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Add Opacity option for freeze bars inside freeze
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51133dee2e
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@ -10,7 +10,7 @@ void CFreezeBars::RenderFreezeBar(const int ClientID)
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// pCharacter contains the predicted character for local players or the last snap for players who are spectated
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CCharacterCore *pCharacter = &m_pClient->m_aClients[ClientID].m_Predicted;
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if(pCharacter->m_FreezeEnd <= 0.0f || pCharacter->m_FreezeTick == 0 || !m_pClient->m_Snap.m_aCharacters[ClientID].m_HasExtendedDisplayInfo)
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if(pCharacter->m_FreezeEnd <= 0.0f || pCharacter->m_FreezeTick == 0 || !m_pClient->m_Snap.m_aCharacters[ClientID].m_HasExtendedDisplayInfo || (pCharacter->m_IsInFreeze && g_Config.m_ClFreezeBarsAlphaInsideFreeze == 0))
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{
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return;
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}
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@ -27,6 +27,10 @@ void CFreezeBars::RenderFreezeBar(const int ClientID)
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Position.y += 32;
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float Alpha = m_pClient->IsOtherTeam(ClientID) ? g_Config.m_ClShowOthersAlpha / 100.0f : 1.0f;
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if(pCharacter->m_IsInFreeze)
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{
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Alpha *= g_Config.m_ClFreezeBarsAlphaInsideFreeze / 100.0f;
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}
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RenderFreezeBarPos(Position.x, Position.y, FreezeBarWidth, FreezeBarHight, FreezeProgress, Alpha);
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}
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@ -2508,6 +2508,7 @@ ColorHSLA CMenus::RenderHSLScrollbars(CUIRect *pRect, unsigned int *pColor, bool
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void CMenus::RenderSettingsHUD(CUIRect MainView)
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{
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char aBuf[128];
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static int s_CurTab = 0;
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CUIRect TabLabel1, TabLabel2, Column,
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@ -2554,8 +2555,17 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClChatTeamColors, Localize("Show names in chat in team colors"), &g_Config.m_ClChatTeamColors, &MainView, LineMargin);
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DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowVotesAfterVoting, Localize("Show votes window after voting"), &g_Config.m_ClShowVotesAfterVoting, &MainView, LineMargin);
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DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowKillMessages, Localize("Show kill messages"), &g_Config.m_ClShowKillMessages, &MainView, LineMargin);
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{
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CUIRect Button, Label;
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MainView.HSplitTop(2.5f, 0, &MainView);
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MainView.HSplitTop(20.0f, &Label, &MainView);
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MainView.HSplitTop(20.0f, &Button, &MainView);
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str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Opacity of freeze bars inside freeze"), g_Config.m_ClFreezeBarsAlphaInsideFreeze);
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UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT);
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g_Config.m_ClFreezeBarsAlphaInsideFreeze = (int)(UIEx()->DoScrollbarH(&g_Config.m_ClFreezeBarsAlphaInsideFreeze, &Button, g_Config.m_ClFreezeBarsAlphaInsideFreeze / 100.0f) * 100.0f);
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}
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MainView.HSplitTop(60.0f, 0x0, &MainView);
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MainView.HSplitTop(30.0f, 0x0, &MainView);
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// ***** Kill Messages ***** //
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@ -2659,8 +2669,6 @@ void CMenus::RenderSettingsHUD(CUIRect MainView)
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const float LabelSize = 13.0f;
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const float LineSpacing = 5.0f;
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char aBuf[64];
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int i = 0;
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static int ResetIDs[24];
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@ -45,6 +45,7 @@ MACRO_CONFIG_INT(ClShowhudDummyActions, cl_showhud_dummy_actions, 1, 0, 1, CFGFL
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MACRO_CONFIG_INT(ClShowhudPlayerPosition, cl_showhud_player_position, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show ingame HUD (Player Position)")
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MACRO_CONFIG_INT(ClShowhudPlayerSpeed, cl_showhud_player_speed, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show ingame HUD (Player Speed)")
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MACRO_CONFIG_INT(ClShowhudPlayerAngle, cl_showhud_player_angle, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show ingame HUD (Player Aim Angle)")
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MACRO_CONFIG_INT(ClFreezeBarsAlphaInsideFreeze, cl_freezebars_alpha_inside_freeze, 100, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Opacity of freeze bars inside freeze (0 invisible, 100 fully visible)")
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MACRO_CONFIG_INT(ClShowRecord, cl_showrecord, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show old style DDRace client records")
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MACRO_CONFIG_INT(ClShowNotifications, cl_shownotifications, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Make the client notify when someone highlights you")
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MACRO_CONFIG_INT(ClShowEmotes, cl_showemotes, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show tee emotes")
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