Added swap functionality to server client:

- New chat command
- Swaps character's position with other tee using existing Save/Load methods.
This commit is contained in:
Kyle Bradley 2021-02-28 18:35:35 +02:00
parent 7d3fdec98a
commit 94dbae981f
5 changed files with 98 additions and 0 deletions

View file

@ -27,6 +27,7 @@ CHAT_COMMAND("dnd", "", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC,
CHAT_COMMAND("mapinfo", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConMapInfo, this, "Show info about the map with name r gives (current map by default)")
CHAT_COMMAND("timeout", "?s[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimeout, this, "Set timeout protection code s")
CHAT_COMMAND("practice", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConPractice, this, "Enable cheats (currently only /rescue) for your current team's run, but you can't earn a rank")
CHAT_COMMAND("swap", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSwap, this, "Swaps your position with a teammates")
CHAT_COMMAND("save", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSave, this, "Save team with code r.")
CHAT_COMMAND("load", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLoad, this, "Load with code r. /load to check your existing saves")
CHAT_COMMAND("map", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConMap, this, "Vote a map by name")

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@ -674,6 +674,100 @@ void CGameContext::ConPractice(IConsole::IResult *pResult, void *pUserData)
}
}
void CGameContext::ConSwap(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
const char *pName = pResult->GetString(0);
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(pSelf->ProcessSpamProtection(pResult->m_ClientID))
return;
CGameTeams &Teams = ((CGameControllerDDRace *)pSelf->m_pController)->m_Teams;
int Team = Teams.m_Core.Team(pResult->m_ClientID);
if(Team < TEAM_FLOCK || (Team == TEAM_FLOCK && g_Config.m_SvTeam != 3) || Team >= TEAM_SUPER)
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"print",
"Join a team to use swap feature, which means you can swap positions with each other.");
return;
}
int TargetClientId = -1;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(!str_comp(pName, pSelf->Server()->ClientName(i)))
{
TargetClientId = i;
break;
}
}
bool TargetNotFound = TargetClientId < 0;
if(TargetNotFound)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Player not found");
return;
}
bool TargetIsSelf = TargetClientId == pResult->m_ClientID;
if(TargetIsSelf)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Can't swap with yourself.");
return;
}
int TargetTeam = Teams.m_Core.Team(TargetClientId);
bool DifferentTeam = TargetTeam != Team;
if(DifferentTeam)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Player on a different team");
return;
}
CPlayer *pSwapPlayer = pSelf->m_apPlayers[TargetClientId];
if(!pSwapPlayer)
{ //Not sure what could cause this state.
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Swap failed, try again in a few seconds.");
return;
}
bool SwapPending = pSwapPlayer->m_ClientSwapID != pResult->m_ClientID;
if(SwapPending)
{
pPlayer->m_ClientSwapID = TargetClientId;
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Swap request sent. Player needs to confirm swap.");
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "'%s' has requested to swap positions with you. Type /swap to confirm the swap.)", pSelf->Server()->ClientName(pResult->m_ClientID));
pSelf->SendChatTarget(TargetClientId, aBuf);
return;
}
CSaveTee PrimarySavedTee;
PrimarySavedTee.Save(pPlayer->GetCharacter());
CSaveTee SecondarySavedTee;
SecondarySavedTee.Save(pSwapPlayer->GetCharacter());
PrimarySavedTee.Load(pSwapPlayer->GetCharacter(), Team);
SecondarySavedTee.Load(pPlayer->GetCharacter(), Team);
pPlayer->m_ClientSwapID = -1;
pSwapPlayer->m_ClientSwapID = -1;
}
void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;

View file

@ -356,6 +356,7 @@ private:
static void ConMapInfo(IConsole::IResult *pResult, void *pUserData);
static void ConTimeout(IConsole::IResult *pResult, void *pUserData);
static void ConPractice(IConsole::IResult *pResult, void *pUserData);
static void ConSwap(IConsole::IResult *pResult, void *pUserData);
static void ConSave(IConsole::IResult *pResult, void *pUserData);
static void ConLoad(IConsole::IResult *pResult, void *pUserData);
static void ConMap(IConsole::IResult *pResult, void *pUserData);

View file

@ -138,6 +138,7 @@ void CPlayer::Reset()
m_NotEligibleForFinish = false;
m_EligibleForFinishCheck = 0;
m_VotedForPractice = false;
m_ClientSwapID = -1;
}
static int PlayerFlags_SevenToSix(int Flags)

View file

@ -210,6 +210,7 @@ public:
bool m_NotEligibleForFinish;
int64 m_EligibleForFinishCheck;
bool m_VotedForPractice;
int m_ClientSwapID;
};
#endif