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Add sv_swap
Because swap is broken and the current way of disabling is horrible.
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@ -232,6 +232,7 @@ MACRO_CONFIG_INT(SvSaveGames, sv_savegames, 1, 0, 1, CFGFLAG_SERVER, "Enables sa
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MACRO_CONFIG_INT(SvSaveSwapGamesDelay, sv_saveswapgames_delay, 30, 0, 10000, CFGFLAG_SERVER, "Delay in seconds for loading a savegame or before swapping")
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MACRO_CONFIG_INT(SvSaveSwapGamesPenalty, sv_saveswapgames_penalty, 60, 0, 10000, CFGFLAG_SERVER, "Penalty in seconds for saving or swapping position")
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MACRO_CONFIG_INT(SvSwapTimeout, sv_swap_timeout, 30, 0, 10000, CFGFLAG_SERVER, "Timeout in seconds before option to swap expires")
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MACRO_CONFIG_INT(SvSwap, sv_swap, 0, 0, 1, CFGFLAG_SERVER, "Enable /swap")
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MACRO_CONFIG_INT(SvUseSQL, sv_use_sql, 0, 0, 1, CFGFLAG_SERVER, "Enables MySQL backend instead of SQLite backend (sv_sqlite_file is still used as fallback write server when no MySQL server is reachable)")
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MACRO_CONFIG_INT(SvSqlQueriesDelay, sv_sql_queries_delay, 1, 0, 20, CFGFLAG_SERVER, "Delay in seconds between SQL queries of a single player")
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MACRO_CONFIG_STR(SvSqliteFile, sv_sqlite_file, 64, "ddnet-server.sqlite", CFGFLAG_SERVER, "File to store ranks in case sv_use_sql is turned off or used as backup sql server")
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@ -689,6 +689,15 @@ void CGameContext::ConSwap(IConsole::IResult *pResult, void *pUserData)
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if(pSelf->ProcessSpamProtection(pResult->m_ClientID))
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return;
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if(!g_Config.m_SvSwap)
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{
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pSelf->Console()->Print(
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IConsole::OUTPUT_LEVEL_STANDARD,
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"print",
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"Swap is disabled on this server.");
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return;
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}
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CGameTeams &Teams = ((CGameControllerDDRace *)pSelf->m_pController)->m_Teams;
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int Team = Teams.m_Core.Team(pResult->m_ClientID);
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