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Merge #3169
3169: Allow zooming in further in Editor r=Jupeyy a=def- As requested by Cøke ![screenshot-20201022@165820](https://user-images.githubusercontent.com/2335377/96890625-1a0b7b80-1488-11eb-9bf0-83d59f29c529.png) ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -6140,13 +6140,13 @@ void CEditor::Render()
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if(Zoom != 0)
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{
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float OldLevel = m_ZoomLevel;
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m_ZoomLevel = clamp(m_ZoomLevel + Zoom * 20, 50, 2000);
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m_ZoomLevel = clamp(m_ZoomLevel + Zoom * 20, 10, 2000);
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if(g_Config.m_EdZoomTarget)
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ZoomMouseTarget((float)m_ZoomLevel / OldLevel);
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}
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}
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m_ZoomLevel = clamp(m_ZoomLevel, 50, 2000);
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m_ZoomLevel = clamp(m_ZoomLevel, 10, 2000);
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m_WorldZoom = m_ZoomLevel / 100.0f;
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if(m_GuiActive)
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