flags[1] = 0;
gametype = "CTF";
game_flags = GAMEFLAG_TEAMS|GAMEFLAG_FLAGS;
}

View file

@ -1,6 +1,12 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include "dm.hpp"
GAMECONTROLLER_DM::GAMECONTROLLER_DM()
{
gametype = "DM";
}
void GAMECONTROLLER_DM::tick()
{
do_player_score_wincheck();

View file

@ -5,5 +5,6 @@
class GAMECONTROLLER_DM : public GAMECONTROLLER
{
public:
GAMECONTROLLER_DM();
virtual void tick();
};

View file

@ -6,6 +6,7 @@
GAMECONTROLLER_TDM::GAMECONTROLLER_TDM()
{
gametype = "TDM";
game_flags = GAMEFLAG_TEAMS;
}