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Recreate score hud when any score changed
Fixes problem with too long strings because we display the score centered Thanks to ExP for report
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@ -357,12 +357,12 @@ void CHud::RenderScoreHud()
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aScore[t][0] = 0;
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}
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bool RecreateScore[2] = {str_comp(aScore[0], m_aScoreInfo[0].m_aScoreText) != 0, str_comp(aScore[1], m_aScoreInfo[1].m_aScoreText) != 0};
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bool RecreateScores = str_comp(aScore[0], m_aScoreInfo[0].m_aScoreText) != 0 || str_comp(aScore[1], m_aScoreInfo[1].m_aScoreText) != 0;
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bool RecreateRect = ForceScoreInfoInit;
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for(int t = 0; t < 2; t++)
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{
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if(RecreateScore[t])
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if(RecreateScores)
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{
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m_aScoreInfo[t].m_ScoreTextWidth = TextRender()->TextWidth(0, 14.0f, aScore[t], -1, -1.0f);
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mem_copy(m_aScoreInfo[t].m_aScoreText, aScore[t], sizeof(m_aScoreInfo[t].m_aScoreText));
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@ -414,7 +414,7 @@ void CHud::RenderScoreHud()
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if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1)
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Graphics()->RenderQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex, -1);
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if(RecreateScore[t])
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if(RecreateScores)
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{
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if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1)
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TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex);
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