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Added swap functionality to server client:
- New chat command - Swaps character's position with other tee using existing Save/Load methods.
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@ -27,6 +27,7 @@ CHAT_COMMAND("dnd", "", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC,
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CHAT_COMMAND("mapinfo", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConMapInfo, this, "Show info about the map with name r gives (current map by default)")
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CHAT_COMMAND("timeout", "?s[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimeout, this, "Set timeout protection code s")
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CHAT_COMMAND("practice", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConPractice, this, "Enable cheats (currently only /rescue) for your current team's run, but you can't earn a rank")
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CHAT_COMMAND("swap", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSwap, this, "Swaps your position with a teammates")
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CHAT_COMMAND("save", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSave, this, "Save team with code r.")
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CHAT_COMMAND("load", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLoad, this, "Load with code r. /load to check your existing saves")
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CHAT_COMMAND("map", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConMap, this, "Vote a map by name")
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@ -674,6 +674,100 @@ void CGameContext::ConPractice(IConsole::IResult *pResult, void *pUserData)
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}
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}
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void CGameContext::ConSwap(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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const char *pName = pResult->GetString(0);
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if(!CheckClientID(pResult->m_ClientID))
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return;
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CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
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if(!pPlayer)
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return;
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if(pSelf->ProcessSpamProtection(pResult->m_ClientID))
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return;
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CGameTeams &Teams = ((CGameControllerDDRace *)pSelf->m_pController)->m_Teams;
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int Team = Teams.m_Core.Team(pResult->m_ClientID);
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if(Team < TEAM_FLOCK || (Team == TEAM_FLOCK && g_Config.m_SvTeam != 3) || Team >= TEAM_SUPER)
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{
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pSelf->Console()->Print(
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IConsole::OUTPUT_LEVEL_STANDARD,
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"print",
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"Join a team to use swap feature, which means you can swap positions with each other.");
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return;
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}
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int TargetClientId = -1;
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(!str_comp(pName, pSelf->Server()->ClientName(i)))
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{
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TargetClientId = i;
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break;
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}
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}
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bool TargetNotFound = TargetClientId < 0;
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if(TargetNotFound)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Player not found");
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return;
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}
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bool TargetIsSelf = TargetClientId == pResult->m_ClientID;
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if(TargetIsSelf)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Can't swap with yourself.");
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return;
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}
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int TargetTeam = Teams.m_Core.Team(TargetClientId);
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bool DifferentTeam = TargetTeam != Team;
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if(DifferentTeam)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Player on a different team");
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return;
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}
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CPlayer *pSwapPlayer = pSelf->m_apPlayers[TargetClientId];
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if(!pSwapPlayer)
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{ //Not sure what could cause this state.
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Swap failed, try again in a few seconds.");
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return;
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}
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bool SwapPending = pSwapPlayer->m_ClientSwapID != pResult->m_ClientID;
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if(SwapPending)
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{
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pPlayer->m_ClientSwapID = TargetClientId;
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Swap request sent. Player needs to confirm swap.");
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char aBuf[512];
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str_format(aBuf, sizeof(aBuf), "'%s' has requested to swap positions with you. Type /swap to confirm the swap.)", pSelf->Server()->ClientName(pResult->m_ClientID));
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pSelf->SendChatTarget(TargetClientId, aBuf);
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return;
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}
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CSaveTee PrimarySavedTee;
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PrimarySavedTee.Save(pPlayer->GetCharacter());
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CSaveTee SecondarySavedTee;
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SecondarySavedTee.Save(pSwapPlayer->GetCharacter());
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PrimarySavedTee.Load(pSwapPlayer->GetCharacter(), Team);
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SecondarySavedTee.Load(pPlayer->GetCharacter(), Team);
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pPlayer->m_ClientSwapID = -1;
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pSwapPlayer->m_ClientSwapID = -1;
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}
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void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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@ -356,6 +356,7 @@ private:
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static void ConMapInfo(IConsole::IResult *pResult, void *pUserData);
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static void ConTimeout(IConsole::IResult *pResult, void *pUserData);
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static void ConPractice(IConsole::IResult *pResult, void *pUserData);
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static void ConSwap(IConsole::IResult *pResult, void *pUserData);
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static void ConSave(IConsole::IResult *pResult, void *pUserData);
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static void ConLoad(IConsole::IResult *pResult, void *pUserData);
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static void ConMap(IConsole::IResult *pResult, void *pUserData);
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@ -138,6 +138,7 @@ void CPlayer::Reset()
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m_NotEligibleForFinish = false;
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m_EligibleForFinishCheck = 0;
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m_VotedForPractice = false;
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m_ClientSwapID = -1;
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}
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static int PlayerFlags_SevenToSix(int Flags)
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@ -210,6 +210,7 @@ public:
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bool m_NotEligibleForFinish;
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int64 m_EligibleForFinishCheck;
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bool m_VotedForPractice;
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int m_ClientSwapID;
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};
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#endif
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