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Merge #2889
2889: Allow specifying texture LOD BIAS r=def- a=Jupeyy For Ravie, and others that want the old renderer opengl 3.3 feeling back xd Co-authored-by: Jupeyy <jupjopjap@gmail.com>
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commit
616c0e8ad8
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@ -438,6 +438,8 @@ void CCommandProcessorFragment_OpenGL::Cmd_Init(const SCommand_Init *pCommand)
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m_pTextureMemoryUsage->store(0, std::memory_order_relaxed);
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m_MaxTexSize = -1;
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m_OpenGLTextureLodBIAS = 0;
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m_Has2DArrayTextures = pCommand->m_pCapabilities->m_2DArrayTextures;
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if(pCommand->m_pCapabilities->m_2DArrayTexturesAsExtension)
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{
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@ -651,8 +653,10 @@ void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer::
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if((pCommand->m_Flags & CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
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if(m_OpenGLTextureLodBIAS != 0)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f));
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glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, Width, Height, 0, Oglformat, GL_UNSIGNED_BYTE, pTexData);
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}
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@ -692,21 +696,25 @@ void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer::
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}
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else
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{
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glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(Target, GL_GENERATE_MIPMAP, GL_TRUE);
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if(IsNewApi())
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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glTexParameteri(Target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(Target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(Target, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT);
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if(m_OpenGLTextureLodBIAS != 0)
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glTexParameterf(Target, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f));
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if(IsNewApi())
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{
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT);
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if(m_OpenGLTextureLodBIAS != 0)
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glSamplerParameterf(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f));
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glBindSampler(0, 0);
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}
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@ -1316,7 +1324,7 @@ bool CCommandProcessorFragment_OpenGL2::IsTileMapAnalysisSucceeded()
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}
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else
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{
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glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(Target, GL_GENERATE_MIPMAP, GL_TRUE);
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}
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@ -1430,6 +1438,8 @@ void CCommandProcessorFragment_OpenGL2::Cmd_Init(const SCommand_Init *pCommand)
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{
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CCommandProcessorFragment_OpenGL::Cmd_Init(pCommand);
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m_OpenGLTextureLodBIAS = g_Config.m_GfxOpenGLTextureLODBIAS;
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m_HasShaders = pCommand->m_pCapabilities->m_ShaderSupport;
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bool HasAllFunc = true;
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@ -2159,6 +2169,8 @@ void CCommandProcessorFragment_OpenGL3_3::UseProgram(CGLSLTWProgram *pProgram)
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void CCommandProcessorFragment_OpenGL3_3::Cmd_Init(const SCommand_Init *pCommand)
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{
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m_OpenGLTextureLodBIAS = g_Config.m_GfxOpenGLTextureLODBIAS;
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m_UseMultipleTextureUnits = g_Config.m_GfxEnableTextureUnitOptimization;
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if(!m_UseMultipleTextureUnits)
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{
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@ -2774,7 +2786,9 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(const CCommandBuffe
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if((pCommand->m_Flags & CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
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{
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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if(m_OpenGLTextureLodBIAS != 0)
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glSamplerParameterf(m_aTextures[pCommand->m_Slot].m_Sampler, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f));
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//prevent mipmap display bugs, when zooming out far
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if(Width >= 1024 && Height >= 1024)
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{
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@ -2793,10 +2807,12 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(const CCommandBuffe
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glGenSamplers(1, &m_aTextures[pCommand->m_Slot].m_Sampler2DArray);
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glBindSampler(Slot, m_aTextures[pCommand->m_Slot].m_Sampler2DArray);
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT);
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if(m_OpenGLTextureLodBIAS != 0)
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glSamplerParameterf(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f));
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int ImageColorChannels = TexFormatToImageColorChannelCount(pCommand->m_Format);
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@ -144,6 +144,8 @@ protected:
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int m_LastBlendMode; //avoid all possible opengl state changes
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bool m_LastClipEnable;
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int m_OpenGLTextureLodBIAS;
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public:
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enum
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{
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@ -374,10 +374,14 @@ MACRO_CONFIG_INT(ClDemoSliceEnd, cl_demo_slice_end, -1, 0, 0, CFGFLAG_SAVE | CFG
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MACRO_CONFIG_INT(ClDemoShowSpeed, cl_demo_show_speed, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Show speed meter on change")
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MACRO_CONFIG_INT(ClDemoKeyboardShortcuts, cl_demo_keyboard_shortcuts, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Enable keyboard shortcuts in demo player")
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//opengl
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// opengl
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MACRO_CONFIG_INT(GfxOpenGLMajor, gfx_opengl_major, 3, 1, 10, CFGFLAG_SAVE | CFGFLAG_CLIENT, "OpenGL major version")
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MACRO_CONFIG_INT(GfxOpenGLMinor, gfx_opengl_minor, 0, 0, 10, CFGFLAG_SAVE | CFGFLAG_CLIENT, "OpenGL minor version")
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MACRO_CONFIG_INT(GfxOpenGLPatch, gfx_opengl_patch, 0, 0, 10, CFGFLAG_SAVE | CFGFLAG_CLIENT, "OpenGL patch version")
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// float multiplied with 1000
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MACRO_CONFIG_INT(GfxOpenGLTextureLODBIAS, gfx_opengl_texture_lod_bias, -500, -15000, 15000, CFGFLAG_SAVE | CFGFLAG_CLIENT, "The lod bias for OpenGL texture sampling multiplied by 1000")
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MACRO_CONFIG_INT(Gfx3DTextureAnalysisDone, gfx_3d_texture_analysis_done, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Analyzed, if sampling 3D/2D array textures was correct")
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#if !defined(CONF_PLATFORM_MACOSX)
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MACRO_CONFIG_INT(GfxEnableTextureUnitOptimization, gfx_enable_texture_unit_optimization, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Use multiple texture units, instead of only one.")
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