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12335 commits

Author SHA1 Message Date
BloodWod 49686d81be delete hud and config variables 2021-07-25 01:22:36 +05:00
bors[bot] 95c936d6c9
Merge #3956
3956: Fix out of bounds in editor render image r=heinrich5991 a=Jupeyy

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-24 11:34:53 +00:00
heinrich5991 78d5cd8d76 Shuffle a condition around to get cleaner code 2021-07-24 13:04:03 +02:00
heinrich5991 b5363d4c01 Fix "tee hasn't hit the start line yet" error
It has been happening to all teams. Send `CGameTeams::OnCharacterStart`
even if the team has already started.
2021-07-24 12:57:06 +02:00
heinrich5991 b24fad1006 Make "can tee start the race" condition readable 2021-07-24 12:56:23 +02:00
heinrich5991 8b2c5949e4 Fix save codes (symptom: always jumping after load)
"\t" was missing for one variable.
2021-07-23 01:17:06 +02:00
Jupeyy c10a74c396 Go back to constructor destructor 2021-07-22 21:49:26 +02:00
bors[bot] 5ff7b7f9b5
Merge #3959
3959: Try to fix "start line skipping" r=Learath2 a=heinrich5991

Previously, tees could go around the start line on some maps, going
directly to the finish line while leaving one tee behind at the start.
By letting that sole tee start and kill itself, the team could be
directly at the finish at time 0:00.

Fix this by requiring every tee of a team to hit the start line before
being able to finish. Tees can still get some advantage by skipping the
start line, but it will no longer be a 0:00 finish.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-07-22 17:27:34 +00:00
fokkonaut 845ce60031
Forgot it here too 2021-07-22 02:15:28 +02:00
fokkonaut 5450808d03
Forgot to add target here 2021-07-22 00:22:12 +02:00
fokkonaut e30db2bf29 Add target clientid to antibot OnHammerHit 2021-07-21 22:28:59 +02:00
heinrich5991 9f57293ce8 Warn teams after 30s if not every tee has started
Part of fixing startline skipping.
2021-07-21 17:54:46 +02:00
heinrich5991 4c2bd53e9b /save each tee's starting state
Part of fixing start line skipping.
2021-07-21 17:54:46 +02:00
heinrich5991 35402b07d7 Try to fix "start line skipping"
Previously, tees could go around the start line on some maps, going
directly to the finish line while leaving one tee behind at the start.
By letting that sole tee start and kill itself, the team could be
directly at the finish at time 0:00.

Fix this by requiring every tee of a team to hit the start line before
being able to finish. Tees can still get some advantage by skipping the
start line, but it will no longer be a 0:00 finish.
2021-07-21 17:54:46 +02:00
bors[bot] 2aafda3fcb
Merge #3949
3949: Remove unused m_LastInput r=Learath2 a=Jupeyy

fixes #3948

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-21 10:37:13 +00:00
BloodWod f66abb79bf Added color for strong and weak states 2021-07-20 22:39:44 +05:00
Jupeyy 4338b4fda6 Fix out of bounds in editor render image 2021-07-17 12:53:16 +02:00
Jupeyy 432568bfd4 Fix disallowing arrow keys in editor edit box 2021-07-17 12:48:22 +02:00
Jupeyy 7e55b64556 Remove global CGameClient instance 2021-07-12 12:53:08 +02:00
Jupeyy 26c5332dc6 Remove components pointers 2021-07-12 12:14:02 +02:00
Jupeyy 8451775821 Make components member of CGameClient 2021-07-12 12:07:31 +02:00
Jupeyy f67a0055e7 Remove unused m_LastInput 2021-07-11 17:41:22 +02:00
bors[bot] dbc05f6bb0
Merge #3947
3947: Allow zooming to levels. Close #3923 r=def- a=Learath2

I guess no harm in adding this since it's such a trivial addition? If it's useful to someone might as well have it.

Closes #3923 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath2 <learath2@gmail.com>
2021-07-10 14:16:20 +00:00
Learath2 1a6de7caf8 Allow zooming to levels. Close #3923 2021-07-10 15:53:23 +02:00
def 2a74ca331e Avoid double free on m_pScore (fixes #3939) 2021-07-08 20:21:22 +02:00
def 6598e0a543 Another MacOS -> macOS in translations 2021-07-08 09:08:08 +02:00
def 2cb3c575f5 Merge master into pr_use_cpp 2021-07-04 16:09:20 +02:00
bors[bot] f23475665f
Merge #3942
3942: Allow the antibot to get more insight into the network r=Learath2 a=heinrich5991

E.g. allow it to see the messages the server sends.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-07-01 14:55:12 +00:00
bors[bot] 5d73c31863
Merge #3932
3932: Reset relative mouse motion on toggle r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-01 12:20:06 +00:00
bors[bot] 0e4e884b13
Merge #3935
3935: Remove switch state from prediction, initialize m_Layer r=def- a=trml

I couldn't reproduce #3934, but I believe it was caused by uninitialized values in projectiles (m_Layer and m_Number), which should be fixed now. Also cleaned up the unused switch code (all except tiles with number 0).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2021-06-29 12:51:06 +00:00
def c24060f244 Compare lower case strings respecting utf8 (fixes #3937) 2021-06-28 22:51:14 +02:00
trml 48a84aef46 Remove switch state from prediction, initialize m_Layer 2021-06-28 00:29:42 +02:00
Sefa Eyeoglu 801ebbd161
fix: switch servers after player confirms
When a player wants to switch servers in-game, but needs to confirm the
action because of cl_confirm_disconnect, the game used to not actually
connect to the new server.

This adds a way to still connect to that server, after the player
confirms.

Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2021-06-26 14:29:06 +02:00
Jupeyy 734ed86bd9 Reset relative mouse motion on toggle 2021-06-25 14:52:26 +02:00
heinrich5991 fe082b9a6a Allow the antibot to get more insight into the network
E.g. allow it to see the messages the server sends.
2021-06-24 20:32:41 +02:00
Jupeyy 69aa97fe9e Remove (void) parameter of functions 2021-06-24 17:19:17 +02:00
Jupeyy a663799188 uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
Jupeyy 3e1d4ad0b3 Use chrono 2021-06-24 17:19:17 +02:00
Jupeyy 9dfea5511a Use cpp 2021-06-24 17:19:17 +02:00
bors[bot] 0393ac0f88
Merge #3930
3930: Still allow lock/unlock/practice while sv_chat_initial_delay is set r=Jupeyy a=def-

Not sure if we should just allow them whenever someone is muted

Fixes #3929

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-06-23 09:11:17 +00:00
def 29c95bc0a2 Still allow lock/unlock/practice while sv_chat_initial_delay is set
Not sure if we should just allow them whenever someone is muted

Fixes #3929
2021-06-23 08:51:13 +02:00
bors[bot] dc2fb88929
Merge #3927
3927: Forbid votes while being muted r=def- a=heinrich5991

Fixes the problem of people abusing the vote reason for spamming.

Fixes #3926.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-22 21:05:08 +00:00
bors[bot] 0bac9ab9d0
Merge #3928
3928: Properly export antibot DLL symbols on Windows r=def- a=heinrich5991

Supersedes #3917.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-22 20:55:53 +00:00
heinrich5991 0750ae0fbd Properly export antibot DLL symbols on Windows 2021-06-22 22:51:49 +02:00
heinrich5991 15c6ad2fe7 Forbid votes while being muted
Fixes the problem of people abusing the vote reason for spamming.

Fixes #3926.
2021-06-22 22:45:30 +02:00
Dennis Felsing 0892405ba7 sjon -> json 2021-06-21 14:51:45 +02:00
def a79d7b1965 Version 15.5.4 2021-06-20 11:39:04 +02:00
def f5c2748552 Fix test.cpp compilation 2021-06-20 11:30:42 +02:00
def d3e7306457 Version 15.5.3 2021-06-20 09:35:10 +02:00
effyn 286c99805f
Fix typo 2021-06-17 02:41:45 -07:00
bors[bot] 4a13ba2536
Merge #3912
3912: Use time_get_microseconds in CChoseMaster's job r=heinrich5991 a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-06-15 14:05:03 +00:00
bors[bot] a4e2457eed
Merge #3905
3905: Init mouse diff floats in editor r=def- a=Jupeyy

I assume is the cause the cursor in editor often is gone, bcs when alt tab it moves the cursor based on uninitialized values

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-06-15 13:29:11 +00:00
Jupeyy a43d1698c5 Use time_get_microseconds in ChoseMaster class 2021-06-15 02:18:36 +02:00
bors[bot] ca14d87b13
Merge #3911
3911: Don't set cached pings for servers without info r=def- a=heinrich5991

Fixes #3899.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-14 22:29:48 +00:00
heinrich5991 c5cd8d354d Add a new failure log level to the HTTP module
Use it for the "determine best masterserver" job, so that we can debug
failures.
2021-06-15 00:12:06 +02:00
heinrich5991 97b53c4409 Don't set cached pings for servers without info
Fixes #3899.
2021-06-15 00:06:26 +02:00
Jupeyy d873a5d663 Fix str comp parameter in updater 2021-06-14 07:47:54 +02:00
Jupeyy 942cbba7cf Init mouse diff floats in editor 2021-06-13 21:07:40 +02:00
def 56df0cf4ee Version 15.5.2 2021-06-13 18:07:33 +02:00
heinrich5991 5a584bd82b Fix help text of cfg var to mention correct filename
I missed this during the `serverlist_urls.cfg` →
`ddnet-serverlist-urls.cfg` rename.
2021-06-12 19:34:18 +02:00
def 6388002467 Version 15.5.1 2021-06-12 18:51:48 +02:00
Dennis Felsing e869c29aeb
Merge pull request #3896 from Jupeyy/pr_read_pixel_ignore_alpha
Force alpha values from glReadPixel to 255
2021-06-12 18:51:34 +02:00
Jupeyy f8fc05ec49 Force alpha values from glReadPixel to 255 2021-06-12 16:58:45 +02:00
Dennis Felsing ac584fa648
Merge pull request #3889 from Jupeyy/pr_fix_queuehttps_refresh
Don't refresh, if a job is already running
2021-06-12 11:31:43 +02:00
def b767d7a37c Version 15.5 2021-06-12 11:21:08 +02:00
bors[bot] ddcf654e7a
Merge #3895
3895: Translate "Name" and "Time" header in ghost menu r=def- a=TsFreddie

![image](https://user-images.githubusercontent.com/3797859/121635979-cb176280-cab9-11eb-9304-49a99bd4c048.png)

These two headers weren't translated.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-06-11 07:17:15 +00:00
Freddie Wang 32b8c8c192
Translate "Name" and "Time" header in ghost menu 2021-06-11 13:31:30 +08:00
def c60715e907 Add timeout for serverbrowser http request 2021-06-09 17:40:46 +02:00
Jupeyy 90303692df Don't refresh, if a job is already running 2021-06-09 17:40:46 +02:00
bors[bot] b445862628
Merge #3888
3888: Send server info request for ping with different token r=Jupeyy a=heinrich5991

Thanks to @Jupeyy for figuring out this bug.

Previously, the client would send the request for server info and the
server info ping packet with the same token, making the answer
indistinguishable from each other. Fix this by generating a token that
won't collide.

Fixes #3862.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-09 15:36:38 +00:00
heinrich5991 97a8fcca04 Send server info request for ping with different token
Thanks to @Jupeyy for figuring out this bug.

Previously, the client would send the request for server info and the
server info ping packet with the same token, making the answer
indistinguishable from each other. Fix this by generating a token that
won't collide.

Fixes #3862.
2021-06-09 17:29:06 +02:00
Jupeyy fea070a712 Remove unused variables 2021-06-09 05:35:28 +02:00
Jupeyy 9956242b4e Remove cl_load_country_flags 2021-06-08 01:06:07 +02:00
bors[bot] 8bd552d3b8
Merge #3884
3884: Make mouse pos calculation more robust against NaNs r=def- a=Jupeyy

1. Since the config didn't have a limit set, they could be negative, which directly caused bugs
2. If you set a min mouse distance, lets say 5, It can mathematically happen that you drag your mouse exactly so much that you hit the (0, 0) point and the if(.. < MinDistance) branch normalizes that point, which causes non restorable NaNs.
It's now safe, the min distance is later in code checked to be atleast 1, i "even" just made it safe enough, so there shouldn't be any change in behaviour:
07ab4d5356/src/game/client/components/controls.cpp (L298-L304)
Which casts the float to an int and checks the int, and this does not restore the mouse pos for NaNs, because nan to int is not 0
its some insanly high value int_max or smth

To reproduce both bugs "easily" on current master you can abuse a SDL limitation,
relative mouse mode seems to only move upto +-1 unit,
- so for 1. set the ingame mouse sens to 100000 and the max mouse distance to -1000 and move your mouse fast for a few seconds, happens relativly easy (Thanks to Souly how to reproduce it)
- for 2. set mouse sens to 100 and max distance to 1 and min distance to 5, this case is a bit harder to reprod in debug mode, probably bcs of the way mouse pos is later handled and also maybe bcs of floating point differences with signs that go close to 0... had to move the mouse few seconds but still got it relativly fast (with -0fast it happens almost instant)

it will exactly happen what i explained in 2. that the reported mouse movement negates the current mouse pos, resulting in mouse pos (0,0)

![screenshot_2021-06-06_21-55-18](https://user-images.githubusercontent.com/6654924/120938281-35bf4b80-c712-11eb-9b6b-7523e8b436bd.png)

This this was also a bug reported in #bugs channel, i think we could also add it to the release

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-06-07 08:28:24 +00:00
Jupeyy cd68b4608e Make calculation which sets mouse pos safer 2021-06-06 23:38:11 +02:00
Jupeyy 403803df4f Give mouse settings a maximum 2021-06-06 23:38:11 +02:00
bors[bot] 07ab4d5356
Merge #3882
3882: Fix inconsistent handling of death tile between front and game layer r=def- a=Zwelf

Fixes #3880

I believe that it can be safely merged. I tried to see the difference, but I couldn't get a measureable difference with only Kill-Tiles and Stoppers.

All affected maps with number of death tiles in front layer (generated with Patigas twmap library):

```
"types/brutal/maps/Rogue World.map": 189
"types/brutal/maps/New World.map": 214
"types/brutal/maps/Flow Fever.map": 7
"types/brutal/maps/A Strange Dream.map": 372
"types/brutal/maps/Jungledread.map": 1253
"types/brutal/maps/Lobster Party.map": 19
"types/novice/maps/Tangerine.map": 354
"types/solo/maps/Vesper.map": 238
"types/ddmax/maps/Creative.map": 6
"types/dummy/maps/Juma.map": 1
"types/dummy/maps/Ulver.map": 15
"types/dummy/maps/NoTeleBro.map": 1
"types/dummy/maps/Gummy.map": 1
"types/dummy/maps/Cultist.map": 5
"types/dummy/maps/Nincorn.map": 42
"types/dummy/maps/Squadron.map": 85
"types/dummy/maps/DarkSpy 2.map": 49
"types/dummy/maps/Capricorn.map": 1
"types/moderate/maps/Kero-Gores8.map": 109
"types/moderate/maps/The Swamp.map": 62
"types/insane/maps/Redefined 2.map": 1
"types/insane/maps/1AndOnLyLife.map": 2
```

I looked into some of these maps and it doesn't make a difference there.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2021-06-05 17:27:32 +00:00
bors[bot] f6e887f7aa
Merge #3881
3881: Use str_length r=def- a=ChillerDragon

Either we should delete str_length or we should use it. Feel free to downvote this pr if u think delete is the way to go.

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-06-05 17:17:30 +00:00
ChillerDragon 8a4f4fc6c9 Use str_length 2021-06-05 16:46:01 +02:00
Zwelf 4d14bcea0b Fix inconsistent handling of death tile between front and game layer 2021-06-05 16:38:53 +02:00
bors[bot] 46f204bda7
Merge #3873
3873: Add japanese compressed font r=def- a=TsFreddie

This is a 57kb hiragana/katakana font sits between deja vu sans and source han sans. GlowSansJCompressed is a fork of Source Han Sans so the style and license are the same: https://github.com/welai/glow-sans/blob/master/docs/README-en.md

Was torn between condensed (thiner) font and compressed (thinnest) font, but I figure since we want to fit them better, might as well make more text fit rather than less:

![image](https://user-images.githubusercontent.com/3797859/120436727-e0053f00-c3b1-11eb-8760-4c5afbb4a6da.png)

The font weight is "book" because glow sans has 9 font weights instead of matching source han sans's 7. so the weight name was shifted.

_Japanese translation will come later._

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-06-04 14:28:24 +00:00
Freddie Wang 66caa896b9 Add japanese condensed font 2021-06-04 21:15:29 +08:00
bors[bot] af6a3778e3
Merge #3876
3876: Fix crash in serverbrowser initialization r=def- a=heinrich5991

Another missing commit.

Fixes #3875.

CC #3772 #3855

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-02 22:42:52 +00:00
heinrich5991 26a577b891 Fix crash in serverbrowser initialization
Another missing commit.

Fixes #3875.

CC #3772 #3855
2021-06-03 00:27:00 +02:00
def 87ed889747 Move hammer and pistol weapons (fixes #3872) 2021-06-02 12:28:14 +02:00
bors[bot] 593ce122e6
Merge #3866
3866: Add Input handling to UI Ex initialization r=def- a=Jupeyy




fixes #3865

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-31 17:07:26 +00:00
Jupeyy aa9338614f Use FontSize for rendered cursor 2021-05-31 16:23:07 +02:00
Jupeyy 14f448d6d6 Init input handling in UI Ex 2021-05-31 12:27:04 +02:00
ChillerDragon 68962e9b40 Fix a woopsie in snapshot docs
Thanks to @def- and @murpii :)
2021-05-29 11:07:33 +02:00
bors[bot] e5e2e46da2
Merge #3837
3837: Use "occupado" spawn spots when nothing else is left r=heinrich5991 a=def-

Better than not spawning at all

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-28 17:21:50 +00:00
bors[bot] 992cd86d8e
Merge #3848
3848: Update German translation, some minor English fixes, update language files r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-28 17:11:05 +00:00
bors[bot] 7e9b0fcb6b
Merge #3858
3858: Reduce spamminess of http server browser r=heinrich5991 a=def-

As reported by fokkonaut on Discord. Not sure if we lose relevant
information.

Previously:
```
[2021-05-28 12:08:54][http]: http https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:55][http]: task done https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:55][http]: http https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task done https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=2437ms
[2021-05-28 12:08:57][http]: http https://master4.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task failed. libcurl error: Could not resolve host: master4.ddnet.tw
[2021-05-28 12:08:57][http]: http https://master3.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task failed. libcurl error: Could not resolve host: master3.ddnet.tw
[2021-05-28 12:08:57][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=201ms
[2021-05-28 12:08:58][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=201ms
[2021-05-28 12:08:58][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
```
Now:
```
[2021-05-28 12:29:58][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:29:59][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:30:00][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=799ms
[2021-05-28 12:30:00][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=43ms
[2021-05-28 12:30:00][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=43ms
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-28 15:13:42 +00:00
def bcdb3e0247 Reduce spamminess of http server browser
As reported by fokkonaut on Discord. Not sure if we lose relevant
information.

Previously:

[2021-05-28 12:08:54][http]: http https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:55][http]: task done https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:55][http]: http https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task done https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=2437ms
[2021-05-28 12:08:57][http]: http https://master4.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task failed. libcurl error: Could not resolve host: master4.ddnet.tw
[2021-05-28 12:08:57][http]: http https://master3.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task failed. libcurl error: Could not resolve host: master3.ddnet.tw
[2021-05-28 12:08:57][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=201ms
[2021-05-28 12:08:58][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=201ms
[2021-05-28 12:08:58][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json

Now:

[2021-05-28 12:29:58][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:29:59][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:30:00][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=799ms
[2021-05-28 12:30:00][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=43ms
[2021-05-28 12:30:00][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=43ms
2021-05-28 12:30:27 +02:00
def badaae58e9 [http]: http -> [http]: fetching 2021-05-28 12:11:59 +02:00
heinrich5991 f5e91ba192 Remove unused parts of the new serverinfo 2021-05-27 21:48:10 +02:00
heinrich5991 bfef7c9ba3 Add forgotten commit data from #3772
Change filename `serverlist_urls.cfg` → `ddnet-serverlist-urls.cfg`,
change filename `cache.sqlite3` → `ddnet-cache.sqlite3`, add `const` to
a variable and change pings to just before multiples of 100.

Fixes #3853.
2021-05-27 21:48:04 +02:00
Learath2 7e95911714 Fix alignment for CVoteOptionServer 2021-05-27 19:35:20 +02:00
heinrich5991 039f2c6823 Fix (harmless) array OOB access when no pings were cached
Use `vector.data()` instead of `&vector[0]` to get access to the
underlying array.

Fixes #3850.
2021-05-27 15:53:40 +02:00
def cc81ca973c Record last 10 demos by default 2021-05-27 14:57:50 +02:00
Freddie Wang 769970b30b Only predict pickup if affected by movers 2021-05-27 15:45:41 +08:00
def 3716bece80 masterserver -> master server, serverlist -> server list 2021-05-27 09:03:36 +02:00
bors[bot] efde7523e4
Merge #3772
3772: Add client-side HTTP server info r=def- a=heinrich5991

Summary
=======

The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.

For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.

The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".

The LAN tab continues to broadcast the server info packet to find
servers in the LAN.

How does it work?
=================

The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.

It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.

Lost functionality
==================

(also known as user-visible changes)

Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.

This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-05-26 21:00:49 +00:00
bors[bot] fbf3d6e943
Merge #3844
3844: Add UI Ex class to share common ui implementations r=def- a=Jupeyy

Between menus and editor for example

Currently only did DoEditBox, as this created crashes in the editor

fixes #3395

It's copy and paste from the implementation of CMenus, except for 4 lines, which i'll mark below

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-26 13:21:01 +00:00
Jupeyy b7adc5a690 Add UI Ex class to share common ui implementations
between menus and editor for example
2021-05-26 15:02:33 +02:00
bors[bot] 47d63317aa
Merge #3826
3826: Respect TuneZone for characters r=def- a=TsFreddie

*I might be totally insane for doing this.
*The effect is only truly noticeable if you have high ping AND dropping packets.*

*clang-tidy's warning doesn't seems to relate to anything I've changed*


Now characters will try to respect TuneZones when ~~evolving and~~ predicting (like projectiles do). Since it is really important to keep TuningList as accurate as possible, I made a TuningList update logic so we try our best to update tunings only for the correct TuneZone (instead of constantly shoving current tuning into TuningList)

And each CCharacterCore now has its own Tunings to avoid any characters influencing GameWorld's tuning. Some server code has to be updated accordingly. I checked the code path, didn't notice anything that would make our server behave differently.

And I guess I should tag @trml myself this time.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps (as far as I could tell)
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-05-23 08:16:57 +00:00
Zwelf fa79ffa1a1 Simplify entities destruction 2021-05-22 20:02:00 +02:00
bors[bot] bf1fa15380
Merge #3841
3841: Add better support for compose binds in demo menu r=def- a=ChillerDragon

I assume shift is a common compose bind. So users might have bound
shift+scroll or shift+arrowkeys to something else and do not want to
change the playback speed while triggering that compose bind.

I have to admit this is something I personally need and I am not sure what the demand for it is.
But for example my zoom bind is shift+mousewheelup and shift+mousewheeldown and I change that a lot while watching demos but it keeps affecting the playback speed. Maybe someone else has a compose bind using the alt key I do not know. But this solves my issue :)

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-05-22 10:03:42 +00:00
bors[bot] 502711541e
Merge #3804
3804: HiDPI-aware Resolution List r=def- a=TsFreddie

This is a version of https://github.com/teeworlds/teeworlds/pull/2827

Which gives you a resolution list that allows you to select appropriate window size (which is saved in config and used to initialize videos), while showing the canvas size (which is the drawing resolution), at least on MacOS.

This also fixes incorrect clips that happens without HiDPI enabled, because `Graphics()->ScreenWidth()` (in canvas size) was reported incorrectly before, which is now fixed.

Also, I noticed that `m_DesktopScreenWidth` and `m_DesktopScreenHeight` (in window size in MacOS) is used incorrectly or differently from what it was used during initialization:

* During initialization, DesktopScreenWidth is the "screen width of your desktop", but it was used as the "game window size on your desktop" when checking whether to resize window. I added a separate window size calculation to use during resize.

Also, god, I hope SDL's different sizes and stuff is reported consistently at least in Wayland or X, so please test. I know in Windows they are always in pixel/canvas size so it might not be a huge issue there.

## Checklist

- [x] Tested the change ~~ingame~~ on MacOS
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options (again, on MacOS, with both HiDPI and non-HiDPI settings)
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-05-22 09:56:09 +00:00
ChillerDragon 7d87089acd Make sure ctrl+shift+s works same as clicking UI
Do not overwrite the current map when saving as a new file

closed #1972
2021-05-22 11:40:08 +02:00
ChillerDragon 18e69b4df1 Add better support for compose binds in demo menu
I assume shift is a common compose bind. So users might have bound
shift+scroll or shift+arrowkeys to something else and do not want to
change the playback speed while triggering that compose bind.
2021-05-22 11:31:15 +02:00
Jupeyy b607cf0f60 Remove texture quality config 2021-05-21 15:00:14 +02:00
bors[bot] 309cc79899
Merge #3815
3815: Remove "Show only supported" switch from graphics tab r=def- a=ardadem

gfx_display_all_modes can be used instead

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2021-05-21 12:47:22 +00:00
def 72f3b774b8 Use "occupado" spawn spots when nothing else is left
Better than not spawning at all
2021-05-20 21:39:04 +02:00
bors[bot] 42545ebcdb
Merge #3834
3834: Remove alpha clamp r=def- a=Jupeyy

Was still from the first version of the HSL sliders, which didn't had a border around the selector and made the alpha slider invisible(for menu colors slider), but thats not needed anymore(bcs borders are not transparent).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-19 10:58:07 +00:00
def ae6a78c0ca Try to fix clang-tidy warnings (untested) 2021-05-19 12:58:04 +02:00
Jupeyy d39322d7a6 Differenciate between width and height for body part 2021-05-19 12:10:58 +02:00
Jupeyy 835901460c Remove alpha clamp 2021-05-19 12:04:04 +02:00
def 304d9f36ec Fix UB with super (fixes #3830) 2021-05-17 11:41:15 +02:00
Jupeyy 18fa5bdc22 Remove stack pointer for pID in UIs 2021-05-17 10:02:21 +02:00
heinrich5991 ad26358853 Fix clang-tidy warnings
Even fix a bug in the process, if `m_pDDNetInfo` is null.
2021-05-14 01:25:59 +02:00
heinrich5991 53e9457965 Save previously determined best serverlist
Also make the whole process more robust against failures, retry finding
the best serverlist if the current one is broken.
2021-05-14 01:01:09 +02:00
heinrich5991 9002c9f9a2 Allow pinging favorites directly, leaking your IP address
This is on by default for favorites added in the LAN tab, otherwise off.
2021-05-14 01:01:09 +02:00
heinrich5991 47c803f3fb Remove server info backward compatibility that is no longer needed
Goes all the way back to 04eddacd65 in
2008, pre 0.5.0.
2021-05-14 01:01:09 +02:00
heinrich5991 bd4e0f7fd8 Try parsing the server list before considering a masterserver 2021-05-14 01:01:08 +02:00
heinrich5991 afe6ab87e2 Also sort HTTP server info by score/name 2021-05-14 01:01:08 +02:00
heinrich5991 ee42faac1f Determine one's own location automatically, but provide override
Automatically determine the approximate location of the client by
including that info in the already fetched https://info2.ddnet.tw/info.
Can be overridden using the the config variable `br_location`.
2021-05-14 01:01:08 +02:00
heinrich5991 9eca91de74 Special case China as its own continent for ping estimation
It has an exceptionally bad connection to the outside due to the Great
Firewall of China:
https://en.wikipedia.org/w/index.php?title=Great_Firewall&oldid=1019589632
2021-05-14 01:01:08 +02:00
heinrich5991 acbaa87835 Use in-band ping for determining latency, if supported
Still fall back to server info requests for pinging.
2021-05-14 01:01:08 +02:00
heinrich5991 5ae0c3f3a0 Fix server capabilities only working after disconnect 2021-05-14 01:01:08 +02:00
heinrich5991 6567743546 Add PINGEX and PONGEX messages that are correlatable
The current NETMSG_PING and NETMSG_PING_REPLY messages suffer from the
fact that you cannot know whether a given NETMSG_PING_REPLY is from your
NETMSG_PING.
2021-05-14 01:01:08 +02:00
heinrich5991 a0df2bdf9c Measure the ping to the current server occasionally
This is done using the serverbrowser extended GETINFO packet. It's done
when the client enters the game and every ten minutes afterwards.
2021-05-14 01:01:08 +02:00
heinrich5991 ed561c3602 Add a command to ping all servers
Name it in a way to make clear what information it leaks to anyone who
wants to listen.
2021-05-14 01:01:07 +02:00
heinrich5991 bce7a4f84e Add serverbrowser ping cache 2021-05-14 01:00:41 +02:00
heinrich5991 355c6fccd3 Add sqlite3 to the client 2021-05-14 01:00:41 +02:00
heinrich5991 4301ffab58 Give tests their own playground IStorage
Also add a function to clean it up after the test.
2021-05-14 01:00:41 +02:00
heinrich5991 fb27b83d79 Add function to remove directories
Add tests. Unify behavior of `fs_remove` across operating systems to
only remove files, not directories. Previously on Linux, it would also
delete directories.
2021-05-14 01:00:41 +02:00
heinrich5991 436e202cbd Add client-side HTTP server info
Summary
=======

The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.

For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.

The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".

The LAN tab continues to broadcast the server info packet to find
servers in the LAN.

How does it work?
=================

The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.

It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.

Lost functionality
==================

(also known as user-visible changes)

Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.

This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
2021-05-14 01:00:39 +02:00
heinrich5991 11adc8c1ff Make it possible to run jobs in the current thread 2021-05-13 03:15:18 +02:00
Freddie Wang 500ba7609f Respect tunezone for characters 2021-05-13 00:57:50 +08:00
heinrich5991 782c826381 Add secure_rand_below function
It works by masking the numbers and the using rejection sampling to
ensure a uniform generation.
2021-05-12 17:02:02 +02:00
bors[bot] 22ef342ffc
Merge #3825
3825: Add sv_swap r=heinrich5991 a=def-

Because swap is broken and the current way of disabling is horrible.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-11 20:05:47 +00:00
def 6a348c8f60 Add sv_swap
Because swap is broken and the current way of disabling is horrible.
2021-05-11 17:05:17 +02:00
bors[bot] e7787bf58d
Merge #3823
3823: Add hookcollision color changeable r=heinrich5991 a=Jupeyy

![t](https://cdn.discordapp.com/attachments/293493549758939136/841549439742378034/unknown.png)

in HUD

## Checklist

- [ ] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-11 14:39:42 +00:00
Jupeyy f8b15e0412 Add hookcollision color changeable 2021-05-11 14:34:53 +02:00
Freddie Wang 796035a358 Remove dangling declaration 2021-05-09 15:14:16 +08:00
bors[bot] 5d0e820af4
Merge #3814
3814: Fix x11 notify by Maiski r=def- a=Jupeyy

This works on KDE without problems, he also tested on i3

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-07 21:33:46 +00:00
Arda Demir 500670cfba Rename gfx_display_all_modes to gfx_display_all_video_modes 2021-05-07 12:56:50 +03:00
bors[bot] 1d0253aa67
Merge #3811
3811: Add Intel as vendor to the block list on windows r=def- a=Jupeyy

I also added, that the warning doesnt require to be displayed, as it currently won't help anyway to update the driver.

Should set all Intel users to OGL 2.0 default, they can ofc still manually change the setting as they want

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-07 07:52:57 +00:00
bors[bot] 23b8ad5cc2
Merge #3812
3812: Make init/shutdown when GL processor creation fails safer r=def- a=Jupeyy

Especially with GL 3.3, which has a shutdown command implemented, it should only get called, if it actually created the the backend stuff.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-07 07:43:27 +00:00
Arda Demir 9f0f305e21 Remove "Show only supported" switch 2021-05-07 10:25:00 +03:00
Freddie Wang 08ecb91622 detect display changes and clamp the resolution 2021-05-07 12:00:32 +08:00
Jupeyy 99e460deb7 Fix x11 notify by Maiski 2021-05-07 02:07:37 +02:00
Freddie Wang 24ccffb005 calculate canvas size instead of window size 2021-05-06 22:29:49 +08:00
bors[bot] 70f79bf3bc
Merge #3813
3813: Only sort friends, if you got any r=def- a=Jupeyy

as TsFreddie pointed out, it asserts inside the array function back(), bcs the list is empty.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-05-06 13:40:09 +00:00
def 6465e482a1 Add unit test for empty range 2021-05-06 15:39:34 +02:00
Jupeyy f99f062d0a Only sort friends, if you got any 2021-05-06 14:45:34 +02:00
Jupeyy fbbfbf7890 don't initialize opengl stuff, if not required 2021-05-06 13:39:17 +02:00
Jupeyy a0fdacf54f make tests work 2021-05-06 13:10:39 +02:00
Freddie Wang 2f008d04d3 dpi-aware resolution list 2021-05-06 18:59:30 +08:00
Jupeyy 9104c19a1a remove dublicate code 2021-05-06 12:48:46 +02:00
def 427c01294a av_init_packet is deprecated, use av_packet_alloc instead 2021-05-06 12:25:12 +02:00
Jupeyy 899c30406d Add Intel as vendor to the block list on windows 2021-05-06 12:23:40 +02:00
bors[bot] 97ab2c6c01
Merge #3798
3798: Add GLES support r=def- a=Jupeyy

I know i *****ed up, that i didnt move the files in a different commit, but when i noticed it was already too late.
Its mostly disabling stuff that GLES doesn't support. Global LOD bias or glOrtho for examlpe.

~***Strong note***:
This will move ALL linux implementation to GLES instead of GL, since GLES is supported by X11 and wayland, we probably want some testing for this.
This also means, that the default for Linux gets GLES 3.0 which is equivalent to OpenGL 3.3, not OpenGL 3.0!!!~

~If you wonder "why":
Gles just works differently to OGL, it knows about all functions that exists, and e.g. doesn't require GLEW at all, but that also means, that GLES does NOT work while we use OGL, because GLEW would kill GLES.~
GLEW in EGL mode works fine with wayland, just requires X11 to use EGL too(SDL_VIDEO_X11_FORCE_EGL)

_Additionally, for GLES only, only 3.0 and 1.0 context are supported._(doesn't matter anymore for linux)

probably fixes:
~not_really_fixes  #3797~
fixes #2885

And would also allow android support, if i ever get these build scripts upto date, or smby is interested into fixing them for me :D

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-06 09:50:26 +00:00
bors[bot] 4f974effa0
Merge #3809
3809: Compress IPv6 string representations according to RFC5952 r=def- a=heinrich5991

https://tools.ietf.org/html/rfc5952#section-4

Also add some tests.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-05-05 22:16:02 +00:00
heinrich5991 b2a54dc7f8 Compress IPv6 string representations according to RFC5952
https://tools.ietf.org/html/rfc5952#section-4

Also add some tests.
2021-05-05 18:22:52 +02:00
Dennis Felsing 6bd41d5dd2
Support ipv6
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-05-05 17:32:37 +02:00
def 6a6ba69189 Steam: Support connecting to hostname
instead of just ip address, untested
2021-05-05 16:10:30 +02:00
Jupeyy 8be6f1791c Make video's pixel read GLES conform 2021-05-03 23:02:45 +02:00
bors[bot] ea3f74abf4
Merge #3805
3805: Implement HSL sliders r=def- a=Jupeyy

Different approach to #3588

This is HSL aware, so clamping the light is easier/possible.
Also fixes #3576

![screenshot_2021-05-03_08-39-35](https://user-images.githubusercontent.com/6654924/116847587-2026a580-abeb-11eb-8f79-888d1df7febe.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-03 20:59:21 +00:00
Jupeyy 26880ba05e Implement HSL sliders 2021-05-03 22:54:29 +02:00
Patiga ec53b8742e Fix duplicate uuid index in maps edited by tools 2021-05-03 12:02:18 +02:00
Jupeyy 6f01de1193 Fix modern GL graphic settings for the multi backend 2021-05-02 23:21:00 +02:00
Patiga 9730e80e08 Fix duplication of ITEMTYPE_EX (uuid index) items
Credits to heinrich5991 for his feeling that the UUID index duplication
could originate in this file.
2021-05-02 17:22:15 +02:00
bors[bot] ddf3212555
Merge #3802
3802: Make pixel alignment numerical more robust r=def- a=Jupeyy

Notice the game mode "DDRace" jumping/jittering while scrolling,
probably bcs it was near the next floating point (smth like 0.9999f) but rounded down:

https://user-images.githubusercontent.com/6654924/116807307-c06cc380-ab32-11eb-8076-fd8d8aeb5a09.mp4




## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-02 08:52:16 +00:00
Jupeyy fc1b87785f make pixel alignment numerical more robust 2021-05-02 10:35:46 +02:00
Jupeyy b8f96ce500 Allow GLES3 coexists with OpenGL on Linux 2021-05-02 04:39:02 +02:00
Jupeyy e05abbaa91 Remove GL includes from headers 2021-05-01 23:56:30 +02:00
Jupeyy ecc5a7af81 Make GLES3 only makros 2021-05-01 21:21:09 +02:00
bors[bot] cd19e22959
Merge #3800
3800: Get rid of current tuning in predicted world r=Jupeyy a=TsFreddie

Missed a spot where the predicted world still returns current tuning.
closes #3799 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-05-01 19:05:02 +00:00
bors[bot] 3becd45ea6
Merge #3792
3792: Add hammer_hit_fire_delay tune r=heinrich5991 a=def-

as requested by J$ON for new map with Genex

the current hammer_fire_delay is only used when no other tee has been
hit. In order not to change any existing behaviour I have added a new
tune for the case of hitting, instead of making the existing one control
both.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-01 14:43:45 +00:00
def f6de0ef267 Add hammer_hit_fire_delay tune
as requested by J$ON for new map with Genex

the current hammer_fire_delay is only used when no other tee has been
hit. In order not to change any existing behaviour I have added a new
tune for the case of hitting, instead of making the existing one control
both.
2021-05-01 16:36:12 +02:00
bors[bot] aa6217d38e
Merge #3784
3784: Fix serverbrowser crash r=heinrich5991 a=Jupeyy

Putting a search string that doesnt find any server, or hold Up key while loading the client, or switching tabs can cause a crash, bcs the server list is empty, but input signals, it was changed

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-01 14:30:39 +00:00
Freddie Wang 223f21530c Get rid of redundant tuning data in CGameWorld 2021-05-01 10:34:20 +08:00
Freddie Wang a05960412f Get rid of current tuning in predicted world 2021-05-01 09:51:29 +08:00
Jupeyy f5f05f3dcb make screenshot work 2021-05-01 01:39:37 +02:00
Jupeyy c0d6ce6d25 Add GLES support 2021-05-01 01:39:37 +02:00
bors[bot] 826a979b05
Merge #3778
3778: Fix composed binds involving F-keys r=def- a=Learath2

<!-- What is the motivation for the changes of this pull request -->
This fixes the issues for the meanwhile, but I think I want to rewrite this. We are kind of wasting memory and it behaves really oddly with multiple binds that match the chord progression. The bug was introduced in #2675

Fixed #3771 for now. @fokkonaut please check

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath2 <learath2@gmail.com>
2021-04-30 15:53:46 +00:00
Freddie Wang 20dbd20769 Avoid spawn effect being clipped 2021-04-30 15:37:20 +08:00
bors[bot] db52fab0ad
Merge #3790
3790: Fix crash on test servers (fixes #3789) r=heinrich5991 a=def-

Thanks to Cøke for report

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-04-25 13:58:23 +00:00
bors[bot] c82970cf09
Merge #3788
3788: Allow unpredicted TuneZone settings for projectiles and lasers r=def- a=TsFreddie

Video demo: https://cdn.discordapp.com/attachments/293493549758939136/834971531464671252/2021-04-23_09-57-35.mp4
(notice the speed difference between player's shotgun bullets and the bouncing ones)

Video demo2: https://cdn.discordapp.com/attachments/293493549758939136/834990657147764736/demotopleftisnew.mp4
(Right: before, Left: after)

Since TuneZones are known (baked into the map), and entities' position received are known. We have a pretty good reason, if the server is believed to make use of it (GAMEINFOFLAG_PREDICT_DDRACE_TILES), to make entities always reference TuneZone settings, even if they are not predicted. 

Introduced a new worldconfig, `m_UseTuneZones`, that ignores antiping settings and apply TuneZone where applicable if the server is believed to support TuneZone.

When antiping is off, predictedworld is still inactive and only the rendering are affected, making them still **unpredicted** but now with correct intra-tick interpolations.


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options (with different antiping settings and ping)
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps (client-side only)
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-04-25 09:38:12 +00:00
def 47b167c697 Fix crash on test servers (fixes #3789) 2021-04-23 16:44:19 +02:00
Freddie Wang b1051d2398 always use inferred tuning instead of current one 2021-04-23 13:53:54 +08:00
Freddie Wang f18a47ae30 set m_usetunezones before local char spawns 2021-04-23 13:17:41 +08:00
Freddie Wang d2faabe913 force tunezone 2021-04-23 11:01:38 +08:00
Freddie Wang bef5dee897 Fix dummy's airjump trigger 2021-04-22 20:58:30 +08:00
Freddie Wang 75d185cf18 fix airjump for antiping 2021-04-22 20:52:49 +08:00
Freddie Wang 00540deaef initialize CClient::m_HasPersistentData 2021-04-21 15:45:58 +08:00
Jupeyy e958e0f33c Fix serverbrowser crash 2021-04-20 22:13:59 +02:00
bors[bot] 6572f9e4fe
Merge #3779
3779: Copied Teeworld patches for the Haiku operating system r=def- a=panos

I initiated a port of ddnet and received a lot of help from the IRC in order to do so as seen in #2986. Unfortunately, my efforts went stale after one point. Fortunately, however, @threedeyes released a [set of patches for Teeworlds](2ea72967cd/games-action/teeworlds/patches/teeworlds-0.7.5.patchset). I decided to take down my repository with my own work and attempt to port Gerasim's work, which includes code for setting the directories that ddnet should use the same way one would do so in a Mac OS X-system in `src/base/system.c`, which was precisely the part where I got stuck in on my first attempt.

The changes have not been tested thoroughly yet and were the result of methodic copying and pasting.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Panagiotis Vasilopoulos <hello@alwayslivid.com>
2021-04-17 18:15:34 +00:00
Panagiotis Vasilopoulos 6c02076c05 Copied Teeworld patches for the Haiku operating system
Co-authored-by: Gerasim Troeglazov <3dEyes@gmail.com>
2021-04-17 20:10:56 +02:00
Learath2 4275dfed75 Fix composed binds. Close #3771 2021-04-17 17:37:39 +02:00
heinrich5991 8d6b62d8f8 Fix parsing an IPv6 address without port
The port in the NETADDR struct was left uninitialized.

Add some tests to ensure behavior.

CC #3774 #3775
2021-04-17 16:05:39 +02:00
ChillerDragon 67f4944630 Fix auto reconnect while in game 2021-04-15 12:44:24 +02:00
bors[bot] faaf47bbbf
Merge #3768
3768: Fixed hook being lost for specific teleports r=def- a=kyle-bradley

Removed the reset of external tees hooks on the specific teleport types. 

For issue #3766 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: kyle-bradley <kyle@houseme.co.za>
Co-authored-by: Kyle Bradley <kyle@house.me>
2021-04-12 09:23:23 +00:00
Jupeyy 0012e72d34 Add console chain for assets, reload current asset on reload button click 2021-04-11 14:34:08 +02:00
Kyle Bradley b4a5956f72 Kept hook when needed 2021-04-10 17:29:20 +02:00
Jupeyy 7c992e296a Center more tees 2021-04-09 20:11:53 +02:00
Kyle Bradley cad6b82cd9 Removed unintended format changes 2021-04-08 16:39:17 +02:00
Kyle Bradley 13fae16817 Reset hook of all players in a team whenever swap occurs.
Standardized hook resets
2021-04-08 16:36:43 +02:00
bors[bot] d969e8a922
Merge #3763
3763: Make AddCommand usage in graphics class safer r=def- a=Jupeyy

so it doesnt add commands without rechecking if the command was actually added

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-04-07 22:34:35 +00:00
Jupeyy ec03261aa5 Refactor add command in graphics_threaded class 2021-04-07 19:03:07 +02:00
heinrich5991 c29874daf1 Fix team rank updating not working
With the MySQL C API, we need to distinguish between SQL statements that
return result sets and those that do not, UPDATE is one of those that
don't produce a result set.

Fixes #3725.
2021-04-07 17:19:53 +02:00
Emir Marincic 565cd76d31
Merge pull request #3753 from Jupeyy/pr_generalize_some_ui_stuff
Fix out of list clip clickable/hoverable items
2021-04-07 16:43:46 +02:00
Emir Marincic b66a9d6283
Merge pull request #3759 from def-/pr-swap
sv_swap_timeout <=
2021-04-07 16:37:40 +02:00
def 9a56b229ca sv_swap_timeout <= 2021-04-07 16:16:50 +02:00
Dennis Felsing 567e555b5a
Merge pull request #3755 from Jupeyy/pr_remove_windowed_fullscreen
Only remove windowed fullscreen and restore mouse focus loss behavior
2021-04-03 09:45:22 +02:00
Dennis Felsing 805966537d
Merge pull request #3754 from def-/pr-choseong-filler
Detect hangul choseong filler character as whitespace (fixes #3752)
2021-04-02 23:37:52 +02:00
Jupeyy 8eac8b0afc Only remove windowed fullscreen and restore mouse focus loss behavior 2021-04-02 22:45:49 +02:00
def 1d636a4b43 Detect hangul choseong filler character as whitespace (fixes #3752) 2021-04-01 18:32:04 +02:00
Jupeyy 75cdd8042c Fix out of list clip clickable/hoverable items 2021-04-01 16:48:38 +02:00
Jupeyy a293470e89 Different screenshot console color(by Ravie) 2021-03-30 11:39:38 +02:00
bors[bot] 73b62cbb1e
Merge #3577
3577: Differenciate better between window modes r=def- a=Jupeyy

Yeah no idea, without dropdown it looks weird xd, so more of an idea:

hopefully fixes #3571 by making it clear what borderless is intended to be(not fullscreen)

![screenshot_2021-01-31_21-55-43](https://user-images.githubusercontent.com/6654924/106397735-213f0f80-640f-11eb-8f0f-3394834209f0.png)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-03-30 08:10:52 +00:00
Jupeyy f0160b5313 Differenciate better between window modes 2021-03-30 10:07:41 +02:00
def 50d08036e2 Lower save/swap delay 2021-03-28 11:27:51 +02:00
Jupeyy c23f1e51be Print GPU info into console 2021-03-26 11:38:03 +01:00
def 8c9e7c1231 Version 15.4 2021-03-25 07:58:27 +01:00
bors[bot] e55f7fbc0a
Merge #3733
3733: Please wait %d seconds r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-25 05:59:10 +00:00
def afe16b7e53 Please wait %d seconds 2021-03-24 19:16:00 +01:00
bors[bot] 76b6a07afa
Merge #3729
3729: Clear up documentation of cl_dummy_control r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-24 07:49:00 +00:00
def 9a0243821a Fix scrolling in controls settings with ui_scale < 100 (fixes #3727) 2021-03-23 23:16:28 +01:00
def 5a6da005a0 Clear up documentation of cl_dummy_control 2021-03-23 14:54:47 +01:00
bors[bot] 02feecf41e
Merge #3707 #3709
3707: Set search field active when opening vote menu ingame r=Jupeyy a=def-

As suggested by RafaelFF

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3709: Switch back to using a stable sort r=Jupeyy a=def-

so that for example demos stay sorted the same way when sorting by demo
markers and removing a demo, otherwise they get totally reordered every
time.

as reported by Shyzo

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-23 13:09:43 +00:00
bors[bot] 23a6c6e206
Merge #3718
3718: No negative count in server browser r=Jupeyy a=def-

With "Count playery only" and "Filter connecting players" both activated

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-23 12:59:15 +00:00
def 03c2caaa1a Different comparators for skins in UI (no case) and regular skins (with case)
Broke x_ skins, caused by https://github.com/ddnet/ddnet/pull/3214
2021-03-23 13:39:54 +01:00
bors[bot] 027e1d8b14
Merge #3654
3654: Added swap functionality to server client: r=def- a=houseme-kyle

Added a new chat command /swap based on the discussion in the associated issue: 
https://github.com/ddnet/ddnet/issues/1103

Swaps the character's position with another tee using the existing Save/Load functionality. 

Restrictions:
- Has to be in a team similar to the save/load feature

Possible additions:
- Time penalty

**Disclaimer**
This is my first contribution to the project. I tried my best to apply the correct coding standards and understand the purpose of each class/method. Please do provide feedback if used incorrectly. 

![Initiate Swap](https://user-images.githubusercontent.com/25198124/109426245-46ff0a80-79f5-11eb-935a-2b228a72695e.JPG)
![Pre-Acceptance](https://user-images.githubusercontent.com/25198124/109426249-4bc3be80-79f5-11eb-986a-eea9c6b84334.JPG)
![Post-Swap](https://user-images.githubusercontent.com/25198124/109426251-4e261880-79f5-11eb-80a3-772e23a23013.JPG)

## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Kyle Bradley <kyle@house.me>
Co-authored-by: houseme-kyle <kyle@houseme.co.za>
Co-authored-by: def <dennis@felsin9.de>
2021-03-21 09:04:21 +00:00
houseme-kyle 6ecd326b4c
Scenario of (invalid) or (connection) names breaking /swap
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-03-21 10:58:50 +02:00
Kyle Bradley 35991ea973 Fixed names 2021-03-20 18:33:34 +02:00
bors[bot] daef3d6c98
Merge #3694
3694: Fix automapper crash (fixes #3675) r=Learath2 a=def-

Thanks to bojidar-bg for the way to fix, verified locally

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-20 16:31:58 +00:00
Kyle Bradley 23c36e637f Reverted test config 2021-03-20 18:09:43 +02:00
Kyle Bradley decaeb8934 PR feedback:
- Changed names of variables
- Changed config descriptions
- Fix for perma timeout
2021-03-20 18:08:54 +02:00
Learath2 a3dd47d7e8 Actually check all tees. Fixes #3697 2021-03-20 15:45:11 +01:00
def ae34e2df6f Banned for life -> Banned
Since we mostly use them for limited global bans
2021-03-19 15:02:28 +01:00
def ac6ae40806 No negative count in server browser
With "Count playery only" and "Filter connecting players" both activated
2021-03-19 11:46:02 +01:00
bors[bot] b35e8f880c
Merge #3715
3715: Add dummy_reset and remove +resetdummy r=def- a=ardadem

<!-- What is the motivation for the changes of this pull request -->

It's works now for both on console/cfg and as bind. Also tried to fix annoying dummy hammer issue when reset dummy

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2021-03-19 08:18:01 +00:00
Patiga 55117fcfaa Externalize only images with vanilla names 2021-03-19 01:06:37 +01:00
Kyle Bradley 6c9cbee41c Merge branch 'feature-swap' of https://github.com/houseme-kyle/ddnet into feature-swap 2021-03-17 21:23:52 +02:00
Kyle Bradley a68b28fc14 Further tests and edge cases dealt with 2021-03-17 21:23:41 +02:00
def 61b3a7c554 Fix clang-format
By using clang-format-10 from AUR clang-format-static package
2021-03-17 20:19:35 +01:00
Kyle Bradley 2d4834ffcf Edge case for player state when changing team 2021-03-17 20:51:52 +02:00
houseme-kyle e11345807f
Merge pull request #5 from ddnet/master
Merge
2021-03-17 19:07:18 +02:00
Arda Demir 2aefdf2a5e Add dummy_reset and remove +resetdummy 2021-03-17 18:09:39 +03:00
Kyle Bradley 1a35e3be12 Removed comments and added variable reset 2021-03-17 00:48:24 +02:00
Kyle Bradley 73aea2426b Style fixes 2021-03-17 00:33:48 +02:00
Kyle Bradley 4afe62a596 Updated to include penalty, cooldown and timeout 2021-03-17 00:31:16 +02:00
def a4bb2f8764 Switch back to using a stable sort
so that for example demos stay sorted the same way when sorting by demo
markers and removing a demo, otherwise they get totally reordered every
time.

as reported by Shyzo
2021-03-15 23:36:25 +01:00
Kyle Bradley 0b6da7ece1 Applied community feedback.
- Always show global /top5
2021-03-15 15:38:53 +02:00
def 9f58b0f608 Set search field active when opening vote menu ingame
As suggested by RafaelFF
2021-03-14 19:57:23 +01:00
Jupeyy 331ee9aa56 Center tees in more places 2021-03-12 21:23:29 +01:00
def 5350f98e8d Fix automapper crash (fixes #3675)
Thanks to bojidar-bg for the way to fix, verified locally
2021-03-11 20:31:45 +01:00
Kyle Bradley 6ed2b2277d Added break on primary message while still processing subsequent 2021-03-11 09:20:26 +02:00
heinrich5991 f694dd68e9 Don't bypass the anti-spam system
Quick-fix for
https://github.com/ddnet/ddnet/pull/3669#issuecomment-794805243.

Probably breaks that feature a bit.
2021-03-10 21:50:56 +01:00
bors[bot] 46864c0e08
Merge #3683 #3684
3683: More colors from components in console r=heinrich5991 a=Jupeyy


![screenshot_2021-03-08_01-18-23](https://user-images.githubusercontent.com/6654924/110260454-9d97b600-7fac-11eb-9437-e5b31c9146ab.png)

dunno how to trigger that echo chat, but rest looks fine i think

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3684: Increase max ban duration from 1 month to 1 year r=heinrich5991 a=def-

to show ban message more accurately when player gets globally banned

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-03-09 21:41:23 +00:00
bors[bot] 01dd157995
Merge #3687
3687: Free Client.m_PersistentData r=heinrich5991 a=def-

Caused by https://github.com/ddnet/ddnet/pull/3605

Found by ASAN:
```
==11628==ERROR: LeakSanitizer: detected memory leaks

Direct leak of 64 byte(s) in 64 object(s) allocated from:
    #0 0x4f36b3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f36b3)
    #1 0x5536a7 in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2362:31
    #2 0x562408 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3594:21
    #3 0x7f6ee56d209a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-09 21:30:49 +00:00
Kyle Bradley c79f874c54 Removd unusual characters and added a base dash to mirror previous implementation 2021-03-09 18:41:48 +02:00
Kyle Bradley 0a183673c5 Hide local when there are duplicates 2021-03-09 18:27:25 +02:00
def 5261764fb0 Free Client.m_PersistentData
Caused by https://github.com/ddnet/ddnet/pull/3605

Found by ASAN:

==11628==ERROR: LeakSanitizer: detected memory leaks

Direct leak of 64 byte(s) in 64 object(s) allocated from:
    #0 0x4f36b3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f36b3)
    #1 0x5536a7 in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2362:31
    #2 0x562408 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3594:21
    #3 0x7f6ee56d209a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2021-03-09 11:44:20 +01:00
bors[bot] e2cb24b7d9
Merge #3669
3669: Local ranking info viewable in-game r=def- a=houseme-kyle

The feature is based on the issue below:
https://github.com/ddnet/ddnet/issues/3655

The main concern was the impact it would have if we had to double our ranking/point commands to support it. I took the feedback into account and combined the info into one command. The PR is in draft as I don't want to implement it for the remaining commands before getting thoughts on the approach taken.

**Feature**
Display local stats alongside global while using the same commands

**Implementation**
- /rank, /top5 etc to display their local position alongside global. 
- Top 5 changed to top 3 due to space limitations
- Message limit increased by 1
- Don't show "requested by" when the request was made by the same individual

**Reason for feature**
- Foster growth in the smaller communities as they compete amongst each other in their own leaderboard
- The names become more relevant to all communities as they can better relate to the names displayed 

**TODO**
~- Tested with production sqlite data but not MySQL storage~
~- Expand concept to other relevant ranking commands~

(Example of NovaShock who is the top player in South Africa)
![image](https://user-images.githubusercontent.com/25198124/109824890-f03a4080-7c41-11eb-84dc-ad319cb98f1e.png)
![image](https://user-images.githubusercontent.com/25198124/109824910-f6302180-7c41-11eb-9013-f3254c08f068.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: houseme-kyle <kyle@houseme.co.za>
Co-authored-by: Kyle Bradley <kyle@house.me>
Co-authored-by: = <=>
2021-03-08 22:51:05 +00:00
Jupeyy af2e19c4e7 Add color for non chat(binds, ghost, client, demo) 2021-03-08 18:39:25 +01:00
def 271ab5f9de Increase max ban duration from 1 month to 1 year
to show ban message more accurately when player gets globally banned
2021-03-08 18:15:00 +01:00
Kyle Bradley b1e200df88 Formatted player.cpp using ClangFormat 2021-03-08 15:56:20 +02:00
Kyle Bradley 8957005f48 Kept rank spam protection 2021-03-08 15:33:26 +02:00
Kyle Bradley ecf70319fc Fixed formatting issues 2021-03-08 14:53:35 +02:00
Jupeyy 853e00ed15 More colors from chat in console 2021-03-08 01:20:28 +01:00
bors[bot] 75e9b20e45
Merge #3680
3680: Fix legacy serverinfo with reserved slots and num_players > 15 (fixes #3678) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-07 23:49:17 +00:00
= 380664aae4 PR feedback 2021-03-08 00:41:48 +02:00
= f6ddfe830d Added PR feedback:
- Server name included in output
- Better output for unranked local
2021-03-08 00:39:11 +02:00
def 9ea88f1197 Remove 45° aim too 2021-03-07 23:12:57 +01:00
def fb8f689460 Remove deepfly binds (fixes #3667)
Anyone have a better idea?
2021-03-07 23:11:53 +01:00
def b1ed91b835 Fix legacy serverinfo with reserved slots and num_players > 15 (fixes #3678) 2021-03-07 23:11:09 +01:00
heinrich5991 d6097cb64c Automatically use HTTPS compression if the server supports it
Our typical HTTPS answer is reduced by 85% by this. Our JSON seems to
compress really well.
2021-03-07 22:41:34 +01:00
def e5bcac3ca2 std::max -> maximum 2021-03-07 11:14:37 +01:00
def 9e009e280d Support localizing discord link
link to http://chat.teeworlds.cn/ for Simplified Chinese

Maintained by TsFreddie, KaiHei is a Chinese Discord clone
2021-03-05 17:29:18 +01:00
Kyle Bradley f950f27424 Formatting fixes 2021-03-03 16:50:43 +02:00
Kyle Bradley 50966f04e1 Updates config variables 2021-03-03 16:49:11 +02:00
Kyle Bradley ef1b30661e Add local rank and top 5 2021-03-03 15:23:18 +02:00
Kyle Bradley d276005697 Fixed missing variable 2021-03-02 21:42:53 +02:00
Kyle Bradley 2c11fedfb0 - Added name to message
- Fixed format issue
2021-03-02 16:35:29 +02:00
bors[bot] f78bbb5864
Merge #3662
3662: Don't allocate the windows console default r=def- a=Jupeyy

fixes #3661

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-03-02 08:03:25 +00:00
bors[bot] 8e4e4940d2
Merge #3664
3664: Add initial delay to talking in chat r=heinrich5991 a=Learath2

<!-- What is the motivation for the changes of this pull request -->
This adds a delay before one can chat. It should help mods in situations where people are spamming chat
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath2 <learath2@gmail.com>
2021-03-01 20:10:14 +00:00
Learath2 f1af68dff9 Add initial delay to talking in chat 2021-03-01 20:37:07 +01:00
bors[bot] 7be0f30037
Merge #3665
3665: Add a way to block people from chatting on vpns r=def- a=Learath2

<!-- What is the motivation for the changes of this pull request -->
Another tool that should help moderators
## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath2 <learath2@gmail.com>
2021-03-01 19:27:43 +00:00
Learath2 5f50d1dc57 Add a way to block people from chatting on vpns 2021-03-01 19:54:59 +01:00
Jupeyy 7e00407659 Fix chat repeated messages 2021-03-01 18:35:06 +01:00
Jupeyy c20b9801d4 Don't allocate the windows console default 2021-03-01 15:25:45 +01:00
bors[bot] a6aa74f520
Merge #3658
3658: Fix /mapinfo displaying a time when not having finished r=def- a=heinrich5991

The C API doesn't return 0.0f for NULL values, check for them
explicitly.

Fixes #3653.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-02-28 23:53:24 +00:00
heinrich5991 9f41b5d910 Fix /mapinfo displaying a time when not having finished
The C API doesn't return 0.0f for NULL values, check for them
explicitly.

Fixes #3653.
2021-03-01 00:37:38 +01:00
Kyle Bradley 44bd43f38b Fixed for formatting check 2021-03-01 00:47:22 +02:00
Kyle Bradley 894885eef0 Removed space 2021-03-01 00:40:59 +02:00
Kyle Bradley cf7fb72dbf - Added timeout penalty
- Applied PR feedback
2021-03-01 00:37:49 +02:00
def c92f818a3c Don't leak memory on Windows in logger
Thanks to 拓真 on Discord for report
2021-02-28 23:22:18 +01:00
Vlad a780dd691d Memory leak in system.c
> Here I get a memory leak
> https://github.com/ddnet/ddnet/blob/master/src/base/system.c#L167

Thanks to @kurosio
2021-02-28 23:22:15 +01:00
Kyle Bradley 94dbae981f Added swap functionality to server client:
- New chat command
- Swaps character's position with other tee using existing Save/Load methods.
2021-02-28 18:35:35 +02:00
heinrich5991 dd964316cb Fix duplicate teamranks getting inserted
There was a logic error that caused the loop to never execute.
2021-02-27 22:35:44 +01:00
heinrich5991 d7f0de3f29 Use ExecuteUpdate instead of Step for INSERT INTO
Forgot an instance of this in mysql.cpp in the previous commit.
2021-02-27 22:34:44 +01:00
heinrich5991 bdcabe8a2d Fix ": " being included in "*** : abc" server messages 2021-02-27 16:21:42 +01:00
heinrich5991 61b46746d7 Fix /times query by reordering fields
Pull request #3630 started showing the countries where ranks are from,
but created a mismatch between the two queries, one selected

Time, Ago, Stamp

the other

Time, Ago, Stamp, Name, Server

but both tried accessing the server. Add Server to the former query and
swap Name and Server in the second query to fix the problem.

Fixes #3643.
2021-02-26 23:44:26 +01:00
Jupeyy 33b75bde9a Make statboard work with up to 32 players 2021-02-26 12:46:32 +01:00
heinrich5991 35dca7e17d Forgot to actually send Sv_RecordLegacy to old clients 2021-02-24 23:40:11 +01:00
heinrich5991 44437eed39 Fix return values for loading saves
Introduced by an incorrect rebase.
2021-02-24 20:43:07 +01:00
heinrich5991 83da81e8c3 Use ExecuteUpdate for SQL INSERT statements
Fixes
```
save score failed: (fetch:stmt:2014): Commands out of sync; you can't run this command now
```
2021-02-24 20:42:47 +01:00
bors[bot] 2fb1c723c9
Merge #3568
3568: Get rid of the MySQL C++ connector as a dependency and disable C++ exceptions r=Learath2 a=heinrich5991

We now use the C API directly. This has the advantage of using one
obscure dependency less, as the C++ connector also used the C API.

Also remove exceptions from database code.

The equivalent code with return codes is a human-assisted mechanical
translation of the old code, no attempts to improve correctness were
made.

This allows us to enable the -fno-exceptions flag.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-02-24 16:43:16 +00:00
heinrich5991 9568d1055a Remove exceptions from database code
The equivalent code with return codes is a human-assisted mechanical
translation of the old code, no attempts to improve correctness were
made.

This allows us to enable the -fno-exceptions flag.
2021-02-24 17:39:48 +01:00
heinrich5991 d37b62e91d Get rid of unused IN_USE status for db connections 2021-02-24 17:39:45 +01:00
heinrich5991 d7019a244e Get rid of the MySQL C++ connector as a dependency
We now use the C API directly. This has the advantage of using one
obscure dependency less, as the C++ connector also used the C API.
2021-02-24 17:34:08 +01:00
heinrich5991 794d768ccb Bump version for the new protocol to DDNet 15.4
This fixes interoperability with DDNet 15.3 which did in the end not
support the new messages.
2021-02-24 17:09:39 +01:00
bors[bot] 908646eea5
Merge #3605
3605: Adopt some more refactoring from upstream r=heinrich5991 a=Kaffeine

- Backport 'Make spectators stay specs on map changed'
- Adopt upstream refactoring: Mark several functions as 'const'
- CGameContext::SendVoteStatus: Hide the trick for 64 clients
- GameController: Add OnPlayerConnect() like in the upstream
- Move DDRace-specific player initialization code to the Controller. Dependencies:
  - CGameControllerDDRace: Add Score() getter
  - Get rid of gamemode.h with confusing/conflicting definitions (re-defined `GAME_NAME`)
- Replace remaining int64_t by int64 for the sake of consistency

I checked the changes in-game (I ran a server and tested with two players)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2021-02-23 18:22:28 +00:00
Alexander Akulich 6b49bf1388 Make spectators stay specs on map changed
Based on PRs to the upstream:
https://github.com/teeworlds/teeworlds/pull/2065
https://github.com/teeworlds/teeworlds/pull/2066

Co-authored-by: Jordy Ruiz <jordy.ruiz@univ-lille.fr>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-02-23 19:36:52 +03:00
Alexander Akulich 2790270abf Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
Alexander Akulich dfc75806c6 CGameContext::SendVoteStatus: Hide the trick for 64 clients
as an implementation detail. This way the caller is synced with the upstream
and does not care about 64 players.
2021-02-23 18:26:16 +03:00
Alexander Akulich 688f11ef34 Move DDRace-specific player initialization code to the Controller 2021-02-23 18:26:16 +03:00
Alexander Akulich b0c0fb316c Get rid of gamemode.h with confusing definitions
We also have GAME_NAME macro in game/version.h and the macros
from gamemode are not used anywhere else.
2021-02-23 18:26:16 +03:00
Alexander Akulich a6bdda60ed GameController: Add OnPlayerConnect() like in the upstream 2021-02-23 18:26:16 +03:00
Alexander Akulich a9bc6190eb CGameControllerDDRace: Add Score() getter 2021-02-23 18:26:16 +03:00
Alexander Akulich ef6282d2e0 Replace remaining int64_t by int64 for the sake of consistency
The codebase uses int64 since commit f4344dc420.
2021-02-23 18:26:16 +03:00
def 7f9110b67c Remove fifo file on shutdown 2021-02-21 17:31:25 +01:00
Jupeyy 05dfc51770 Fix scoreboard overlapping 2021-02-21 12:58:45 +01:00
bors[bot] 141a738ba6
Merge #3634
3634: Fix zoom (fixes #3619) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-20 22:24:46 +00:00
def 85aff4362a Version 15.3.2 2021-02-20 23:15:26 +01:00
def b2abbb54b5 Fix zoom (fixes #3619) 2021-02-20 23:15:07 +01:00
bors[bot] daf13cb85a
Merge #3630
3630: /times: Show country rank is from r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-20 22:09:30 +00:00
def 660d23adac /times: Show country rank is from 2021-02-20 23:07:02 +01:00
def 2efbd53cbc Version 15.3.1 2021-02-20 22:39:53 +01:00
bors[bot] a73bf0e9bd
Merge #3606 #3617 #3628 #3631
3606: Remove gfx_show_warnings r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3617: Update translations + update Brazilian Portuguese translation (supersedes #3616) r=heinrich5991 a=def-

Thanks to @rffontenelle for the Brazilian Portuguese translation update.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3628: Don't toggle Destructive in editor when pressing ctrl-shift-d r=heinrich5991 a=def-

As reported by texnonik on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3631: Prevent editor crash when setting image to None r=heinrich5991 a=def-

As reported by Anoian

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>
2021-02-20 16:46:00 +00:00
bors[bot] 71477de816
Merge #3581
3581: Improve performance of /top5points query, remove negative /top5points since it makes no sense anyway r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-20 16:36:20 +00:00
def 82f762c5ac Prevent editor crash when setting image to None
As reported by Anoian
2021-02-19 15:43:41 +01:00
bors[bot] 1ac07fe797
Merge #3626
3626: Rename save/load to conform to the code style r=def- a=Zwelf

Small cleanup

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2021-02-16 22:47:32 +00:00
def 670f318779 Don't toggle Destructive in editor when pressing ctrl-shift-d
As reported by texnonik on Discord
2021-02-16 22:26:58 +01:00
Zwelf 9daf1274a4 Rename save/load to conform to the code style 2021-02-16 18:15:50 +01:00
Zwelf c59c41bd3f Inform player while loading when save exists, but they don't belong to the team 2021-02-16 17:54:13 +01:00
Jupeyy 00e22d8d14 Fix chat refind skins 2021-02-15 15:15:21 +01:00
Jupeyy 50e6b3c4d8 Update missing file from dilate 2021-02-13 14:04:42 +01:00
def dd3062a61b Use same warning text for both warnings
so we only have to translate it once
2021-02-13 11:30:21 +01:00
bors[bot] 55a8293e7e
Merge #3608
3608: Fix crash on autoban unsupported client r=heinrich5991 a=fokkonaut

I moved the check where it returns to after the join message because if a client uses the new CLIENTVER system it would just drop without even a join message, looks weird if the chat only shows a player leaving, but not joining :D

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2021-02-12 19:04:00 +00:00
bors[bot] e6846827cf
Merge #3614
3614: Mac OS X -> macOS r=heinrich5991 a=def-

Changing the filenames of the releases will be a bit more annoying, so
not sure we want to do that

> Apple shortened the name to "OS X" in 2012 and then changed it to "macOS" in 2016

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-12 13:49:29 +00:00
def e985632fae OSX -> macOS
Changing the filenames of the releases will be a bit more annoying, so
not sure we want to do that
2021-02-12 13:41:41 +01:00
bors[bot] d37baf9f1a
Merge #3611
3611: Don't try to update .so files on Windows r=Jupeyy a=def-

```
[2021-02-12 10:33:01][storage]: failed to rename: Z:\DDNet-15.2.5-win64/discord_game_sdk.dll -> Z:\DDNet-15.2.5-win64/discord_game_sdk.dll.old
[2021-02-12 10:33:01][storage]: failed to rename: Z:\DDNet-15.2.5-win64/discord_game_sdk.so -> Z:\DDNet-15.2.5-win64/discord_game_sdk.so.old
[2021-02-12 10:33:01][storage]: failed to rename: Z:\DDNet-15.2.5-win64/update/discord_game_sdk.so -> Z:\DDNet-15.2.5-win64/discord_game_sdk.so
[2021-02-12 10:33:01][updater]: replacing DDNet.exe
[2021-02-12 10:33:01][storage]: failed to remove: Z:\DDNet-15.2.5-win64/DDNet.old
[2021-02-12 10:33:01][updater]: replacing DDNet-Server.exe
[2021-02-12 10:33:01][storage]: failed to remove: Z:\DDNet-15.2.5-win64/DDNet-Server.old
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-12 09:37:43 +00:00
def 3b83a5d9bd Don't try to update .so files on Windows 2021-02-12 10:21:23 +01:00
bors[bot] 2b29a9a0c8
Merge #3610
3610: Fix top time not being displayed on old servers r=def- a=heinrich5991

Fix #3599.

(Forgot to check for both NETMSG_RECORD and NETMSG_RECORDLEGACY in one
place.)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-02-11 23:49:20 +00:00
heinrich5991 f199b5101f Change record message to record@netmsg.ddnet.tw
Now that I understand that the message is still in use, rename it from
`weird-record@netmsg.ddnet.tw`.
2021-02-12 00:31:51 +01:00
heinrich5991 e1448bebc7 Fix top time not being displayed on old servers
Fix #3599.

(Forgot to check for both NETMSG_RECORD and NETMSG_RECORDLEGACY in one
place.)
2021-02-11 23:33:50 +01:00
fokkonaut c79bb91b16 Fix crash on autoban unsupported client 2021-02-11 12:51:56 +01:00
bors[bot] 1a8eae72bb
Merge #3600
3600: Lower dilate threshold r=def- a=Jupeyy

Mh hoped the diff is smaller, dunno if all diffs are caused by the redilate or if my zopfli version changed

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-02-11 09:57:24 +00:00
def 2a87814d84 Version 15.3 2021-02-11 10:45:20 +01:00
def 28eb4b15af Remove gfx_show_warnings 2021-02-10 23:02:34 +01:00
trml e6de475a72 Don't predict other teams 2021-02-07 23:27:45 +01:00
Jupeyy 15129ad721 lower alpha threshold 2021-02-03 20:05:02 +01:00
def c28d949f0c Improve performane of /top5points query
Thanks to Learath2

Also remove negative /top5points since it makes no sense anyway
2021-02-02 00:15:56 +01:00
def 15220d4545 Fix button presses after esc after color picker usage (fixes# 3575) 2021-02-01 23:49:44 +01:00
bors[bot] ed9abba485
Merge #3586 #3587
3586: Disallow some more switch entities r=heinrich5991 a=def-

As reported by ReD

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3587: Fix color picker positioning (fixes #3574) r=heinrich5991 a=def-

![screenshot-20210201@193418](https://user-images.githubusercontent.com/2335377/106502369-93256080-64c4-11eb-832f-6c2318d63e87.png)
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-01 20:49:35 +00:00
def 5e4481d9cc Fix color picker positioning (fixes #3574) 2021-02-01 19:34:41 +01:00
def 75a2ca613e Disallow some more switch entities
As reported by ReD
2021-02-01 15:01:46 +01:00
def 6f2c82c0d4 SUBSTRACT -> SUBTRACT 2021-02-01 14:55:26 +01:00
heinrich5991 211b1d9155 Allow to dynamically load the Discord SDK on Linux
Set `-DDISCORD_DYNAMIC=ON` on the CMake command line to enable this
feature.

Fixes #3580.
2021-02-01 12:20:11 +01:00
heinrich5991 18bb0ed92c Fix /pause not working
Caused by a logic error in a comparison, comparing a client ID with a
DDNet version.

Fixes #3578.
2021-02-01 00:58:09 +01:00
bors[bot] e2c7c81c55
Merge #3572
3572: Fix sizing in graphics menu r=heinrich5991 a=def-

As reported by louis
![screenshot-20210131@202748](https://user-images.githubusercontent.com/2335377/106395490-cc959780-6402-11eb-8217-77c026ce2b4f.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)



Co-authored-by: def <dennis@felsin9.de>
2021-01-31 22:17:25 +00:00
def f49e8b060d DDnet -> DDNet
As reported by Ravie
2021-01-31 20:29:43 +01:00
def 32f7a7979e Fix sizing in graphics menu
As reported by louis
2021-01-31 20:27:10 +01:00
bors[bot] 8be462af26
Merge #3557
3557: Log duplicate messages in console r=edg-l a=def-

As reported by fokkonaut

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-31 14:55:45 +00:00
bors[bot] 2b5723cdef
Merge #3492 #3559 #3561 #3565
3492: Support F-Client and replace non-extended extension messages r=Learath2 a=heinrich5991

This continues what #3439 started, and also replaces non-extended messages that are DDRace extensions with extended messages. The DDNet server still sends the old message to old clients and the DDNet client still understands the old messages.

Supersedes #3439.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3559: Don't highlight us if we have no name (alternative fix for #3554) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3561: Fix input message position in teehistorian files r=heinrich5991 a=Zwelf

Previously the message was recorded when incoming. But the time when the input should apply wasn't recorded. Now inputs are recorded right before they get applied in the game world.

And record exact tick where load/save result is returned.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3565: Add Arabic language translation by .Yukki r=heinrich5991 a=def-

![screenshot-20210131@093216](https://user-images.githubusercontent.com/2335377/106378755-747d7780-63a7-11eb-9553-6a1898907441.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-01-31 14:37:48 +00:00
def b3c93b091a Use map download url from info2.ddnet.tw (fixes #3546)
which info2.ddnet.tw provides using a geolite db to provide a better
server for players in China
2021-01-31 11:15:16 +01:00
heinrich5991 c2b28f124b Put the Discord stuff into its own file 2021-01-31 10:17:21 +01:00
Edgar 96db08b760 add discord rich presence 2021-01-31 10:17:21 +01:00
Zwelf 80df59ba5a Clarify teehistorian code 2021-01-28 23:42:01 +01:00
Zwelf 04e8ce56a9 Record exact tick where load/save result is returned 2021-01-28 22:50:15 +01:00
Zwelf cd407a08a8 Fix teehistorian PLAYER_INPUT message position
Previously the message was recorded when incoming. But the time when the input
should apply wasn't recorded.
Now inputs are recorded right before they get applied in the game world.
2021-01-28 22:50:00 +01:00
Dennis Felsing 243f330e3c
Merge pull request #3550 from def-/pr-revert-freeze-rescue
Revert "rescue on freeze/dfreeze"
2021-01-28 18:53:07 +01:00
bors[bot] b08b93ee73
Merge #3556
3556: Don't highlight echo messages (fixes #3554) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-28 14:37:20 +00:00
def af8b306dfb Don't highlight us if we have no name 2021-01-28 15:36:30 +01:00
bors[bot] f02c1baf53
Merge #3558
3558: sv_reserved_slots: allow up to 64 r=heinrich5991 a=def-


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-28 14:29:03 +00:00
def 4bd3525b38 sv_reserved_slots: allow up to 64 2021-01-28 13:57:53 +01:00
def 487bd18a39 Log duplicate messages in console
As reported by fokkonaut
2021-01-28 11:32:38 +01:00
def c30b596dab Don't highlight echo messages (fixes #3554) 2021-01-28 11:21:55 +01:00
def cbf5aa6e36 Reset filter: Refresh browser in DDNet/KoG tabs
so that countries/types is also updated
2021-01-27 19:24:10 +01:00
heinrich5991 43998ce41a Replace projectile hack with a new extended snapshot object
Still send the old hack to old clients, still accept the old hack from
old servers. This is so F-Client can support DDNet servers without such
hacks.
2021-01-26 20:58:42 +01:00
def f2cf038248 Revert "rescue on freeze/dfreeze"
This reverts commit 28cf3b31ba.
2021-01-26 14:44:01 +01:00
def e16dd5c1d2 HTTP Map Download: Time out faster
Since our maps2.ddnet.tw doesn't work well for players in China
2021-01-26 00:19:19 +01:00
bors[bot] a3ae016177
Merge #3531
3531: Add set_view camera position command r=heinrich5991 a=ChillerDragon

Allows to bind spectator camera positions. Can be used to write teleport binds for test server or quickly spectate specific spots of the map.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-01-25 11:46:32 +00:00
bors[bot] aa43e329b6
Merge #3538
3538: Improve error messages when you can't join team r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-25 11:35:39 +00:00
bors[bot] f5280919f1
Merge #3541
3541: rank/teamrank: Display how much better you are r=def- a=def-

![screenshot-20210123@231642](https://user-images.githubusercontent.com/2335377/105615509-8c666180-5dd1-11eb-94b4-a3f5d9131383.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-01-24 17:34:07 +00:00
Zwelf 953ea87929 Use sql PERCENTAGE_RANK() window function 2021-01-24 16:41:43 +01:00
bors[bot] ab897f21f1
Merge #3539
3539: Inform player about possibility to keep the hook when loading r=def- a=Zwelf

Message is displayed when saving with an active hook

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2021-01-24 14:50:43 +00:00
bors[bot] 319c382167
Merge #3343
3343: rescue on freeze/dfreeze (supersedes #3335) r=heinrich5991 a=def-

Fixed all the merges and clang-format (hopefully)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Vlad <gerdoexx@gmail.com>
2021-01-24 00:07:31 +00:00
def b28cdc933a rank/teamrank: Display how much better you are 2021-01-23 23:19:45 +01:00
ChillerDragon 9a3e8bb0a2 Add set_view camera position command 2021-01-23 17:36:35 +01:00
Zwelf a3702e8314 Inform player about possibility to keep the hook when loading
Message is displayed when saving with an active hook
2021-01-23 16:49:50 +01:00
bors[bot] a176990649
Merge #3537
3537: Fix condition for eye emote (fixes #3536) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-23 14:53:00 +00:00
def d39a17933d Improve error messages when you can't join team 2021-01-23 15:52:57 +01:00
def 4eeb14d2f4 Fix condition for eye emote (fixes #3536) 2021-01-23 12:04:14 +01:00
bors[bot] 14e70506e1
Merge #3535
3535: Fix a possible race in load code  r=def- a=heinrich5991

Previously, a save could possibly be loaded twice given enough latency
discrepancy between servers. The server only verified that it deleted
*some* save with the given password, not *the* save it is trying to
load. This is fixed by also checking the SaveID column that is random
and globally unique (except for the old NULLs). Since users can't create
new saves with NULL SaveID, these pose no problem.

Also change the default UUID for saves without save ID to something
nonzero, so we can't accidentally hit it due to a bug.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-01-23 10:14:32 +00:00
heinrich5991 7b0b1c4162 Fix a possible race in load code
Previously, a save could possibly be loaded twice given enough latency
discrepancy between servers. The server only verified that it deleted
*some* save with the given password, not *the* save it is trying to
load. This is fixed by also checking the SaveID column that is random
and globally unique (except for the old NULLs). Since users can't create
new saves with NULL SaveID, these pose no problem.

Also change the default UUID for saves without save ID to something
nonzero, so we can't accidentally hit it due to a bug.
2021-01-23 01:21:20 +01:00
heinrich5991 3539f2b183 Allow ParseUuid to report errors and add tests 2021-01-23 01:21:20 +01:00
def 281492c0fa Fix memory leak in Thread.Lock unit test 2021-01-22 19:18:25 +01:00
def a99f4f15b6 Add str_utf8_truncate test for size 0 2021-01-22 19:18:11 +01:00
def 9196a9a3d4 Fix crash on namechange (fixes #3444) 2021-01-22 19:17:21 +01:00
bors[bot] 989d26bfec
Merge #3527
3527: Prevent OpenSSL SIGPIPE (fixes #3513) r=heinrich5991 a=def-

by making libcurl handle the signal itself

See https://curl.se/libcurl/c/CURLOPT_NOSIGNAL.html

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-22 17:41:04 +00:00
bors[bot] 93acedf00e
Merge #3523
3523: Handle switch number 0 r=heinrich5991 a=def-

Thanks to ReD for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-22 17:31:35 +00:00
def 199da2410d Prevent OpenSSL SIGPIPE (fixes #3513)
by ignoring the signal ourselves

See https://curl.se/libcurl/c/CURLOPT_NOSIGNAL.html
2021-01-22 18:28:15 +01:00
bors[bot] 77a9f41268
Merge #3530
3530: Improve ClShowDistance a bit r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-22 17:16:37 +00:00
def 23c145d760 Improve ClShowDistance a bit 2021-01-21 17:07:07 +01:00
bors[bot] 0b2c457c37
Merge #3526
3526: Run server in background on Windows (fixes #3525) r=Learath2 a=def-

https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow

> Displays a window in its most recent size and position. This value is
> similar to SW_SHOWNORMAL, except that the window is not activated.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-21 11:05:35 +00:00
bors[bot] 5d927f35b6
Merge #3502
3502: Some (mostly backported) refactor r=Learath2 a=Kaffeine

Port some cleanup and refactoring from the upstream and add some custom refactoring.

Changes overview:
- Backported angle() and direction() functions (upstream commit 7735557aa5)
- Backported vector math cleanup (remove some pointless templates, refactor other functions; upstream commit bdaabc10bc)
- `ddracechat.h` (used by both client and server) moved to a shared dir next to `ddracecommands.h`
- Backport `IGameController::DoActivityCheck()`
- Backport `IGameController::DoTeamChange()`
- Backport `IGameController::OnPlayerDisconnect()`
- Refactor Emote-related code (decouple the code and hide the details in CPlayer class)
- Fix: restore default emote on the emote override ended over.
- CCharacter::HandleTiles(): Move a part of DDRace-specific code to the DDRace GameController
- Add `IGameController::GetMaskForPlayerWorldEvent()` to port classes away from direct `CGameControllerDDRace/CGameTeams` usage.

Result overview:
- CPlayer does not depend on CGameControllerDDRace nor CGameTeams anymore
- CCharacter does not depend on CGameControllerDDRace anymore

I'm not sure that `GetMaskForPlayerWorldEvent()` is a good name for that. The idea of the method is to abstract the users of `CreateExplosion`, `CreatePlayerSpawn`, `CreateDeath`, `CreateSound`, and other world events from thinking about the player team.

I checked that the client and server work (didn't do deep testing though).

## Checklist

- [x] Tested the change ingame
- Provided screenshots if it is a visual change (no visual changes)
- Tested in combination with possibly related configuration options (no related options)
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
Co-authored-by: BeaR <cinaera@web.de>
2021-01-21 10:56:38 +00:00
bors[bot] 29fbaddce4
Merge #3520
3520: Fix median calculation r=Learath2 a=def-

as reported by I.K.U on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-21 10:05:32 +00:00
def b3062d04a0 Fix median calculation
as reported by I.K.U on Discord
2021-01-21 11:02:01 +01:00
def 8edb561f4e Run server in background on Windows (fixes #3525)
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow

> Displays the window as a minimized window. This value is similar to
> SW_SHOWMINIMIZED, except the window is not activated.
2021-01-21 10:01:11 +01:00
Zwelf cf80ace45a Remove locking from database interface 2021-01-20 21:55:22 +01:00
Zwelf 4375bc1ac6 Don't depend on table locking for savegame load/save synchronization 2021-01-20 21:42:44 +01:00
Zwelf bad2d71d77 Add ExecuteUpdate to database interface reporting affected rows 2021-01-20 21:42:25 +01:00
def cd8e67df66 Handle switch number 0
Thanks to ReD for report
2021-01-20 20:00:25 +01:00
Alexander Akulich c28bd693d3 CPlayer: Port to GetMaskForPlayerWorldEvent
The CPlayer class does not depend on CGameTeams anymore.
2021-01-19 22:36:23 +03:00
Alexander Akulich d2744d595a GameController: Introduce GetMaskForPlayerWorldEvent() 2021-01-19 22:36:23 +03:00
Alexander Akulich d536743dda DDRace GameController: Set Teams to CCharacter on Spawned
Since this commit, CCharacter does not directly depend on
CGameControllerDDRace anymore.
2021-01-19 22:36:22 +03:00
Alexander Akulich e0affc3f34 CCharacterCore: Join Init() methods 2021-01-19 22:36:09 +03:00
Alexander Akulich 33dc79d190 Character: Make the GameController set the Teleports info
CCharacter::HandleTiles() doesn't depend on the CGameControllerDDRace anymore.
2021-01-19 22:36:03 +03:00
trml 34d80e65c8 Don't predict input from the dummy when it is paused 2021-01-18 23:55:13 +01:00
bors[bot] cdb5a5c280
Merge #3519
3519: Send logout packet after using timeout protection r=def- a=heinrich5991

Only send the logout packet if you're actually logged in.

Fixes #3490. Supersedes #3495.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-01-17 18:00:00 +00:00
heinrich5991 91b1f62fa0 Send logout packet after using timeout protection
Only send the logout packet if you're actually logged in.

Fixes #3490. Supersedes #3495.
2021-01-17 17:44:48 +01:00
bors[bot] 174eeab80d
Merge #3504
3504: Display median time instead of average (fixes #3399) r=heinrich5991 a=def-

Do we want average too or just median?

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-17 16:40:50 +00:00
bors[bot] 2363efbed5
Merge #3514
3514: Also display DDNet version for 0.7 clients r=def- a=heinrich5991

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-01-17 14:14:07 +00:00
Alexander Akulich d5dbd94c66 CCharacter: Move Team-related tiles handling to the DDRace Controller 2021-01-16 03:20:58 +03:00
Alexander Akulich f7dfd8c9b9 CCharacter: Move start/finish tiles handling to the DDRace Controller 2021-01-16 03:20:58 +03:00
Alexander Akulich acfb541db9 DDrace GameController: Add GetPlayerTeam() 2021-01-16 03:20:58 +03:00
Alexander Akulich a14607f818 Introduce GameController::HandleCharacterTiles() 2021-01-16 03:20:58 +03:00
Alexander Akulich d924d9bf68 CCharacter: Extract ResetPickups() 2021-01-16 03:20:58 +03:00
Alexander Akulich 729262b896 GameController: Move the DDRace-specific code to the subclass
This leads to some small code duplication but let us remove the ugly casts.
2021-01-16 03:20:58 +03:00
Alexander Akulich 39938b6b2f Adjust the CGameControllerDDRace header file
- Reorder the methods as they're in the source file
- Move the member variables to the end (to later apply a special access-control)
- Mark Tick() override (we use C++11 and this is our own code)
2021-01-16 03:20:58 +03:00
Alexander Akulich cba66d96f2 CPlayer: Remove unused GameControllerDDRace include 2021-01-16 03:20:58 +03:00
Alexander Akulich 2191996254 CPlayer: Make the emote-related members private 2021-01-16 03:20:58 +03:00
Alexander Akulich 281186468f CPlayer: Correctly restore the default emote on override emote expired
We used to set EMOTE_NORMAL even on 'special' days ('events' config option).
2021-01-16 03:20:58 +03:00
Alexander Akulich f0e34c9c36 Move DefaultEmote logic into CPlayer 2021-01-16 03:20:58 +03:00
Alexander Akulich 4004fc093c CPlayer: Add missing reset for m_LastEyeEmote 2021-01-16 03:20:58 +03:00
Alexander Akulich 5a9af45f9a CPlayer: Rename EyeEmote to EyeEmoteEnabled (to be clear) 2021-01-16 03:20:58 +03:00
Alexander Akulich 2286771349 ConEyeEmote: Don't count the command if arguments not valid 2021-01-16 03:20:58 +03:00
Alexander Akulich 9197075654 Refactor the SetEmote code to remove custom CCharacter methods 2021-01-16 03:20:58 +03:00
Alexander Akulich b36a4fd8c3 Process CPlayer::m_DefEmoteReset in CPlayer 2021-01-16 03:20:58 +03:00
Alexander Akulich ecce5631ed Move Halloween emoticon to CPlayer and send it once per client
GameServer()->SendEmoticon() sends CNetMsg_Sv_Emoticon packet to everyone.

Calling SendEmoticon() from Character::Snap(ClientID) triggers as many
messages to everyone as there are active players.

Move the SendEmoticon() because it is not the Character (a world entity object)
responsibility to celebrate a day. Actually it is not CPlayer responsibility
either but CPlayer is the class where we deciding to celebrate (checking the
date) so at least let's keep the coupled stuff together.
2021-01-16 03:20:58 +03:00
Alexander Akulich 457f91ca8d CCharacter: Add GetLastAction() 2021-01-16 03:20:58 +03:00
Alexander Akulich 19234987c9 Backport IGameController::OnPlayerDisconnect() from the upstream
Upstream commit 5e4caa9b9c
2021-01-16 03:20:58 +03:00
Alexander Akulich 7512ad285b Backport IGameController::DoTeamChange from the upstream
Upstream commit 5e4caa9b9c
2021-01-16 03:20:58 +03:00
Alexander Akulich c4405c4811 GameController: Backport reorder from upstream
Upstream commit 5e4caa9b9c
2021-01-16 03:20:57 +03:00
Alexander Akulich e34f268bed Make CSaveTee and CPlayer not friends anymore 2021-01-16 03:20:57 +03:00
Alexander Akulich ffe3f110eb GameController: Extract DoActivityCheck()
Apply refactoring from the upstream.
2021-01-16 03:20:57 +03:00
Alexander Akulich 242aa63178 ddracechat.h is used by the client, so move it to src/game
where ddracecommands.h already is.
2021-01-16 03:20:57 +03:00
Alexander Akulich dfd60e6668 CGameContext: Remove ugly CGameControllerDDRace::m_Teams.Reset()
We called CGameControllerDDRace constructor on the previous line.
The CGameControllerDDRace invokes CGameTeams constructor which calls
Reset() on his own.

There is no chance how this can change anything.
2021-01-16 03:20:57 +03:00
Alexander Akulich 5d0bb4cf3c Backport vector functions cleanup from the upstream
Keep closest_point_on_line() as-is.

(commit 6b69f94dc8)
2021-01-16 03:20:57 +03:00
BeaR 9f0b0af862 Add angle<->direction conversion functions to vector math (Cleanup)
Keep angle() (ex. GetAngle()) as-is.

(cherry picked from commit 7735557aa5)
2021-01-16 03:20:57 +03:00
Alexander Akulich 59deb42252 CConfig: Use str_escape in EscapeParam() 2021-01-16 03:20:57 +03:00
heinrich5991 c2ed416f43 Fix clang-style 2021-01-15 23:59:48 +01:00
heinrich5991 b66e090425 Also display DDNet version for 0.7 clients 2021-01-15 22:39:18 +01:00
nobody-mb 46387373d1
show sixup in status (#3512)
* show sixup in status

* format sixup in status

* str_copy
2021-01-15 19:26:40 +01:00
Dennis Felsing c0cbef731b
Merge pull request #3506 from heinrich5991/pr_ddnet_moreprotocolex
Send the NETMSG_ITIS/NETMSG_IDONTKNOW from the correct connection
2021-01-15 15:03:43 +01:00
Edgar 4344f46d1c
only delete it if exists 2021-01-15 12:27:01 +01:00
Edgar 98554be75d
move tmp file deletion before the break 2021-01-15 12:14:14 +01:00
Edgar 066b3a3f78
remove ddnet info tmp file always when quitting 2021-01-15 12:07:16 +01:00
Zwelf 0aed8cf8eb Fix memory leak in SQLite3 print statement
https://www.sqlite.org/c3ref/expanded_sql.html
2021-01-14 19:47:01 +01:00
Dennis Felsing 8c392ee51c
Merge pull request #3503 from def-/pr-hook-symbol
Differentiate hook number by showing symbol
2021-01-13 18:05:04 +01:00
heinrich5991 802a5439c2 Send the NETMSG_ITIS/NETMSG_IDONTKNOW from the correct connection
Noticed after #3505, thanks @fokkonaut.
2021-01-13 17:15:24 +01:00
fokkonaut 7e169d92e5 Fix dummy not sending DDNet version 2021-01-12 16:57:53 +01:00
def 39d06c5e85 Display median time instead of average (fixes #3399) 2021-01-12 14:24:38 +01:00
def dccbf26ca0 Differentiate hook symbol 2021-01-12 10:22:39 +01:00
heinrich5991 9784726683 Replace remaining non-extended extension messages
Add backward compatibility stuff, but this allows newer clients to only
care for new messages.
2021-01-12 01:48:10 +01:00
heinrich5991 0d916e2ef6 Remove F-Client-specific messages
The PLAYERFLAG_AIM can now be set directly on DDNet servers via the 0.7
bridge and will be sent to clients identifying themselves as DDNet
clients.

Add a new extended message that mirror the old `Sv_TeamsState`.
2021-01-12 01:38:23 +01:00
fokkonaut 9940a806fa Support for F-Client 2021-01-12 01:38:23 +01:00
bors[bot] 5d45f061fa
Merge #3498
3498: Make netclipping of entities and events respect shown distance (fixes #3420) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-11 22:21:01 +00:00
def cbda5b720a Make netclipping of entities and events respect shown distance (fixes #3420) 2021-01-11 23:11:28 +01:00
bors[bot] d0cdf23526
Merge #3493 #3497
3493: Keep showing last checkpoint after kill r=heinrich5991 a=def-

Some maps kill you quickly and you can't see how good your last run was,
for example "Buckle Up".

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3497: No network clip in client prediction r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-11 20:21:44 +00:00
def f9aae5d53a No network clip in client prediction 2021-01-11 18:02:52 +01:00
def 9033968518 Freeview mouse moves faster when zoomed out (fixes #3459) 2021-01-11 17:54:33 +01:00
Zwelf 87d422df5a Remove unused onChangeTeamState 2021-01-11 14:29:01 +01:00
def 95e4418026 Keep showing last checkpoint after kill
Some maps kill you quickly and you can't see how good your last run was,
for example "Buckle Up".
2021-01-11 14:09:37 +01:00
bors[bot] c8b4ce9c92
Merge #3465
3465: Reset practice after team saved and got killed r=Zwelf a=def-

As reported by Polector on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-11 13:09:18 +00:00
def 4520ea3bb7 Reset practice after team saved and got killed
As reported by Polector on Discord
2021-01-11 00:23:36 +01:00
bors[bot] e0d6fa4670
Merge #3476 #3484
3476: Indicate strength of hook in nameplates r=heinrich5991 a=def-

off by default, cl_nameplates_strong 1 to enable

also shown in debug mode (ctrl-shift-d)

![screenshot-20210105@142505](https://user-images.githubusercontent.com/2335377/103651612-2b7e0300-4f62-11eb-8b45-09b8b125f2a6.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3484: Fix up/down keys in demo browser r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-10 16:57:26 +00:00
bors[bot] 6f4fb1a926
Merge #3468
3468: Improve grammar when locking team (fixes #3467) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-10 16:46:08 +00:00
bors[bot] 124c4b1acf
Merge #3463
3463: Dynamically size scoreboard title r=heinrich5991 a=def-

![screenshot_2020-12-31_10-01-53](https://user-images.githubusercontent.com/2335377/103403147-80c7a800-4b4f-11eb-90d3-90d032439cf3.png)
![screenshot_2020-12-31_10-13-23](https://user-images.githubusercontent.com/2335377/103403580-ed8f7200-4b50-11eb-9798-01fd4e283405.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-10 15:46:11 +00:00
bors[bot] 40a36c2dfc
Merge #3377 #3487
3377: Add Thread Safety Analysis r=heinrich5991 a=def-

https://clang.llvm.org/docs/ThreadSafetyAnalysis.html

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3487: Fix centisecs rounding in str_time_float r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-10 15:00:19 +00:00
Alexander Akulich c2f276cee1 Port CConfig API from the upstream (0.7.5)
The old (g_Config) API is kept to not break the stuff.

See commits:
    de5859b371
    78076761eb
2021-01-10 17:10:19 +03:00
Alexander Akulich 09c05ab99f Port CConsole::Init() from the upstream code
Partial port of upstream commit c0bf37fb48
2021-01-10 16:51:18 +03:00
Alexander Akulich 77b2b22dd2 Entity: Restrict the access to some (now) private members
Follow upstream commit e86a486688
2021-01-10 14:25:12 +03:00
Alexander Akulich b0db610a47 Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
Alexander Akulich 035a50dd0b Entities: Get rid of direct m_ProximityRadius access 2021-01-10 14:25:12 +03:00
Alexander Akulich b865306b56 Entity: Add API changes from the upstream
The upstream restricted access to the class member.
Keep the some protected API as public and some private API as protected
for now to avoid massive changes in a hundreds places (related to m_Pos).

See upstream commit e86a486688.
2021-01-10 14:25:12 +03:00
Alexander Akulich 476c2c60d7 Cleanup includes
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich f16937b361 gamecontext.h: Remove unused player.h include
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich 164cb9907a player.h: Remove unused character.h include
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich 8ee8351b68 Move WEAPON enum from character.h to player.h
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich dc5b9340d5 Extract allocation macros to alloc.h (mimic the upstream)
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich 80539245c8 GameContext: Extract SendMotd() and SendSettings() methods
Partial cherry-pick from upstream d8d259a166
2021-01-10 00:47:06 +03:00
bors[bot] fc2a49d15b
Merge #3488
3488: Implement network statistics for recvmmsg r=heinrich5991 a=def-

![screenshot-20210109@114810](https://user-images.githubusercontent.com/2335377/104089616-9b490200-5270-11eb-8956-26c8c930f3c4.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-09 13:55:15 +00:00
def b5440d7d5a Implement network statistics for recvmmsg 2021-01-09 11:48:05 +01:00
def 52616a5f35 Fix unused variable warnings 2021-01-08 11:43:26 +01:00
Дядя Женя afb4ce5fc7 Revert horizontal sliders 2021-01-08 11:43:26 +01:00
Дядя Женя 7d576c41b4 H Slider 2021-01-08 11:43:26 +01:00
Дядя Женя eb796c6b5c More fixes 2021-01-08 11:43:26 +01:00
Дядя Женя 38e6878c48 Temp fixes for controls 2021-01-08 11:43:26 +01:00
Дядя Женя b8ba2b226a Sliders 2021-01-08 11:43:26 +01:00
Дядя Женя aefcbf812d Vertical sliders and lists 2021-01-08 11:43:24 +01:00
def 7fa331a5e9 Fix centisecs rounding in str_time_float 2021-01-08 11:22:21 +01:00
def 83b5601d62 Fix up/down keys in demo browser 2021-01-07 10:42:13 +01:00
bors[bot] d65ae499a4
Merge #3480
3480: Fix client crash with too many items (fixes #3479) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-06 19:47:33 +00:00
hhh26459 ef2dd39cf5
typo in gamecontext.cpp
specators...
2021-01-06 18:16:30 +01:00
bors[bot] 4fb8798fd1
Merge #3474
3474: Fix scrollbar going out of bounce (fixes #3416) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-06 16:08:47 +00:00
def 2e5a13ec09 Fix client crash with too many items (fixes #3479) 2021-01-06 10:02:39 +01:00
def 143985a68e Indicate strength of hook in nameplates
only shown in debug mode (ctrl-shift-d)
2021-01-05 19:32:53 +01:00
bors[bot] f68e7853be
Merge #3478
3478: Fix server crash with too many items (fixes #3477) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-05 18:20:24 +00:00
def 5c4fc9471a Fix server crash with too many items (fixes #3477) 2021-01-05 19:09:29 +01:00
def 088420459f Fix scrollbar going out of bounce (fixes #3416) 2021-01-04 19:16:38 +01:00
Tim Schumacher 56bfab6f1c Make dragging quads in the editor more sensitive to small mouse deltas
Closes #963
2021-01-02 13:49:16 +01:00
def 134b644d40 Improve grammar when locking team (fixes #3467) 2021-01-01 23:40:34 +01:00
def 992683c772 Dynamically size scoreboard title 2020-12-31 10:13:53 +01:00
bors[bot] 871fd94531
Merge #3448 #3449
3448: Same default map as in autoexec_server.cfg r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3449: Fix x of y servers r=Jupeyy a=def-

as reported by louis

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: def <dennis@felsin9.de>
2020-12-29 15:11:47 +00:00
bors[bot] b1531642cd
Merge #3458
3458: Respect possible particle size increase, of worst case rotation r=def- a=Jupeyy

Particle's achsis aligned bounding box can increase in size if the particle is rotating.
Even if the particle images are all "pretty" round and so it wouldn't matter for default particles,
its not correct and with a custom image it could break.
following #3441

Basically this:
![image](https://user-images.githubusercontent.com/6654924/103292756-be60ef80-49ee-11eb-8518-dd120d19ca17.png)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-29 15:02:20 +00:00
Jupeyy bce1f45a2b Respect possible particle size increase, of worst case rotation 2020-12-29 15:58:05 +01:00
bors[bot] 1c750a73ff
Merge #3457
3457: Don't render fully transparent quads r=def- a=Jupeyy

@def- i mean u could test the fps diff, its quite huge
and if u really only have 50fps, others will only have 30fps xd

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-29 14:12:37 +00:00
Jupeyy 288a18fa95 Don't render fully transparent quads 2020-12-29 14:59:17 +01:00
def 78870a5fcd Version 15.2.5 2020-12-29 14:30:00 +01:00
bors[bot] 505656313c
Merge #3451
3451: Add New Year season theme by mind and use for 2 days r=Learath2 a=def-

Map reduces my FPS from 60 to 53, mind can't optimize it further.

I'd release this as 15.2.5 in 1-2 days ideally with no other new changes in.

![screenshot_2020-12-28_14-51-48](https://user-images.githubusercontent.com/2335377/103228624-83e54d00-4931-11eb-96fd-c408a353cda0.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-29 13:12:13 +00:00
bors[bot] 262439b5bb
Merge #3455
3455: Readd round start tick to the calculation r=def- a=Jupeyy

fixes #3454

@bretonium would you be so kind and test this quickly, if everything looks fine again? :D

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-29 11:37:53 +00:00
bors[bot] 1211fcdfef
Merge #3456
3456: Fix quad shader r=def- a=Jupeyy

OGL 3.3 only

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-29 07:58:27 +00:00
Jupeyy 54d937d88d Fix quad shader 2020-12-29 03:40:35 +01:00
Jupeyy 30d089b45c Readd round start tick to the calculation 2020-12-29 03:08:28 +01:00
Zwelf 72455ed32d Fix use of uninitialized variable during /load of old saves 2020-12-28 18:02:43 +01:00
def 59f1c2cbe6 Add New Year season theme by mind and use for 2 days
Map reduces my FPS from 60 to 45, mind can't optimize it further.

I'd release this as 15.2.5 in 1-2 days ideally with no other new changes in.
2020-12-28 17:45:04 +01:00
def 5a23bc1ab1 Fix veto 2020-12-28 12:01:35 +01:00
def ff2d2f6fc4 Fix x of y servers
as reported by louis
2020-12-28 08:56:55 +01:00
def f1358b537e Same default map as in autoexec_server.cfg 2020-12-27 23:19:28 +01:00
def 98aec6bffc Fewer repetitions 2020-12-27 10:57:50 +01:00
def 21886f2741 Fix spacing of cl_show_ids by using figure space (U+2007) 2020-12-27 01:19:36 +01:00
def 89e2371b9b Improve some chat settings 2020-12-27 01:14:34 +01:00
def 18ccb39384 Add (un)endless_hook command
As requested by Kicker
2020-12-26 23:09:38 +01:00
def e592afc98c Add Thread Safety Analysis
and annotate some code: https://clang.llvm.org/docs/ThreadSafetyAnalysis.html
2020-12-23 18:13:21 +01:00
Jupeyy 2ea2d67b56 Only render visible particles 2020-12-23 14:55:49 +01:00
def e981d1b477 Fix veto vote, simplified logic
Also allow IPs to change their vote when multiple players are connected,
with 1 player it always worked.

Reported by Lenah on Discord
2020-12-23 10:51:51 +01:00
Jupeyy f21687a927 remove unused chains 2020-12-22 19:25:32 +01:00
bors[bot] 440337eb5c
Merge #3384 #3437
3384: Add w as default bind for dummy hammer r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3437: Update .clang-tidy file to 11 r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

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- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: def <dennis@felsin9.de>
2020-12-22 11:40:35 +00:00
def 93a0dc3eee Add more commonly used binds
from https://forum.ddnet.tw/viewtopic.php?t=2537
2020-12-22 12:36:01 +01:00
bors[bot] 0b2eda2bd9
Merge #3434
3434: Add F-DDrace entities r=heinrich5991 a=fokkonaut



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2020-12-22 11:31:56 +00:00
bors[bot] e9b174a00f
Merge #3389
3389: Alternative alternative fix for malloc of size 0 r=def- a=heinrich5991

Has a short diff to the original code before a4f13ed4a8.
Supersedes #3353. Thanks for the idea, @timakro.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-12-22 11:23:40 +00:00
fokkonaut d4c4031f20 Add F-DDrace entities 2020-12-22 12:23:21 +01:00
heinrich5991 bd1c133fa1 Work around clang-analyzer-unix.Malloc false positive 2020-12-22 12:17:50 +01:00
bors[bot] e708f3a1b1
Merge #3405
3405: Keep veto right after joining dummy with lower ID (fixes #3404) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-22 11:15:46 +00:00
bors[bot] 8a15bc15d5
Merge #3417 #3419 #3432
3417: Notify about vote when authed r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
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3419: Only assign aOldName when we need it r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

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- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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3432: Fix localization of version/game type/ping in server details r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

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- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: def <dennis@felsin9.de>
2020-12-22 10:55:34 +00:00
Jupeyy fb74bcbb55 Don't sort on entry adding 2020-12-22 11:30:20 +01:00
def 57b1311b4b Fix localization of version/game type/ping in server details 2020-12-21 12:17:07 +01:00
bors[bot] f190e529b6
Merge #3427
3427: Remove hardcoded zoom level r=def- a=Jupeyy

E.g. on current tournament map its really annoying to not see the whole map at once to get a feeling for the map size

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-20 22:13:17 +00:00
bors[bot] f6ef42ce0d
Merge #3430
3430: Filter invalid kill messages r=def- a=Jupeyy

Fixes #3429

Also made it a bit safer by checking what the server sends

## Checklist

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- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-20 22:02:56 +00:00
Jupeyy cedb3e0b1f Filter invalid kill messages 2020-12-20 20:25:42 +01:00
Jupeyy 56d81678bd Remove hardcoded zoom level 2020-12-20 18:32:16 +01:00
bors[bot] 8d4e1a8b1a
Merge #3425
3425: Remove redundant check for pPlayer->m_IsReady r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

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Co-authored-by: def <dennis@felsin9.de>
2020-12-19 11:12:43 +00:00
bors[bot] c13eef8481
Merge #3424
3424: Fix dragger being shown (fixes #3414) r=Jupeyy a=def-

Still doesn't seem to work with different team and /showothers 1, but
maybe that has always been the case

<!-- What is the motivation for the changes of this pull request -->

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- [ ] Provided screenshots if it is a visual change
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Co-authored-by: def <dennis@felsin9.de>
2020-12-19 11:03:35 +00:00
def bdfb8bb06e Fix dragger being shown (fixes #3414)
Still doesn't seem to work with different team and /showothers 1, but
maybe that has always been the case
2020-12-19 11:30:56 +01:00
def 7260dec878 Don't print name change message when trying to change to banned name
Introduced in https://github.com/ddnet/ddnet/pull/3095/files?w=1
2020-12-19 11:21:15 +01:00
def 7eb26c62d1 Remove redundant check for pPlayer->m_IsReady 2020-12-19 10:20:18 +01:00
def 4d3d9d7049 Only assign aOldName when we need it 2020-12-18 23:18:55 +01:00
bors[bot] 5fa2e04c97
Merge #3410
3410: Color picker r=def- a=Banana090

Kinda lost track of all the updates this PR contains, so... It's just huge.
For in-game changes it changes HUD settings tab and adds Color Picker UI feature with preview, editboxes on RMB and so on...

https://cdn.discordapp.com/attachments/295908390956433410/787843848810135582/unknown.png

(Github does not want to upload my image here...)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Дядя Женя <spy090@yandex.ru>
Co-authored-by: def <dennis@felsin9.de>
2020-12-18 22:07:56 +00:00
Дядя Женя b745feec73 Format 2020-12-18 23:35:22 +03:00
Дядя Женя 2c3d24d5b3 Merge branch 'pr_color_picker' of https://github.com/Banana090/ddnet into pr_color_picker 2020-12-18 23:29:52 +03:00
Дядя Женя b57d934b69 Polish 2020-12-18 23:28:33 +03:00
def fc75e95e35 Merge branch 'master' into pr_color_picker 2020-12-18 19:13:51 +01:00
def 6586ab20bc Play highlight sound on vote too when authed 2020-12-18 18:38:12 +01:00
Дядя Женя 095727e8c3 Fixed mouse jumping 2020-12-18 16:50:45 +03:00
def 567f0aa6d4 Notify about vote when authed 2020-12-18 12:58:01 +01:00
def da6930fba5 Version 15.2.4 2020-12-16 13:28:16 +01:00
Дядя Женя 9d77b8f716 Discard unnesaccery changes 2020-12-16 07:59:45 +03:00
Дядя Женя f4b8033056 Fixes 2020-12-16 07:55:41 +03:00
bors[bot] c564d788ad
Merge #3402
3402: Move PNG loading in SkinDL to fetch thread (fixes #3398) r=Jupeyy a=def-

Sorry for the trouble, seems to work.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-15 15:09:44 +00:00
bors[bot] 0f9f71d73c
Merge #3409
3409: Menu tabs animations r=def- a=Banana090

Cool menu tabs animations, please merge


Co-authored-by: Дядя Женя <spy090@yandex.ru>
Co-authored-by: def <dennis@felsin9.de>
2020-12-15 13:55:16 +00:00
Дядя Женя d80cdd20d4 Fix merge conflicts 2020-12-14 22:18:00 +03:00
Learath2 bd1c847300 Allow reordering in the settings editor 2020-12-14 12:06:11 +01:00
Дядя Женя ebee286f00 Another attempt to fix Lin & Mac build 2020-12-14 04:49:24 +03:00
Дядя Женя c084c9cde2 Fix Mac & Linux build 2020-12-14 04:18:04 +03:00
Дядя Женя 77f84ac831 Ready 2020-12-14 03:51:31 +03:00
def 82faad33e9 Fix clang-format 2020-12-13 19:31:37 +01:00
Дядя Женя 9b4dfc142a Merge branch 'master' into pr_color_picker
# Conflicts:
#	src/game/client/components/chat.h
#	src/game/client/components/menus_settings.cpp
2020-12-13 20:40:33 +03:00
Дядя Женя e234776de2 Merge branch 'master' into pr_animations_hud 2020-12-13 20:34:53 +03:00
def ea70c347a3 Keep veto right after joining dummy with lower ID (fixes #3404) 2020-12-13 17:58:24 +01:00
bors[bot] 483e7b2624
Merge #3403
3403: Allow resizing on Windows too r=def- a=Jupeyy

I actually wanted to fix the grabbing issue on Windows, but sadly couldn't fix it, while trying to fix it, i fixed the resizing stuff tho(tested with a vm on win10 and win7), also gfx_resizable 1 should be fine now with KDE too(couldn't reproduce that blackscreen bug anymore)

Tho I also want to share some things about the grabbing thing, maybe someone is interested in improving it:
I found out that disabling the console on windows and creating the window as fast as possible reduces the grabbing issues.
Even better was making the windows always on top so SDL doesn't call the grab when our window looses focus, while the IO stuff is blocking.
The code is really random but here are the things i tried(c881720137)



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-13 10:23:04 +00:00
Jupeyy bae42b9284 Recreate kill messages if required 2020-12-13 01:08:34 +01:00
Jupeyy cafd1a4e8f Allow windows resizing 2020-12-13 00:52:57 +01:00
def 3c9d1ab804 No need to call png_init every time 2020-12-13 00:08:49 +01:00
def cd00c4c04b Move PNG loading in SkinDL to fetch thread (fixes #3398)
Sorry for the trouble, seems to work.
2020-12-13 00:08:46 +01:00
Zwelf 037bac8f13 Add /top5team s?i command to show all team ranks of a player 2020-12-10 13:44:11 +01:00
Zwelf b256250b7b Synchronize database thread via atomic_bool instead of use_count from shared pointer 2020-12-08 18:11:00 +01:00
def 2544c758a0 Add w as default bind for dummy hammer 2020-12-08 14:42:22 +01:00
heinrich5991 e805e42a94 Alternative alternative fix for malloc of size 0
Has a short diff to the original code before a4f13ed4a8.
Supersedes #3353. Thanks for the idea, @timakro.
2020-12-08 12:29:10 +01:00
heinrich5991 490a436ee6 Remove failing blocklist_driver tests
These were tests that fail when the blocklist changes.
2020-12-08 10:24:22 +01:00
Dennis Felsing 516c1cc599
Merge pull request #3382 from Zwelf/pr-fix-race-condition
Fix storing load/save result in main thread without incrementing usage count
2020-12-04 11:48:14 +01:00
Zwelf e15a91911e Fix storing load/save result in main thread without incrementing usage count
Resulting to race condition, since the main thread always thought that the
load/save thread already completed. Passing the shared_ptr by reference to
prevent a similar future bug to happen.

Fixes #3380
2020-12-04 11:09:21 +01:00
Jupeyy 7c4f7cd265 Increase Intel driver blocklist range 2020-12-03 16:42:50 +01:00
def b63d20a6e0 Check for m_pCharacter before accessing it (fixes #3372) 2020-12-02 11:37:55 +01:00
bors[bot] 0848df797a
Merge #3315
3315: Remove annoying "added option" logging r=heinrich5991 a=def-

Fills our logs all the time

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-30 15:46:25 +00:00
def b32e421dff Remove annoying "added option" logging
Fills our logs all the time
2020-11-30 08:08:37 +01:00
Edgar 105b049497
Rename lock and semaphore classes to match current naming 2020-11-29 18:12:58 +01:00
bors[bot] 6eb56ffb13
Merge #3341
3341: Check finish of team after player joins spectators r=heinrich5991 a=def-

Reported by Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-28 20:18:37 +00:00
def 9d66c2530b Check finish of team after player joins spectators
Reported by Jupeyy
2020-11-28 20:59:51 +01:00
bors[bot] b8fca40851
Merge #3340
3340: Fix vec_base constructors & remove useless operator r=heinrich5991 a=Jupeyy

Interestingly besides it found unused variables, this also found some "logic" errors, where vectors were used in `if`.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-28 17:06:25 +00:00
bors[bot] 80a65c6326
Merge #3358
3358: Fix prediction with global collision off tiles and tunings (fix #2510) r=def- a=trml

Tested it now, and it seems that only the hook and collision off tiles were affected by this.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2020-11-25 22:59:17 +00:00
trml 7bfd708405 Set ddnetchar flags when collision is disabled with server tunings 2020-11-25 23:38:29 +01:00
Jupeyy c0dbd4a6f5 Fix leak, initialize UI Element Rect 2020-11-25 13:11:34 +01:00
Headshot 9b460750fa
fix typo "authroized" 2020-11-24 21:50:10 -04:00
def bb43660cd4 Fix scroll bar (fixes #3347) 2020-11-21 18:30:24 +01:00
bors[bot] 1883546939
Merge #3201
3201: Map optimizer r=def- a=Jupeyy

Wrote a map optimizer(very aggressive, explain later why).
It reduces map sizes by ~40% (optimized the whole ddnet-maps repo and it was around 40% smaller afterwards)

Test and idea by mind, credits to him

What it does, and why I called it aggressive:

- It removes all unused tiles from embedded images
- It clears transparent pixels and dilates them as 2D array textures, instead of simple 2D textures.
- It uses zlibs best compression

So yeah, it changes the output map(keeps the source file working, output is in "out" dir), its not the same as before, it's a nice tool for optimizing size with a lot of embedded images as a final release, or when using higher resolution textures.

Co-authored-by: jupeyy <jupeyy@am-6036ddb5ef41.intern>
2020-11-21 11:19:29 +00:00
jupeyy 259629db9f Map optimizer 2020-11-21 12:10:20 +01:00
bors[bot] 8b8eed3f0d
Merge #3337
3337: Add benchmark command for pts r=Jupeyy a=def-

More platform-independent than using libframetime: https://github.com/clbr/libframetime
Uses the same output format.

Made some commands use rest instead of string so you don't need quotes for the parameter.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-21 10:03:29 +00:00
Vlad 28cf3b31ba rescue on freeze/dfreeze 2020-11-21 10:52:43 +01:00
Jupeyy f83d528f5d Fix vector constructor impl & remove useless operator 2020-11-20 12:14:33 +01:00
def d618c8e1e1 Fix assets menu
Multiple assets would be highlighted

Bug introduced in https://github.com/ddnet/ddnet/pull/3304
2020-11-19 18:11:00 +01:00
def b70a59d112 Add benchmark command for pts 2020-11-19 16:46:21 +01:00
def 0278200da8 Version 15.2.3 2020-11-19 16:17:01 +01:00
bors[bot] 797116fbfe
Merge #3316
3316: Disable ninja jetpack when player has telegun r=heinrich5991 a=def-

Required for map Taceht because of weapon tele interaction with jetpack

As requested by Cøke

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-11-19 13:06:24 +00:00
Dennis Felsing 227405b645
Update src/game/server/entities/character.cpp
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-11-19 10:20:13 +01:00
bors[bot] b138c4038c
Merge #3304 #3310
3304: Improve list box behaviour, make it more consistent r=heinrich5991 a=def-

Make keys work after searching in vote menu
Unify some duplicated code

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3310: Found some more times with mins, use hours for consistency r=heinrich5991 a=def-

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-18 23:43:22 +00:00
bors[bot] 38d0bf3c40
Merge #3325
3325:  Add ball effects, even for invalid projectiles r=heinrich5991 a=Jupeyy

@pure-luck-999 can you test, if this is already enough?

fixes #3323

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-18 23:35:00 +00:00
bors[bot] a74af2523c
Merge #3331
3331: Allow utf8 ban reasons (fixes #3329) r=heinrich5991 a=def-

![screenshot-20201118@143227](https://user-images.githubusercontent.com/2335377/99536634-e9e1ca80-29aa-11eb-92f2-6ee306a8439e.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-18 23:16:55 +00:00
Jupeyy 2a7ba8fe30 Add ball particles, even for invalid projectiles 2020-11-18 14:48:18 +01:00
def d99f1b9340 Allow utf8 ban reasons (fixes #3329) 2020-11-18 14:42:12 +01:00
bors[bot] 078247dd3e
Merge #3327
3327: Check skin/sprite images for correctness r=def- a=Jupeyy

I hope this helps with downloading things at wrong resolution again.

Note that this commit is smaller than it seems, bcs of renaming files and moving code to it.
Also this requires new translations.

In the skin database are invalid skins too:

![screenshot_2020-11-18_07-51-02](https://user-images.githubusercontent.com/6654924/99495409-e7637e80-2972-11eb-91ec-f8bb02a80e83.png)
![screenshot_2020-11-18_07-51-05](https://user-images.githubusercontent.com/6654924/99495410-e7fc1500-2972-11eb-94b8-aedc98e8ef67.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-18 12:27:47 +00:00
bors[bot] 00247f0409
Merge #3328
3328: Unlimited texture names r=def- a=Jupeyy

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-18 12:18:01 +00:00
Jupeyy f38e4e133e Unlimited texture names 2020-11-18 12:50:53 +01:00
bors[bot] b4f8f7928f
Merge #3319
3319: Fix random map vote reason to set stars r=Learath2 a=def-

Caused by the hotfix for solo cheat

As reported by maggi323

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-18 11:49:36 +00:00
Jupeyy c989cd67f9 Check skin/sprite images for correctness 2020-11-18 07:59:15 +01:00
def f8b07f705e Version 15.2.2 2020-11-17 18:34:42 +01:00
bors[bot] 6e5d0cce6f
Merge #3321
3321: Mod by zero r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-17 17:08:04 +00:00
Jupeyy 6cefbcbbf9 Mod by zero 2020-11-17 18:01:23 +01:00
def f9be02c411 Version 15.2.1: Quick autoupdate fix 2020-11-17 17:04:21 +01:00
def d65af80291 Version 15.2 2020-11-17 13:27:23 +01:00
bors[bot] 39f4e94ba2
Merge #3312
3312: DoEditBox clamp cursor position r=def- a=TsFreddie

Fix freezing with DoEditBox
Pretty small patch but seems to be working
Also removed the linewidth limit in DoEditBox to avoid multiline

fixes #3256

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-17 11:19:28 +00:00
def c0b48ad89f Disable ninja jetpack when player has telegun
Required for map Taceht because of weapon tele interaction with jetpack

As requested by Cøke
2020-11-16 20:28:17 +01:00
def c3f6d89cac Fix random map vote reason to set stars
Caused by the hotfix for solo cheat

As reported by maggi323
2020-11-16 17:32:48 +01:00
Jupeyy fbf0aedfb2 Fix statboard rendering 2020-11-15 09:06:03 +01:00
Jupeyy e2be287827 numeric robustness 2020-11-15 07:40:24 +01:00
Jupeyy 51a31774f8 Don't trigger text alignment for editboxes 2020-11-15 07:15:38 +01:00
Freddie Wang d31397ade4 doeditbox 2020-11-15 13:24:18 +08:00
def cfd3f84106 Found some more times with mins, use hours for consistency 2020-11-14 00:22:21 +01:00
bors[bot] d80d1df0db
Merge #3297 #3305 #3307
3297: Fix memleak in CServer on instant shutdown r=Jupeyy a=def-

```
Direct leak of 566869 byte(s) in 1 object(s) allocated from:
    #0 0x4f28e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3)
    #1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49
    #2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6
    #3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21
    #4 0x7f54401cd09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
```

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3305: DemoRecorder: Only remove existing filenames r=Jupeyy a=def-

As noticed by Jupstar

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3307: Don't crash with debug mode in demo r=Jupeyy a=def-

Since character doesn't exist then. Reported by murpi

Originally introduced in https://github.com/ddnet/ddnet/pull/2578

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-13 10:31:20 +00:00
bors[bot] 5602d3e9fb
Merge #3306
3306: Respect friend color in spectate mode ♥ too r=Jupeyy a=def-

As suggested by Cøke
![screenshot_2020-11-12_19-17-01](https://user-images.githubusercontent.com/2335377/98979616-d7cfda00-251b-11eb-857d-b592655ef538.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-13 10:20:08 +00:00
bors[bot] cb9e546440
Merge #3303
3303: Respect outline in skin metrics r=def- a=Jupeyy

beast.png has no body at all,
so for this skin we need to calculate the metrics with the outline.

Sadly comes with more overheat ofc

old:
![screenshot_2020-11-12_08-42-52](https://user-images.githubusercontent.com/6654924/98910148-15544900-24c3-11eb-8cde-3c5bfb847527.png)
new:
![screenshot_2020-11-12_08-41-30](https://user-images.githubusercontent.com/6654924/98910094-0077b580-24c3-11eb-804b-7849a7d18d14.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-13 09:08:52 +00:00
def 81bb7e661c Improve list box behaviour, make it more consistent
Make keys work after searching in vote menu

Unify some duplicated code
2020-11-13 08:03:34 +01:00
def 0c416df935 Respect friend color in spectate mode ♥ too
As suggested by Cøke
2020-11-13 07:44:25 +01:00
def 7aa6be9e12 Don't crash with debug mode in demo
Since character doesn't exist then. Reported by murpi

Originally introduced in https://github.com/ddnet/ddnet/pull/2578
2020-11-12 22:56:50 +01:00
def 8c4beb987c DemoRecorder: Only remove existing filenames
As noticed by Jupstar
2020-11-12 14:53:42 +01:00
Jupeyy 0c231c3668 Respect outline in skin metrics 2020-11-12 08:45:10 +01:00
bors[bot] 11d5e87047
Merge #3255
3255: Add block list for drivers r=def- a=Jupeyy

Only briefly tested,
- the error message is bad
- the impl basically only works for the intel windows string, so its not really a generalized list

fixes #3234
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-11-12 07:40:10 +00:00
Zwelf 03179af14d Fix updating points on SQLite3 backend 2020-11-11 20:27:22 +01:00
bors[bot] a12ec3c9a8
Merge #3279
3279: Add a script to check for variable name style violations, fix some variable names r=def- a=heinrich5991

Didn't fix all variable names because there were far too many. Ideas? At least the second commit should probably go in.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-11-11 17:42:12 +00:00
bors[bot] bddb02e34d
Merge #3292
3292: Some shader refactoring r=def- a=Jupeyy

Small refactoring for GL 3.3+ shaders.
Removes "if" checks where unneeded or CPU can calculate the result faster.

Also renames some uniforms to be consistent within all shaders.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-11 17:32:04 +00:00
def 71674b13da Fix memleak in CServer on instant shutdown
Direct leak of 566869 byte(s) in 1 object(s) allocated from:
    #0 0x4f28e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3)
    #1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49
    #2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6
    #3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21
    #4 0x7f54401cd09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2020-11-11 17:24:51 +01:00
Jupeyy 4d9f4da3ec Fix dragger logic 2020-11-11 05:41:42 +01:00
Jupeyy a77e3ca842 Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
bors[bot] b7f9e7a277
Merge #3284 #3289
3284: play command: Only quit when demo exists (fixes #3283) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3289: Fix server browser columns r=heinrich5991 a=Jupeyy

Fixes the wrong text calculation for playercount, ping, etc. as reported in #bugs on discord

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-09 21:24:52 +00:00
bors[bot] b44bcd7228
Merge #3285
3285: Fix invalid server-assigned utf8 names with (1) prefix (fixes #3269) r=heinrich5991 a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-09 21:15:35 +00:00
Jupeyy 06c2e0af50 Fix server browser columns 2020-11-09 21:24:06 +01:00
def 225787ea39 Fix invalid server-assigned utf8 names with (1) prefix (fixes #3269) 2020-11-09 18:10:55 +01:00
bors[bot] 8dd1cd50ed
Merge #3274
3274: Add skin metrics r=def- a=Jupeyy

Finally i had time for this.
This addresses the problem with skin sizes( yes @Banana090 I care for you :* )

Finally a way to calculate skin sizes correctly:

**new**
![image](https://user-images.githubusercontent.com/6654924/98458133-b1154a80-218d-11eb-9c80-1dccec36a250.png)

old:
![image](https://user-images.githubusercontent.com/6654924/98458263-1ddd1480-218f-11eb-9ff2-25c318e8e89a.png)

Maybe more obvious(left new, right old):
![image](https://user-images.githubusercontent.com/6654924/98458338-c5f2dd80-218f-11eb-83f0-d3020a39f1a2.png)


So we can center skins always.

Currently I only applied this to chat, but it should be used everywhere, where a skin is rendered(except the actual game skin)
- Scoreboard
- Skin selection
- and so on

@def- i'd really like to get this into this next release, because I know ppl with smaller skins will complain about the offset.
I'll test it a bit tomorrow, maybe others can test it too already.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-09 10:44:56 +00:00
def e0f7a0d64f play command: Only quit when demo exists (fixes #3283) 2020-11-09 09:10:25 +01:00
Jupeyy a9631bf9cd Fix text color change 2020-11-08 19:43:01 +01:00
heinrich5991 7663641ed2 Fix some variable name's style 2020-11-08 17:15:48 +01:00
trml 984352dd00 Only use individual character flags for collision when ddnetchar is available 2020-11-08 14:05:44 +01:00
Jupeyy df4c7a08c8 Add skin metrics 2020-11-08 10:28:47 +01:00
bors[bot] 03fbb9f423
Merge #3273
3273: Fix spawnpoints calculation r=def- a=Jupeyy

m_aNumSpawnPoints wasn't increased causing no spawn points to be loaded at all.
Also the maximum value it can have should be 64, not 64 - 1, bcs it's the upper limit, not the index.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-08 09:09:27 +00:00
bors[bot] f6bcc3ca41
Merge #3272
3272: Fix browser wrong alignment r=def- a=Jupeyy

Must be a 1 instead of -1, caused at 74515d4b95



## Checklist 

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-08 09:00:38 +00:00
Jupeyy 6db4323daf Fix spawnpoints calculation 2020-11-08 03:42:35 +01:00
Jupeyy 6fbb161846 Fix wrong alignment 2020-11-08 01:41:12 +01:00
bors[bot] 848bbf543d
Merge #3268
3268: Fix ScaleFontSize with too long strings r=Jupeyy a=def-

Thanks to PopCorn181 for report
![screenshot_2020-11-08_00-03-19](https://user-images.githubusercontent.com/2335377/98453118-d1c1ae00-2155-11eb-97cf-cd5a455c00d3.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 23:07:38 +00:00
def 7c0e2212e2 Fix ScaleFontSize with too long strings
Thanks to PopCorn181 for report
2020-11-08 00:02:35 +01:00
bors[bot] be06146c49
Merge #3252
3252: cl_chat_tee + cl_chat_background => cl_chat_old (fixes #3106) r=Jupeyy a=def-

![screenshot-20201105@131601](https://user-images.githubusercontent.com/2335377/98240075-30760480-1f69-11eb-91ab-4be84ab84aab.png)
![screenshot-20201105@131537](https://user-images.githubusercontent.com/2335377/98240077-310e9b00-1f69-11eb-8454-71d2c6612a2a.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 21:27:19 +00:00
bors[bot] 556f64775e
Merge #3242
3242: Enable most clang-tidy bugprone-*, misc-*, performance-* checks r=Jupeyy a=def-

Fixes #3134

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 20:15:30 +00:00
bors[bot] 536295ec74
Merge #3266 #3267
3266: Fix chat scoreboard collision for 16:9 and disable scoreboard checks … r=def- a=Jupeyy

…for lower aspect ratios

fixes #3223

![screenshot_2020-11-07_19-04-54](https://user-images.githubusercontent.com/6654924/98448455-6d3e2900-212c-11eb-9352-730119577178.png)

![screenshot_2020-11-07_19-04-43](https://user-images.githubusercontent.com/6654924/98448454-6c0cfc00-212c-11eb-89dd-51a74e4aa8d3.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3267: Add czech translation by eNJi r=heinrich5991 a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-11-07 19:02:55 +00:00
def 7e0cbb5b09 Fix sizeof differently 2020-11-07 19:57:25 +01:00
def d04f2cf962 blocklist_driver unit test: also check gl version 2020-11-07 19:56:21 +01:00
bors[bot] 3d00ae4414
Merge #3257
3257: Add cl_showhud_timer option (requested by hussainx3) r=heinrich5991 a=def-

![screenshot-20201106@092559](https://user-images.githubusercontent.com/2335377/98343428-1a704e80-2012-11eb-8fa2-37fe734c5056.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:54:32 +00:00
bors[bot] 2583343a4a
Merge #3254
3254: Warn when connecting to new server with high gametime r=heinrich5991 a=def-

as suggested by HalfNoob on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:46:44 +00:00
bors[bot] 85c4384045
Merge #3245
3245: Don't access m_aaSpawnPoints out of bounds r=heinrich5991 a=def-

As discovered by ASAN:

```
/home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3: runtime error: index 65 out of bounds for type 'vec2 [64]'
    #0 0x5de082 in IGameController::OnEntity(int, vector2_base<float>, int, int, int) /home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3
    #1 0x5c9f43 in CGameContext::OnInit() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3291:20
    #2 0x4ae3aa in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2473:20
    #3 0x4c265d in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
    #4 0x7f400fedc09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
    #5 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:32:42 +00:00
Jupeyy 5f7e8a7901 Fix chat scoreboard collision for 16:9 and disable scoreboard checks for lower aspect ratios 2020-11-07 19:05:23 +01:00
bors[bot] 17895d701a
Merge #3265
3265: Fix scoreboard on ddnet server r=Jupeyy a=def-

![screenshot_2020-11-07_18-36-44](https://user-images.githubusercontent.com/2335377/98447851-5990c380-2128-11eb-8577-62a795aa915e.png)

Broken in https://github.com/ddnet/ddnet/pull/3251

Thanks to louis for report

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 17:46:58 +00:00
def 6da48a0bc3 Fix scoreboard on ddnet server
Broken in https://github.com/ddnet/ddnet/pull/3251

Thanks to louis for report
2020-11-07 18:36:26 +01:00
def d0437df51d Smooth Camera -> Smooth Dynamic Camera, only show if dyncam active
As suggested by Pipou
2020-11-07 12:10:59 +01:00
def 254c970a8e Fix behaviour with cl_confirm_disconnect_time 0 2020-11-07 11:00:30 +01:00
Jupeyy 81a11532c5 Track the driver state 2020-11-07 07:01:12 +01:00
bors[bot] 612c592ef2
Merge #3260
3260: "Connect to" popup: Don't disconnect on enter (fixes #3259) r=Jupeyy a=def-

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 00:56:46 +00:00
bors[bot] b0ea7585b8
Merge #3248
3248: Update translations for 15.2 release r=Jupeyy a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-06 23:31:03 +00:00
bors[bot] eae65b2f5d
Merge #3251
3251: Scoreboard same line height and font size for each team (fixes #3216) r=Jupeyy a=def-

supersedes #3219
![screenshot_2020-11-05_12-21-53](https://user-images.githubusercontent.com/2335377/98235019-8cd52600-1f61-11eb-8d28-29ba62308008.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-06 23:13:52 +00:00
bors[bot] a59f8495f4
Merge #3247
3247: Initialize pointer in dragger r=Jupeyy a=def-

How did this not blow up all day long for years?!
    
Found by UBSAN:

    /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29: runtime error: member call on address 0x0000013319b8 which does not point to an object of type 'CCharacter'
    0x0000013319b8: note: object has invalid vptr
     00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
                  ^~~~~~~~~~~~~~~~~~~~~~~
                  invalid vptr
        #0 0x5501de in CDragger::Move() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29
        #1 0x5522c2 in CDragger::Tick() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:153:3
        #2 0x5eb11e in CGameWorld::Tick() /home/teeworlds/src/master/src/game/server/gameworld.cpp:261:11
        #3 0x58d660 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:751:10
        #4 0x4afefe in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2558:19
        #5 0x4c26fd in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
        #6 0x7f2c8cc9309a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
        #7 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-06 23:06:27 +00:00
def 373275dc6c Connect to menu: Don't disconnect on enter (fixes #3259) 2020-11-07 00:00:25 +01:00
def 62e291b4d1 Allow opengl version 2.0 2020-11-06 19:00:23 +01:00
def 3b90f97aa5 Pull out blocklist_driver.cpp and unit test it 2020-11-06 19:00:14 +01:00
def 5c79e9aa80 Less deep nesting in ParseBlocklistDriverVersions 2020-11-06 17:15:47 +01:00
def 75b7474443 Add cl_showhud_timer option (requested by hussainx3) 2020-11-06 09:25:21 +01:00
Jupeyy 54946518dc Add block list for drivers 2020-11-05 21:07:14 +01:00
def c478600935 Warn when connecting to new server with high gametime
as suggested by HalfNoob on Discord
2020-11-05 20:19:31 +01:00
def b03b75146c cl_chat_tee + cl_chat_background => cl_chat_old (fixes #3106) 2020-11-05 13:16:25 +01:00
def e75d7a2ff8 Scoreboard same line height and font size for each team (fixes #3216, supersedes #3219) 2020-11-05 12:15:27 +01:00
def 7a9a67c5d7 Enable most clang-tidy misc-* checks 2020-11-05 12:03:14 +01:00
def 312b9d3bd8 Enable clang-tidy performance-* checks 2020-11-05 11:34:20 +01:00
def b0f9dc2139 Update credits 2020-11-05 09:53:03 +01:00
def 5b5cfa7d9e nick name -> nickname 2020-11-05 09:32:14 +01:00
def 21d76ed31d NOLINT bugprone-parent-virtual-call where clang-tidy is stupid
/media/ddnet/src/game/editor/layer_game.cpp:42:35: warning: qualified name 'm_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile' refers to a member overridden in subclass; did you mean 'CLayerTiles'? [bugprone-parent-virtual-call]
                m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, through_cut);
                                                ^~~~~~~~~~~~~
                                                CLayerTiles::
/media/ddnet/src/game/editor/layer_game.cpp:42:35: note: FIX-IT applied suggested code changes
2020-11-05 08:25:34 +01:00
def 809ce102bd NOLINT bugprone-forward-declaration-namespace 2020-11-05 08:25:34 +01:00
def ed27c49eea Fix bugprone-unused-return-value 2020-11-05 08:25:34 +01:00
def bf8ae71b7d Fix and NOLINT bugprone-sizeof-expression 2020-11-05 08:25:34 +01:00
def 5e2776de0d Fix bugprone-misplaced-widening-cast 2020-11-05 08:25:34 +01:00
def 1877943ceb Fix bugprone-signed-char-misuse with tolower 2020-11-05 08:25:27 +01:00
def ba53c7e20c Add most bugprone checks 2020-11-05 08:25:26 +01:00
def 2c3000ba81 Minor code cleanup in dragger.cpp 2020-11-05 07:53:04 +01:00
def 5b5d4404a6 Don't access m_aaSpawnPoints out of bounds
As discovered by ASAN:

/home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3: runtime error: index 65 out of bounds for type 'vec2 [64]'
    #0 0x5de082 in IGameController::OnEntity(int, vector2_base<float>, int, int, int) /home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3
    #1 0x5c9f43 in CGameContext::OnInit() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3291:20
    #2 0x4ae3aa in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2473:20
    #3 0x4c265d in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
    #4 0x7f400fedc09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
    #5 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
2020-11-04 23:16:04 +01:00
def 5a9d93f160 Initialize pointer in dragger
How did this not blow up all day long for years?!

Found by UBSAN:

/home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29: runtime error: member call on address 0x0000013319b8 which does not point to an object of type 'CCharacter'
0x0000013319b8: note: object has invalid vptr
 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              invalid vptr
    #0 0x5501de in CDragger::Move() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29
    #1 0x5522c2 in CDragger::Tick() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:153:3
    #2 0x5eb11e in CGameWorld::Tick() /home/teeworlds/src/master/src/game/server/gameworld.cpp:261:11
    #3 0x58d660 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:751:10
    #4 0x4afefe in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2558:19
    #5 0x4c26fd in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
    #6 0x7f2c8cc9309a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
    #7 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
2020-11-04 23:06:45 +01:00
def fea4481f8d Fix network x_ check (thanks to Jupeyy) 2020-11-04 19:28:06 +01:00
bors[bot] dcfdd05911
Merge #3237
3237: Create fallback wordlist in sourcecode (fixes #3206) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 23:45:20 +00:00
Zwelf 5914dbb8fa Fix UUID in test case comment for teehistorian-ddnetver-old@ddnet.tw 2020-11-03 23:00:39 +01:00
def 06b534c07d Create fallback wordlist in sourcecode (fixes #3206) 2020-11-03 17:01:16 +01:00
bors[bot] 9b64b9ba1d
Merge #3222
3222: Kick-voting someone from team doesn't kill locked team (fixes #3207) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 11:59:34 +00:00
bors[bot] 643bbb53c0
Merge #3233
3233: Fix clang-tidy in text.cpp r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 11:52:36 +00:00
def 2c98f2b76b Kick-voting someone from team doesn't kill locked team (fixes #3207) 2020-11-03 08:37:56 +01:00
def 27625832f7 Fix clang-tidy in text.cpp 2020-11-03 08:30:12 +01:00
TsFreddie 996e519fe6 hint for disabling debug mode 2020-11-03 15:06:31 +08:00
bors[bot] 4abf699726
Merge #3117
3117: Enable further clang-tidy checks to modernize the code r=heinrich5991 a=def-

https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-auto.html

And fix the code:

    cmake -GNinja -DWEBSOCKETS=OFF -DMYSQL=ON -DCMAKE_BUILD_TYPE=RelWithDebInfo -DVIDEORECORDER=ON -DAUTOUPDATE=OFF -DANTIBOT=OFF -DUPNP=OFF -DPREFER_BUNDLED_LIBS=OFF -DINFORM_UPDATE=OFF -DCMAKE_CXX_CLANG_TIDY="clang-tidy;--fix-errors" -DCMAKE_C_CLANG_TIDY="clang-tidy;--fix-errors" .
    ninja -j 1

Manually fixed sizeof(auto) in a few occurences (i.e. server.cpp:1359)

First steps for #3088

Co-authored-by: def <dennis@felsin9.de>
2020-11-02 21:56:04 +00:00
bors[bot] 1ee2462078
Merge #3231
3231: Fix skin index r=def- a=Jupeyy

Beside that this was wrong anyway, i hoped i could atleast get the index from the sorted list insert, but that returns the last index in the list, instead of the new inserted index(just like rn), so just revert what I added in 8d6148b20b

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-02 21:48:33 +00:00
bors[bot] d1cc109933
Merge #3228
3228: Add m_PosEnv (of sound sources) as index that must be offset when appending a map r=heinrich5991 a=Patiga

If you append a map to another, all indices of it must be offset. This doesn't happen with the position envelope index of sound sources, meaning it would (if the original maps had at least one envelope) point to the wrong envelope.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Patiga <dev@patiga.eu>
2020-11-02 21:40:50 +00:00
def 63c093c065 Get rid of remaining strcpy calls 2020-11-02 22:40:41 +01:00
def 165857a5a8 Fix variable names manually 2020-11-02 22:40:40 +01:00
def b1f0fd8969 Enable modernize-loop-convert clang-tidy check
and run clang-format afterwards

https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
def dad91eb763 Enable readability-qualified-auto clang-tidy check
https://clang.llvm.org/extra/clang-tidy/checks/readability-qualified-auto.html
2020-11-02 22:40:02 +01:00
bors[bot] 37ccb77377
Merge #3220
3220: Fix overlapping of combined binds with modifiers [Fixes #3182] r=heinrich5991 a=Banana090

Just fixes https://github.com/ddnet/ddnet/issues/3182

Works as it used to work, but does not call for binds with no modifier when the same key was used already for modified bind


Co-authored-by: Дядя Женя <spy090@yandex.ru>
2020-11-02 20:49:12 +00:00
bors[bot] 54b970b68b
Merge #3180
3180: Warn new players about name with points (fixes #3178) r=heinrich5991 a=def-

![screenshot-20201023@233252](https://user-images.githubusercontent.com/2335377/97056097-73f36a80-1588-11eb-8a43-dd42e4ef6e7d.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-02 20:34:49 +00:00
Jupeyy 532d845aed Fix skin load 2020-11-02 21:21:57 +01:00
Patiga 143074349e Add m_PosEnv as index that must be offset when appended 2020-11-01 23:04:33 +01:00
Jupeyy 1d912b2df6 Don't align text with scoreboard open 2020-11-01 04:56:50 +01:00
Jupeyy c984203c2d Revert "Disable Chat render on TAB and fix tee icon position"
This reverts commit 75987a26cf.
2020-11-01 04:48:10 +01:00
bors[bot] 84ed6b7be2
Merge #3221
3221: Revert "Show halloween skins only on Halloween" r=Jupeyy a=def-

People are clearly unhappy with this event, so let's revert it. On
servers I've set events 0 already.

This reverts commit ae90bdf3f9.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-31 22:55:33 +00:00
bors[bot] 664fa86071
Merge #3214
3214: Sort skins without case (fixes #3213) r=Jupeyy a=def-

![screenshot-20201030@100602](https://user-images.githubusercontent.com/2335377/97680791-8f360c80-1a97-11eb-8cdf-87f8c2014d47.png)
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-31 22:47:52 +00:00
def bb7ff2a482 Revert "Show halloween skins only on Halloween"
People are clearly unhappy with this event, so let's revert it. On
servers I've set events 0 already.

This reverts commit ae90bdf3f9.
2020-10-31 09:51:06 +01:00
Дядя Женя 119625d1c3
Merge branch 'master' into pr_animations_hud 2020-10-31 01:48:52 +03:00
Дядя Женя 7e180f93cb Fix rarest bug and typedef in UI animations 2020-10-31 01:45:46 +03:00
Дядя Женя 71079f0944 Fix overlapping of combined binds with modifiers 2020-10-31 01:23:07 +03:00
Дядя Женя c77648362d Some fixes to color picker 2020-10-30 22:30:06 +03:00
Дядя Женя 638a82b9bb Merge branch 'master' into pr_color_picker 2020-10-30 22:18:47 +03:00
Дядя Женя 75987a26cf Disable Chat render on TAB and fix tee icon position 2020-10-30 21:51:59 +03:00
bors[bot] 1f6eff2cd1
Merge #3204
3204: Much more readable Call Vote menu and code r=def- a=Banana090

I find "Call Vote" menu useless af right now, because it's simply impossible to read it. So when you want to call vote for a map you open website and find the one you want, after that making /map skipping the "Call Vote" menu completely. It's useful for calling for random map btw, but anyway too ugly to look at.

**OLD LOOK**
![callvoteold](https://user-images.githubusercontent.com/39315809/97338602-a48e1980-1892-11eb-8c93-5d8656d3abeb.png)

**NEW LOOK**
![callvotenew](https://user-images.githubusercontent.com/39315809/97339380-9096e780-1893-11eb-8c3c-1f8630096d9f.png)

**NEW LOOK (RconAuted)**
![callvotenewrcon](https://user-images.githubusercontent.com/39315809/97340605-0e0f2780-1895-11eb-898b-3c3b8258cced.png)



Changed nothing, but row and text size + View rect size, because for some reason it was small for preserving space for RCON Auted users. Why?
Also changed the name of rect "Extended" to "RconExtension" to make it more clear what is it for.

Would be cool also to remove all that junk that is not actual votes from DDNet server vote list (finishers, average time) and merge it into one line with map's name. 

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Дядя Женя <spy090@yandex.ru>
2020-10-30 09:08:51 +00:00
def 055eadd88d Sort skins without case (fixes #3213) 2020-10-30 10:05:48 +01:00
Дядя Женя d681cc6787 Rcon Panel looks just like before in call vote 2020-10-30 06:40:15 +03:00
Дядя Женя 0f0e0caab9 ColorPicker 2020-10-30 00:39:07 +03:00
bors[bot] 641d4db676
Merge #3171
3171: Some chat fixes r=def- a=Jupeyy

Very round:
![screenshot_2020-10-22_22-16-56](https://user-images.githubusercontent.com/6654924/96926091-6a4d0280-14b5-11eb-81bf-387019f29562.png)

bit round:
![screenshot_2020-10-22_22-17-33](https://user-images.githubusercontent.com/6654924/96926098-6de08980-14b5-11eb-8086-6b1ffc48bc86.png)

No rounding left:
![screenshot_2020-10-22_22-18-16](https://user-images.githubusercontent.com/6654924/96926111-72a53d80-14b5-11eb-93d3-cb3e4ff8b475.png)

No rounding at all:
![screenshot_2020-10-22_22-18-54](https://user-images.githubusercontent.com/6654924/96926120-76d15b00-14b5-11eb-8ab8-1cb1dfc8c1a8.png)

old chat:
![screenshot_2020-10-22_22-28-43](https://user-images.githubusercontent.com/6654924/96926568-04ad4600-14b6-11eb-92eb-ff3400edc499.png)


Just gave some examples so its easier to see what is nice

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-29 17:04:14 +00:00
Дядя Женя 94e227c8c3 Color picker: Settings UI + Picker Logic, Editboxes left 2020-10-29 03:55:01 +03:00
Zwelf 6eb95c6b96 Fix random_map and random_unfinished_map on SQLite server 2020-10-28 22:36:54 +01:00
Jupeyy 34d597f428 Always render line, if we already are on a new line 2020-10-28 15:57:08 +01:00
Дядя Женя e817a179da Started making color picker 2020-10-28 05:59:50 +03:00
Дядя Женя 15f5ec9297 Tweaked call vote values 2020-10-27 20:31:27 +03:00
Дядя Женя ccbdfbb823 Much more readable Call Vote menu and code 2020-10-27 20:23:20 +03:00
bors[bot] dd7da191f6
Merge #3203
3203: Fix style in render.cpp r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-10-27 12:20:18 +00:00
Dennis Felsing 333218e8c2
Merge pull request #3200 from Patiga/pr-remove-duplicate-function
Use IntsToStr function from gamecore.h
2020-10-27 13:18:59 +01:00
Dennis Felsing 1347537561 Fix style in render.cpp 2020-10-27 13:18:33 +01:00
Patiga 1253215018 Fix style 2020-10-27 12:35:55 +01:00
Patiga cce91746da Use IntsToStr function from gamecore.h 2020-10-27 12:15:11 +01:00
bors[bot] a050370055
Merge #3197
3197: 0.7 map converter - Stop embedding rgb images r=heinrich5991 a=Patiga

DDNet doesn't CMapItemTypeImage version 2, meaning it doesn't have
support yet for having rgb images in maps. Currently, trying that would result in
invalid map files.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Patiga <dev@patiga.eu>
2020-10-27 09:44:16 +00:00
Дядя Женя 05d6201a72 DrawRoundRectEx readability 2020-10-26 21:50:56 +03:00
Patiga 090b0942fb Stop embedding rgb images
DDNet doesn't CMapItemTypeImage version 2, meaning it doesn't have
support yet for having rgb images in maps. Currently, trying that would result in
invalid map files.
2020-10-26 17:08:52 +01:00
Дядя Женя b18d72db1f using time_get_mircoseconds and storing it as int64 val 2020-10-26 17:47:26 +03:00
Dennis Felsing e55eecc88b Fix map_convert_07
Broken in 5c1b8cd221 (diff-17a71d0838a3f107d2baf573a0885c3b7727266b432a13836525737e83a81a58)

Thanks to Jupstar for noticing
2020-10-26 15:11:54 +01:00
bors[bot] 9a257a76e1
Merge #3195
3195: Use str_truncate more often r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-10-26 12:08:34 +00:00
bors[bot] a03df3a4d1
Merge #3141
3141: More hours (fixes #3140) r=heinrich5991 a=def-

Will also look into #3140 and fix here.

Co-authored-by: def <dennis@felsin9.de>
2020-10-26 12:00:13 +00:00
Dennis Felsing 9c8c36456b Use str_truncate more often 2020-10-26 12:56:21 +01:00
bors[bot] 499cbb254d
Merge #3128
3128: Add add_map_votes command for easier local map testing r=heinrich5991 a=def-

No need to tell new players how to manually add a vote or load a map from rcon

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-10-26 11:52:39 +00:00
Dennis Felsing 9b810017e1 str_truncate instead of str_copy 2020-10-26 12:49:19 +01:00
Dennis Felsing bb2f446802 Escape map in change_map 2020-10-26 11:28:04 +01:00
bors[bot] 331c9f695c
Merge #3124
3124: Remove option to make map sounds external r=def- a=Patiga

![2020-10-17-180507_401x333_scrot](https://user-images.githubusercontent.com/44099679/96347669-8dd21080-10a3-11eb-8b24-abdab7f41020.png)
Right now it is impossible to have a working external sound. External
sounds render unusable the moment the map is saved and given to another
player. For the mapper it seems like everything is working since the
mapper has the sound file. For anyone else it simply won't work. Since
1. there is no use for it and
2. it adds unnecessary complexity and confusion, 
I propose removing it entirely.

None of the ddnet maps use external sounds, only 25 maps from the map archive have external sounds

Please have a look over the changed ui code.

Co-authored-by: Patiga <dev@patiga.eu>
2020-10-26 09:50:06 +00:00
Dennis Felsing 23c005144b consistent formatting for dbg_msg
no capital letters, no spaces
2020-10-26 10:04:03 +01:00
bors[bot] b0803b26e0
Merge #3077
3077: UI Elements r=def- a=Jupeyy

Build will fail bcs of clang-format,
i'll update this comment to explain.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-26 08:37:25 +00:00
bors[bot] 08e0c0311f
Merge #3189
3189: Disable text alignment for editboxes r=def- a=Jupeyy

I think they create to much issues with the cursor

![screenshot_2020-10-25_15-16-37](https://user-images.githubusercontent.com/6654924/97109755-52ec6000-16d5-11eb-8f26-48a2bec1d4c9.png)

changed the thing in menus and editor, dunno if there are more editbox impl somewhere

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-26 08:22:54 +00:00
Дядя Женя b6d94a85f3 Visual Improvements, Fixed check-style 2020-10-26 06:10:58 +03:00
Дядя Женя 9b3d9965fb More UI Animation settings, more tabs animated 2020-10-26 05:48:05 +03:00
bors[bot] b17fb2827c
Merge #3107 #3155
3107: Log close error to console r=Jupeyy a=def-



3155: Add memcheck/asan/ubsan to readme r=Jupeyy a=def-

To be linked from https://github.com/ddnet/ddnet/pull/3133

Co-authored-by: def <dennis@felsin9.de>
2020-10-26 02:42:03 +00:00
bors[bot] 58afe9fc0a
Merge #3184
3184: Add non-space blanks: Hangul Filler characters r=Jupeyy a=def-

Taken from https://en.wikipedia.org/wiki/Whitespace_character#Non-space_blanks

Had to Hangul Jungseong Filler to that Wiki article as it was missing.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-26 02:32:18 +00:00
Дядя Женя c02086a689 Fixes 2020-10-26 04:43:34 +03:00
Дядя Женя e40539c9fd Settings Tabs Animations 2020-10-26 04:10:55 +03:00
Jupeyy 19ce3fa20e Disable text alignment for editboxes 2020-10-25 22:19:19 +01:00
bors[bot] e75cc41a9b
Merge #3191
3191: Fix IME state softlock under fcitx and macos + Update DoEditBox logic to be the same as chat r=def- a=TsFreddie

IME state fix closes #3185 and closes #3150 
DoEditBox update closes #3186, now cursor behave the same as chat where only one cursor (either the real one or the editing one) will be shown.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-10-25 21:05:29 +00:00
TsFreddie cc8fe178b5 Update DoEditBox logic to be the same as chat 2020-10-26 01:44:10 +08:00
TsFreddie f7ac41adeb Fix IME stuck when 0-len TEXTEDITING event is missing. 2020-10-25 23:48:12 +08:00
Jupeyy 13c5e039c9 Some chat fixes 2020-10-25 15:57:21 +01:00
Jupeyy 95824b24a3 Fix weapon muzzle texture cutoff 2020-10-25 15:40:22 +01:00
Jupeyy e96aba648b Reset quadsubset for muzzles 2020-10-25 14:34:02 +01:00
def 4f44472e59 Add non-space blanks: Hangul Filler characters
Taken from https://en.wikipedia.org/wiki/Whitespace_character#Non-space_blanks

Had to Hangul Jungseong Filler to that Wiki article as it was missing.
2020-10-25 10:17:56 +01:00
bors[bot] bc5b19b644
Merge #3161
3161: Fix texture create with multi units r=def- a=Jupeyy

~Possibly `fixes` #3104~

Ravie can you test? 
Does not fix the issue.

[only affects gl 3.3]

Still is required, bcs that looks wrong

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-24 06:42:30 +00:00
trml 6fc1316d63 Fix combined player/ping sorting function 2020-10-24 01:17:03 +02:00
def b83b4c8e33 Warn new players about name with points (fixes #3178) 2020-10-23 23:37:49 +02:00
bors[bot] f74c3e5776
Merge #3176
3176: Fix float loops r=def- a=Jupeyy

Tested that one map from #bug channel

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-23 13:36:22 +00:00
Jupeyy 6414d8d879 Fix float loops 2020-10-23 15:12:59 +02:00
Jupeyy be23e92671 Remove one particle component 2020-10-23 14:57:20 +02:00
bors[bot] 6332f90852
Merge #3115
3115: Smooth Camera r=def- a=TsFreddie

closes #3096

Since nobody expressed any opinions, how about we get this in and see some reactions. it is off by default anyway.

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-10-23 11:39:52 +00:00
bors[bot] 2ba4d5d6cb
Merge #3136
3136: Fix some asan issues r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:26:41 +00:00
bors[bot] 9832829633
Merge #3157
3157: Show option to disable system messages in settings r=Jupeyy a=def-

## Summary

Makes it a bit easier to find, prefer it on a busy server. Also clarified the friend message toggle is for highlighting only.

![screenshot-20201020@182835](https://user-images.githubusercontent.com/2335377/96615964-41d0d700-1302-11eb-910e-4c56f0c8451c.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options [does not apply]
- [x] Written a unit test if it works standalone, system.c especially [does not apply]
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:19:31 +00:00
bors[bot] d9f08203a0
Merge #3169
3169: Allow zooming in further in Editor r=Jupeyy a=def-

As requested by Cøke

![screenshot-20201022@165820](https://user-images.githubusercontent.com/2335377/96890625-1a0b7b80-1488-11eb-9bf0-83d59f29c529.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:10:47 +00:00
def 64c7f2b731 Allow zooming in further in Editor
As requested by Cøke
2020-10-22 16:59:31 +02:00
Jupeyy 07ca9b796c Killmessages should reset screen 2020-10-22 16:58:49 +02:00
Jupeyy dec7fd25fb Fix texture create with multi units 2020-10-21 00:57:20 +02:00
bors[bot] b014d6199c
Merge #3160
3160: Make gfx_quad_as_triangle 0 default r=def- a=Jupeyy

fixes #3097
I added a TrianglesBeing/End() instead for ingame quads
Let me quickly explain why #177 failed.

In the screenshots of #177 you already see the problem

the driver can built a quad like:
![image](https://user-images.githubusercontent.com/6654924/96621122-86f80780-1308-11eb-881a-eb51bdbe558c.png)

or like:

![image](https://user-images.githubusercontent.com/6654924/96621195-a131e580-1308-11eb-91c4-cc4cab96bdfd.png)

or somehow it wants, but it will always do them as triangles

And thats why the ingame quads were basically flipped in the screenshots of #177

But this almost never matters.
Tiles are single colored, text is single colored, ui elements are single colored.
So it only matters for ingame quads probably, which specify the color of each edge

Also even if it would matter, we can simply change the quads to triangles now.

Pro:
- Generally less vertices upload
- Less vertices building on CPU side

Cons:
- nothing



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-20 20:53:54 +00:00
Jupeyy 6eacccfba6 Make gfx_quad_as_triangle 0 default 2020-10-20 19:11:19 +02:00
Jupeyy eb2689cf9e Rename QuadContainerAsSprite to QuadContainerEx, so its useful for all kind of rendering 2020-10-20 18:45:03 +02:00
def 3397869b31 Show option to disable system messages in settings 2020-10-20 18:27:58 +02:00
bors[bot] 3bdded3c4f
Merge #3122 #3137
3122: Fix arithmentic problems r=def- a=Jupeyy

The first three commits are safe

The ones i'll add later will be inside the gamecore, so might alter behaviour.

I'll see which ones are critical, but takes me some time

i fixed most in #3081

3137: Add gfx debug r=def- a=Jupeyy

If someone wants to try, you have to execute the client with a config that contains dbg_gfx 1
If opengl debug is supported it will show "Enabled OpenGL debug mode" in the console

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-20 16:19:55 +00:00
bors[bot] e5870ab06f
Merge #3113
3113: Visual Chat Update r=def- a=Banana090

https://github.com/ddnet/ddnet/pull/3093

Co-authored-by: Дядя Женя <spy090@yandex.ru>
2020-10-20 16:03:57 +00:00
bors[bot] 2709afb007
Merge #3095
3095: Disallow player name changes when the player is muted r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-10-20 15:56:16 +00:00
def 655bbd2cb6 Clamp /emote duration
/home/teeworlds/src/master/src/game/server/ddracechat.cpp:1108:65: runtime error: signed integer overflow: 99999999 * 50 cannot be represented in type 'int'
2020-10-20 16:46:25 +02:00
Jupeyy 74515d4b95 UI Elements 2020-10-19 23:52:29 +02:00
bors[bot] c1dea54d80
Merge #3149
3149: Fix memory leak on team finish and read of uninitialized data r=def- a=Zwelf

Fixes #2522, fixes #3144 and fixes second leak from #3134.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-10-19 17:09:43 +00:00
bors[bot] dfe3bb44cb
Merge #3139
3139: Use NUM_DUMMYS for dummy array length r=def- a=ChillerDragon

Should make code more readable by explaining that the array is used for dummy. Also makes modders life easier if there is a need to scale up dummy count.

I left out two places that do not include client.h

3be8a592e5/src/game/client/prediction/gameworld.h (L92)

3be8a592e5/src/game/gamecore.h (L212)

Moving the enum to protocol.h for example is probably not nice.

Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2020-10-19 16:37:22 +00:00
Zwelf 81131c7831 Fix grammar mistake 2020-10-19 15:23:48 +02:00
Zwelf 6d11c34d63 Load game UUID on /load
Fixes #2522 and #3144
2020-10-19 15:21:23 +02:00
bors[bot] aca143cb7d
Merge #3129 #3138 #3143
3129: Editor: Fix selection of None value in auto rules (fixes #3013) r=Jupeyy a=def-

by starting the indexing at 0

3138: Fix out of bounds access in GetSolo r=Jupeyy a=def-

As discovered in #3135

3143: Ignore ddnet-info.json dl failure again r=Jupeyy a=def-

too aggressive, might just be bad internet at the moment

Co-authored-by: def <dennis@felsin9.de>
2020-10-19 12:46:44 +00:00
bors[bot] 4360d78753
Merge #3148
3148: Fix out of bounds array access in DoEditBox r=Jupeyy a=def-

Introduced in 186206d40c

Co-authored-by: def <dennis@felsin9.de>
2020-10-19 12:39:39 +00:00
def 8e6b9f017d Fix out of bounds array access in DoEditBox
Introduced in 186206d40c
2020-10-19 14:34:10 +02:00
bors[bot] 51b5858b7e
Merge #3146
3146: Disallow cl_text_entities_size 0 (fixes #3145) r=Jupeyy a=def-

@BannZay 

Co-authored-by: def <dennis@felsin9.de>
2020-10-19 12:30:33 +00:00
bors[bot] e002ab118a
Merge #3147
3147: Clamp font size to atleast 2 (fixes #3145) r=def- a=Jupeyy

We dont need to `close` #3146
i think setting it to 0 makes no sense anyway the config to disable entities text is `cl_text_entities` not this one

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-19 12:23:46 +00:00
Jupeyy 90db24c356 clamp font size to atleast 2 (fixes #3145) 2020-10-19 14:18:23 +02:00
Zwelf aa53f28449 Fix memory leak in MySQL getBlob function
Direct leak of 768 byte(s) in 2 object(s) allocated from:
    #0 0x4e91ad in operator new(unsigned long)
    #1 0x7f0c54a3bf63 in sql::mysql::MySQL_Prepared_ResultSet::getBlob(unsigned int) const (/usr/lib/x86_64-linux-gnu/libmysqlcppconn.so.7+0x77f63)
2020-10-19 14:00:53 +02:00
def 5ba8d8ecdb Disallow cl_text_entities_size 0 (fixes #3145) 2020-10-19 13:49:38 +02:00
def bd14545b47 Show times with hours in SQL (fixes #3140) 2020-10-18 23:47:13 +02:00
def 67178b0ea0 Use str_time/str_time_float everywhere 2020-10-18 23:47:09 +02:00
def 8dfcd67fe6 Add str_time/str_time_float
Handles centisecs < 0

Uses int64, otherwise we're limited to ~260 days
2020-10-18 23:44:47 +02:00
def 709d700e5b Ignore ddnet-info.json dl failure again
too aggressive, might just be bad internet at the moment
2020-10-18 23:40:00 +02:00
ChillerDrgon f1bb5b5bd9 Use NUM_DUMMIES for dummy array length 2020-10-18 23:15:25 +02:00
Jupeyy bdb53e3dad Fix two more filter out of bounds 2020-10-18 18:41:18 +02:00
def 3d94f9c7af Finish chat msg: Add comment 2020-10-18 17:57:27 +02:00
def 0748ad7a6b Finish time in HUD: Show hours 2020-10-18 17:57:02 +02:00
def debf263326 Fix out of bounds access in GetSolo
As discovered in #3135
2020-10-18 16:52:29 +02:00
def c203d787d2 Free allocated data
Direct leak of 8 byte(s) in 2 object(s) allocated from:
    #0 0x4f08e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f08e3)
    #1 0x68c9d1 in CDataFileWriter::AddItem(int, int, int, void*) /home/teeworlds/src/master/src/engine/shared/datafile.cpp:666:33
    #2 0x5e4a3e in CGameContext::OnMapChange(char*, int) /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3398:10
    #3 0x553473 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2235:16
    #4 0x55509e in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2440:8
    #5 0x561a56 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3537:21
    #6 0x7f2349f3809a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2020-10-18 16:39:08 +02:00
Jupeyy 5b4d99275f Add gfx debug 2020-10-18 14:38:19 +02:00
def 1081a6870c Put CLineReader on stack so we can't forget to delete it
Found in https://github.com/ddnet/ddnet/issues/3134

Direct leak of 360712 byte(s) in 11 object(s) allocated from:
    #0 0x51fb22 in operator new(unsigned long) (/home/teeworlds/servers/DDNet-Server-asan+0x51fb22)
    #1 0x561d77 in CServer::GetAnnouncementLine(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:3563:20
    #2 0x5c00a7 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:971:32
    #3 0x556073 in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2544:19
    #4 0x561a56 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3537:21
    #5 0x7f2349f3809a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2020-10-18 12:57:36 +02:00
ChillerDragon c81eb50b50 Fix halloween logic 2020-10-18 10:26:52 +02:00
bors[bot] 91773cd991
Merge #3116
3116: Show halloween skins only on Halloween r=heinrich5991 a=def-

Making use of the skin downloader.

Skin choice is based on your name, only active on October 31 and November 1 with events 1 in settings

Co-authored-by: def <dennis@felsin9.de>
2020-10-18 00:33:47 +00:00
def 343e48248e Editor: Fix selection of None value in auto rules (fixes #3013)
by starting the indexing at 0
2020-10-18 00:33:04 +02:00
def 81bc68d9d0 Add add_map_votes command for easier local map testing
No need to tell new players how to manually add a vote or load a map
from rcon
2020-10-18 00:06:43 +02:00
def ad3bc98578 Revert "Make GL 1.5 default"
As discussed with Lerath2, we should try to debug

This reverts commit 537f47d11d.
2020-10-17 23:34:16 +02:00
bors[bot] 54c7a5bba5
Merge #3108
3108: Make GL 1.5 default r=def- a=Jupeyy

If ppl see white textures its related to
#2125
and you need to revert it, bcs thats not fixable, there is no extension for GL_GENERATE_MIPMAP or smth

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-17 21:09:11 +00:00
Jupeyy 896dd66dfe Don't render invalid laser 2020-10-17 21:34:10 +02:00
Jupeyy 3aef2ebfe0 Make closest_point_on_line safer
Does not change behaviour, all NaNs resulted in false checks
2020-10-17 20:22:13 +02:00
Patiga 8d7b00275f Remove obselete line 2020-10-17 20:16:26 +02:00
Jupeyy d52cd5c41a Check if distance is bigger than 0
Is safe, the first check even checks if Distance is > 0
The second check, checks if Distance is > something positive
2020-10-17 20:00:18 +02:00
Jupeyy 9f10dba7d1 Fix NaN in ninja muzzle 2020-10-17 19:58:17 +02:00
Jupeyy fa8b8b9324 More Target cleanup 2020-10-17 19:58:07 +02:00
Jupeyy 28ee13949b Fix NaN in gamecore move
Is safe, if the distance is zero and the NaN is created by 0 / 0.0
all values multiplied or checked stay NaN, so no new position is set
2020-10-17 18:45:59 +02:00
Jupeyy c9a1586dec Fix obvious division by zero 2020-10-17 18:24:34 +02:00
Jupeyy 6426e341f3 Fix NaNs created by bad initialization 2020-10-17 18:17:13 +02:00
Jupeyy 331249ed89 Fix NaN in LoadSkin 2020-10-17 17:59:18 +02:00
Patiga 14539a8046 Remove option to make map sounds external
Right now it is impossible to have a working external sound. External
sounds render unusable the moment the map is saved and given to another
player. For the mapper it seems like everything is working since the
mapper has the sound file. For anyone else it simply won't work. Since
1. there is no use for it and 2. it adds unnecessary complexity and
confusion, I propose removing it entirely.
2020-10-17 17:45:56 +02:00
Learath2 ba7b95f7ad Revert #3066
This reverts commits:
	a2b3f45f8b
	26a07c804f
2020-10-17 17:32:52 +02:00
bors[bot] b93896b37c
Merge #3112
3112: Fix and change text cursor r=def- a=Jupeyy

Pls check if u like the new cusor and if it works now
fixes #3110

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-17 15:00:57 +00:00
def 08045f6bd9 Only assign skin when non-Halloween skin has been chosen 2020-10-17 16:58:47 +02:00
Дядя Женя 6708a7a69d Chat visual update 2020-10-17 15:50:35 +02:00
Jupeyy 186206d40c Fix and change text cursor 2020-10-17 15:26:33 +02:00
bors[bot] 996270af18
Merge #3120
3120: Embed map sounds by default r=heinrich5991 a=Patiga

Not one ddnet map has a external map sound since there are none which would work that way

Co-authored-by: Patiga <dev@patiga.eu>
2020-10-17 13:16:55 +00:00
Patiga 17e531374c Embed sounds by default 2020-10-17 14:05:06 +02:00
def ae90bdf3f9 Show halloween skins only on Halloween
Making use of the skin downloader.

Skin choice is based on your name, only active on October 31 and November 1 with events 1 in settings
2020-10-17 12:10:56 +02:00
def 28250897d3 Version 15.1.3 2020-10-15 18:59:17 +02:00
Jupeyy 537f47d11d Make GL 1.5 default 2020-10-15 18:47:06 +02:00
def 040876b0d3 Log close error to console 2020-10-15 17:48:22 +02:00
Learath 85f385b37b Optimize nameplate rendering. Fix #3103 2020-10-15 15:35:25 +02:00
bors[bot] 9e060d78b0
Merge #3100
3100: Fix offline client that is not in menu r=heinrich5991 a=Jupeyy

E.g. popups like "ddnet-info.json" failed will cause weird NaN glitches, bcs the impl relys on ChangePosition to clean movetime and animation start

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-14 21:54:46 +00:00
bors[bot] 09549ebc85
Merge #3101
3101: Fix hookchains r=heinrich5991 a=Jupeyy

Its already increased by the for loop.
Might have made the hook shorter(for very very long hooks) the past 3 years xd

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-14 21:47:21 +00:00
bors[bot] 6ed79fff5f
Merge #3099
3099: Add missing UpdateRenderInfo call r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-14 21:27:28 +00:00
Jupeyy ca645bf53e Fix hookchains 2020-10-14 23:03:14 +02:00
Jupeyy 6eb6fad867 Fix offline client that is not in menu 2020-10-14 22:10:48 +02:00
Jupeyy fd0848291d Add missing UpdateRenderInfo call 2020-10-14 19:00:39 +02:00
heinrich5991 a604d913ce Move ghost code to client
It's not used by the server, so there's no reason to put it into the
shared codebase.
2020-10-14 17:08:58 +02:00
heinrich5991 070504b5c8 Update ghost format to v6: Replace CRC with SHA256
To be friendly to other implementors of the format, the CRC field is now
zeroed out instead of completely gone.

Drop support for v2 and v3 of the ghost format, the ghost files should
have been automatically converted by the client already.
2020-10-14 17:08:58 +02:00
heinrich5991 6ff53358d3 Remove code for CRC in most places, except where needed for net compat
This should path the way to remove it altogether in the future.
2020-10-14 17:08:58 +02:00
heinrich5991 246d2ac3d6 Allow IServer users to check when client's names change
Use that available interface to process name change spam protection more
cleanly.
2020-10-14 16:42:35 +02:00
def 7f38bc0941 Fix clang-analyzer-core.uninitialized.Assign
/media/ddnet/src/engine/shared/dilate.cpp:32:22: warning: The left expression of the compound assignment is an uninitialized value. The computed value will also be garbage [clang-analyzer-core.uninitialized.Assign]
2020-10-14 15:45:47 +02:00
def 87b06d307f Fix clang-analyzer-core.UndefinedBinaryOperatorResult
/media/ddnet/src/game/client/animstate.cpp:54:27: warning: The left operand of '*' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
        pSeq->m_X += pAdded->m_X * Amount;
                                 ^
2020-10-14 15:45:47 +02:00
def 6443e708b5 Fix clang-analyzer-core.CallAndMessage
/media/ddnet/src/game/editor/auto_map.cpp:94:17: warning: Called C++ object pointer is null [clang-analyzer-core.CallAndMessage]
                                int RunID = pCurrentConf->m_aRuns.add(NewRun);
                                            ^
2020-10-14 15:45:47 +02:00
def 0867424749 Fix clang-analyzer-security.insecureAPI.strcpy
/media/ddnet/src/engine/server/sql_string_helpers.cpp:74:3: warning: Call to function 'strcpy' is insecure as it does not provide bounding of the memory buffer. Replace unbounded copy functions with analogous functions that support length arguments such as 'strlcpy'. CWE-119 [clang-analyzer-security.insecureAPI.strcpy]
2020-10-14 15:45:47 +02:00
def 98d4baabed Fix clang-analyzer-core.NonNullParamChecker
/media/ddnet/src/game/server/entities/projectile.cpp:201:37: warning: Forming reference to null pointer [clang-analyzer-core.NonNullParamChecker]
                                        Found = GetNearestAirPosPlayer(pTargetChr->m_Pos, &PossiblePos);
                                                                       ^
2020-10-14 15:45:47 +02:00
def 5c1b8cd221 Fix clang-analyzer-deadcode.DeadStores
/media/ddnet/src/game/client/components/statboard.cpp:288:3: warning: Value stored to 'tw' is never read [clang-analyzer-deadcode.DeadStores]
2020-10-14 15:45:47 +02:00
def 7c86dd8e5c Fix external directory in .clang-tidy 2020-10-14 15:45:47 +02:00
def a4f13ed4a8 Fix clang-analyzer-optin.portability.UnixAPI
and mark some false positives

/media/ddnet/src/engine/client/backend_sdl.cpp:329:30: warning: Call to 'malloc' has an allocation size of 0 bytes [clang-analyzer-optin.portability.UnixAPI]
2020-10-14 15:45:43 +02:00
def 469888e156 array: Don't allocate size 0
/media/ddnet/src/game/editor/auto_map.h:30:9: warning: Use of zero-allocated memory [clang-analyzer-cplusplus.NewDelete]
        struct CIndexRule
               ^
2020-10-14 14:54:33 +02:00
def 911cb5cb9b CAutoMapper: Delete pUpdateLayer
/media/ddnet/src/game/editor/auto_map.cpp:433:1: warning: Potential leak of memory pointed to by 'pUpdateLayer' [clang-analyzer-cplusplus.NewDeleteLeaks]
}
^
2020-10-14 14:54:33 +02:00
def 476ac6951f Fix memory leak in lock_create
/media/ddnet/src/base/system.c:805:3: warning: Potential leak of memory pointed to by 'lock' [clang-analyzer-unix.Malloc]
2020-10-14 14:54:33 +02:00
def 7d476c3858 Fix clang-analyzer-security.FloatLoopCounter
[81/219] Building CXX object CMakeFiles/game-shared.dir/src/game/collision.cpp.o
/media/ddnet/src/game/collision.cpp:1197:2: warning: Variable 'f' with floating point type 'float' should not be used as a loop counter [clang-analyzer-security.FloatLoopCounter]
        for(float f = 0; f < d; f++)
        ^
2020-10-14 14:54:33 +02:00
Edgar baa8b93d2f Add clang-tidy to CI and enable clang-analyzer checks
The actual work will be fixing those or at least
NOLINT(clang-analyzer-optin.cplusplus.VirtualCall) them so we can enable
this. Disable checks that we don't want.

Exclude external directory from clang-tidy.
2020-10-14 14:54:33 +02:00
TsFreddie 6006c9d85b smooth camera 2020-10-14 08:43:30 +08:00
heinrich5991 5b4c64005f Disallow player name changes when the player is muted 2020-10-14 01:19:41 +02:00
Jupeyy 8e9baedf9a Use pointer directly for tile layer building 2020-10-13 19:52:14 +02:00
bors[bot] 0689466002
Merge #3089
3089: Fix out of bounds access in snapshot delta handling r=heinrich5991 a=axblk

Same as 293209e722 + c87a7b438f in 0.7

Co-authored-by: Redix <redix@hotmail.de>
2020-10-13 17:15:40 +00:00
bors[bot] e11511fe8b
Merge #3086
3086: Fix 2 leaks in CServerBrowser r=def- a=Learath2

The only leaks reported by ASan that are allocated by us. There is one other by SDL and one by X11.

Co-authored-by: Learath2 <learath2@gmail.com>
2020-10-13 16:33:39 +00:00
Learath2 48548090be Fix 2 leaks in CServerBrowser 2020-10-13 18:05:59 +02:00
bors[bot] 6ee362fa0e
Merge #3083
3083: Make menu background camera impl more robust r=def- a=Jupeyy

The vanilla code isnt really robust against short distances, hope this fixes almost all edge cases

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-13 16:00:42 +00:00
Learath2 b3b90796dc Don't waste bytes when we are already aligned 2020-10-13 17:30:30 +02:00
Jupeyy 4c87b0cf05 Make menu background camera impl more robust 2020-10-13 15:37:34 +02:00
Patiga a252097e9a Fix comments 2020-10-13 09:53:33 +02:00
Patiga 06e90505b1 Use the same value as vanilla 2020-10-13 09:50:03 +02:00
bors[bot] 3244eba39d
Merge #3078
3078: Make initial borderless work again r=heinrich5991 a=def-

Mistakenly disabled in https://github.com/ddnet/ddnet/pull/1418

Co-authored-by: def <dennis@felsin9.de>
2020-10-12 17:42:03 +00:00
bors[bot] d006b400ec
Merge #3068
3068: Fix alignment issues in CCommandBuffer r=def- a=Learath2

Though I prefer this version I also made one keeping the old ugly pointer arithmetic cb61356105

Feel  free to take whichever. Supersedes #3061 

Co-authored-by: Learath2 <learath2@gmail.com>
2020-10-12 17:26:41 +00:00
bors[bot] 8f65839f4a
Merge #3079
3079: Reset renderflags directly after use r=def- a=Jupeyy

created by 5ebabe2ece 

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-12 16:20:23 +00:00
Jupeyy 2d88d44b07 Reset renderflags directly after use 2020-10-12 17:46:06 +02:00
def f85db90357 Make initial borderless work again
Mistakenly disabled in https://github.com/ddnet/ddnet/pull/1418/files
2020-10-12 16:30:50 +02:00
def fedb031250 Version 15.1.2 2020-10-12 15:13:22 +02:00
Jupeyy ec16abdb54 Fix skin load 2020-10-12 12:31:43 +02:00
Redix d172286c6c Fix out of bounds access in snapshot delta handling 2020-10-11 18:42:06 +02:00
bors[bot] 1d961a262f
Merge #3069
3069: Recreate score hud when any score changed r=Learath2 a=def-

Fixes problem with too long strings because we display the score centered

Thanks to ExP for report:
![screenshot_2020-10-11_17-18-45](https://user-images.githubusercontent.com/2335377/95682429-7a2b3380-0be5-11eb-8186-c1dbf922b960.png)

Fixed:
![screenshot-20201011@171419](https://user-images.githubusercontent.com/2335377/95682443-88794f80-0be5-11eb-9d10-79ea5df785c0.png)
![screenshot-20201011@171423](https://user-images.githubusercontent.com/2335377/95682441-857e5f00-0be5-11eb-805a-8312e43f5ba1.png)


Co-authored-by: def <dennis@felsin9.de>
2020-10-11 15:45:35 +00:00
def d0005d3866 Right-align hud scores 2020-10-11 17:27:55 +02:00
Learath2 200c4fc12e Fix alignment issues in CCommandBuffer 2020-10-11 17:18:49 +02:00
def 2a06b3ccb5 Recreate score hud when any score changed
Fixes problem with too long strings because we display the score centered

Thanks to ExP for report
2020-10-11 17:15:43 +02:00
bors[bot] ea1acfd22c
Merge #3067
3067: Document highest and lowest values for cl_video_crf r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-11 14:54:03 +00:00
bors[bot] 91619b9886
Merge #3051
3051: Fix some undefined behaviour r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-11 14:46:44 +00:00
bors[bot] 7e84e1ef43
Merge #3066
3066: Disallow more commands with testing mode r=def- a=heinrich5991

Also show some useful error message

Supersedes #2778.

Co-authored-by: Andrii <bannzay3@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-10-11 14:39:29 +00:00
def ae1a266dac CCharacterCore::Tick caused out of bounds
src/game/teamscore.cpp:27:78: runtime error: index -1 out of bounds for type 'int const[64]'
    #0 0xf5b948 in CTeamsCore::CanKeepHook(int, int) const src/game/teamscore.cpp:27
    #1 0xf46fe1 in CCharacterCore::Tick(bool) src/game/gamecore.cpp:325
    #2 0xaf7366 in CGameClient::DetectStrongHook() src/game/client/gameclient.cpp:2441
    #3 0xadd734 in CGameClient::UpdatePrediction() src/game/client/gameclient.cpp:2249
    #4 0xad6e17 in CGameClient::OnNewSnapshot() src/game/client/gameclient.cpp:1675
    #5 0x522d55 in CClient::Update() src/engine/client/client.cpp:2767
    #6 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
    #7 0x557fda in main src/engine/client/client.cpp:4341
    #8 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
    #9 0x433e29 in _start (build/DDNet+0x433e29)

src/game/teamscore.cpp:34:78: runtime error: index -1 out of bounds for type 'int const[64]'
    #0 0xf5be68 in CTeamsCore::CanCollide(int, int) const src/game/teamscore.cpp:34
    #1 0xf46458 in CCharacterCore::Tick(bool) src/game/gamecore.cpp:271
    #2 0xaf7374 in CGameClient::DetectStrongHook() src/game/client/gameclient.cpp:2442
    #3 0xadd734 in CGameClient::UpdatePrediction() src/game/client/gameclient.cpp:2249
    #4 0xad6e17 in CGameClient::OnNewSnapshot() src/game/client/gameclient.cpp:1675
    #5 0x522d55 in CClient::Update() src/engine/client/client.cpp:2767
    #6 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
    #7 0x557fda in main src/engine/client/client.cpp:4341
    #8 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
    #9 0x433e29 in _start (build/DDNet+0x433e29)
2020-10-11 16:37:03 +02:00
def 476a912b3f Fix CRaceDemo + CGhost out of bounds access
#0 0x9f70dd in CRaceDemo::OnMessage(int, void*) src/game/client/components/race_demo.cpp:134
    #1 0xab81af in CGameClient::OnMessage(int, CUnpacker*, bool) src/game/client/gameclient.cpp:823
    #2 0x50ff76 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:2100
    #3 0x51bf62 in CClient::PumpNetwork() src/engine/client/client.cpp:2580
    #4 0x526b56 in CClient::Update() src/engine/client/client.cpp:2856
    #5 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
    #6 0x557fda in main src/engine/client/client.cpp:4341
    #7 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
    #8 0x433e29 in _start (build/DDNet+0x433e29)

src/game/client/components/ghost.cpp:600:35: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
    #0 0x78201a in CGhost::OnMessage(int, void*) src/game/client/components/ghost.cpp:600
    #1 0xab81af in CGameClient::OnMessage(int, CUnpacker*, bool) src/game/client/gameclient.cpp:823
    #2 0x50ff76 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:2100
    #3 0x51bf62 in CClient::PumpNetwork() src/engine/client/client.cpp:2580
    #4 0x526b56 in CClient::Update() src/engine/client/client.cpp:2856
    #5 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
    #6 0x557fda in main src/engine/client/client.cpp:4341
    #7 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
    #8 0x433e29 in _start (build/DDNet+0x433e29)
2020-10-11 16:37:03 +02:00
def 6680ec388c Reset CCharacterCore at start
Hopefully fixes these by initializing m_Pos:

src/game/collision.cpp:345:10: runtime error: -nan is outside the range of representable values of type 'int'
    #0 0x55e85a8f0967 in CCollision::IntersectLineTeleHook(vector2_base<float>, vector2_base<float>, vector2_base<float>*, vector2_base<float>*, int*) /media/ddnet/src/game/collision.cpp:345:10
    #1 0x55e85a90767b in CCharacterCore::Tick(bool) /media/ddnet/src/game/gamecore.cpp:255:27
    #2 0x55e85af8e477 in CCharacter::Tick() /media/ddnet/src/game/client/prediction/entities/character.cpp:562:9
    #3 0x55e85afc867f in CGameWorld::Tick() /media/ddnet/src/game/client/prediction/gameworld.cpp:193:10
    #4 0x55e85af500b8 in CGameClient::UpdatePrediction() /media/ddnet/src/game/client/gameclient.cpp:2279:16
    #5 0x55e85af48b9b in CGameClient::OnNewSnapshot() /media/ddnet/src/game/client/gameclient.cpp:1675:3
    #6 0x55e85a9fdf8c in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2767:22
    #7 0x55e85aa0cefe in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
    #8 0x55e85aa2eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #9 0x7feedbc65151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #10 0x55e85a77be0d in _start (/media/ddnet/DDNet+0x705e0d)

src/base/math.h:22:40: runtime error: -nan is outside the range of representable values of type 'int'
    #0 0x55e85a900c2f in round_to_int(float) /media/ddnet/src/base/math.h:22:40
    #1 0x55e85a90cac1 in CCharacterCore::Write(CNetObj_CharacterCore*) /media/ddnet/src/game/gamecore.cpp:515:22
    #2 0x55e85a90e171 in CCharacterCore::Quantize() /media/ddnet/src/game/gamecore.cpp:574:2
    #3 0x55e85af90be9 in CCharacter::TickDefered() /media/ddnet/src/game/client/prediction/entities/character.cpp:580:9
    #4 0x55e85afc8a1b in CGameWorld::Tick() /media/ddnet/src/game/client/prediction/gameworld.cpp:201:10
    #5 0x55e85af500b8 in CGameClient::UpdatePrediction() /media/ddnet/src/game/client/gameclient.cpp:2279:16
    #6 0x55e85af48b9b in CGameClient::OnNewSnapshot() /media/ddnet/src/game/client/gameclient.cpp:1675:3
    #7 0x55e85a9fdf8c in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2767:22
    #8 0x55e85aa0cefe in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
    #9 0x55e85aa2eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #10 0x7feedbc65151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #11 0x55e85a77be0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 23db49db63 Server browser: Don't access friends out of bounds
src/engine/client/serverbrowser.cpp:295:88: runtime error: index 64 out of bounds for type 'CServerInfo::CClient [64]'
    #0 0x565020e035bd in CServerBrowser::Filter() /media/ddnet/src/engine/client/serverbrowser.cpp:295:128
    #1 0x565020e053b3 in CServerBrowser::Sort() /media/ddnet/src/engine/client/serverbrowser.cpp:352:2
    #2 0x565020e0c364 in CServerBrowser::Set(NETADDR const&, int, int, CServerInfo const*) /media/ddnet/src/engine/client/serverbrowser.cpp:620:2
    #3 0x565020cf9854 in CClient::ProcessServerInfo(int, NETADDR*, void const*, int) /media/ddnet/src/engine/client/client.cpp:1524:20
    #4 0x565020cf8132 in CClient::ProcessConnlessPacket(CNetChunk*) /media/ddnet/src/engine/client/client.cpp:1357:4
    #5 0x565020d11656 in CClient::PumpNetwork() /media/ddnet/src/engine/client/client.cpp:2575:5
    #6 0x565020d1ba21 in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2856:2
    #7 0x565020d26efe in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
    #8 0x565020d48b2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #9 0x7f4311524151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #10 0x565020a95e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 60f4e078b7 Out of bounds access in RenderPlayer
src/game/client/components/players.cpp:197:5: runtime error: index -2 out of bounds for type 'CGameClient::CClientData [64]'
    #0 0x56548eec0487 in CPlayers::RenderPlayer(CNetObj_Character const*, CNetObj_Character const*, CTeeRenderInfo const*, int, float) /media/ddnet/src/game/client/components/players.cpp:197:37
    #1 0x56548ec97234 in CGhost::OnRender() /media/ddnet/src/game/client/components/ghost.cpp:344:26
    #2 0x56548ef92b26 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
    #3 0x56548ea4659e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
    #4 0x56548ea7b90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
    #5 0x56548ea9bb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #6 0x7f7c844f1151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #7 0x56548e7e8e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 3d76010fe9 aPastIndecies -> aPastIndices 2020-10-11 16:37:03 +02:00
def 47299e8586 Out of bounds access in CMenus::RenderGame
src/game/client/components/menus_ingame.cpp:108:16: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
    #0 0x55733e6a64c4 in CMenus::RenderGame(CUIRect) /media/ddnet/src/game/client/components/menus_ingame.cpp:108:73
    #1 0x55733e632ba7 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1228:6
    #2 0x55733e64b141 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
    #3 0x55733e815706 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
    #4 0x55733e2c959e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
    #5 0x55733e2fe90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
    #6 0x55733e31eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #7 0x7f9a2057e151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #8 0x55733e06be0d in _start (/media/ddnet/DDNet+0x705e0d)

SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior src/game/client/components/menus_ingame.cpp:108:16 in
src/game/client/components/menus_ingame.cpp:109:14: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
    #0 0x55733e6a699a in CMenus::RenderGame(CUIRect) /media/ddnet/src/game/client/components/menus_ingame.cpp:109:71
    #1 0x55733e632ba7 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1228:6
    #2 0x55733e64b141 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
    #3 0x55733e815706 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
    #4 0x55733e2c959e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
    #5 0x55733e2fe90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
    #6 0x55733e31eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #7 0x7f9a2057e151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #8 0x55733e06be0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 346853e817 Signed overflow is undefined in CSnapshot::Crc
src/engine/shared/snapshot.cpp:72:8: runtime error: signed integer overflow: -1297193910 + -1824658838 cannot be represented in type 'int'
    #0 0x565165b0687d in CSnapshot::Crc() /media/ddnet/src/engine/shared/snapshot.cpp:72:8
    #1 0x565165c4d20b in CClient::ProcessServerPacket(CNetChunk*) /media/ddnet/src/engine/client/client.cpp:1981:49
    #2 0x565165c5d960 in CClient::PumpNetwork() /media/ddnet/src/engine/client/client.cpp:2589:6
    #3 0x565165c67a71 in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2856:2
    #4 0x565165c72f4e in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
    #5 0x565165c94b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #6 0x7fba5af2c151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #7 0x5651659e1e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def e6b0283722 No null pointer to mem_copy in SendControlMsg
src/base/system.c:261:15: runtime error: null pointer passed as argument 2, which is declared to never be null
/usr/include/string.h:44:28: note: nonnull attribute specified here
    #0 0x565165b348dc in mem_copy /media/ddnet/src/base/system.c:261:2
    #1 0x565165aeb27d in CNetBase::SendControlMsg(NETSOCKET, NETADDR*, int, int, void const*, int, int, bool) /media/ddnet/src/engine/shared/network.cpp:313:2
    #2 0x565165aeeb4e in CNetConnection::SendControl(int, void const*, int) /media/ddnet/src/engine/shared/network_conn.cpp:169:2
    #3 0x565165af08c5 in CNetConnection::Feed(CNetPacketConstruct*, NETADDR*, int) /media/ddnet/src/engine/shared/network_conn.cpp:367:6
    #4 0x565165aec7d2 in CNetClient::Recv(CNetChunk*) /media/ddnet/src/engine/shared/network_client.cpp:94:174
    #5 0x565165c5d5ea in CClient::PumpNetwork() /media/ddnet/src/engine/client/client.cpp:2571:24
    #6 0x565165c67a71 in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2856:2
    #7 0x565165c72f4e in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
    #8 0x565165c94b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #9 0x7fba5af2c151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #10 0x5651659e1e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 7e297aff59 Don't pass null pointer into mem_copy in CServerBrowser
src/base/system.c:261:15: runtime error: null pointer passed as argument 2, which is declared to never be null
/usr/include/string.h:44:28: note: nonnull attribute specified here
    #0 0x5651235308dc in mem_copy /media/ddnet/src/base/system.c:261:2
    #1 0x56512375218d in CServerBrowser::Add(NETADDR const&) /media/ddnet/src/engine/client/serverbrowser.cpp:503:3
    #2 0x565123752f6a in CServerBrowser::Set(NETADDR const&, int, int, CServerInfo const*) /media/ddnet/src/engine/client/serverbrowser.cpp:548:13
    #3 0x5651237564cb in CServerBrowser::Refresh(int) /media/ddnet/src/engine/client/serverbrowser.cpp:705:6
    #4 0x5651239a32f8 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1164:21
    #5 0x5651239bd331 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
    #6 0x565123b878f6 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
    #7 0x56512363b5ee in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
    #8 0x56512367095f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
    #9 0x565123690b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #10 0x7fa8487e8151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #11 0x5651233dde0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def f94d476cf2 Don't divide by 0 in LoadSkin
src/game/client/components/skins.cpp:142:14: runtime error: -nan is outside the range of representable values of type 'int'
    #0 0x55b6bd0f49e1 in CSkins::LoadSkin(char const*, char const*, int, int*) /media/ddnet/src/game/client/components/skins.cpp:142:14
    #1 0x55b6bd0f0942 in CSkins::SkinScan(char const*, int, int, void*) /media/ddnet/src/game/client/components/skins.cpp:55:16
    #2 0x55b6bcb33928 in fs_listdir /media/ddnet/src/base/system.c:2033:6
    #3 0x55b6bcb04024 in CStorage::ListDirectory(int, char const*, int (*)(char const*, int, int, void*), void*) /media/ddnet/src/engine/shared/storage.cpp:316:5
    #4 0x55b6bd0f9e2f in CSkins::Refresh() /media/ddnet/src/game/client/components/skins.cpp:222:13
    #5 0x55b6bd0f6e33 in CSkins::OnInit() /media/ddnet/src/game/client/components/skins.cpp:194:2
    #6 0x55b6bd14c63f in CGameClient::OnInit() /media/ddnet/src/game/client/gameclient.cpp:322:28
    #7 0x55b6bcc5f9f8 in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3089:16
    #8 0x55b6bcc84b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #9 0x7f1144ded151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #10 0x55b6bc9d1e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 612f665a6e Document highest and lowest values for cl_video_crf 2020-10-11 16:29:39 +02:00
heinrich5991 a2b3f45f8b Reintroduce CMDFLAG_TEST
Add some more helpful messages for executing test/game commands.
2020-10-11 16:27:28 +02:00
def b7c8da54a3 Make clan plates fit & only show when name plates enabled
Thanks to HamidReza for report
2020-10-11 16:24:01 +02:00
Andrii 26a07c804f Disallow game-related commands unless testing is enabled 2020-10-11 16:02:10 +02:00
bors[bot] 1a79fdec82
Merge #3053
3053: Optimize uuid lookup r=heinrich5991 a=Jupeyy

Already wrote that patch when i noticed its not about this, maybe we can use it, else nvm

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-11 13:07:36 +00:00
bors[bot] 6ab806fde8
Merge #3048 #3063
3048: Add GUI & Game sound volume sliders r=heinrich5991 a=def-

As requested by Pipou

3063: increase buffer size for name_ban messages r=heinrich5991 a=12pm

otherwise reason can be cut off

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2020-10-11 13:00:23 +00:00
Andrii 52efb23545 Update demo browser on demo save 2020-10-11 15:45:31 +03:00
12pm e34acce0cd increase buffer size for name_ban messages 2020-10-11 14:25:31 +02:00
bors[bot] 692c37398e
Merge #3058
3058: Always clear first frame r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-11 09:34:55 +00:00
bors[bot] e44df2d136
Merge #3059
3059: Add box offset to align better on spec tab r=def- a=ardadem

Old:
![2020-10-11-12:07:54-screenshot](https://user-images.githubusercontent.com/13207692/95674696-91a0f700-0bba-11eb-8291-275cc263b6c1.png)

New:
![2020-10-11-12:08:36-screenshot](https://user-images.githubusercontent.com/13207692/95674697-92d22400-0bba-11eb-8b60-36f0d85fbae4.png)

Very small visual change but heart fits better now for >32 players.

Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2020-10-11 09:15:25 +00:00
Jupeyy 008800d30d Always clear first frame 2020-10-11 11:13:31 +02:00
def 4327194d27 Add GUI & Game sound volume sliders
As requested by Pipou
2020-10-11 10:16:38 +02:00
def 284c287c99 Version 15.1.1 2020-10-11 10:14:21 +02:00
Jupeyy 9e8cbfea5d Optimize uuid lookup 2020-10-11 08:39:29 +02:00
bors[bot] a68fca6d7c
Merge #3036
3036: Consider as not-afk on emoticon, chat, vote, r=heinrich5991 a=def-

call vote, spectator mode, info change

Co-authored-by: def <dennis@felsin9.de>
2020-10-11 00:26:30 +00:00
def 7dc33abe23 Add back Australia... 2020-10-11 01:00:56 +02:00
def 507f7f6085 Version 15.1 2020-10-11 00:00:33 +02:00
Jupeyy 58bd8dcbb6 Fix virtual call in Constructor 2020-10-10 12:16:27 +02:00
bors[bot] 9d39e1da6d
Merge #3046
3046: Remove usages of qsort r=def- a=Learath2

Caught my eye while doing the integrity PR.

Co-authored-by: Learath2 <learath2@gmail.com>
2020-10-10 08:38:12 +00:00
Learath2 d8c9a71e18 Remove usages of qsort 2020-10-10 01:18:42 +02:00
bors[bot] 2917681bf5
Merge #3047
3047: Fix ui_page/ui_settings_page ranges r=Learath2 a=def-

For ui_page makes no difference since we limited in code

For ui_settings_page assets page is now remembered

Co-authored-by: def <dennis@felsin9.de>
2020-10-09 23:16:51 +00:00
def 10e7b2ed7b Fix ui_page/ui_settings_page ranges
For ui_page makes no difference since we limited in code

For ui_settings_page assets page is now remembered
2020-10-09 22:51:16 +02:00
Arda Demir 75cd653f4c Add box offset to align better on spec tab 2020-10-09 22:14:54 +03:00
ChillerDragon 263fdbd8e1 Use 0.7 gameskin by @Zatline
a5105264ff
db08239506
31c6d2684d
2020-10-09 21:04:06 +02:00
bors[bot] f93c8e4fdb
Merge #2987
2987: Modulize skins, particles, emoticons and game r=def- a=Jupeyy

fixes #2203 

Puh, something i always wanted todo.
Need to error read, bcs alot of copy paste.

Modulizes all images, so that all images are mipmap indepedent, without texeloffset problems

I also added the ninja bar analyzer for #2921


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-09 15:20:48 +00:00
bors[bot] ce9ba5ec09
Merge #3018
3018: Editor: Improve usability of server settings r=Jupeyy a=def-

- Add Mod button
- Show Del button only when it makes sense
- Update command input text when clicking on an existing command
- Make command clearable

As requested by Cøke

Co-authored-by: def <dennis@felsin9.de>
2020-10-09 14:48:59 +00:00
def ea8bee4d34 Focus command field when something changed 2020-10-09 16:40:59 +02:00
bors[bot] b208ee3a81
Merge #3039
3039: Show friends on spectate tab r=def- a=ardadem

![2020-10-08-13:22:48-screenshot](https://user-images.githubusercontent.com/13207692/95447050-d5e98880-0969-11eb-923a-2b647933774d.png)
![2020-10-08-13:23:14-screenshot](https://user-images.githubusercontent.com/13207692/95447054-d71ab580-0969-11eb-8ace-a893cfa80a97.png)

Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2020-10-09 14:38:12 +00:00
bors[bot] cf6ace1744
Merge #3022
3022: Text alignment r=def- a=Jupeyy

i think the round borders create a bit of optical illusion, e.g. the "V" in edtior is only 1 pixel of, but looks like its completly left xd

i checked at few resolutions with gimp and only saw around 1 pixel margin of error, but go ahead and test yourself :D

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-09 14:31:25 +00:00
Jupeyy 8d6148b20b Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
Jupeyy 94a20d11fa Use renderinfo for player death effect 2020-10-08 21:54:53 +02:00
heinrich5991 eb4699de2c Revert "Reset m_ServerCapabilities on Disconnect"
This reverts commit a6d2a35e11.

It's unclear how this should have fixed the mentioned bug.
2020-10-08 13:12:31 +02:00
Arda Demir 84c36b3423 Show friends on spectate tab 2020-10-08 13:25:05 +03:00
bors[bot] 2d0c65bf53
Merge #3038
3038: Use std::sort instead of bubble_sort r=def- a=Jupeyy

Noticed, that its really slow, when you have alot of auto demos

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-08 08:36:53 +00:00
bors[bot] cbec1a5eb4
Merge #3037
3037: Init date for demo dirs r=def- a=Jupeyy

Just to not rely on uninitialized values

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-08 08:30:05 +00:00
Jupeyy 52911e4302 Use std::sort instead of bubble_sort 2020-10-08 08:00:01 +02:00
Jupeyy a4b32d19a1 Init date for demo dirs 2020-10-08 07:20:32 +02:00
bors[bot] 6376890fc1
Merge #3035
3035: Fix button rendering in "Render demo" r=Jupeyy a=def-

hopefully. For me "Show chat" didn't work, works now. For Дядя Женя
"Use sounds" was flickering, but can't reproduce

![screenshot-20201007@231230](https://user-images.githubusercontent.com/2335377/95388468-a3e90f80-08f2-11eb-8818-5b9e91116c49.png)

Co-authored-by: def <dennis@felsin9.de>
2020-10-08 04:59:34 +00:00
def 04b840f542 Consider as not-afk on emoticon, chat, vote,
call vote, spectator mode, info change
2020-10-07 23:24:50 +02:00
def 51b967085a Fix button rendering in "Render demo"
hopefully. For me "Show chat" didn't work, works now. For Дядя Женя
"Use sounds" was flickering, but can't reproduce
2020-10-07 23:12:18 +02:00
Arda Demir 9ead551b98 Render afk emote instead of chat emote 2020-10-07 22:04:07 +03:00
bors[bot] 8d336f61ec
Merge #3033
3033: Reset m_ServerCapabilities on Disconnect r=Jupeyy a=def-

Reported by builder17 that on Vanilla server timeout code can get sent

Co-authored-by: def <dennis@felsin9.de>
2020-10-07 16:58:40 +00:00
def a6d2a35e11 Reset m_ServerCapabilities on Disconnect
Reported by builder17 that on Vanilla server timeout code can get sent
2020-10-07 18:08:09 +02:00
Tim Schumacher 29644780af
Redownload skins of other players on skin directory refresh (closes #3030) 2020-10-07 12:19:38 +02:00
Jupeyy bfe55728d2 fix c++ one definition rule for config 2020-10-07 08:06:26 +02:00
Jupeyy 5ebabe2ece Text alignment 2020-10-07 04:44:35 +02:00
bors[bot] 4a30ef1e9a
Merge #3020
3020: Fix all Multiplication type alerts by CodeQL r=heinrich5991 a=def-

> Multiplication result converted to larger type

> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.

Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster

Co-authored-by: def <dennis@felsin9.de>
2020-10-07 00:56:19 +00:00
bors[bot] bbd87eb128
Merge #3025
3025: Don't make width depend on localized text r=heinrich5991 a=def-

or we end up with totally broken input boxes

As reported by Rezee:
![unknown](https://user-images.githubusercontent.com/2335377/95226414-31e2ce80-07fd-11eb-8ea6-a612bc2397bb.png)

Co-authored-by: def <dennis@felsin9.de>
2020-10-06 21:40:14 +00:00
def 6a0a1ce522 Don't make width depend on localized text
or we end up with totally broken input boxes
2020-10-06 17:55:24 +02:00
bors[bot] 1a4866182e
Merge #3023
3023: Add refresh button for skins, closes #2979 r=def- a=Blacksky780i

![image](https://user-images.githubusercontent.com/72441389/95212455-00163b80-07ee-11eb-953e-2e0593b8cfea.png)


Co-authored-by: Irisk <>
2020-10-06 15:14:46 +00:00
bors[bot] 4706b0f5be
Merge #3005
3005: Use rest instead of string in some commands r=heinrich5991 a=def-

where it makes sense, means you don't need to quote strings for those

Co-authored-by: def <dennis@felsin9.de>
2020-10-06 15:06:45 +00:00
Irisk fb0372b97f Add refresh button for skins, closes #2979 2020-10-06 16:04:59 +02:00
bors[bot] 1f7d544349
Merge #3010 #3014
3010: Use hours in score hud and record r=Learath2 a=def-



3014: Scale auto mapper text size (partially fixes #3013) r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-06 11:22:06 +00:00
bors[bot] 25e025dd16
Merge #3008
3008: Censor string multiple times r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-06 11:04:45 +00:00
bors[bot] 79b5852e17
Merge #3021
3021: only load + save auto mappers for tile layers, not physics layers r=def- a=Patiga

If I'm not mistaken, loading a map without auto mappers, then saving would've caused uninitialized values to be written to the auto mappers of physics layers.

Co-authored-by: patiga <dev@patiga.eu>
2020-10-06 07:37:26 +00:00
bors[bot] ecb5e4c790
Merge #3015
3015: Allow quitting instantly with SDL_QUIT when non-warning dialog showing r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-06 00:33:04 +00:00
patiga 95fadea794 Fix style properly 2020-10-05 20:09:19 +02:00
patiga 09a9ca9699 Conform to style 2020-10-05 19:59:48 +02:00
patiga d123d928b4 only load + save auto mappers for tile layers, not physics layers 2020-10-05 19:44:26 +02:00
def 62dc12aacb Fix all Multiplication type alerts by CodeQL
> Multiplication result converted to larger type

> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.

Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
2020-10-05 19:03:54 +02:00
bors[bot] 75bdcce3ce
Merge #2980
2980: Fix laser prediction for non ddrace mods r=def- a=Jupeyy

Correct me, if this is wrong, but only ddrace based mods cannot shot laser through itself.
Tested on vanilla, ictf and fng(with antiping on and prediction on)

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-05 16:29:35 +00:00
def 032ae67814 Editor: Improve usability of server settings
- Add Mod button
- Show Del button only when it makes sense
- Update command input text when clicking on an existing command
- Make command clearable

As requested by Cøke
2020-10-05 17:16:48 +02:00
bors[bot] 1b253bfbfd
Merge #3002
3002: Make animations more consistent with high float values r=def- a=Jupeyy

fixes what is described in #2997

Old client animation when server time is huge:

[vid_old.zip](https://github.com/ddnet/ddnet/files/5322484/vid_old.zip)

 client animation when server time is huge:

[vid_new.zip](https://github.com/ddnet/ddnet/files/5322486/vid_new.zip)

@Fireball-Teeworlds maybe u can try, if that fixes the stuff for u

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-05 14:48:09 +00:00
def 5b06f54d06 censorlist without case 2020-10-05 10:55:32 +02:00
Jupeyy 50b20fb1cd Make animations more consistent with high float values 2020-10-05 02:32:50 +02:00
def 1a83651cf1 Allow quitting instantly with SDL_QUIT when non-warning dialog showing 2020-10-04 22:46:28 +02:00
def c25aede8ea Scale auto mapper text size (partially fixes #3013) 2020-10-04 22:39:43 +02:00
def d5fc613b8b Revert "Show File button in demo player"
As reported by Soreu, doesn't work on Windows (Can't open file warning
pops up)

This reverts commit 8efff70d88.
2020-10-04 18:24:15 +02:00
def 1067e2b844 Use hours in score hud and record
to be consistent with score board
2020-10-04 18:20:29 +02:00
def 5ec702ad2f Use rest instead of string in some commands
where it makes sense, means you don't need to quote strings for those
2020-10-04 17:52:05 +02:00
def 04f2fc5d41 Censor string multiple times 2020-10-04 17:49:19 +02:00
bors[bot] 2b7b92355f
Merge #3006
3006: Only ignore ctrl+shift for press, not release r=Jupeyy a=def-

@Jupeyy How about this?

Co-authored-by: def <dennis@felsin9.de>
2020-10-04 11:26:29 +00:00
def 6507b1b802 Only ignore ctrl+shift for press, not release 2020-10-04 12:14:16 +02:00
bors[bot] 4058765b2d
Merge #2998
2998: Create more config_dir subdirectories at start (fixes #2992) r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-04 08:10:15 +00:00
bors[bot] 9df4299bb5
Merge #2999 #3001 #3003
2999: Add Serbian Cyrillic translation r=def- a=cobisimo

This is adding Serbian Cyrillic translation and contain complete translation with latest strings.

by Veljko Radovanovic (VekiPro)

3001: Use skin pointer directly r=def- a=Jupeyy

Can't tell if setting the hot item in gui invalidly can potentially break stuff, also a skin refresh button would make this useless anyway

3003: Update brazilian_portuguese.txt r=def- a=rffontenelle



Co-authored-by: Nikola Radovanovic <nikola.r@toptal.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
2020-10-04 08:01:53 +00:00
bors[bot] b33b3295c0
Merge #2997
2997: Make menu background animations smoother r=def- a=Fireball-Teeworlds

time_get_microseconds() can potentially return big numbers (on my system it seems to be equal to uptime) and at some point float's precision is no longer enough for every 1/60th of a second.

I'm replacing it with LocalTime() - it's also available in the menu and it's counted from the start of the game.

I've tested menu and in-game animations.

Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2020-10-04 07:55:23 +00:00
bors[bot] 9717c4453f
Merge #2982 #2985 #2996
2982: Update french translation r=Jupeyy a=def-

by SunnyPistache & Pipou

2985: No country flag for Traditional Chinese r=Jupeyy a=def-



2996: Make types/countries fit ingame (fixes #2989) r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-04 02:22:18 +00:00
bors[bot] e368dabc80
Merge #3000
3000: Add more video modes, reorder them for consistency (fixes #2991) r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-04 02:15:29 +00:00
Jupeyy 7f78ecde82 Use skin pointer directly 2020-10-04 00:56:19 +02:00
bors[bot] a7333fe08e
Merge #2964
2964: Set libnotify icon r=def- a=yangfl



Co-authored-by: yangfl <yangfl@users.noreply.github.com>
2020-10-03 19:25:21 +00:00
def 17ec99138c Add more video modes, reorder them for consistency (fixes #2991) 2020-10-03 21:23:38 +02:00
def 74499e9336 Create more config_dir subdirectories at start (fixes #2992) 2020-10-03 21:09:19 +02:00
Fireball 88c31a4711 Make menu background animations smoother
time_get_microseconds() count starts from 1970-01-01 and float's precision is not enough for every 1/60 of a second.

I'm replacing it with LocalTime() - it's also available in the menu and it's counted from the start of the game.

I've tested menu and in-game animations.
2020-10-03 20:07:14 +01:00
def 3a55ff86d6 Make types/countries fit ingame (fixes #2989) 2020-10-03 21:02:36 +02:00
bors[bot] 1040b59c05
Merge #2994
2994: Fix multiple layer editing r=def- a=Learath2

Idk how I thought this ever worked. Fixes #2981 

Co-authored-by: Learath2 <learath2@gmail.com>
2020-10-03 18:59:04 +00:00
Learath2 db9a762f58 Fix multiple layer editing. Close #2981 2020-10-03 18:35:45 +02:00
def 1e900af5fa Disable +xxx binds when pressing ctrl+shift
Seems a bit more general than hardcoding ctrl+shift+d, ctrl+shift+g, ctrl+shift+e
2020-10-03 10:03:20 +02:00
def 830352fd70 Revert "Fix ctrl+shift+d moving tee (fixes #2930)"
This reverts commit 9b0081de57.
2020-10-03 09:57:20 +02:00
Jupeyy 54bbf69488 Fix laser prediction for non ddrace mods 2020-10-03 03:10:54 +02:00
bors[bot] b27b54a051
Merge #2893 #2972 #2974
2893: Determine binary dir independently of data dir (fixes #2891) r=heinrich5991 a=def-

@Learath2 Could you check if this can be extended to also find the DDNet-Server executable on Mac?

2972: Add explicit button for current map as BG r=heinrich5991 a=def-



2974: Fix autoformatting wrt. generated files r=def- a=heinrich5991

Fix #2962.

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-10-02 17:43:04 +00:00
bors[bot] 839f0862fb
Merge #2968 #2969
2968: Create codeql-analysis.yaml r=heinrich5991 a=def-



2969: Print error when opening config file for writing fails r=heinrich5991 a=def-



Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: def <dennis@felsin9.de>
2020-10-02 17:35:09 +00:00
bors[bot] 663d60fa9a
Merge #2941
2941: Fix ctrl+shift+d moving tee (fixes #2930) r=heinrich5991 a=def-

@plsplsplslol ok from your side?

Co-authored-by: def <dennis@felsin9.de>
2020-10-02 17:21:39 +00:00
bors[bot] d2df9c6a66
Merge #2948 #2956 #2965
2948: Show File button in demo player r=heinrich5991 a=def-

to easily get the file instead of having to search for it in the file browser again. Complements #2946

2956: Add Background music volume slider r=heinrich5991 a=def-

as requested by hussainx3

2965: Clean up some data r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-02 16:56:17 +00:00
bors[bot] 5dd1721e63
Merge #2958 #2961 #2963
2958: AntiPing limit is unintuitive, remove from settings r=heinrich5991 a=def-



2961: Fix hash in formatting-revs.txt r=heinrich5991 a=def-



2963: Handle PNG read errors (fixes #2959) r=heinrich5991 a=def-

and print a more telling error message

I'll check all our existing maps for failures now:
```
$ find . -iname '*.map' | while read i; do echo $i; map_extract $i > /dev/null; find . -iname '*.png' | while read j; do dilate $j; rm -- $j; done; done
```
For skins Soreu and the skin DB team is already taking care. (but I checked and the ones in Skin DB now can all be loaded without error)

Co-authored-by: def <dennis@felsin9.de>
2020-10-02 16:31:13 +00:00
def 606701abff No more hardcoded binary paths for POSIX 2020-10-02 18:24:40 +02:00
bors[bot] 4383b8a7e7
Merge #2942 #2943
2942: Update swedish translations (by cur.ie) r=heinrich5991 a=def-



2943: Need to send info when updating skin in text field r=heinrich5991 a=def-

As reported by abcqwerty on Discord

Co-authored-by: def <dennis@felsin9.de>
2020-10-02 16:23:49 +00:00
def db01e068d9 Add Mac OSX standalone client handling
to find server executable
2020-10-02 18:19:41 +02:00
def 6a79cc3e59 Determine binary dir independently of data dir (fixes #2891)
@Learath2 Could you check if this can be extended to also find the
DDNet-Server executable on Mac?
2020-10-02 18:19:41 +02:00
bors[bot] 2a76cddb4e
Merge #2922
2922: Don't show wrong decisecs in game time in HUD r=heinrich5991 a=def-

I think .me' reported this to me 7 years ago and I've been noticing that they're wrong since then. Time to remove I guess, they don't seem useful anyway.

Co-authored-by: def <dennis@felsin9.de>
2020-10-02 16:16:55 +00:00
def 512d146d56 Quit hard on second SDL_QUIT input even if dialogs are shown 2020-10-02 18:02:10 +02:00
bors[bot] 4a6a299d2e
Merge #2973
2973: initialize physics layer pointer, layer item version (partially fixes #2971) r=def- a=Patiga

Note that the zlib compression still makes it non-deterministic across different machines/versions

Co-authored-by: patiga <patigatus21@gmail.com>
2020-10-02 15:59:38 +00:00
patiga fc9e1bc325 initialize physics layer pointer, layer item version 2020-10-02 17:45:28 +02:00
Dennis Felsing 317bf6bba4 Don't try to load %current% as a normal map 2020-10-02 16:23:16 +02:00
Dennis Felsing 2dc725e0f6 Rename CURRENT to CURRENT_MAP 2020-10-02 16:21:18 +02:00
Dennis Felsing 0f177bad46 Add explicit button for current map as BG 2020-10-02 16:20:19 +02:00
Dennis Felsing 6839e5f20d QUITING -> QUITTING 2020-10-02 16:06:21 +02:00
Dennis Felsing 2ba9535529 Use warnings popups for some io failures 2020-10-02 16:06:16 +02:00
Dennis Felsing 5b50d4f310 Print error when opening config file fails 2020-10-02 11:11:34 +02:00
bors[bot] 74550e2c45
Merge #2932
2932: Don't change SpectatorID when not spectating r=def- a=Fireball-Teeworlds

This prevents a confusing situation where /pause and /spec lead to spectating yourself: https://youtu.be/9MzvDoXtMLc (looks as if /pause is broken unless you notice that you are spectating yourself).

This could've happened when you pressed spectate_next button while playing and SpectatorID got changed to yourself. I think it doesn't make sense to allow changing SpectatorID when playing at all.

I've also tried to simplify the code: the number of `for` loops in the updated code goes down from 10 to 3.

Things tested with this change:
1. Cycling through players when spectating (works)
2. Changing SpectatorID when not spectating (no longer possible)
3. Spectating yourself (still possible with "spectate N" command but no longer happens accidentally because of 2)
4. "spectate_closest" command (works)
5. Replaying demos where player goes into spectators (works)


Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2020-10-02 07:55:30 +00:00
def 134400158a Clean up MapLayers 2020-09-30 23:59:50 +02:00
def 406d383c45 Clean up OpenGL command processor 2020-09-30 23:59:44 +02:00
def 12f150393b Free assets 2020-09-30 23:59:38 +02:00
def 61e985457d Clean up font buffers & texturedata 2020-09-30 23:59:33 +02:00
yangfl 8ce6de6d8e Set libnotify icon 2020-10-01 04:40:19 +08:00
def b0a3de60b2 Handle PNG read errors (fixes #2959)
and print a more telling error message

I'll check all our existing maps for failures now:

$ find . -iname '*.map' | while read i; do echo $i; map_extract $i > /dev/null; find . -iname '*.png' | while read j; do dilate $j; rm -- $j; done; done

For skins Soreu and the skin DB team is already taking care.
2020-09-30 18:23:52 +02:00
Pure luck 9a89b6fc68 fix for a SixUp vote creator id which wasn't set 2020-09-30 18:01:50 +03:00
def 1560a88413 AntiPing limit is unintuitive, remove from settings 2020-09-30 10:17:17 +02:00
def ba258d7343 Add Background music volume slider
as requested by hussainx3
2020-09-30 10:06:55 +02:00
def 973a4caf4b Show days and hours in game time 2020-09-29 22:58:34 +02:00
def 1b1d8f7964 Don't show wrong decisecs in game time in HUD 2020-09-29 22:58:34 +02:00
def 9b0081de57 Fix ctrl+shift+d moving tee (fixes #2930) 2020-09-29 22:58:26 +02:00
def 10355851ca Need to send info when updating skin in text field
As reported by abcqwerty on Discord
2020-09-29 22:58:09 +02:00
def 8efff70d88 Show File button in demo player
to easily get the file instead of having to search for it in the file
browser again. Complements #2946
2020-09-29 22:57:55 +02:00
def b6e4626053 Add clear button to server address field
as suggested by Cøke
2020-09-29 22:41:41 +02:00
Dennis Felsing 1a7eed4937
Merge pull request #2951 from def-/pr-repeated
Reset m_TimesRepeated on new line
2020-09-29 19:02:34 +02:00
def 90211d18ef Reset m_TimesRepeated on new line
otherwise random lines will mistakenly show [2]
2020-09-29 17:01:57 +02:00
Learath 88c054261a Fix multiple layer selection for groups 2020-09-29 13:31:22 +03:00
bors[bot] 7432f569e2
Merge #2946
2946: Add directory buttons r=def- a=Jupeyy

fixes #2944

windows:

![screenshot_2020-09-29_03-16-32](https://user-images.githubusercontent.com/6654924/94502023-78d03300-0203-11eb-8807-ba9d9dca801b.png)

skin:

![screenshot_2020-09-29_03-20-32](https://user-images.githubusercontent.com/6654924/94502035-85548b80-0203-11eb-8105-d1e52593f1e5.png)


but no chance for demo:
![screenshot_2020-09-29_03-23-13](https://user-images.githubusercontent.com/6654924/94502044-8b4a6c80-0203-11eb-8161-4897082a5a66.png)

naming suggestions are welcome
theme directory, themes directory
whatever

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-29 09:30:39 +00:00
Jupeyy 456625893b Add directory buttons 2020-09-29 10:24:40 +02:00
def e4023cb18b Dynamic Camera button: Use g_Config.m_ClDyncam as pID 2020-09-29 08:25:38 +02:00
Dennis Felsing 16f965a0e6
Merge pull request #2940 from def-/pr-empty-lines
Fix empty lines in chat (fixes #1835)
2020-09-29 07:51:12 +02:00
Dennis Felsing b88b33cea4
Merge pull request #2928 from Jupeyy/pr_multiple_pngs
Add changeable assets
2020-09-29 07:46:43 +02:00
def 18ad5b58c0 Fix empty lines in chat (fixes #1835) 2020-09-28 23:25:04 +02:00
Jupeyy 0e71a47708 Add customization 2020-09-28 23:21:32 +02:00
Fireball d06e956739 Don't change SpectatorID when not spectating, simplify code
This prevents a confusing situation where /pause and /spec lead to spectating yourself.
This happens if you accidentally pressed spectate_next key when playing.
2020-09-28 19:55:47 +01:00
bors[bot] 9d19770a10
Merge #2933
2933: Handle rcon cmd completion properly with dummy r=heinrich5991 a=def-

Only active player received them, reconnecting dummy a few times lead to
duplicate entries in tab completion. Now only main player is considered
for the completion.

as reported by Betz@lel-$h@l0m on Discord

Co-authored-by: def <dennis@felsin9.de>
2020-09-28 16:32:53 +00:00
bors[bot] 616c0e8ad8
Merge #2889
2889: Allow specifying texture LOD BIAS r=def- a=Jupeyy

For Ravie, and others that want the old renderer opengl 3.3 feeling back xd

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-28 16:01:56 +00:00
plsplsplslol 236015c474 print out modifiers when unbinding 2020-09-27 17:38:50 -07:00
bors[bot] af958704ca
Merge #2887
2887: Join identical chat lines to prevent spam r=def- a=edg-l

![image](https://user-images.githubusercontent.com/15859336/93714967-6f412e00-fb66-11ea-9b56-2ff2c053b8c1.png)

May fix https://github.com/ddnet/ddnet/issues/259

Needs a bit more testing

Co-authored-by: Edgar <git@edgarluque.com>
2020-09-27 19:28:55 +00:00
Edgar 5391ff8cc9
fix auto rules scrollbar bugs 2020-09-27 17:20:41 +02:00
Edgar 12161cc55b
change and fix how counter is displayed 2020-09-27 13:28:50 +02:00
def 2deb8aa380 Fix Windows compilation 2020-09-27 11:05:54 +02:00
Dennis Felsing cb2fa0800f
Merge pull request #2934 from def-/pr-show_ips2
Fix show_ips on non-SQL servers
2020-09-27 10:38:37 +02:00
Zwelf cb2c1d2144 Fix cutting of one character when showing ips in rcon
The buffer size passed to `str_append` includes the null terminator.
2020-09-27 10:15:41 +02:00
def b0b47e1286 Fix show_ips on non-SQL servers
Mistake was introduced in 7c31a15c93

We didn't notice since official servers are SQL, except Block servers,
and we just started moderating them a bit.
2020-09-27 01:16:18 +02:00
Edgar 1d8a20f17a join multiple identic chat lines 2020-09-27 00:39:16 +02:00
Jupeyy 6a1cf963d1 try trilinear filtering 2020-09-27 00:37:43 +02:00
Jupeyy c951fc3ee4 Allow specifying texture LOD BIAS 2020-09-27 00:37:42 +02:00
def 25fe5471c5 Handle rcon cmds properly with dummy
Only active player received them, reconnecting dummy a few times lead to
duplicate entries in tab completion. Now only main player is considered
for the completion.

as reported by Betz@lel-$h@l0m on Discord
2020-09-27 00:31:53 +02:00
bors[bot] 6bb8cda483
Merge #2926
2926: clang-format entire repo r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-09-26 22:10:58 +00:00
def b178c7c74a Make sure headers compile standalone
Not planning to do this automatically, but at least cleaning it up once
provides some benefit. Every header should include what it uses.

$ for i in src/**/*.h; do j=${i#"src/"}; echo $j; echo "#include <$j>\nint main() { return 0; }" | /usr/bin/c++ -DCONF_OPENSSL -DCONF_SQL -DCONF_VIDEORECORDER -DCONF_WAVPACK_CLOSE_FILE -DCONF_WAVPACK_OPEN_FILE_INPUT_EX -DGAME_RELEASE_VERSION=\"15.0.5\" -DGLEW_STATIC -D_FORTIFY_SOURCE=2 -I/usr/include/freetype2 -I/usr/include/opus -I/usr/include/SDL2 -I/usr/include/wavpack -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/libmount -I/usr/include/blkid -Isrc -I/usr/include/mysql -I/home/deen/sys/include/ -O2 -g -DNDEBUG -fdiagnostics-color=always -fstack-protector-all -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wformat=2 -Wno-nullability-completeness -Wduplicated-cond -Wduplicated-branches -Wlogical-op -Wrestrict -std=gnu++11 -o /dev/null -x c++ -; done

Ignored: tuning.h, variables.h, config_common.h, mapitems_ex_types.h, mapbugs_list.h, protocol7.h, teehistorian_ex_chunks.h, protocol_ex_msgs.h, config.h, config_variables.h, external, keynames.h
2020-09-26 21:50:27 +02:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def 0bac9f0de8 Manual preparation for cleaner clang-format
Also include what you use explicitly
2020-09-26 21:41:01 +02:00
bors[bot] 50b8771d04
Merge #2931
2931: Only auto dilate for transparent images r=def- a=Jupeyy

As reported by mind

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-26 19:37:32 +00:00
def f8fc11b880 clang-format 2020-09-26 21:33:36 +02:00
def f74cc43f4c Remove pure server filters, add space for Countries/Types
Not so relevant anymore
2020-09-26 21:33:25 +02:00
Jupeyy c69c765507 Only auto dilate for transparent images 2020-09-26 18:57:19 +02:00
def dcfa752e61 After initialization: Agressively try to grab window again
Since some users on Windows report window not being initially focussed
2020-09-26 09:09:05 +02:00
bors[bot] 8b399ba1be
Merge #2861
2861: Implement censoring words on server r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-25 23:07:15 +00:00
bors[bot] c6ade7eeeb
Merge #2917
2917: Create ALLOW_X_SKINS game info flag r=heinrich5991 a=def-

To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.

Co-authored-by: def <dennis@felsin9.de>
2020-09-25 21:22:38 +00:00
def f2386d5c02 Address reviewer comments 2020-09-25 22:25:45 +02:00
bors[bot] 5f6ba345b8
Merge #2923 #2924
2923: Don't str_copy into string itself r=Learath2 a=def-

when reconnecting after server was full:

[2020-09-25 15:39:34][client]: offline error='This server is full'
Source and destination overlap in strncpy(0xd3328e2, 0xd3328e2, 255)
   at 0x483DFDC: strncpy (vg_replace_strmem.c:550)
   by 0x249180: str_copy (system.c:2328)
   by 0x27E1F5: CClient::Connect(char const*, char const*) (client.cpp:707)
   by 0x287864: CClient::Update() (client.cpp:2914)
   by 0x28891B: CClient::Run() (client.cpp:3216)
   by 0x28EDEC: main (client.cpp:4309)

2924: Fix Score/Time alignment r=def- a=Learath2

![screenshot_2020-09-25_16-52-30](https://user-images.githubusercontent.com/490500/94275676-e81dfc80-ff4f-11ea-9f21-dbf5d1cf73a9.png)

Also adds hours to the time

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Learath <learath2@gmail.com>
2020-09-25 14:55:51 +00:00
Learath 32c3cba4fa Fix scoreboard alignment issues 2020-09-25 17:44:37 +03:00
Pure luck 3cd0f30d55 laser_damage bugfix styling 2020-09-25 17:41:17 +03:00
Pure luck e7d830a01e bugfix: laser_damage was removed from tunes of 0.7 protocol 2020-09-25 17:25:59 +03:00
def 8cdc4066ff Don't str_copy into string itself
when reconnecting after server was full:

[2020-09-25 15:39:34][client]: offline error='This server is full'
Source and destination overlap in strncpy(0xd3328e2, 0xd3328e2, 255)
   at 0x483DFDC: strncpy (vg_replace_strmem.c:550)
   by 0x249180: str_copy (system.c:2328)
   by 0x27E1F5: CClient::Connect(char const*, char const*) (client.cpp:707)
   by 0x287864: CClient::Update() (client.cpp:2914)
   by 0x28891B: CClient::Run() (client.cpp:3216)
   by 0x28EDEC: main (client.cpp:4309)
2020-09-25 15:43:34 +02:00
bors[bot] 32c77faecc
Merge #2920
2920: stop disabling textinput during connecting r=def- a=TsFreddie

closes #2919 

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-09-25 05:51:32 +00:00
TsFreddie 712e9e90c0 stop disabling textinput during connecting 2020-09-25 01:08:48 +01:00
def 9ab8de5718 fix clang-format 2020-09-24 19:05:30 +02:00
def 00b66362c3 Allow zooming on city mod 2020-09-24 19:05:30 +02:00
def 9f9ccaccf7 Create ALLOW_X_SKINS game info flag
To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.
2020-09-24 19:05:30 +02:00
bors[bot] 7000987ff5
Merge #2884
2884: Add scrollbar to auto rules list, fixes #2514 r=def- a=edg-l

![image](https://user-images.githubusercontent.com/15859336/93710826-afde7e80-fb49-11ea-9754-c44c79d5ff94.png)

It doesn't show a scrollbar when there aren't more than 5 rules.

Co-authored-by: Edgar <git@edgarluque.com>
2020-09-24 17:01:19 +00:00
Edgar fb3b40917a
fix style script 2020-09-24 18:53:11 +02:00
Edgar 76f3dbfe64
fix scrolling triggering zoom 2020-09-24 18:52:31 +02:00
def f7cf854c36 Make sure turning dyncam off in settings works
Even if players have cl_mouse_followfactor turned on

Alternative fix for #2761 since players keep reporting confusion about this
2020-09-24 18:27:31 +02:00
Edgar af29d8da99
remove unnecessary condition 2020-09-24 18:09:35 +02:00
bors[bot] 75dcbb8ca6
Merge #2918
2918: Allow specifying -DGAME_RELEASE_VERSION r=Learath2 a=def-

to be used for nightlies and release candidates to be able to tell them from regular releases more easily. For example:

CPPFLAGS="-DGAME_RELEASE_VERSION=\\\"15.0.5-rc1\\\"" cmake .

Co-authored-by: def <dennis@felsin9.de>
2020-09-24 16:07:30 +00:00
bors[bot] 56e996cbb6
Merge #2915
2915: HTTP: Set final m_State after running completion function r=Jupeyy a=def-

Ensures that we don't delete a file that is being used by ingame map downloader already.

As reported by Jupeyy in #2901


Co-authored-by: def <dennis@felsin9.de>
2020-09-24 15:54:35 +00:00
def ebb4e3debe Center update info text, add -DINFORM_UPDATE flag
to be used for Steam release, since autoupdates are enforced anyway and
players don't need to be reminded to update
2020-09-24 13:41:59 +02:00
def eb725f800e Allow specifying -DGAME_RELEASE_VERSION
to be used for nightlies and release candidates to be able to tell them
from regular releases more easily. For example:

CPPFLAGS="-DGAME_RELEASE_VERSION=\\\"15.0.5-rc1\\\"" cmake .
2020-09-24 12:20:38 +02:00
def 2be54a30ad HTTP: Set final m_State after running completion function
Ensures that we don't delete a file that is being used by ingame map
downloader already.

As reported by Jupeyy in #2901
2020-09-24 10:21:12 +02:00
bors[bot] ceefdacfbc
Merge #2894
2894: Add new renderer(as streamed vertices) for editor r=def- a=Jupeyy

Does not improve performance in editor!

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-24 08:06:42 +00:00
def d9719a3c15 Fix spacing in themes selection 2020-09-23 23:38:29 +02:00
Jupeyy 8235df7752 Add menu background map 2020-09-23 23:38:28 +02:00
bors[bot] d707b3883c
Merge #2909
2909: Set IME Window Position & Prevent Input from fighting with IME r=def- a=TsFreddie

Mainly solves the backspace problem where you were able to delete from chat and ime comps at the same time.
Also set the position of composition window

Need some testing from other languages' users.
Need https://github.com/ddnet/ddnet-libs/pull/14 to work on windows

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-09-23 21:23:02 +00:00
Dennis Felsing bedd559988
Merge pull request #2900 from def-/pr-15.0.5
Version 15.0.5
2020-09-23 17:32:57 +02:00
nobody-mb 78040b31e5
automatically kick k-client (#2912) 2020-09-23 16:52:50 +02:00
Jupeyy 84cad658d6 Add new renderer(as streamed vertices) for editor 2020-09-23 16:45:32 +02:00
bors[bot] 1b26312e3c
Merge #2902
2902: Don't rely on snapshot for ddnet gametype r=heinrich5991 a=Jupeyy

@fokkonaut you need to test again if you mod works.
This time i also did the test for masked entites(but not for non masked ones).

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-23 14:15:01 +00:00
patiga 4e893561c8 run fix_style script 2020-09-23 08:15:06 +02:00
patiga df72c0ee7c set the correct variable 2020-09-23 08:14:37 +02:00
Jupeyy 7e436ff2b1 Don't rely on snapshot for ddnet gametype 2020-09-23 08:14:33 +02:00
def 91d2f89b54 Version 15.0.5 2020-09-23 08:14:28 +02:00
Jupeyy eb7c84cd7f Add hover for demo list 2020-09-22 18:42:03 +02:00
TsFreddie d4da82f977 clang-format 2020-09-22 17:02:03 +01:00
TsFreddie 387bc53030 ime window position & ime input handling 2020-09-22 17:01:13 +01:00
Jupeyy 0ddc7fddb4 Don't rely on snapshot for ddnet gametype 2020-09-22 17:42:19 +02:00
bors[bot] fddb8b34c0
Merge #2898 #2901 #2908
2898: Inform players that they are in team already r=heinrich5991 a=def-



2901: Remove failed downloaded files immediately r=heinrich5991 a=def-

Especially skins were only deleted after they were requested again

2908: Don't log skin downloading progress r=heinrich5991 a=def-

since it's not really interesting for most players, as long as things work fine

Co-authored-by: def <dennis@felsin9.de>
2020-09-22 14:57:20 +00:00
def 56b152e962 Remove failed downloaded files immediately
Especially skins were only deleted after they were requested again
2020-09-22 16:51:40 +02:00
def ae4dc1032e Inform players that they are in team already 2020-09-22 16:45:46 +02:00
def 1505b64af0 Don't log skin downloading progress
since it's not really interesting for most players, as long as things work fine
2020-09-22 16:36:01 +02:00
bors[bot] 2a3b254b47
Merge #2890
2890: Finish /showothers 2 implementation on server r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-22 14:35:27 +00:00
bors[bot] 4875b0993a
Merge #2907
2907: properly set sound envelope offsets for sound sources r=def- a=Patiga

before, `m_SoundEnvOffset` was always set to the same value as `m_PosEnvOffset`, due to wrong behavior in the ui.

Co-authored-by: patiga <patigatus21@gmail.com>
2020-09-22 14:17:21 +00:00
patiga b437526925 run fix_style script 2020-09-22 15:42:20 +02:00
bors[bot] 06b519398b
Merge #2906
2906: Use fixed point conversion consistently r=def- a=Learath2

This fixes the issue with the Tex UV coords being complete garbage

Co-authored-by: Learath <learath2@gmail.com>
2020-09-22 13:13:16 +00:00
patiga 2ef344ea1a set the correct variable 2020-09-22 14:50:04 +02:00
Learath bbdcb7035d Style 2020-09-22 15:47:21 +03:00
bors[bot] d9e748ee91
Merge #2888
2888: Fix dilate alpha threshold & auto apply dilate on embedded texture in editor r=def- a=Jupeyy

editor dilate can be turned off.
about the threshold:

old:
![Screenshot_20200920_175749](https://user-images.githubusercontent.com/6654924/93716689-8d605b80-fb71-11ea-8049-848c8bd3a7f2.png)

new:
![Screenshot_20200920_175846](https://user-images.githubusercontent.com/6654924/93716692-8e918880-fb71-11ea-8108-9be5378cd932.png)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-22 12:38:53 +00:00
Learath 586043fc64 Use fixed point conversion consistently 2020-09-22 15:29:16 +03:00
bors[bot] 9e23623fa1
Merge #2874
2874: Add unmasked entities for all mods r=def- a=Jupeyy

Fixes switch tile for unmasked ddnet
And ddnet mods send that they are a race and ddrace mod appearently?
Not very intuitive that ddnet is a superset of them, bcs tiles changed.

Waiting for a review from @fokkonaut 

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-21 20:46:51 +00:00
bors[bot] 481a56da2a
Merge #2899
2899: Editor: Select game layer by default (fixes #2834) r=Jupeyy a=def-

Since it's the most important layer

Co-authored-by: def <dennis@felsin9.de>
2020-09-21 20:23:56 +00:00
bors[bot] d61c97370f
Merge #2896
2896: Add edit box to write skin name, Add link to Skin Database r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-21 17:50:09 +00:00
def ddb88c6f3b Editor: Select game layer by default
Since it's the most important layer
2020-09-21 19:36:28 +02:00
Jupeyy 0ec7f1e1dc Fix dilate threshold & automatically apply dilate on embedded textures in the editor 2020-09-21 19:17:38 +02:00
def 3a3d3bcb99 Fix UpdatePlayerMaps 2020-09-21 15:32:16 +02:00
def cfd32c357b Fix clang-format 2020-09-21 15:32:16 +02:00
def 35fc180559 Finish /showothers 2 implementation on server 2020-09-21 15:32:16 +02:00
def a273969bc1 Fix clang-format 2020-09-21 10:44:13 +02:00
def d17e0e4819 Add link to Skin Database 2020-09-21 10:39:42 +02:00
def f9e66f0b41 Add edit box to write skin name 2020-09-21 10:35:13 +02:00
def 3276f2925d Reload skin menu when skin count changed
fixes graphics bug when new skins are added, skins array is reallocated
and we accessed freed memory

Thanks to Jupeyy & Learath2 for also looking into this
2020-09-21 10:19:54 +02:00
Edgar 9cdaba88dc
fix style 2020-09-20 14:08:27 +02:00
Edgar ffade19e19
don't show scrollbar if not needed on auto rules 2020-09-20 14:01:28 +02:00
Edgar 2587328aa4
add scrollbar to auto rules list, fixes #2514 2020-09-20 13:52:38 +02:00
bors[bot] 4cbcde06e5
Merge #2872
2872: mention rules r=edg-l a=12pm



Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2020-09-20 10:22:52 +00:00
def 5cc826d6f5 edit box: only highlight x when hovering it
not when hovering the text field itself

Thanks to Ryozuki for report
2020-09-20 11:52:17 +02:00
def a99b673042 Some browser improvements
- Increase size of Name and Clan in adding friend fields
- Smaller Search and Exclude fields
- No more duplicate Search - Search - Search text
- Smaller Connect and Refresh buttons
2020-09-20 11:47:04 +02:00
bors[bot] d4c14505bf
Merge #2883
2883: Ask for confirmation before placing border tiles r=def- a=Fireball-Teeworlds

Fixes #2823 

Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2020-09-20 09:36:55 +00:00
Fireball bb2be60a08 Ask for confirmation before placing border tiles (fixes #2823) 2020-09-20 01:42:07 +01:00
def 4e157c64e3 clang-format fix 2020-09-20 02:24:51 +02:00
def dfa072353d Fix skin lookup
Thanks for Jupeyy for looking into this with me
2020-09-20 02:19:58 +02:00
def 61f89533c5 Clean up skin downloader code a bit
Was trying to find what's causing the issues with skin downloader, but
didn't find anything suspicious.
2020-09-20 02:19:49 +02:00
def 8ef6a0da16 Revert "Revert "Fix clang-format""
This reverts commit 833e3640b4.
2020-09-20 02:19:32 +02:00
def 1d868fec70 Revert "Revert "Fix skin prefix search crash""
This reverts commit 4ad0f61a00.
2020-09-20 02:19:28 +02:00
def a09be98df9 Revert "Revert "Implement on-demand skin downloader (fixes #1166)""
This reverts commit cc2f05b6df.
2020-09-20 02:19:24 +02:00
def f92a4753c3 Version 15.0.4 2020-09-20 01:51:55 +02:00
def cc2f05b6df Revert "Implement on-demand skin downloader (fixes #1166)"
This reverts commit 3cc1e47ec4.
2020-09-20 01:51:23 +02:00
def 4ad0f61a00 Revert "Fix skin prefix search crash"
This reverts commit 1270434f5e.
2020-09-20 01:49:58 +02:00
def 833e3640b4 Revert "Fix clang-format"
This reverts commit f42a5a0431.
2020-09-20 01:49:26 +02:00
bors[bot] ea1a7934e5
Merge #2878
2878: Max images (fixes #2148) r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-19 20:50:04 +00:00
Jupeyy a1eb5dc114 Max images(for editor, clamp for client and warning for mapconvert) (fixes #2148) 2020-09-19 21:22:21 +02:00
bors[bot] 04ea24b4f8
Merge #2869
2869: Fix MouseInside to only select one field (fixes #2868) r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-19 19:12:02 +00:00
def f4d763c895 Init curl first, then call curl_version_info 2020-09-19 15:10:32 +02:00
Jupeyy 5208a588b8 Add unmasked entities for all mods 2020-09-19 14:44:24 +02:00
12pm aa18dc1d88 remove for more info 2020-09-19 13:40:19 +02:00
12pm f3bef4919f mention rules 2020-09-19 13:28:30 +02:00
def c31fc33cf2 Fix MouseInside to only select one field (fixes #2868) 2020-09-19 11:50:33 +02:00
bors[bot] 6ae7b19c4a
Merge #2865
2865: Fix localizing demo list r=Jupeyy a=def-

You can't store the result of Localize in a static, it will be removed
by switching to another language.

Thanks to Jupeyy for report

Co-authored-by: def <dennis@felsin9.de>
2020-09-18 21:42:20 +00:00
def 1cf68d7191 Fix localizing demo list
You can't store the result of Localize in a static, it will be removed
by switching to another language.

Thanks to Jupeyy for report
2020-09-18 23:33:51 +02:00
def f11679afb2 Implement censoring words on server 2020-09-18 19:18:08 +02:00
清歌 7ab35dc55e fix localhost lookup problem when ws enable 2020-09-18 23:02:25 +08:00
清歌 059a2a0a35 fix websockets behavior in net_socket_read_wait 2020-09-18 21:28:17 +08:00
Dennis Felsing 4317cb7af8
Merge pull request #2855 from def-/pr-kill-server-on-quit
Kill server on quit
2020-09-18 08:04:44 +02:00
def 848c8c992c Version 15.0.3 2020-09-18 07:57:54 +02:00
def 427450ddc3 Demo viewer: Ignore shortcuts when popup is open
As reported by Shyzo on Discord
2020-09-18 07:57:43 +02:00
Jupeyy 1270434f5e Fix skin prefix search crash 2020-09-18 06:27:18 +02:00
def 46b21020be Kill server on quit
As suggested by Ryozuki
2020-09-18 00:30:31 +02:00
def 3983bfeeef Version 15.0.2 2020-09-17 23:12:33 +02:00
def 9717d032ff Don't call atexit in forked process 2020-09-17 22:19:13 +02:00
def d5648f5cde Fix localizing in browser
Thanks to gerdoe for noticing
2020-09-17 21:54:24 +02:00
def 9da149f84b Localize control settings 2020-09-17 21:18:33 +02:00
def 2221881f79 Version 15.0.1 2020-09-17 21:06:55 +02:00
def da4a8c704b Fix running server from other directory 2020-09-17 21:06:02 +02:00
Dennis Felsing 8ad64820ef
Merge pull request #2830 from def-/pr-15
Version 15.0
2020-09-17 18:34:59 +02:00
Dennis Felsing 514e974667
Merge pull request #2849 from def-/pr-max-requests
Increase br_max_requests to 100
2020-09-17 18:34:44 +02:00
bors[bot] 93e592dcd9
Merge #2813
2813: Sort spectator view by team, then name (not score) (fixes #2808) r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-17 16:07:28 +00:00
def 3e58d8b756 Increase br_max_requests to 100
As suggested by BannZay on Discord. We scale down when we notice that
no responses arrive. The idea is that player's internet has become
faster than when DDNet started, so increasing the default is ok.
2020-09-17 17:41:14 +02:00
清歌 b5592cc204
fix websockets client link problem in xp
implement a simple version of inet_ntop by myself
2020-09-17 23:23:16 +08:00
bors[bot] 65ca97a5fa
Merge #2820
2820: Server: Only recv new packets when we know they are waiting r=Jupeyy a=def-

Reduces the number of syscalls

Co-authored-by: def <dennis@felsin9.de>
2020-09-17 14:47:07 +00:00
bors[bot] da62510a2d
Merge #2840
2840: [Idea] Add some decent hover effects and colors r=def- a=Jupeyy

Generally, would be nice to have very decent hover effects and decent colors.

I just tried for fun adding hover effects to menu tabs(red for the quit button),

hover effects for the server browser items

and color for search/exclude

I'm not an artist, it doesnt look good, if someone wants to overtake, he/she would be very welcome todo so

![image](https://user-images.githubusercontent.com/6654924/93282252-44ee1a00-f7ce-11ea-8b16-5d563610c9ce.png)

![image](https://user-images.githubusercontent.com/6654924/93282271-50d9dc00-f7ce-11ea-89cf-8f1e38b4a6b7.png)

![screenshot_2020-09-16_03-38-40](https://user-images.githubusercontent.com/6654924/93282288-57685380-f7ce-11ea-8cbe-3f04f8d89bc4.png)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-17 14:19:22 +00:00
def 7dd611a2d0 Version 15.0 2020-09-17 16:11:44 +02:00
bors[bot] 9ea816c779
Merge #2817
2817: Don't exit(1) in video recorder on failure r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-17 14:07:42 +00:00
bors[bot] 21e080596a
Merge #2836 #2841 #2845
2836: Only make Esc key leave editor when no popup is open r=Jupeyy a=def-



2841: Fix ingame browser tab change (fixes #2839) r=Jupeyy a=def-



2845: Fix spacing in kick-vote menu (center tees and text) r=Learath2 a=def-

Old: ![screenshot-20200917@090205](https://user-images.githubusercontent.com/2335377/93431529-882ab480-f8c4-11ea-8e56-dfe903a5ae06.png)
New: ![screenshot-20200917@090226](https://user-images.githubusercontent.com/2335377/93431538-8cef6880-f8c4-11ea-8946-449e7aa6dea7.png)


Co-authored-by: def <dennis@felsin9.de>
2020-09-17 14:00:09 +00:00
bors[bot] 77cb30aec4
Merge #2733
2733: Implement on-demand skin downloader, remove Lappi's non-free skins (fixes #1166, fixes #2547) r=Learath2 a=def-

Seems to work on first try, I'm somewhat surprised :D

Future ideas:

- I haven't checked how the performance impact is of a new skin joining,
  might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
  want to compare modified time.
- Make all skins load on demand only to save some memory?

Co-authored-by: def <dennis@felsin9.de>
2020-09-17 13:49:23 +00:00
Jupeyy 1fe09f496c Add some decent hover effects and colors 2020-09-17 15:47:13 +02:00
def 24526d0fc8 Further websockets build fixes 2020-09-17 13:44:47 +02:00
def b5b218d67f Fix spacing in kick-vote menu (center tees and text) 2020-09-17 09:39:50 +02:00
def 81d30f838d Fix ingame browser tab change (fixes #2839) 2020-09-16 07:36:47 +02:00
Jupeyy 1cef3bf047 Only show new icons, when client is offline 2020-09-16 02:14:11 +02:00
bors[bot] 0bb24004dd
Merge #2837
2837: Don't allow zero/empty images(bcs malloc(0) and other things) r=def- a=Jupeyy

Would be nicer, if the map loader would check the map for such things, but since the backend works with the image data and assumes its valid, this prevents crashes.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-15 20:31:44 +00:00
Jupeyy 2a713ebe2c Don't allow malloc on empty images 2020-09-15 22:23:36 +02:00
def f42a5a0431 Fix clang-format 2020-09-15 22:17:09 +02:00
def 3cc1e47ec4 Implement on-demand skin downloader (fixes #1166)
Seems to work on first try, I'm somewhat surprised :D

Future ideas (not for this change):

- I haven't checked how the performance impact is of a new skin joining,
  might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
  want to compare modified time.
- Make all skins load on demand only to save some memory?
2020-09-15 22:17:08 +02:00
def 433881824a Only make Esc key leave editor when no popup is open 2020-09-15 21:57:09 +02:00
bors[bot] edb4462f8a
Merge #2814 #2818
2814: Remove saving to other servers r=Learath2 a=def-

sv_sql_valid_servernames is no longer required

2818: Load fonts from memory (fixes #2810) r=Learath2 a=def-

Missing: Freeing the memory again. But not so important since we keep
the same fonts until end of process anyway in our case.

@QingGo Could you give this a try from the Github build artifacts? If not, I can provide you a nightly build.

Co-authored-by: def <dennis@felsin9.de>
2020-09-15 17:16:21 +00:00
def 6ce04d93f1 Server: Only recv new packets when we know they are waiting
Reduces the number of syscalls
2020-09-15 19:11:51 +02:00
bors[bot] c1d54da9f7
Merge #2826 #2829 #2835
2826: map_convert_07: Check for width/height 0 r=Learath2 a=def-

as suggested by Jupeyy

2829: Add libsteam_api.a to gitignore r=Learath2 a=def-



2835: Make spacing in top menu buttons consistent, fit for 5:4 r=Learath2 a=def-

![screenshot-20200915@184840](https://user-images.githubusercontent.com/2335377/93240346-4db9fe00-f784-11ea-9755-3a52f51d2755.png)


Co-authored-by: def <dennis@felsin9.de>
2020-09-15 17:08:45 +00:00
bors[bot] 3b0bb7d777
Merge #2816
2816: Implement context for translations (largely taken from Teeworlds) r=Learath2 a=def-

Missing: scripts/languages doesn't work yet, but the context can be
added manually, see german.txt for an example.

Co-authored-by: def <dennis@felsin9.de>
2020-09-15 17:02:00 +00:00
def 7a82779ff7 Make spacing in top menu buttons consistent, fit for 5:4 2020-09-15 18:49:43 +02:00
bors[bot] a2a2abb26c
Merge #2833
2833: Use 0.7 cursor r=def- a=Jupeyy

![image](https://user-images.githubusercontent.com/6654924/93222705-83a0b780-f76f-11ea-866a-b2be9f47296e.png)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-15 16:40:57 +00:00
Jupeyy dc3580d976 0.7 cursor 2020-09-15 16:18:12 +02:00
bors[bot] a4edac3969
Merge #2832
2832: Add new icons for demo, home and server browser r=def- a=Jupeyy

![image](https://user-images.githubusercontent.com/6654924/93217198-ff4b3600-f768-11ea-95a2-cd826b9ffbf5.png)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-15 14:07:57 +00:00
Jupeyy 6a352b40eb Add new icons for demo, home and server browser 2020-09-15 15:31:52 +02:00
QingGo d627b85202 add windows websockets client support 2020-09-15 20:54:33 +08:00
bors[bot] 981d5d4e99
Merge #2675
2675: support multiple modifiers for binds r=def- a=plsplsplslol



Co-authored-by: plsplsplslol <alpootagpro@gmail.com>
2020-09-15 08:37:38 +00:00
def 3daa798639 Implement script/languages support for contexts 2020-09-15 10:30:49 +02:00
def 7af517009c Implement context for translations (largely taken from Teeworlds)
Missing: scripts/languages doesn't work yet, but the context can be
added manually, see german.txt for an example.
2020-09-15 10:30:49 +02:00
bors[bot] 393f3deed4
Merge #2828
2828: Use resize instead of rescale r=def- a=Jupeyy

rescale doesn't clamp, and looks worse, might be slightly faster tho.

So i also renamed the config vars that might cause resizing and/or are not very useful

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-14 22:02:59 +00:00
Jupeyy 8b29240491 Use POT texture when resizing, when NOTP is not supported 2020-09-14 22:12:58 +02:00
Jupeyy 3eea399d37 Rename quality texture and compressed texture, because they should not be used 2020-09-14 21:34:56 +02:00
Jupeyy 9a4dd80a5e Remove rescale function, always use resize 2020-09-14 21:30:25 +02:00
def f9ec8c5696 map_convert_07: Check for width/height 0
as suggested by Jupeyy
2020-09-14 18:03:23 +02:00
bors[bot] c0f7a2bf03
Merge #2825
2825: Fix entity text & improve Grow r=def- a=Jupeyy

fixes #2822

@BannZay wanna check?

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-14 15:12:37 +00:00
Jupeyy fbdd66c092 Improve grow 2020-09-14 16:42:33 +02:00
Jupeyy 8923116324 Fix entity text 2020-09-14 16:42:21 +02:00
bors[bot] 3392933385
Merge #2819
2819: Fix compilation on MinGW Windows r=Learath2 a=def-

graphics.h:197:36: error: ‘uint8_t’ has not been declared

Co-authored-by: def <dennis@felsin9.de>
2020-09-14 14:08:34 +00:00
bors[bot] 3df140740c
Merge #2815
2815: Renamed tile names. r=def- a=gerdoe-jr

I didn't get why some tiles' names end with `END/START` and another with `DISABLE/ENABLE`, so, I just replaced all `END/START` with `DISABLE/ENABLE`.
Also, I renamed `TILE_BONUS` and `TILE_PENALTY`, because you need to check the variables' declarations/references for understanding their purposes.

Co-authored-by: Vlad <gerdoexx@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-09-14 14:02:05 +00:00
def a67a8e36aa clang-format: fix style 2020-09-14 16:00:51 +02:00
def 77d47a85ee Load fonts from memory (fixes #2810)
Missing: Freeing the memory again. But not so important since we keep
the same fonts until end of process anyway in our case.

@QingGo Could you give this a try from the Github build artifacts?
2020-09-13 23:06:12 +02:00
def 2c5f01a093 Fix compilation on MinGW Windows
graphics.h:197:36: error: ‘uint8_t’ has not been declared
2020-09-13 23:05:43 +02:00
def 062c897edd Don't exit(1) in video recorder on failure 2020-09-13 22:50:04 +02:00
Vlad be90f3f48b Replaced tile names. 2020-09-13 23:00:49 +03:00
def 0f8d682f81 Remove saving to other servers
sv_sql_valid_servernames is no longer required
2020-09-13 21:49:44 +02:00
def 3832d948bd Sort spectator view by team, then name (not score) (fixes #2808) 2020-09-13 21:31:10 +02:00
bors[bot] 5d64ed34aa
Merge #2805
2805: update libwebsocket to 4.x and fix bug and make client able to use websocket r=def- a=QingGo



Co-authored-by: QingGo <zyqingjohn@qq.com>
2020-09-13 19:10:36 +00:00
QingGo b64a0ef4c6 make client able to connect ws server with ws:// 2020-09-13 09:59:10 +08:00
bors[bot] 5228473ec9
Merge #2807
2807: Remove sv_team_lock command r=heinrich5991 a=BannZay

No map uses this command. Does not seems like this command is used anywhere.

Any reason to keep this command ?

Co-authored-by: Andrii <bannzay3@gmail.com>
2020-09-12 22:33:38 +00:00
Andrii a81f46dee2 fix formatting 2020-09-13 01:16:31 +03:00
Andrii a2b149a114 remove sv_team_lock command 2020-09-13 00:46:49 +03:00
Andrii bea30a879d
Apply suggestions from code review
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-09-13 00:40:22 +03:00
Andrii 3835395591 allow to use config_retrieve on whole directory 2020-09-12 23:48:01 +03:00
QingGo 4ae0833701 use clang formatter 2020-09-12 01:43:42 +08:00
QingGo 3fa500aa60 update libwebsocket to 4.x and fix bug 2020-09-12 00:53:15 +08:00
heinrich5991 ffab6292ad
Merge branch 'master' into pr-start 2020-09-11 14:25:50 +02:00
def aeb8bcbd9a Show an error message on missing file 2020-09-11 09:59:05 +02:00
def 277040fc7c shell_execute: handle some failures 2020-09-11 09:47:19 +02:00
bors[bot] d720f74cfd
Merge #2800
2800: Style-fixed version of #2784 r=def- a=heinrich5991

Thanks to @Jupeyy for the original pull request.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-09-11 07:10:29 +00:00
bors[bot] 5ac6c3bac9
Merge #2803
2803: Always accept the local server name for saves r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-09-11 06:37:27 +00:00
heinrich5991 35228fb997 Always accept the local server name for saves 2020-09-11 06:10:53 +02:00
heinrich5991 aa46ca6bf9 Fix some style issues via scripts/fix_style.py, size_t 2020-09-11 00:47:38 +02:00
Jupeyy 1e1c16f83a Make override consistent 2020-09-11 00:34:43 +02:00
Jupeyy 3b403f76a9 Fix editor speedup brush 2020-09-11 00:34:43 +02:00
Jupeyy b83d8735fe Create entity textures seperately 2020-09-11 00:34:42 +02:00
bors[bot] f6e1ed5f19
Merge #2738
2738: Don't search the sorted array linearly r=heinrich5991 a=Learath2

Small optimization but it could start mattering with #2733

Co-authored-by: Learath <learath2@gmail.com>
2020-09-10 22:30:46 +00:00
bors[bot] 51483c2ff1
Merge #2789 #2797
2789: Refresh server browser immediately when updated ddnet info arrived r=heinrich5991 a=def-

At the moment it only happens the next time you press refresh.

Before we had it so that it always reloaded once the ddnet info arrived,
causing a quick flickering and lots of packets having to be resent every
time someone pressed refresh, even if nothing changed.

The new approach combines the advantages of both without the
disadvantages. An even nicer way would be to compare the json objects,
so that news and version updates don't matter, but our json library
doesn't seem to support that.

2797: dilate: Don't crash if file doesn't exist r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-10 22:24:06 +00:00
def d92e6ecb00 Use check_header_guards script 2020-09-11 00:03:31 +02:00
def 80b7ceb3d7 dilate: Don't crash if file doesn't exist 2020-09-10 23:25:33 +02:00
def c839dc96d9 Remove tools we don't need anymore
Following Jupeyys new renderer
2020-09-10 23:15:28 +02:00
def 8a6acfbb4a Fix loading bar by adding menu images to count 2020-09-10 22:56:59 +02:00
Zwelf 3a986fbe52 Fix SQL query style using clang-format 2020-09-10 20:24:34 +02:00
Zwelf a78e84d724 Only call sqlite3_expanded_sql when it exists
Only print expanded SQLite statement, when expanding function exists. This is
required to not bump the minimum required Ubuntu version, since Ubuntu 16.04
doesn't ship SQLite 3.14 or above. SQLite introduced ``sqlite3_expanded_sql`
in 3.14, Ubuntu 16.04 packages 3.11.

Disabled weak linking on MSVC, since it isn't supported.
2020-09-10 20:22:37 +02:00
Zwelf 88dc1c1a9c Add print functionality to SQLite 2020-09-10 20:16:42 +02:00
Zwelf 46b0ff354e Align InsertIgnore with other SQL query related functions 2020-09-10 20:16:42 +02:00
def f7b37eaf6a clang-format fixes 2020-09-10 20:16:09 +02:00
def a52c8a22a6 Quit without popup when it makes sense 2020-09-10 20:13:01 +02:00
def 419942ace4 Some more size improvements 2020-09-10 20:13:01 +02:00
def b07d0d21d6 Default to DDNet if no page selected 2020-09-10 20:13:01 +02:00
def 57e2905e24 Clean up econ stuff, don't need it 2020-09-10 20:13:01 +02:00
def 0f051def21 Fix cbSize for Windows 2020-09-10 20:13:01 +02:00
def 0aef743d7a Move News/Website/Wiki/Discord to bottom left 2020-09-10 20:13:01 +02:00
def 83d297a370 Server -> Econ (in preparation of the real change) 2020-09-10 20:13:01 +02:00
def 2ca613d982 Back -> Menu 2020-09-10 20:13:01 +02:00
def 90f3199d98 Implement opening server on Windows (reading autoexec_server.log not working yet) 2020-09-10 20:13:01 +02:00
def 33eefa449b Only run server when pressing R 2020-09-10 20:13:01 +02:00
def b2cfdc57eb Clean up top menus, add back button 2020-09-10 20:13:01 +02:00
def 4ca4449ee4 Use Storage for opening autoexec_server.log 2020-09-10 20:13:01 +02:00
def b522bbbb96 Localize the Learn link 2020-09-10 20:13:01 +02:00
def 9a5ee2cdbf Auto-bind F7 to show server console if it's free 2020-09-10 20:13:01 +02:00
def 2cdc7d0faf Adapt 0.7 start menu
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
  unsaved changes
2020-09-10 20:13:01 +02:00
bors[bot] d1aa014357
Merge #2793
2793: Add some more space for Countries & Types r=Learath2 a=def-

Since DDNet has too many locations now. A scroll wheel would be even better for the future if someone wants to implement that.

![screenshot-20200910@175801](https://user-images.githubusercontent.com/2335377/92758709-4ca55d00-f38f-11ea-924d-f13b998403f7.png)

Co-authored-by: def <dennis@felsin9.de>
2020-09-10 16:52:55 +00:00
def cddfd6836b Add some more space for Countries & Types
Since DDNet has too many locations now
2020-09-10 17:59:40 +02:00
Learath 1f261198a7 Don't search the sorted array linearly 2020-09-09 21:10:40 +03:00
def 279deffa86 Refresh server browser immediately when updated ddnet info arrived
At the moment it only happens the next time you press refresh.

Before we had it so that it always reloaded once the ddnet info arrived,
causing a quick flickering and lots of packets having to be resent every
time someone pressed refresh, even if nothing changed.

The new approach combines the advantages of both without the
disadvantages. An even nicer way would be to compare the json objects,
so that news and version updates don't matter, but our json library
doesn't seem to support that.
2020-09-09 17:51:32 +02:00
def 7bea697114 Add some keyboard shortcuts for demos 2020-09-08 11:42:52 +02:00
def 757998e7d0 Fix some 5:4 rendering in demo menu & recorder menu 2020-09-08 11:37:37 +02:00
def 7abe20175a Version 14.7.1, fix Mac build 2020-09-08 07:48:25 +02:00
def 9bbd7f6259 Improve performance of /points
No need to do the rank() calculation at all

by heinrich5991
2020-09-07 23:11:24 +02:00
def 9ef407fa13 Version 14.7 2020-09-07 18:04:46 +02:00
def 28cd437684 Document which commands only work in initial config (fixes #2773) 2020-09-07 12:31:00 +02:00
def a2b5d639a0 Fix duplicate teamranks (fixes #2405)
by ordering names in binary collation, consistent with C++ std::sort

Required since the official DDNet DB uses utf8mb4_general_ci default collation
2020-09-07 12:12:55 +02:00
def d492d6d270 Fix duplicate teamranks (fixes #2405)
by ordering names in binary collation, consistent with C++ std::sort

Required since the official DDNet DB uses utf8mb4_general_ci default collation
2020-09-07 12:10:23 +02:00
def 45457b6185 Bundle FFmpeg for everything
so that we can enable videorecorder by default

Works as expected.
2020-09-07 07:04:29 +02:00
bors[bot] cbc272fd5d
Merge #2758 #2769 #2772
2758: Remove the rudimentary fuzzing since no one uses it anyway r=heinrich5991 a=def-



2769: Update front.png by Soreu r=heinrich5991 a=def-



2772: Dont predict camera position on spectator changed r=heinrich5991 a=BannZay

No reason to predict camera position in case when we just changed spectator.
But tbh I have not found a big reason to predict it at all.

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Andrii <bannzay3@gmail.com>
2020-09-06 23:25:16 +00:00
bors[bot] acea5bd955
Merge #2747
2747: Fix proof circle position in editor r=heinrich5991 a=def-

As reported by Ravie on Discord. Tee is not drawn exactly in center.

Co-authored-by: def <dennis@felsin9.de>
2020-09-06 23:19:01 +00:00
bors[bot] e3cfb23f28
Merge #2742 #2745
2742: Add str_utf8_copy that trim broken utf8 sequence at the end. r=heinrich5991 a=TsFreddie

Currently this replaces `str_copy` text input and clipboard paste in chat. Many places may need the same treatments, like steam names.

![image](https://user-images.githubusercontent.com/3797859/92263741-08b8e080-eed5-11ea-84a5-b7f070ded260.png)

Test string:
abcd今天是个好日子心想的事儿都能成今天是个好日子打开了家门咱迎春风今天是个好日子心想的事儿都能成今天是个好日子打开了家门咱迎春风今天是个好日子心想的事儿都能成今天是个好日子打

2745: Update mapres by mind r=heinrich5991 a=def-

Adapted from 0.7 for new renderer. Not sure if this makes sense :D

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-09-06 23:12:04 +00:00
bors[bot] 742ee9094c
Merge #2744
2744: Allow different timeouts for different downloads r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-06 23:05:57 +00:00
TsFreddie 05c199e2aa I can't count 2020-09-07 00:03:40 +01:00
Andrii 7069d26b5a dont predict camera position on spectator changed 2020-09-07 02:02:17 +03:00
TsFreddie e48596dc6c Add test cases 2020-09-06 23:57:21 +01:00
bors[bot] 85f8095295
Merge #2767
2767: Don't lock SQL writes r=Zwelf a=def-

The slow query logs are full of this:

    # Time: 200906 21:03:43
    # User@Host: teeworlds[teeworlds] @ ger6.ddnet.tw [89.163.212.120]
    # Thread_id: 101540  Schema: teeworlds  QC_hit: No
    # Query_time: 11.012166  Lock_time: 0.000000  Rows_sent: 0  Rows_examined: 0
    # Rows_affected: 0  Bytes_sent: 67
    SET timestamp=1599419023;
    LOCK TABLES record_teamrace WRITE, record_teamrace AS r WRITE;

Do we really need these lock? See also
https://dev.mysql.com/doc/refman/5.7/en/table-locking.html

> InnoDB tables use row-level locking so that multiple sessions and
> applications can read from and write to the same table simultaneously,
> without making each other wait or producing inconsistent results. For
> this storage engine, avoid using the LOCK TABLES statement, because it
> does not offer any extra protection, but instead reduces concurrency.

Co-authored-by: def <dennis@felsin9.de>
2020-09-06 22:49:26 +00:00
bors[bot] 297f2764f7
Merge #2764
2764: Prevent NULL pointer in mem_copy (fixes #2753) r=heinrich5991 a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-06 22:42:29 +00:00
def f89766034c Don't lock SQL writes for teamrace
The slow query logs are full of this:

  # Time: 200906 21:03:43
  # User@Host: teeworlds[teeworlds] @ ger6.ddnet.tw [89.163.212.120]
  # Thread_id: 101540  Schema: teeworlds  QC_hit: No
  # Query_time: 11.012166  Lock_time: 0.000000  Rows_sent: 0  Rows_examined: 0
  # Rows_affected: 0  Bytes_sent: 67
  SET timestamp=1599419023;
  LOCK TABLES record_teamrace WRITE, record_teamrace AS r WRITE;

Do we really need these lock? See also
https://dev.mysql.com/doc/refman/5.7/en/table-locking.html

> InnoDB tables use row-level locking so that multiple sessions and
> applications can read from and write to the same table simultaneously,
> without making each other wait or producing inconsistent results. For
> this storage engine, avoid using the LOCK TABLES statement, because it
> does not offer any extra protection, but instead reduces concurrency.
2020-09-07 00:34:01 +02:00
bors[bot] d6a353f618
Merge #2763 #2768
2763: Allow joining and inviting others via Steam friend list r=def- a=heinrich5991

Fixes #2642.

2768: Clamp kill border count r=def- a=Jupeyy

fixes #2766

Appearently the center of the camera can even go outside of the kill border(like even left from it)

I also notice that sometimes when zooming out, and then in again the zoom level gets negative(since the new smooth zoom)(atleast i see everything upside down for few frames)

These numerical unstableness makes me sweat a bit xd

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-06 22:23:19 +00:00
Jupeyy bfd24d7dd8 Clamp camera zoom 2020-09-07 00:19:38 +02:00
Jupeyy ebe5b51230 Clamp kill border count 2020-09-06 23:58:54 +02:00
TsFreddie 6b053936c7 str_utf8_copy using str_utf8_truncate 2020-09-06 20:58:26 +01:00
TsFreddie badc49cac7 Revert "Revert & use "str_utf8_truncate" instead"
This reverts commit b045a3d6ee.
2020-09-06 20:54:57 +01:00
def 1fd5c3ebc3 Try out higher mysql timeouts 2020-09-06 21:51:31 +02:00
Jupeyy aed4293040 Prevent NULL pointer in mem_copy (fixes #2753) 2020-09-06 18:32:56 +02:00
heinrich5991 435137d79e Allow joining and inviting others via Steam friend list while ingame
Fixes #2642.
2020-09-06 17:08:38 +02:00
heinrich5991 7162ded266 Fix formatting in CClient::Update 2020-09-06 15:43:02 +02:00
heinrich5991 89eb210297 Mark players on the same server as playing together in Steam 2020-09-06 13:38:03 +02:00
heinrich5991 f682a79d5f Make it possible to join via the Steam friend list 2020-09-06 13:37:48 +02:00
def b7da058b76 Remove the rudimentary fuzzing since no one uses it anyway 2020-09-05 23:50:31 +02:00
def 4c74efd93f Version 14.6.2 2020-09-05 19:25:15 +02:00
bors[bot] 7fd43163b7
Merge #2751 #2752 #2756
2751: More aggressive analysis & check 2.0 gl Functions that were used r=def- a=Jupeyy

If even that fails, I'm out of ideas

Checks all texture shaders, checks all functions used.

2752: Can't detect if paused on KoG, so don't show button r=def- a=def-

Since they're running an old version of DDNet server

2756: Don't deactivate menu when a popup is active r=def- a=Learath2

Deactivating menu while a popup is active causes the menu to never open again.

Reported by Anxton on discord.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Learath <learath2@gmail.com>
2020-09-05 17:10:35 +00:00
def e162045026 Can't detect if paused on KoG, so don't show button
Since they're running an old version of DDNet server
2020-09-05 19:06:12 +02:00
Learath 9e35752d1c Don't deactivate menu when a popup is active 2020-09-05 18:13:32 +03:00
Jupeyy 89a6251ad7 Add message popup again 2020-09-05 16:54:20 +02:00
Jupeyy 7ca716fb3f Do more aggressive analysis and check all gl Functions that were used and added in 2.0 2020-09-05 13:07:25 +02:00
TsFreddie b045a3d6ee Revert & use "str_utf8_truncate" instead 2020-09-05 00:51:39 +01:00
def a496583a93 Fix proof circle position in editor
As reported by Ravie on Discord. Tee is not drawn exactly in center.
2020-09-04 23:57:21 +02:00
plsplsplslol 4326d00df9 fix style and reomved repeated code 2020-09-04 13:49:14 -07:00
def b7c3a6dfd8 Allow different timeouts for different downloads 2020-09-04 19:58:32 +02:00
bors[bot] b95ad532ee
Merge #2743
2743: Save cl_overlay_entities r=def- a=Jupeyy

Is there a reason not todo it?
The players, that want this enable it anyway

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-04 17:33:44 +00:00
Jupeyy 145d3244db Save cl_overlay_entities 2020-09-04 19:16:28 +02:00
TsFreddie 44c699b812 Fix unicode pasting in DoEditBox 2020-09-04 18:03:08 +01:00
TsFreddie a3a363f665 C90 2020-09-04 17:48:18 +01:00
TsFreddie 92d08d07de add str_utf8_copy 2020-09-04 17:34:27 +01:00
def 2e29005549 Version 14.6.1 2020-09-04 18:23:43 +02:00
def 35a8aa5146 Revert "Don't time out on info2.ddnet.tw"
This reverts commit e936a86b5b.
2020-09-04 18:23:43 +02:00
Jupeyy 9299a2a1e4 Initialize variables from base class for the gl 3.3 class 2020-09-04 18:08:00 +02:00
Dennis Felsing dde40779fe
Merge pull request #2737 from def-/pr-ignore
INSERT OR IGNORE on sqlite
2020-09-04 16:27:20 +02:00
Dennis Felsing 27f8402755
Merge pull request #2735 from def-/pr-timeout
Don't time out on info2.ddnet.tw
2020-09-04 16:26:03 +02:00
bors[bot] e3b879f616
Merge #2736
2736: Let 0.7 clients fastdownload too r=def- a=Learath2

Easier than expected, I wonder why I didn't do this at the start.

Co-authored-by: Learath <learath2@gmail.com>
2020-09-04 14:17:32 +00:00
def c3f9dc7c9f INSERT OR IGNORE on sqlite 2020-09-04 16:12:12 +02:00
Learath b8242689c6 Let 0.7 clients fastdownload too 2020-09-04 16:45:49 +03:00
def e936a86b5b Don't time out on info2.ddnet.tw 2020-09-04 15:36:00 +02:00
def 80df6ca3b1 Remove temporary files after failure 2020-09-04 15:32:35 +02:00
Dennis Felsing 0d3489e0ef
Merge pull request #2732 from def-/pr-14-6
Version 14.6
2020-09-04 14:41:55 +02:00
bors[bot] 62e52b829e
Merge #2720
2720: Add buttons for Kill and Pause r=Learath2 a=def-

Seems more useful than Spectate and Connect Dummy, both of which are often mistaken by newcomers.
![screenshot-20200903@120548](https://user-images.githubusercontent.com/2335377/92101991-37a05b00-edde-11ea-8505-f1aaa275e18d.png)

Co-authored-by: def <dennis@felsin9.de>
2020-09-04 12:33:26 +00:00
def 69e6a8fa41 Add buttons for Kill and Pause
Seems more useful than Spectate and Connect Dummy, both of which are
often mistaken by newcomers.

Make button sizes more consistent

Hide buttons that make no sense
2020-09-04 12:39:53 +02:00
def 92766b796c Update cl_nameplates_friendmark documentation 2020-09-04 12:16:28 +02:00
bors[bot] f48ba92161
Merge #2718
2718: Fix texture destroy r=heinrich5991 a=Jupeyy

Might already help with #2717

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-04 10:14:34 +00:00
def 3a730cc30d Version 14.6 2020-09-04 12:03:45 +02:00
bors[bot] 8704c1f1a3
Merge #2728
2728: Allow loading from any server r=Zwelf a=def-

Since we are switching to a single write sql server for sake of simplicity

Co-authored-by: def <dennis@felsin9.de>
2020-09-04 09:00:51 +00:00
TsFreddie f71c36285f Textrender: count glyphs and chars separately 2020-09-03 23:53:26 +01:00
def e613f7df7f Allow loading from any server
Since we are switching to a single write sql server for sake of
simplicity
2020-09-03 22:56:22 +02:00
bors[bot] 9edb3706dd
Merge #2721
2721: Don't update news when something was only removed r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-03 18:49:22 +00:00
def 0ba18cd891 Inform client about failure to join because of invalid utf8 2020-09-03 20:34:05 +02:00
bors[bot] e40e1866e2
Merge #2726
2726: Only send valid UTF-8 over the network r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-09-03 17:13:10 +00:00
heinrich5991 5b669bcb32 Only send valid UTF-8 over the network 2020-09-03 18:50:23 +02:00
bors[bot] 53e03192dd
Merge #2722
2722: Increase default font texture size r=heinrich5991 a=Jupeyy

Now that we have fallback fonts this makes sense.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-03 15:38:45 +00:00
Jupeyy b0bd0a8c62 Increase default font texture size 2020-09-03 14:18:44 +02:00
def d6f74eb654 Don't update news when something was only removed 2020-09-03 12:32:13 +02:00
Jupeyy 6b3ad82786 Add shutdown command again 2020-09-03 11:49:47 +02:00
Jupeyy 49d2e36e26 Fix texture destroy 2020-09-03 10:46:15 +02:00
d3fault b5861f2857 add #ifdef check around GLEW_VERSION_4_6
This fixes compilation on Debian Stretch
2020-09-02 23:44:24 -07:00
bors[bot] 7a1d2c0f4e
Merge #2715
2715: Fix server responses handling in game browser r=heinrich5991 a=BannZay

Fixes all problems for #2620

Explanations of existed problems:
Lan has non expected servers because we were creating browser entry regardless token check
DDNet tab has ping 0 for servers as we weren`t rejecting previous refresh responses

Co-authored-by: Andrii <bannzay3@gmail.com>
2020-09-03 01:37:37 +00:00
Andrii 701bbab0bd refresh on max ping filter changed 2020-09-03 04:08:34 +03:00
bors[bot] dac3c782d3
Merge #2713
2713: allow empty max ping filter r=heinrich5991 a=BannZay

The inconvenieces I discovered so far:
1. You got to write 999 to "disable" this filter
2. If you try to clear this field and then type 75 then the field will contain 750 because the last zero is bugged at this point
Those are fixed

What I would like to be fixed as well (not sure if I gona do this soon):
1. Update browser servers live without refreshing. You press refresh - you receives all the servers and then you should be able (but currently not) to filter them out without pressing on "Refresh" button again but just by changing the max ping value

Co-authored-by: Andrii <bannzay3@gmail.com>
2020-09-03 00:37:47 +00:00
Andrii 840d8cb1a7 reset token seed on browser refresh 2020-09-03 03:03:22 +03:00
Andrii 836c56aeb5 create serverbrowser entry only after broadcast token check 2020-09-03 02:51:33 +03:00
Andrii b1d5538a96
fix style
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-09-03 00:08:33 +03:00
Andrii a215e375db allow empty max ping filter 2020-09-02 19:26:26 +03:00
bors[bot] 197fe955e1
Merge #2674
2674: Add nameplates friend marks r=heinrich5991 a=BannZay

Problem: when I play with a friend in team 0, and there are many players nearby, I cannot distinguish him due to nameplates overlapping. It's getting worse when they are in freeze.

Solution: Mark your teammate as "Friend" and setup "cl_nameplates_friendmark"

Result:
![v2](https://user-images.githubusercontent.com/17499770/91647684-08988b00-ea66-11ea-9407-336437391b4f.png)


Co-authored-by: Andrii <bannzay3@gmail.com>
2020-09-02 16:12:15 +00:00
Andrii 271f0d8049 remove cl_nameplates_friendMark 2 2020-09-02 19:10:48 +03:00
bors[bot] ca30afdd66
Merge #2710
2710: Fix layers right click on item opens menu for previously selected (left clicked) item r=heinrich5991 a=BannZay

```
Im 'corneumToday at 16:55
when i have a layer selected and rightclick on another one to change its properties, it doesnt switch to that layer. that hasnt always been this way and its throwing me off lately
especially because it still opens the menu for the other layer
```

Co-authored-by: Andrii <bannzay3@gmail.com>
2020-09-02 15:59:48 +00:00
Andrii 5ef0270cd2 Fix map details layout 2020-09-02 18:28:28 +03:00
Andrii e156cd570c keep layers selection on group right click 2020-09-02 18:11:57 +03:00
Andrii 392f58ae2f select layer under mouse pointer on right click 2020-09-02 18:11:24 +03:00
bors[bot] 9b334e6fcf
Merge #2708
2708: Disabling 3.3 in settings tab should reset to version 3.0 r=def- a=Jupeyy

We don't have a way to query the default config value, except including the config_variables.h, do we?

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-02 06:14:33 +00:00
Jupeyy 93a86f265f Disabling OpenGL 3.3 in settings tab should reset the OpenGL version to the configs default 3.0 2020-09-02 07:53:03 +02:00
heinrich5991 674d7856fd Begin the groundwork to set a custom status on Steam
Currently, this just shows the current map in the status. Might need
localization data in Steamworks to be available to work in languages
other than English.

CC #2642
2020-09-02 00:32:22 +02:00
bors[bot] ea7b2671bc
Merge #2691 #2701 #2702 #2705
2691: Also check for divisibility by 16 of height (fixes #2687) r=heinrich5991 a=def-



2701: Set search field active when opening file dialog in editor r=heinrich5991 a=def-



2702: Remove fallback for Teeworlds' settings.cfg (partially fixes #2698) r=heinrich5991 a=def-



2705: Clarify kill and /kill r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-01 14:25:09 +00:00
def 253c8e00b2 Clarify kill and /kill 2020-09-01 15:35:17 +02:00
bors[bot] 447b9181e1
Merge #2696
2696: Fix syntax for primary key tables r=Zwelf a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-01 09:39:09 +00:00
def e0cbd3b888 Remove fallback for Teeworlds' settings.cfg (partially fixes #2698) 2020-09-01 09:55:14 +02:00
def c0f8ad50dc Set search field active when opening file dialog 2020-09-01 09:48:51 +02:00
def 19d9741438 Rename m_aFileDialogActivate to m_FileDialogActivate 2020-09-01 09:48:13 +02:00
Jupeyy cf80537eb8 Fix entities text size not recreating new texture (fixes #2438) 2020-09-01 09:13:47 +02:00
def a51f38e6b8 Fix syntax for primary key tables 2020-08-31 23:14:58 +02:00
Andrii 2969d93941 disable mouse buttons if console not closed 2020-08-31 22:40:57 +03:00
Andrii 74f729109e Set blendmode on background render 2020-08-31 17:16:40 +03:00
def b718282def Add warning for editor as well 2020-08-31 15:08:04 +02:00
def 5d239bce80 Also check for divisibility by 16 of height (fixes #2687) 2020-08-31 14:01:34 +02:00
def 9dc6a1c1c2 Remove Quality Textures & Texture Compression from graphics menu (fixes #2676)
Since people just randomly click it and then complain about bad looking
graphics
2020-08-31 13:25:16 +02:00
def ffa955096f Add localization for texture warning, improve wording (fixes #2688) 2020-08-31 13:07:57 +02:00
bors[bot] 2795082c38
Merge #2678 #2681
2678: Load serverbrowser more fairly r=heinrich5991 a=def-

One from each country and so on instead of doing one country fully first
before moving to the next. This makes loading servers like Japan and AUS
much faster since they're at the back of the list. This also reduces the
peak number of packets sent to each IP at once.

2681: Upgrade SDL2 for Linux Steam release to 2.0.12 (fixes #2679) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-08-31 10:24:52 +00:00
def 2b0e13db53 Add platform and arch in console output 2020-08-31 12:05:50 +02:00
def 44b1014f41 Load serverbrowser more fairly
One from each country and so on instead of doing one country fully first
before moving to the next. This makes loading servers like Japan and AUS
much faster since they're at the back of the list. This also reduces the
peak number of packets sent to each IP at once.
2020-08-31 00:10:26 +02:00
Andrii e0616b38d7 add cl_nameplates_friendmark 2 2020-08-30 14:54:42 +03:00
Dennis Felsing 92616f1a55
Merge pull request #2664 from ddnet/pr-revert-revert
Revert "Revert Jupeyy's OpenGL changes" (fixes #2659)
2020-08-30 10:55:15 +02:00
plsplsplslol 6782f93419 support multiple modifiers for binds 2020-08-29 17:04:36 -07:00
Andrii 90d1a93f40 add friend nameplate marks 2020-08-30 02:06:31 +03:00
Jupeyy af4923b75b Add config variable, to ignore the check after it executed once 2020-08-29 18:44:48 +02:00
Jupeyy 570f148287 Analyse 3D/2D array texture sampling data when creating context 2020-08-29 18:44:42 +02:00
bors[bot] 3101747d46
Merge #2666
2666: Non divisible by 16 texture resize and warning r=heinrich5991 a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-29 15:25:35 +00:00
Jupeyy b1e98b598b Show warnings with non divisible by 16 textures(3D/2D array textures) 2020-08-29 17:04:30 +02:00
bors[bot] ff3885b12c
Merge #2665
2665: Use the correct name for determining ranks r=def- a=heinrich5991

Was broken by the recent Steam name update.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-08-29 13:03:30 +00:00
Dennis Felsing 958d75abf1
Merge pull request #2663 from def-/pr-duplicate-db
Ignore duplicate records when inserting (fixes #2636)
2020-08-29 15:02:46 +02:00
def 7417c2f937 Introduce primary keys for record_race and record_teamrace 2020-08-29 14:53:36 +02:00
bors[bot] 446270549c
Merge #2667
2667: Fix server port in teehistorian r=def- a=heinrich5991

Official servers weren't affected because they didn't use the default of
`sv_port 0`.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-08-29 12:34:33 +00:00
heinrich5991 31cfa9250d Fix server port in teehistorian
Official servers weren't affected because they didn't use the default of
`sv_port 0`.
2020-08-29 14:14:37 +02:00
heinrich5991 db52340ab1 Use the correct name for determining ranks
Was broken by the recent Steam name update.
2020-08-29 12:39:57 +02:00
bors[bot] a6738d9fd6
Merge #2635
2635: We don't just list countries, but also regions like EU  r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-08-29 10:37:52 +00:00
def 63c782bb46 We don't just list countries, but also regions like EU 2020-08-29 12:31:17 +02:00
def c85ffb90af Revert "Revert Jupeyy's OpenGL changes"
This reverts commit 3eab3f5eb7.
2020-08-29 12:10:53 +02:00
def 63f6ecd19d Ignore duplicate records when inserting (fixes #2636) 2020-08-29 08:26:03 +02:00
bors[bot] 5f6df2b5a4
Merge #2662
2662: Read server port from CNetServer but not from app config r=def- a=BannZay

Due to a34c72530b we may see "[register]: ERROR: configure your firewall/nat to let through udp on port 0."

Reason: reading port data from configs but not from server object itself

I am new to server code, take a close look to changes please

Co-authored-by: Andrii <bannzay3@gmail.com>
2020-08-27 21:35:54 +00:00
Andrii cec8bf2195 Read server port from CNetServer but not from app config 2020-08-27 19:54:44 +03:00
Learath fbb498588c Missed a vote case 2020-08-27 19:48:19 +03:00
Jupeyy e84d3a2659 Resize non devidable by 16 images for 3D/2D array textures 2020-08-27 02:07:25 +02:00
def 38e583f2f0 Version 14.5.1 2020-08-26 20:04:25 +02:00
def 3eab3f5eb7 Revert Jupeyy's OpenGL changes
Emergency-revert for 14.5.1 release, too many problems
2020-08-26 20:03:22 +02:00
Dennis Felsing 62d68d24fa
Merge pull request #2654 from def-/pr-input
Try to fix input in Steam version on Windows (fixes #2645)
2020-08-26 19:59:52 +02:00
Andrii 620f67af15 Refresh browser on Indicate map finish click 2020-08-26 20:23:25 +03:00
bors[bot] b13197e9f2
Merge #2650
2650: Remove panic quit button r=Learath2 a=def-

Use alt-f4 or whatever your window manager wants instead.

Co-authored-by: def <dennis@felsin9.de>
2020-08-26 16:26:26 +00:00
bors[bot] 47b716a25b
Merge #2656
2656: Forbid some more whitespace and whitespace-like characters r=Learath2 a=def-

Made sure everything from
https://en.wikipedia.org/wiki/Whitespace_character#Unicode is included

As reported by Im 'corneum

Co-authored-by: def <dennis@felsin9.de>
2020-08-26 16:19:53 +00:00
bors[bot] 9ba36991a9
Merge #2655
2655: Entity text should use space more effectively r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-26 16:07:58 +00:00
def 7781c8826e Forbid some more whitespace and whitespace-like characters
Made sure everything from
https://en.wikipedia.org/wiki/Whitespace_character#Unicode is included
2020-08-26 16:43:47 +02:00
Jupeyy 410c4b3250 Entity text should use space more effectivly 2020-08-26 15:56:23 +02:00
bors[bot] efdd35439e
Merge #2653
2653: Fix background map loading r=def- a=Jupeyy

As reported.

Tested all possible contexts, hope this is right now

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-26 13:49:30 +00:00
def df82d24ffc Remove panic quit button 2020-08-26 15:38:39 +02:00
Jupeyy 14d383ef15 Fix background map loading 2020-08-26 15:25:44 +02:00
def 71cd53acfe Try to fix input in Steam version on Windows (fixes #2645) 2020-08-26 15:15:06 +02:00
bors[bot] 01944fabd4
Merge #2648
2648: Support Linux shared libs in autoupdater r=Learath2 a=def-

Since we now ship our first shared lib on Linux, libsteam_api.so

Co-authored-by: def <dennis@felsin9.de>
2020-08-26 09:35:13 +00:00
bors[bot] 736488cdf7
Merge #2647
2647: No sampler calls in old OpenGL API r=def- a=Jupeyy

Sadly didn't see it earlier, old API still binds its samplers to textures directly.
Need this before steam release @def- 

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-26 09:26:49 +00:00
def ca5346ed61 Support Linux shared libs in autoupdater
Since we now ship our first shared lib on Linux, libsteam_api.so
2020-08-26 11:14:04 +02:00
Jupeyy 61374cfb33 No sampler calls in old OpenGL API 2020-08-26 00:59:31 +02:00
trml c98a1f0a59 Only send pain sound in freeze if fire was released 2020-08-25 22:45:23 +02:00
Dennis Felsing 955ccb9995
Merge pull request #2634 from def-/pr-borderless-mac
Use borderless by default on Mac (fixes #2632)
2020-08-25 20:28:56 +02:00
def 18103935d5 Version 14.5 2020-08-25 18:21:22 +02:00
bors[bot] 694db44ee2
Merge #2598
2598: Allow specifying an OpenGL version manually r=def- a=Jupeyy

Ofc don't merge, we'll test it first, and if we want merge it, i'd need to enable shader compability for OpenGL 4+, and general support for OpenGL 3.1 and 3.2(bcs i think they already don't allow some older GL commands).

Also i never really read in the OpenGL 1.x specification, i remember that older OpenGL versions required glBegin and stuff like that

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-25 15:35:30 +00:00
bors[bot] f2cb651075
Merge #2615
2615: Use player name from the Steam API as fallback r=def- a=heinrich5991

Fixes #2605.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-08-25 15:23:42 +00:00
heinrich5991 bfe7b3cbeb Use player name prefixed with "[D] " for the dummy name 2020-08-25 16:22:03 +02:00
heinrich5991 5d83e9177f Use player name from the Steam API as fallback
Fixes #2605.
2020-08-25 16:21:58 +02:00
bors[bot] 3d1bc414d2
Merge #2639
2639: Give a more instructive message on DNSBL ban r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-08-25 11:53:48 +00:00
def d41a6e6878 Give a more instructive message on DNSBL ban 2020-08-25 13:41:38 +02:00
bors[bot] 5b8e8ba208
Merge #2631
2631: Enable "Switch weapon on pickup" by default r=heinrich5991 a=def-

As voted in Discord, suggested by Lady Saavik

Co-authored-by: def <dennis@felsin9.de>
2020-08-25 11:14:11 +00:00
bors[bot] 836863b213
Merge #2637
2637: Send larger distance when zooming r=heinrich5991 a=def-

since sometimes with dyncam it can be just at the border.

As reported by Lady Saavik

Co-authored-by: def <dennis@felsin9.de>
2020-08-25 11:07:16 +00:00
heinrich5991 3c6f05887f Add SteamAPI + stub 2020-08-25 13:03:20 +02:00
trml d5c030065a Sort players by descending order first 2020-08-25 02:26:36 +02:00
trml 4abe8caab8 Sort servers by a combination of players and ping as default 2020-08-24 23:25:45 +02:00
def d24dbd01ae Send larger distance when zooming
since sometimes with dyncam it can be just at the border.

As reported by Lady Saavik
2020-08-24 20:11:53 +02:00
def 23a3d46719 Use borderless by default on Mac (fixes #2632)
Proper fix would be 7f594afc9b

Would be great if someone could provide and test it.
2020-08-23 19:16:24 +02:00
def d5045ce691 Enable "Switch weapon on pickup" by default
As voted in Discord
2020-08-23 10:33:49 +02:00
Jupeyy 3117a936a9 Do not create 2D textures, if not required 2020-08-23 08:53:26 +02:00
def 6718d06de3 Version 14.4.1 2020-08-23 08:02:24 +02:00
Jupeyy 2c02314708 Stronger 1.x fallback, if OpenGL 3.0 was invalidly created 2020-08-22 21:49:30 +02:00
Jupeyy f04ec93898 Use OpenGL 3.0 as default 2020-08-22 21:16:30 +02:00
Jupeyy 5b9269f30a Check NPOT textures and stronger 1.x fallback (fixes #2630) 2020-08-22 21:15:50 +02:00
Zwelf c5bba96556 Clarify sv_use_sql config description 2020-08-22 17:17:29 +02:00
Jupeyy a07e9ac2cf Add OpenGL 1.x, 2.x, 3.x support (fixes #2619) (fixes #2607) 2020-08-22 10:22:51 +02:00
Zwelf 2cbbd9088b Fix copy paste error 2020-08-21 22:43:22 +02:00
Dennis Felsing b2ebcb4f3c
Merge pull request #2623 from Zwelf/pr-mysql-enhance-unreachable-server-situation
MySQL enhance unreachable server situation
2020-08-21 20:15:49 +02:00
Zwelf 3a30dfbd84 Keep connecting to last reachable MySQL server 2020-08-21 19:46:44 +02:00
Zwelf a808ad5463 Enhance SQL error reporting 2020-08-21 10:37:52 +02:00
Dennis Felsing dbb9c662ba
Merge pull request #2617 from Jupeyy/pr_font_fallback
Font fallback
2020-08-20 20:34:48 +02:00
def a388b709d6 Generalize loading fallback fonts 2020-08-20 19:48:08 +02:00
def 178d864ec9 Switch to Source Han Sans font 2020-08-20 13:55:03 +02:00
bors[bot] 780d64806f
Merge #2606
2606: Remove need for custom certificate r=heinrich5991 a=def-

in anticipation of using CloudFlare

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-08-20 09:43:48 +00:00
def 446526486d Use two fonts, one as explicit fallback
Merging with fontforge had problems, for example for the Bei (U+5317) in
Beijing, see https://github.com/fontforge/fontforge/issues/4432
2020-08-20 11:13:08 +02:00
yeojingkang de6ea67663 Update math.h 2020-08-20 05:02:33 +08:00
yeojingkang 6e9c370eca Added constexpr to math functions 2020-08-20 04:47:09 +08:00
def c458ee52b0 Remove need for custom certificate
in anticipation of using CloudFlare
2020-08-19 17:54:05 +02:00
Dennis Felsing b147950ef1
Merge pull request #2604 from def-/pr-14.4
Version 14.4
2020-08-19 15:55:46 +02:00
bors[bot] 607f5f0014
Merge #2594
2594: Add support for PLATFORM_SUFFIX define, Don't bother Steam users with red update text r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-08-19 13:33:14 +00:00
bors[bot] eec9949a8b
Merge #2590
2590: Add DoxyFile and document CUIRect r=def- a=edg-l

I will probably document more stuff later.

To generate docs: `doxygen Doxyfile`

Co-authored-by: Edgar <git@edgarluque.com>
2020-08-19 12:37:54 +00:00
bors[bot] 09faaffec0
Merge #2595
2595: Change default from borderless to fullscreen r=Learath2 a=def-

Switching the default means everyone with borderless window will be
switched to fullscreen. Fullscreen has lower latency and better
performance.

As suggested by Shyzo and voted on on Discord.

Co-authored-by: def <dennis@felsin9.de>
2020-08-19 12:04:58 +00:00
def 99cf35d461 Don't bother Steam users with red update text 2020-08-19 13:41:11 +02:00
def 539c20a200 Add support for PLATFORM_SUFFIX define
So that we can set it like this:

  CXXFLAGS='-DPLATFORM_SUFFIX="steam"' CPPFLAGS='-DPLATFORM_SUFFIX="steam"' make
2020-08-19 13:41:06 +02:00
bors[bot] 8b41dca059
Merge #2602
2602: Merge DejaVuSansCJKName with DejavuWenQuanYiMicroHei and use it for all (fixes #2593) r=Learath2 a=def-

allows reading CJK for everyone independent of language chosen.

got them merged with fontforge, finally looks good.

Hopefully the lags are gone.

Co-authored-by: def <dennis@felsin9.de>
2020-08-19 11:35:10 +00:00
def 03ae471060 Version 14.4 2020-08-19 13:28:23 +02:00
Learath 97b6704a6b Add ban_region_range and sv_region_name 2020-08-19 14:07:55 +03:00
def 1394ac0fc4 Merge DejaVuSansCJKName with DejavuWenQuanYiMicroHei and use it for all (fixes #2593)
got them merged with fontforge, finally looks good.

allows reading CJK for everyone independent of language chosen.

Hopefully the lags are gone.
2020-08-19 12:31:55 +02:00
Learath 6a936602aa Add ban_region 2020-08-19 12:38:49 +03:00
Jupeyy 7450e354de Add OpenGL 4.x support & cleanup 2020-08-19 08:42:09 +02:00
Jupeyy c2ce132ba3 Allow specifying an OpenGL version manually 2020-08-19 07:04:54 +02:00
def dd71c293ea Ignore clan of friends by default (fixes #2596) 2020-08-18 19:43:55 +02:00
def 3f5cccd4b1 Change default from borderless to fullscreen
Switching the default means everyone with borderless window will be
switched to fullscreen. Fullscreen has lower latency and better
performance.

As suggested by Shyzo and voted on on Discord.
2020-08-18 19:10:03 +02:00
Edgar 05d19089ae
Add DoxyFile and document CUIRect 2020-08-18 12:50:25 +02:00
Dennis Felsing 2451f7bea1
Merge pull request #2580 from def-/pr-14.3.3
Version 14.3.3
2020-08-18 11:01:05 +02:00
Dennis Felsing e8d9496f2e
Merge pull request #2586 from def-/pr-show_direction
Enable cl_show_direction by default (fixes #2585)
2020-08-18 11:00:53 +02:00
bors[bot] ac1649d13b
Merge #2579 #2588
2579: Ship map_convert_07 executable, allow drag'n'drop and ship Gold Mine map (with sixup version) instead of Kobra 4 and Goo! r=def- a=def-



2588: Add instructions about how to kill and pause game r=def- a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-08-18 08:52:26 +00:00
def 4da0592d78 Replace Kobra 4 and Goo! with Gold Mine
and add maps7 version
2020-08-18 10:47:17 +02:00
def 1c583e5569 Add instructions about how to kill and pause game
As suggested by Lukas Kawalec on Discord
2020-08-18 10:32:44 +02:00
def 6cab3c37cc Enable cl_show_direction by default (fixes #2585) 2020-08-18 06:31:51 +02:00
bors[bot] 579b763575
Merge #2566
2566: Optimization: Don't calculate with too small fraction r=heinrich5991 a=def-

since it won't add up to anything anyway.

Hopefully doesn't break any physics.

Co-authored-by: def <dennis@felsin9.de>
2020-08-17 19:04:38 +00:00
heinrich5991 535dc09e6f
Merge pull request #2581 from def-/pr-ctrl-u
Add ctrl-u to delete entire line, fix server browser keys when nothing was selected
2020-08-17 18:28:56 +02:00
def 3ca4dadb92 Allow server list key bindings when nothing was selected 2020-08-17 10:14:33 +02:00
def bd3656f6ad Implement ctrl-u in lineinput to clear 2020-08-17 10:14:24 +02:00
def 7032249b26 Fix leak when loading map in editor (fixes #2573) 2020-08-17 00:09:07 +02:00
def 53c43536d5 map_convert_07: Support drag'n'drop 2020-08-16 23:21:00 +02:00
def 99d1c4939a Version 14.3.3 2020-08-16 22:46:22 +02:00
plsplsplslol 8abf00b52c move checkpoint to debug 2020-08-15 17:00:02 -07:00
Zwelf 52af88826c Allow switching weak/strong with saving and loading 2020-08-13 16:19:07 +02:00
def 2f4eac2cf3 Optimization: Don't calculate with too small fraction
since it won't add up to anything anyway.

Hopefully doesn't break any physics.
2020-08-13 13:15:59 +02:00
bors[bot] 875bcea1e9
Merge #2571
2571: Add +resetdummy r=def- a=ardadem

Closes #2053

Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2020-08-13 08:48:51 +00:00
Arda Demir 35995322d7 Add +resetdummy 2020-08-13 11:19:13 +03:00
Zwelf f3619c27ee Remove incorrect check when inserting team ranks
Can be reliable reproduced by finishing in this sequence:

1. A, B
2. A, C
3. B, C <- triggers error

Fixes #2568
2020-08-13 09:58:56 +02:00
Zwelf a866c3e9b7 Fix team rank not updating after SQLite update 2020-08-12 10:57:43 +02:00
def 048bb992bb Version 14.3.2 2020-08-11 14:07:16 +02:00
def b756eaf6dc Ignore non-existing dll file
Happened when adding the new sqlite3.dll file.
2020-08-11 14:07:16 +02:00
def a8aeaa4cb6 Editor: Fix Left/right arrow keys when editing text
as reported by Silex
2020-08-11 12:21:33 +02:00
Dennis Felsing d44d596458
Merge pull request #2554 from heinrich5991/pr_ddnet_fix_token
Fix the same token being generated for each client
2020-08-10 23:46:03 +02:00
def e0c06464d2 Version 14.3.1 2020-08-10 23:43:10 +02:00
heinrich5991 2db4e2a3c8 Fix the same token being generated for each client
Theoretically, a regression test would be nice here, but we don't really
have the infrastructure…

This fixes a spoofing vulnerability.
2020-08-10 22:38:49 +02:00
Arda Demir fabc194081 Flag afk when player timed-out 2020-08-10 21:59:31 +03:00
def 467778fc56 Satisfy old C standard
system.c:2325:2: error: ‘for’ loop initial declarations are only allowed in C99 or C11 mode
  for(int cursor = 0, pos = 0; pos <= truncation_len && cursor < dst_size && size != cursor; cursor = str_utf8_forward(src, cursor), pos++)
2020-08-10 18:11:51 +02:00
Dennis Felsing 77d61973fa
Merge pull request #2545 from def-/pr-version-14.3
Version 14.3
2020-08-10 17:50:29 +02:00
Dennis Felsing 9d4a77130c
Merge pull request #2541 from def-/pr-editor
Arrow key support in editor
2020-08-10 17:50:14 +02:00
def 4ceb4ddb9f Version 14.3 2020-08-10 17:50:05 +02:00
def 285701695b Prevent crash by keeping m_SelectedImage/Sound in correct range 2020-08-10 17:41:58 +02:00
def 29332ea72e Editor: Add ctrl+n for new map, ctrl+a to append map, add hints 2020-08-10 09:28:36 +02:00
bors[bot] b06bea7c04
Merge #2465
2465: Sqlite3 support and prepared statements r=heinrich5991 a=Zwelf

This PR changes the abstraction layer of the score backend to thin abstractions over the MySQL and SQLite3 library. It executes all Queries in one worker thread making it easier to use the ddnet thread pool. This doesn't change much, because each the mysql-connection was locked with `m_SqlLock` beforehand, serializing writes and reads respectively.

Behavior change (even though I tried to minimize them):

* `sv_use_sql` is used to determine if mysql server should be added
* `sv_sql_failure_file` is replaced by `sv_sqlite_file`
* `sv_sqlite_file` is either used as a backup server when `sv_use_sql` is enabled or as the primary read+write server when `sv_use_sql` is disabled
* `/load` now escapes the like-string

Since I am not good at designing config file commands, I would appreciate feedback on this part.

WIP:
* [x] rewrite SQL statements to work in both MySQL and SQLite (preferable just ANSI-SQL)
  * [x] create tables (`COLLATE BINARY` and encoding info)
  * [x] store rank (UPSERT for points)
  * [x] load birthday (different function in sqlite for time handling)
  * [x] `/mapinfo` (`convert(? using utf8mb4) COLLATE utf8mb4_general_ci`)
  * [x] `/map` (`convert(? using utf8mb4) COLLATE utf8mb4_general_ci`)
  * [x] store teamrank (`GROUP_CONCAT`)
  * [x] `/teamrank` (`GROUP_CONCAT`)
  * [x] ~`/top5team` (`GROUP_CONCAT`)~ doesn't contain GROUP_CONCAT
  * [x] `/times` (`UNIX_TIMESTAMP`)
  * [x] `/load` without any arguments (`UNIX_TIMESTAMP`)
* [x] all commits compiling, making future bisect easier
* [x] write a sqlite_to_mysql script
* [x] write an old_file_server to sqlite script
* [x] gracefully shutdown DbPool

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-08-09 23:30:08 +00:00
bors[bot] 026ac99895
Merge #2543
2543: Remove unlicensed skins (fixes #2518) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-08-09 23:23:40 +00:00
bors[bot] 3fde3ac496
Merge #2538
2538: Add Client message color option in HUD setting r=Learath2 a=def-

As requested by reo

Co-authored-by: def <dennis@felsin9.de>
2020-08-09 16:58:41 +00:00
Zwelf 961ad077fb Don't print MySQL password to console 2020-08-09 18:18:25 +02:00
Zwelf 81e5bb924c Move sync_barrier to only used place
to remove `#include <windows.h>` from header file preventing compiling on windows
2020-08-09 18:17:42 +02:00
Zwelf 5893913922 Clean up includes in sql backend 2020-08-09 17:54:25 +02:00
Zwelf 5b53a05a40 Rename LoadString to FromString to fix windows build 2020-08-09 17:14:11 +02:00
def 20e8bfd12a Try to fix Windows build 2020-08-09 17:14:11 +02:00
Zwelf 61ffd88f34 Reformulate #if not defined() because MSVC errors on this expression 2020-08-09 17:13:21 +02:00
def 7be7160d9b Remove unlicensed skins (fixes #2518)
and mention skin licenses (fixes #2544)

Still missing: Which skin is by btd?
2020-08-09 15:07:08 +02:00
bors[bot] 2aba0a48db
Merge #2536
2536: Send extended snap objects as is to Sixup r=def- a=Learath2

Seems to work, @fokkonaut can you take a look?

Co-authored-by: Learath <learath2@gmail.com>
2020-08-08 12:53:55 +00:00
def 1ad43a76dd Editor: Support up/down for images/sounds 2020-08-08 12:22:37 +02:00
def 4c9d03c063 Editor: Left/Right switch between layers/images/sounds 2020-08-08 12:09:15 +02:00
def c66201dd22 Editor: Get rid of some debugging output 2020-08-08 12:09:03 +02:00
def 8174dfa779 Editor: Support up/down keys to switch layers
Also with shift to add layers

As suggested by Lady Saavik
2020-08-08 12:06:17 +02:00
def 02f6e7081a Right click: Don't remove selection of layers 2020-08-08 10:33:18 +02:00
def 20eb5a5d86 Add Client message color option in HUD setting
As requested by reo
2020-08-05 12:39:13 +02:00
Learath 039139b836 Fix more sixup vote issues 2020-08-04 20:14:37 +03:00
Learath f324647aec Send extended snap objects as is to Sixup 2020-08-04 20:10:49 +03:00
Zwelf b2cf3cafc5 Implement dump_sqlserver 2020-08-03 16:37:50 +02:00
Zwelf 9e1979f561 Rename Database connect result from ERROR to FAILURE 2020-08-03 13:11:52 +02:00
Zwelf d71bf5cef1 Use DB write server for /load 2020-08-03 12:58:52 +02:00
Zwelf 3e1324dd0a Add uuid parsing 2020-08-03 12:58:52 +02:00
Zwelf c6b1b08355 Database specific collate utf8 nocase
making and work
2020-08-03 12:58:52 +02:00
Zwelf d16bb5cc08 Make timestamps compatible with SQLite
works for `/mapinfo`, `/load`, `/save`, `/times`
2020-08-03 12:58:52 +02:00
Zwelf 41b5ee9dd8 Make /teamrank compatible with SQLite 2020-08-03 12:58:52 +02:00
Zwelf aee73b99dc Rewrite insert teamrank making code reuse easier 2020-08-03 12:58:52 +02:00
Zwelf c8d710926f Fix missing last line 2020-08-03 12:58:52 +02:00
Zwelf 044edbe42b Make storing teamrank compatible with SQLite 2020-08-03 12:58:52 +02:00
Zwelf e3a78a7a31 Add BindBlob and BindFloat function to IDbConnection interface 2020-08-03 12:58:52 +02:00
Zwelf 26a2c91235 Trying to reconnect when ongoing MySQL connection failed 2020-08-03 12:58:52 +02:00
Zwelf a6df9be98e Make getting birthday compatible with SQLite 2020-08-03 12:58:52 +02:00
Zwelf eb4d77f071 Make inserting ranks compatible with SQLite 2020-08-03 12:58:52 +02:00
Zwelf 17de42a947 Implement locking in SQLite 2020-08-03 12:58:52 +02:00
Zwelf 1677e1fed5 Gracefully shutdown database pool 2020-08-03 12:58:52 +02:00
Zwelf 89ee5944b4 Add missing include 2020-08-03 12:58:52 +02:00
Zwelf 00da45191c Make CREATE TABLE compatible with SQLite 2020-08-03 12:58:52 +02:00
Zwelf 452017a58b Move format string to CREATE TABLE into own file 2020-08-03 12:58:52 +02:00
Zwelf 2c5f892205 Apply suggestions from code review 2020-08-03 12:58:52 +02:00
Zwelf b898f8c7c2 Remove unused MySQL interface 2020-08-03 12:58:52 +02:00
Zwelf 7c31a15c93 Add SQLite interface 2020-08-03 12:58:52 +02:00
Zwelf 2eb3d23ef4 Rewrite score using the new interface
delete file_score for now as it will be replaced by a sqlite backend
2020-08-03 12:58:52 +02:00
Zwelf 295ce95d64 Roughly define database pool interface 2020-08-03 12:58:52 +02:00
Zwelf d59cdf47b5 Define new database interface 2020-08-03 12:58:52 +02:00
bors[bot] abb7e7ba1b
Merge #2531
2531: Client: Support .map file drag-and-drop to open map in editor r=heinrich5991 a=def-

As suggested by Lady Saavik

Co-authored-by: def <dennis@felsin9.de>
2020-08-03 10:39:25 +00:00
def e2fde4d730 Fix utf8 handling in str_truncate (fixes #2533)
and rename to str_utf8_truncate since it's only used for utf8 strings
2020-08-02 18:32:42 +02:00
def 07f18d4ac4 Client: Support .map file drag-and-drop to open map in editor
As suggested by Lady Saavik
2020-08-02 13:00:01 +02:00
Fireball 7e610f9944 Fix sixup players not making sounds when hooking others
This also fixes some less noticeable edgecases with ground jump sound: for example, when spectating a tee who is in a solo part.
2020-07-18 19:13:56 +01:00
sirius 2394d49d34 update calling way of TextWidth() 2020-07-16 21:07:41 +08:00
sirius a6181ce8d3 Merge branch 'master' of https://github.com/ddnet/ddnet 2020-07-16 21:07:04 +08:00
Fireball ab9b96ddb2 Backported fix for Text() incorrect parameter type (int -> float)
The original fix was done by @oy for 0.7.4.
2020-07-15 20:49:14 +01:00
Fireball b1c17c3248 Backported fix for TextWidth() parameter mix-up
Fixes #2511 (Stack-buffer-overflows in some UIs).
The original fix was done by @oy for 0.7.4.
2020-07-15 20:48:29 +01:00
trml b354e034fc Fix prediction when chat is enabled 2020-07-15 03:15:35 +02:00
trml d57c8ef463 Fix desync of predicted reload timer 2020-07-15 02:47:51 +02:00
bors[bot] 69593a3191
Merge #2502
2502: Improved dummy switching r=def- a=Fireball-Teeworlds

- Fix a use-after-free when there are no new snapshots for the cl_dummy tee after the switch: #2499 .
- When one of the tees is hooked, cycling through them will no longer show phantom hook for the other tee: https://youtu.be/mxVT4pdyGnU.
- Dummy switch might happen a bit quicker since it doesn't depend on receiving new snapshots.
- Simplified code: m_LastDummy2 is no more.



Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2020-07-14 06:31:43 +00:00
sirius ef85308a47 remove aBuf 2020-07-14 10:45:03 +08:00
bors[bot] 3ff0a7fec6
Merge #2498
2498: Limit zooming out further (fixes #2497) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-07-13 21:34:05 +00:00
def 4d34dd365b Limit zooming out further (fixes #2497) 2020-07-13 20:23:49 +02:00
sirius 17bf1a9b38 change identifier style 2020-07-14 00:12:03 +08:00
sirius 9482ffa10a change identifier style 2020-07-13 23:10:00 +08:00
bors[bot] 37a906d972
Merge #2501
2501: Show "Free View" for Sixup r=fokkonaut a=Learath2

@fokkonaut is this enough?

bors delegate=fokkonaut

Co-authored-by: Learath <learath2@gmail.com>
2020-07-13 09:50:48 +00:00
Learath 85a2268b2a Show "Free View" for Sixup 2020-07-13 11:35:03 +03:00
sirius d7646666f0 use array instead of string 2020-07-13 12:41:07 +08:00
bors[bot] 38ea723d94
Merge #2433 #2505 #2506
2433: Fix votes for sixup r=heinrich5991 a=Learath2

I think this looks sane but I haven't tested it at all for idk how to even test this locally/alone

2505: Fix legacy 64 player serverinfo, don't send duplicate packets (fixes #2495) r=heinrich5991 a=def-

For legacy we sent the first packet once correctly, then the 2nd and 3rd
packet without the marker and token at the start, so they never worked.

For new 64 player serverinfo we sent all packets correctly but the 1st
packet twice.

Introduced in #1955.

2506: Prevent whisper spam from 0.7 (fixes #2504) r=heinrich5991 a=def-



Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-07-12 22:58:23 +00:00
def 74197fc027 Prevent whisper spam from 0.7 (fixes #2504) 2020-07-13 00:28:47 +02:00
def c8876b2c02 Fix legacy 64 player serverinfo, don't send duplicate packets (fixes #2495)
For legacy we sent the first packet once correctly, then the 2nd and 3rd
packet without the marker and token at the start, so they never worked.

For new 64 player serverinfo we sent all packets correctly but the 1st
packet twice.

Introduced in #1955.
2020-07-13 00:19:00 +02:00
Fireball 918f321dfb Improved dummy switching
- Fix a use-after-free when there are no new snapshots for the cl_dummy tee after the switch.
- When one of the tees is hooked, cycling through them will no longer show phantom hook for the other tee.
- Dummy switch might happen a bit quicker since it doesn't depend on receiving new snapshots.
- Simplified code: m_LastDummy2 is no more.
2020-07-12 19:14:18 +01:00
Learath dd010364ed Fix double messages 2020-07-12 10:34:36 +03:00
def 8858fc24ec Fix compiler warning in stoppers without changing physics
Probably related to #2487, was previously fixed and caused stoppers not
to work.

src/game/collision.cpp:902:247: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
src/game/collision.cpp:891:252: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
src/game/collision.cpp:885:251: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
2020-07-11 11:38:29 +02:00
def a0e96d58ea Version 14.2 2020-07-10 08:32:12 +02:00
def 3585d83196 Don't request IUpdater interface when built without updater
Fixes warning:

[kernel]: failed to find interface with the name 'updater'
2020-07-10 00:01:02 +02:00
bors[bot] d7a0a914c3
Merge #2460
2460: Don't reset chat on map change (fixes #2451) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-07-09 18:38:40 +00:00
bors[bot] c4d5c8dfa2
Merge #2478 #2480
2478: Use (u)int64 from system.h instead of (u)int64_t from cstdint r=heinrich5991 a=def-

src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
   62 |  void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
      |                                                                                          ^~~~~~~

2480: Send zoom status for dummy too r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-07-09 18:31:32 +00:00
def a34c72530b Some minor improvements to sv_port 0, make it default 2020-07-09 18:28:20 +02:00
MikiGamer f7eda384ea changes for auto port 2020-07-09 17:48:03 +02:00
MikiGamer beaadca6a9 switch, limited tries & sv_port 0 2020-07-09 17:47:30 +02:00
MikiGamer 6a87278c3d find available port 2020-07-09 17:46:22 +02:00
def f4344dc420 Use (u)int64 from system.h instead of (u)int64_t from cstdint
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
   62 |  void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
      |                                                                                          ^~~~~~~
2020-07-09 13:55:28 +02:00
def 6b7e1f54f4 Send zoom status for dummy too 2020-07-09 13:51:37 +02:00
def b2b664bf53 Don't reset chat on map change (fixes #2451) 2020-07-09 13:47:48 +02:00
bors[bot] 0bf10ca765
Merge #2482
2482: Only write non-defaulted config values to settings_ddnet.cfg r=heinrich5991 a=def-

As a consequence changed defaults in an update will be respected
instantly if the player hasn't changed the value.

Co-authored-by: def <dennis@felsin9.de>
2020-07-09 11:35:22 +00:00
bors[bot] 5cc6a08c2b
Merge #2471
2471: Don't send zoom level while zooming (fixes #2470) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-07-09 11:24:19 +00:00
bors[bot] ac35b49e90
Merge #2479
2479: Set smaller default area for what distance to show r=heinrich5991 a=def-

as suggested by fokkonaut

Co-authored-by: def <dennis@felsin9.de>
2020-07-09 11:10:38 +00:00
def 3729629c1c Only write non-defaulted config values to settings_ddnet.cfg
As a consequence changed defaults in an update will be respected
instantly if the player hasn't changed the value.
2020-07-09 12:40:35 +02:00
bors[bot] 56ef688489
Merge #2467
2467: Add cl_smooth_zoom_time r=def- a=def-

as requested on Discord by nils & fokkonaut

Co-authored-by: def <dennis@felsin9.de>
2020-07-09 10:35:07 +00:00
def 5e7a45a49b Set smaller default area for what distance to show
as suggested by fokkonaut
2020-07-08 23:16:30 +02:00
bors[bot] 8a3743fa90
Merge #2474 #2476
2474: Remove IP skins r=heinrich5991 a=def-



2476: Use x instead of y in show distance (fixes #2475) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-07-08 20:39:01 +00:00
bors[bot] 70ff2f919d
Merge #2468
2468: Tell why DNSBL isn't allowing to vote (fixes #2466) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-07-08 20:30:51 +00:00
Dennis Felsing 05ed51cf86
Update src/game/server/gamecontext.cpp
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-07-08 22:02:36 +02:00
Dennis Felsing 71bd706f2a
Update src/game/server/gamecontext.cpp
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-07-08 22:02:31 +02:00
def 2a35121c84 Use x instead of y in show distance (fixes #2475) 2020-07-08 15:57:00 +02:00
bors[bot] 6d17220947
Merge #2461
2461: Fix video recorder (follow-up to 83c820db) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-07-08 12:05:40 +00:00
def 2e8faac549 Don't send zoom level while zooming (fixes #2470) 2020-07-08 10:42:28 +02:00
sirius edab0d097d add variable to adjust size of health and armor nameplate 2020-07-08 15:41:44 +08:00
sirius 4a44b90b11 adjust distance between health and armor 2020-07-08 14:32:24 +08:00
sirius 00c4adf05b add function to show health and armor in nameplates (only when client can get the health and armor data) 2020-07-08 13:34:24 +08:00
def 66c7bf8851 Tell why DNSBL isn't allowing to vote (fixes #2466) 2020-07-07 23:12:55 +02:00
def defe2439bd Add cl_smooth_zoom_time
as requested on Discord by nils & fokkonaut
2020-07-07 22:59:20 +02:00
bors[bot] f3778302a5
Merge #2463
2463: Make zoom reset respect cl_default_zoom (fixes #2453) r=Zwelf a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-07-07 19:23:47 +00:00
def f9d2c14ff6 Make zoom reset respect cl_default_zoom (fixes #2453) 2020-07-07 18:02:21 +02:00
def 42f1aba2c3 Fix video recorder (follow-up to 83c820db) 2020-07-07 15:45:36 +02:00
Learath fb09f8a6c6 "Translate" the vote message 2020-07-07 13:16:53 +03:00
Learath 95d363b42c Fix votes for sixup 2020-07-07 13:14:07 +03:00
def f15ac1d869 Fix uninitialised values in sixup differently (fixes #2421)
"./DDNet-Server shutdown" still works
2020-07-07 10:26:44 +02:00
bors[bot] 9008c96e80
Merge #2429
2429: Use a cubic polynomial for smoothing zoom r=def- a=heinrich5991

Supersedes #2420.

Co-authored-by: Edgar <git@edgarluque.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-07-05 21:46:25 +00:00
Zwelf 6be35cd4e7 Remove unused function 2020-07-03 20:13:51 +02:00
bors[bot] ac3dde1d98
Merge #2446
2446: Fix storing finish on solo server with practice mode enabled r=heinrich5991 a=Zwelf

Fixes #2445 
vulnerable versions: 
* 506602d472c48821b6e7bb846b86431a113834a1..59a7e1f1873ad58b838cd3470d51b6ba84c02926~
* b99bbccd248437c928b25e32d40deaf98d8ef3ad..4186622d8750f4288be86b9064886a86c665c45d~

Problem was that `OnFinish` is only suited for team0 finishes, where `/practice` can't be enabled. Solo server finishes have to be handled like team finishes in CheckTeamFinished, which checks if `/practice` was enabled.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-07-02 21:08:20 +00:00
Zwelf d0975f9c4b Fix storing finish on solo server with practice mode enabled 2020-07-02 22:49:30 +02:00
Zwelf 0c0fab5e66 Moved include from teamscore.h to teamscore.cpp 2020-07-02 22:11:43 +02:00
bors[bot] 7266bcad78
Merge #2444
2444: Fix erroneous "unable to find all characters" message r=heinrich5991 a=Zwelf

Fixes #2443 

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-07-02 15:07:55 +00:00
Zwelf 17bb4522fc Fix erroneous "unable to find all characters" message 2020-07-02 16:34:36 +02:00
Zwelf ab9cdc294d Reset all input after rescuing 2020-07-02 16:24:23 +02:00
Zwelf 538de72c94 Don't load movement and pause state when rescuing 2020-07-02 14:06:18 +02:00
Zwelf 4388579d48 Fix reenabling practice mode after kill on solo server 2020-07-02 11:13:07 +02:00
heinrich5991 9ed54440cb Add some tests for the bezier stuff 2020-07-02 11:07:30 +02:00
heinrich5991 9c3f8894b0 Restore some lines to the state before working on smooth zoom 2020-07-02 10:53:20 +02:00
bors[bot] a62eeeb829
Merge #2434
2434: Send Sixup information to antibot r=heinrich5991 a=Learath2



Co-authored-by: Learath <learath2@gmail.com>
2020-07-01 22:37:50 +00:00
Learath f9bf6cf354 Spam protection on /rank 2020-07-01 23:53:25 +03:00
Learath 416cb37000 Send Sixup information to antibot 2020-07-01 21:09:58 +03:00
bors[bot] 6da2f117cf
Merge #2425
2425: Fix doors not resetting on restart on solo server r=heinrich5991 a=Zwelf



Co-authored-by: Zwelf <zwelf@strct.cc>
2020-07-01 16:10:34 +00:00
bors[bot] 98779776e5
Merge #2424
2424:  Keep hook when loading  r=heinrich5991 a=Zwelf

Solves issue discussed in #2374. Also keeps direction and jump, which is evaluated when player is in /pause. Fire could be deleted, as it does not affect game play in any way.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-07-01 16:01:25 +00:00
heinrich5991 358735aadb Revert "Don't run UpdateServerInfo if server isn't initialized yet"
This reverts commit e69f747e5f.

Fixes `shutdown` on the initial command line which is also used on CI.
2020-07-01 17:45:01 +02:00
Zwelf bff8e90319 Fix loading team sets teamstate to TEAMSTATE_OPEN 2020-07-01 09:03:16 +02:00
heinrich5991 cdd715fd53 Add smoothing of camera zoom using a cubic polynomial 2020-07-01 00:19:17 +02:00
Zwelf 9e43f8d483 Add CCharacter::m_ReloadTimer to save 2020-06-30 23:49:40 +02:00
Dennis Felsing ac42861d1b
Merge pull request #2427 from def-/pr-14.0.4
Version 14.1
2020-06-30 22:44:20 +02:00
Dennis Felsing 47a3318d2b
Merge pull request #2422 from def-/pr-updateserverinfo
Fix #2421
2020-06-30 22:44:13 +02:00
def 1cb9454ab8 Rename showothers2 -> showothers
and the old showothers to legacy
2020-06-30 21:38:51 +02:00
def edba33be33 Add Show others (own team only) menu setting 2020-06-30 21:38:14 +02:00
def c3521572ea Add showothers2@netmsg.ddnet.tw
to support cl_show_others 2 properly
2020-06-30 21:38:14 +02:00
def 1b17c25fda Version 14.1 2020-06-30 21:32:25 +02:00
Zwelf 6f9dd48401 Fix doors not resetting on restart on solo server 2020-06-30 20:42:01 +02:00
Zwelf b99bbccd24 Revert "Revert "Fix /save on solo server""
This reverts commit 59a7e1f187.
2020-06-30 20:22:17 +02:00
def 3de5b3a12f Revert "Revert "Explain why the randomly generated save code is used""
This reverts commit 4476ec39f9.
2020-06-30 20:18:58 +02:00
def 4476ec39f9 Revert "Explain why the randomly generated save code is used"
This reverts commit 0d887e8b37.
2020-06-30 20:15:50 +02:00
def d10cb17e54 Revert "Restore old /save behavior"
This reverts commit d169bb1b52.
2020-06-30 20:15:46 +02:00
Zwelf 839fd08d6a Check if player still in team when loading hook 2020-06-30 20:13:45 +02:00
Edgar 3578c74667
new defaults use logistic curve 2020-06-30 19:06:29 +02:00
def 59a7e1f187 Revert "Fix /save on solo server"
This reverts commit 506602d472.
2020-06-30 18:41:22 +02:00
def e69f747e5f Don't run UpdateServerInfo if server isn't initialized yet
or currently shutting down anyway. Fixes the first half of #2421
2020-06-30 18:33:22 +02:00
bors[bot] 5a41318cbd
Merge #2423
2423: Only SendChat to clients that exist. Initialize m_Sixup anyway r=def- a=Learath2

#2421 

Co-authored-by: Learath <learath2@gmail.com>
2020-06-30 16:25:47 +00:00
Zwelf 7427e41959 Keep hook when loading 2020-06-30 18:09:26 +02:00
Learath 8d8f1d7208 Only SendChat to clients that exist. Initialize m_Sixup anyway 2020-06-30 18:58:44 +03:00
Zwelf f2b5abb1fb Keep weak/strong when reloading 2020-06-30 17:52:55 +02:00
Zwelf 949d710597 Fix wrong indention 2020-06-30 17:52:55 +02:00
Zwelf c9f8cc99b1 Stop searching when player was found 2020-06-30 17:52:55 +02:00
Edgar ce57d928eb
newline at end of file 2020-06-30 16:30:40 +02:00
Edgar a46b266564
Smooth zoom 2020-06-30 16:25:54 +02:00
bors[bot] b96544f8ac
Merge #2413
2413: Fix showothers for specchar r=heinrich5991 a=edg-l

Fixes https://github.com/ddnet/ddnet/issues/2410

I also made it use the Alpha on specchars that are on another team.

Co-authored-by: Edgar <git@edgarluque.com>
2020-06-30 12:45:18 +00:00
bors[bot] 3e77272133
Merge #2417
2417: Fix out of bounds read in CPlayer::Snap with IsSixup (fixes #2416) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-30 12:37:37 +00:00
bors[bot] 3f61babae3
Merge #2418
2418: Clean and fix style on character snap r=def- a=edg-l



Co-authored-by: Edgar <git@edgarluque.com>
2020-06-30 12:19:34 +00:00
Edgar 5c45f0876b
Clean and fix style on character snap 2020-06-30 14:17:27 +02:00
def 49ba9078f5 Fix out of bounds read in CPlayer::Snap with IsSixup (fixes #2416) 2020-06-30 14:08:55 +02:00
Edgar eb1779f58c
Fix showothers for specchar 2020-06-30 14:04:41 +02:00
bors[bot] a79b1265df
Merge #2401
2401: Client tells server its zoom level (fixes #2087) r=heinrich5991 a=def-

and server adapts the visible distance to it

Co-authored-by: def <dennis@felsin9.de>
2020-06-30 10:01:01 +00:00
3edcxzaq1 f30fe2b4b5 fix indentation 2020-06-29 23:07:57 +02:00
3edcxzaq1 1be3b7ead5 Suppress open_link output 2020-06-29 21:34:07 +02:00
def ead2422dcf Fix practice on solo servers 2020-06-29 19:34:22 +02:00
Zwelf 506602d472 Fix /save on solo server
Fixes #2404
2020-06-29 19:34:21 +02:00
def 1782d95d99 Client tells server its zoom level (fixes #2087)
and server adapts the visible distance to it
2020-06-29 18:59:07 +02:00
bors[bot] 87407be1c5
Merge #2408
2408: Don't use %ll format r=def- a=heinrich5991

It's not supported in MSVS. Fix #2407.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-29 12:17:44 +00:00
bors[bot] de8cc79578
Merge #2389
2389: Ignore emoticon of spammy players (fixes #2387) r=heinrich5991 a=def-

Controlled with the regular ignore chat button in players menu

Co-authored-by: def <dennis@felsin9.de>
2020-06-29 12:09:48 +00:00
heinrich5991 efc4a8abf7 Don't use %ll format
It's not supported in MSVS. Fix #2407.
2020-06-29 13:57:08 +02:00
heinrich5991 741c3a705e Revert "Fix str_format on mingw"
This reverts commit a9f6d3716c.
2020-06-29 13:48:51 +02:00
def ab22bb9665 Add ; when writing save into file 2020-06-29 11:08:51 +02:00
def 2af5001fe7 Version 14.0.3 2020-06-29 08:47:58 +02:00
def 6455689e32 Super team can't be saved/loaded
Thanks to Lady Saavik for report
2020-06-29 08:46:34 +02:00
def b3b0e1041c Center the icons 2020-06-27 22:58:28 +02:00
bors[bot] 42455d4b4d
Merge #2388
2388: Get rid of the annoying font size warnings r=heinrich5991 a=def-

Since we're not doing anything about them anyway, and I get them
spamming me on every client start.

Co-authored-by: def <dennis@felsin9.de>
2020-06-27 20:53:39 +00:00
bors[bot] dcd0976159
Merge #2397
2397: Update game id when updating team score r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-27 20:47:00 +00:00
def b2371522f9 Fix alignment of icons in player options 2020-06-27 22:40:22 +02:00
bors[bot] 6a7695e696
Merge #2396
2396: Color Selector improvement + cleanup r=Learath2 a=def-

![screenshot-20200627@150939](https://user-images.githubusercontent.com/2335377/85923064-3d326f80-b888-11ea-92f3-a7cf685890dc.png)

Tadaa, new feature in -200 lines :D

Co-authored-by: def <dennis@felsin9.de>
2020-06-27 20:38:42 +00:00
bors[bot] 70ccf76dcf
Merge #2390
2390: Support cl_show_hook_coll_own/other 2 to always show (fixes #2383) r=heinrich5991 a=def-

hook collision, without broadcasting to other players.

Removed cl_show_hook_coll_always in return

Renamed cl_video_showhookcollother to cl_video_show_hook_coll_other for consistency

Co-authored-by: def <dennis@felsin9.de>
2020-06-27 20:31:29 +00:00
def 1c09798504 Update game id when updating team score 2020-06-27 22:30:14 +02:00
bors[bot] a48f71c854
Merge #2386
2386: localization fixes r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-27 20:24:46 +00:00
def 4e5912909b Improve & fix 2020-06-27 19:40:04 +02:00
def 50af2a8ed6 Show number in color scrollbars
As suggested by Lady Saavik
2020-06-27 15:08:50 +02:00
def d147c1c7f5 Cleanup color scrollbars in menus 2020-06-27 15:08:35 +02:00
Learath af2e02ccd2 Fix color toggles 2020-06-27 15:12:53 +03:00
def 7608eb67d6 Ignore emoticon of spammy players (fixes #2387)
Add ignore emoticon button in player menu.
Someone needs to draw the graphic for that.
2020-06-27 01:15:09 +02:00
def dc92626a3b Support cl_show_hook_coll_own/other 2 to always show (fixes #2383)
hook collision, without broadcasting to other players.

Removed cl_show_hook_coll_always in return

Renamed cl_video_showhookcollother to cl_video_show_hook_coll_other for consistency
2020-06-26 23:58:07 +02:00
def d6ba9440ca Get rid of the annoying font size warnings
Since we're not doing anything about them anyway, and I get them
spamming me on every client start.
2020-06-26 23:42:04 +02:00
def 0a8a1b078b Localization: Print line number where failure occured 2020-06-26 18:42:56 +02:00
def 2d6e56fec8 Translation fixes
- Code didn't work with newlines, get rid of them
- Some stylistic improvements
2020-06-26 18:34:50 +02:00
def 1a87abe96b Version 14.0.2 2020-06-26 15:20:07 +02:00
def bd11e7ee95 Fix reading old ghosts (fixes #2382) 2020-06-26 15:17:38 +02:00
def 07e6dafb50 Revert "Fix out of bounds access in RenderPlayer (fixes #2365)"
This reverts commit 80931b606a.
2020-06-26 15:10:38 +02:00
bors[bot] cfda912307
Merge #2009
2009: Fix min mouse position for follow factor r=heinrich5991 a=Jupeyy

@Learath2 you were the last to change this, would be nice if you could check if this is correct behaviour, i didn't find anything wrong :D

Co-authored-by: jupeyy <jupjopjap@gmail.com>
2020-06-26 12:54:49 +00:00
bors[bot] ec472a9d0a
Merge #2298
2298: Log save/load in teehistorian r=heinrich5991 a=Zwelf

Including tests

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-26 12:45:08 +00:00
Zwelf ef2f306067 Fix teehistorian debug output for save/load 2020-06-26 14:37:14 +02:00
bors[bot] c414a8a624
Merge #2379
2379: Fix unused translations r=def- a=3edcxzaq1

Fix so that "Connect Dummy" and "Disconnect Dummy" follows language file

Co-authored-by: sven <sven@rx.lan>
Co-authored-by: 3edcxzaq1 <66034590+3edcxzaq1@users.noreply.github.com>
2020-06-26 09:19:45 +00:00
3edcxzaq1 4e7b534622
Update menus_ingame.cpp 2020-06-26 11:13:55 +02:00
def 42ab24794f Remove unused cl_show_spec_tee config (fixes #2378) 2020-06-26 08:07:34 +02:00
sven 9d0bae9769 Fix unused translation 2020-06-26 02:49:35 +02:00
def d907ec3c11 Version 14.0.1
Waiting for #2363, #2358, #2356, #2331
2020-06-26 00:03:04 +02:00
Zwelf 7b32a8330d Add save/load teehistorian test 2020-06-26 00:01:12 +02:00
Zwelf d8aab366fc Log save/load in teehistorian 2020-06-26 00:01:12 +02:00
bors[bot] b4472d72cf
Merge #2372
2372: Fix out of bounds access in RenderPlayer (fixes #2365) r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-25 21:56:35 +00:00
bors[bot] 9fb6fa7720
Merge #2373 #2376
2373: Fix out of bounds access in OnNewSnapshot (fixes #2366) r=Learath2 a=def-



2376: Add instructions for translation stats r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-25 20:49:21 +00:00
def 53971f44f1 ddnet-saves.txt: Also parse correctly when saving on other country 2020-06-25 22:30:51 +02:00
def 431d824cf1 Revert "Fix wrong usage of bitwise-or which is resulting in an always true"
This reverts commit 1b6ff929a2.
2020-06-25 22:00:08 +02:00
bors[bot] 00eb2044b2
Merge #2374
2374: Restore old /save behavior r=def- a=Zwelf

Fixes #2362, supersedes #2367 

I didn't change the /save message. There are already two different: "Use '/load %s' on %s to continue" and "Use '/load %s' to continue".
I think it would be better to add a NetMessage, this could also solve the problem of saving which team members were in the team.

>  I guess this can't be used to cheat anything?

Only if an instant rehook is necessary. Might be useful for rehooking an edge hook (but you still have to aim).

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-25 19:43:30 +00:00
Zwelf 0d887e8b37 Explain why the randomly generated save code is used
to the player when the database connection failed
2020-06-25 20:44:00 +02:00
Zwelf d169bb1b52 Restore old /save behavior 2020-06-25 20:42:48 +02:00
def e03066c8bd Fix out of bounds access in OnNewSnapshot (fixes #2366) 2020-06-25 18:34:41 +02:00
def 80931b606a Fix out of bounds access in RenderPlayer (fixes #2365) 2020-06-25 18:33:41 +02:00
bors[bot] 97c7525438
Merge #2368
2368: Make spec character rendering a bit cleaner r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-25 16:18:20 +00:00
heinrich5991 8c095b2727 Make spec character rendering a bit cleaner 2020-06-25 14:56:23 +02:00
bors[bot] 38b95f6c33
Merge #2358
2358: Allow any update.json size r=heinrich5991 a=def-

just grew over 16 KB and thus updates failed. I still need to setup update5 server and will need to release a last release on update4 to have a seemless upgrade-path.

Update: https://update5.ddnet.tw/update.json is ready, 14.0.1 will still land on update4, then we switch to update5.

Co-authored-by: def <dennis@felsin9.de>
2020-06-25 11:46:34 +00:00
bors[bot] df66d83a04
Merge #2356
2356: Make game less dependend on score backend r=heinrich5991 a=Zwelf

Behavior change:
* `sv_save_worse_scores` is respected on file based servers

Mainly a clean up after #2247, but helps #2298 too

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-25 10:40:02 +00:00
Zwelf a8abc3937b Make game less dependend on score backend 2020-06-25 12:36:01 +02:00
Edgar 2922b4b672
show spectee when player is inactive only 2020-06-25 10:34:57 +02:00
Edgar 2f3073c547
fix /spec hook 2020-06-25 10:12:17 +02:00
def cf77b567f8 Allow any update.json size
just grew over 16 KB and thus updates failed. I still need to setup
update5 server and will need to release a last release on update4 to
have a seemless upgrade-path.
2020-06-25 00:11:00 +02:00
bors[bot] bad43e77a0
Merge #2354
2354: Set rescue tee immediately after loading (fixes #2248) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-24 21:37:47 +00:00
Arda Demir 1b6ff929a2 Fix wrong usage of bitwise-or which is resulting in an always true 2020-06-24 22:53:09 +03:00
bors[bot] 677d92aa32
Merge #2353
2353: Fix /spec rendering r=def- a=edg-l

Fixes https://github.com/ddnet/ddnet/issues/2344

Co-authored-by: Edgar <git@edgarluque.com>
2020-06-24 19:29:29 +00:00
bors[bot] bd2cb5a8bd
Merge #2352
2352: Fix SendChatTarget demo recording r=def- a=Learath2



Co-authored-by: Learath <learath2@gmail.com>
2020-06-24 19:23:23 +00:00
def 3530d0ae32 Set rescue tee immediately after loading (fixes #2248) 2020-06-24 21:19:46 +02:00
Edgar b33180ae77
fix /spec rendering 2020-06-24 19:01:01 +02:00
Learath 581904d849 Fix SendChatTarget demo recording 2020-06-24 19:22:41 +03:00
bors[bot] cbde23aba9
Merge #2305
2305: Version 14.0 r=def- a=def-

Waiting for https://github.com/ddnet/ddnet/pull/2303 https://github.com/ddnet/ddnet/pull/2301 https://github.com/ddnet/ddnet/pull/2296 https://github.com/ddnet/ddnet/pull/2295 https://github.com/ddnet/ddnet/pull/2294 https://github.com/ddnet/ddnet/pull/2280 https://github.com/ddnet/ddnet/pull/2279 https://github.com/ddnet/ddnet/pull/2242 and probably some sixup fixes by Learath2 :)

Co-authored-by: def <dennis@felsin9.de>
2020-06-24 16:20:53 +00:00
Learath e122462ae8 Ugly fix for SendChatTarget(-1...). Closes #2337 2020-06-24 18:54:27 +03:00
Learath b6fb304508 Name change hack for 0.7. Close #2330 2020-06-24 18:14:15 +03:00
bors[bot] 09f60fc919
Merge #2242
2242: Use CSaveTee for rescue (fixes #2241) r=heinrich5991 a=def-

Untested. Edit: Tested, seems to work.

Co-authored-by: def <dennis@felsin9.de>
2020-06-24 14:51:13 +00:00
bors[bot] 1750bb09f7
Merge #2335 #2336 #2340 #2342 #2349
2335: Make it more clear that this is a sixup translation server r=heinrich5991 a=def-



2336: Set skill level for Sixup (fixes #2334) r=heinrich5991 a=def-



2340: Keeping multiple states consistent is hard (fixes #2315) r=heinrich5991 a=def-

let's go recount every time

2342: Don't forget video recorder fps setting r=heinrich5991 a=def-

after switching to non-videorecorder client

2349: Document which MySQL/MariaDB versions we require (fixes #2343) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-24 14:37:53 +00:00
Learath 3a9fa693f2 Set LastChangeInfo on a Sixup skin change 2020-06-24 16:25:35 +03:00
def 0bb4e4c0cd Version 14.0 2020-06-24 15:17:22 +02:00
def 243be18fb4 Keeping multiple states consistent is hard (fixes #2315)
let's go recount every time
2020-06-24 14:50:32 +02:00
def ef61793854 Don't forget video recorder fps setting
after switching to non-videorecorder client
2020-06-24 14:50:25 +02:00
def 5b3b42b771 Make it more clear that this is a sixup translation server 2020-06-24 14:49:23 +02:00
def ff4c2c51ec Don't fail on empty teamtop5 2020-06-24 12:13:18 +02:00
Edgar 24a308c50c fix saying /spec show you as chatting 2020-06-24 11:32:27 +02:00
def f51a443998 Merge remote-tracking branch 'edg-l/pr_show_spec'
Update x_spec with the more minimal version by HiRavie
Fix CMakeLists.txt
2020-06-24 09:55:59 +02:00
bors[bot] 0f0de9b333
Merge #2338
2338: Ensure that team state is always sent (fix #2315) r=def- a=trml

Noticed that team state wasn't sent to the client in some cases (when SetForceCharacterNewTeam is called directly), which I think this could happen if a team is unlocked between killing and respawning a player. Also added a CheckTeamFinished for that case.

Co-authored-by: trml <trml@users.noreply.github.com>
2020-06-24 05:46:25 +00:00
bors[bot] de328c1360
Merge #2301
2301: map_convert_07: Check image width for divisibility by 16 r=heinrich5991 a=def-

As noticed on Sunny Land.

> [5:31 PM] redix: in theory it should be enough if width and height are divisible by 16

Now running this over our maps and fixing them manually.

Co-authored-by: def <dennis@felsin9.de>
2020-06-23 23:30:34 +00:00
trml ca36f4787c Ensure that team state is always sent 2020-06-23 23:57:33 +02:00
def a8a2b41f3a Set skill level for Sixup (fixes #2334) 2020-06-23 22:47:29 +02:00
Learath f327e5bc42 Log join type 2020-06-23 18:30:57 +03:00
Learath 5293f78f22 Translate the emoticon message 2020-06-23 12:25:04 +03:00
bors[bot] 366a0ec80b
Merge #2326
2326: Disable -Wstringop-overflow warning in IntsToStr r=heinrich5991 a=def-

Since it won't write into invalid memory when Num > 0

Co-authored-by: def <dennis@felsin9.de>
2020-06-23 08:55:37 +00:00
bors[bot] 160a7b71fb
Merge #2279 #2327
2279: Only forbid resizing when videorecorder is recording r=heinrich5991 a=def-



2327: List data files in `CMakeLists.txt` r=def- a=heinrich5991

This fixes missing files for people recompiling when we add new data
files.

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-23 08:48:05 +00:00
bors[bot] e040c281e0
Merge #2325
2325: Fix array as initializer g++ 4.9 error (fixes #2320) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-23 08:39:29 +00:00
def 557f23b347 Disable -Wstringop-overflow warning in IntsToStr
Since it won't write into invalid memory when Num > 0
2020-06-23 10:35:41 +02:00
bors[bot] 1652d73a5e
Merge #2322
2322: Use proper CSV writing for save codes r=def- a=heinrich5991

Supersedes #2296.

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-23 07:25:20 +00:00
heinrich5991 48e8ba69ca Use the CSV write to write save codes 2020-06-23 09:11:59 +02:00
heinrich5991 0db5c51ed9 Add a simple CSV writer for Python's "excel" csv dialect 2020-06-23 09:11:59 +02:00
bors[bot] b720737e5c
Merge #2314
2314: Fix uninitialized warning on SBufferContainerInfo r=def- a=edg-l



Co-authored-by: Edgar <git@edgarluque.com>
2020-06-23 06:05:35 +00:00
def 85f772ba56 Fix array as initializer g++ 4.9 error (fixes #2320) 2020-06-23 08:02:09 +02:00
def 83c820db09 Fix some naming conventions in videorecorder 2020-06-23 08:00:03 +02:00
Learath ce5aca4759 Check for a null CPlayer::m_pCharacter
Players need not have characters at all times
2020-06-23 01:36:51 +03:00
bors[bot] 11e2f04c21
Merge #2280
2280: Add a slightly longer introduction text r=heinrich5991 a=def-

Since we don't have a tutorial
![Screenshot](https://user-images.githubusercontent.com/2335377/85120864-235bb180-b224-11ea-8bb6-700f7228ee0d.png)

Co-authored-by: def <dennis@felsin9.de>
2020-06-22 20:45:06 +00:00
def 57280fba99 Store saves client-side in ddnet-saves.txt
Only appends saves, just in case you forgot where you saved.

Unfortunately only stores your own name, not your entire team.
2020-06-22 21:12:35 +02:00
bors[bot] 0ff34022ef
Merge #2303
2303: map_extract: Only access map info if it exists r=heinrich5991 a=def-

Noticed on map Paranormal

Co-authored-by: def <dennis@felsin9.de>
2020-06-22 19:02:17 +00:00
bors[bot] a407513630
Merge #2306
2306: Make ctrl-s/ctrl-l etc work everywhere in editor (fixes #2302) r=heinrich5991 a=def-

instead of just in the layers view

Co-authored-by: def <dennis@felsin9.de>
2020-06-22 18:56:01 +00:00
Edgar 933ea7cca3
fix bug, use ddnet character 2020-06-22 19:05:57 +02:00
Edgar 3f476171f1
change to white and use colors 2020-06-22 18:43:49 +02:00
bors[bot] 6384ebf13f
Merge #2321
2321: Use the 0.7 race features better r=def- a=Learath2

Mostly tested, couldn't test the diffs though as I don't have score set up. It looks good to me though.

Co-authored-by: Learath <learath2@gmail.com>
2020-06-22 16:04:18 +00:00
Learath 62d014d999 Forgot we faked ids for vanilla 2020-06-22 19:02:17 +03:00
Learath 287e3e2a45 Use 0.7 finish messages 2020-06-22 18:08:08 +03:00
def 07830c868f Fix whitespace in teeinfo.cpp 2020-06-22 15:06:01 +02:00
def 252cda2d49 Use str_comp instead of strcmp
error: ‘strcmp’ was not declared in this scope
2020-06-22 14:47:49 +02:00
def a9f6d3716c Fix str_format on mingw
src/game/server/ddracecommands.cpp:743:39: warning: unknown conversion type character ‘l’ in format [-Wformat=]
  743 |  str_format(aBuf, sizeof(aBuf), "%s-%lld-%s.save", pSelf->Server()->GetMapName(), time_get(), pSelf->Server()->GetAuthName(pResult->m_ClientID));

See https://sourceforge.net/p/mingw-w64/wiki2/gnu%20printf/
2020-06-22 14:47:40 +02:00
Edgar a03a22b8e5
Fix uninitialized warning on SBufferContainerInfo 2020-06-22 11:23:52 +02:00
def 79cb7d14eb Don't log preprocess nullptr return 2020-06-22 10:06:55 +02:00
def 9d9d5e26e6 Fix double hook sound in 0.7 2020-06-22 09:27:41 +02:00
bors[bot] 39eae1935b
Merge #2312
2312: Fix crash when player voting random_map leaves and vote passes r=def- a=Zwelf

Closes #2310 

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-22 05:47:46 +00:00
Zwelf b96d8673f3 Fix crash when player voting random_map leaves and vote passes
Closes #2310
2020-06-22 00:47:49 +02:00
def b1ff7d3ef2 Handle invalid packets more gracefully 2020-06-22 00:13:16 +02:00
def 9fccd5ecf6 Fix team rank for long map names 2020-06-21 23:47:45 +02:00
Edgar befc4fc1b2
make skin also use alpha 2020-06-21 18:24:51 +02:00
Edgar 78bcc1d8fc
apply alpha to spec nameplates 2020-06-21 18:05:43 +02:00
Edgar f3466e05ba
Show /spec tees with a dashed skin 2020-06-21 17:48:33 +02:00
Learath ea3772ce2a Don't send redundant commands. Remove /team on clientside. 2020-06-21 17:28:02 +03:00
Learath 35acd21933 Use the racetimer in 0.7
Clean up /timer while at it
2020-06-21 17:15:08 +03:00
bors[bot] 80f19b789a
Merge #2294
2294: Make the learn button fit (fixes #2293) r=edg-l a=def-

![screenshot_2020-06-20_14-57-03](https://user-images.githubusercontent.com/2335377/85202386-55454480-b306-11ea-99f5-e37ba6e616b5.png)


Co-authored-by: def <dennis@felsin9.de>
2020-06-21 09:31:51 +00:00
bors[bot] 715ef25328
Merge #2295
2295: Open links in background (fixes #2292) r=edg-l a=def-

Only tested on Linux

Co-authored-by: def <dennis@felsin9.de>
2020-06-21 09:25:28 +00:00
def 6cfc6adc83 Make ctrl-s/ctrl-l etc work everywhere in editor (fixes #2302)
instead of just in the layers view
2020-06-21 01:44:01 +02:00
def c7908524cd Add a slightly longer introduction text
Since we don't have a tutorial
2020-06-21 01:15:01 +02:00
def c99d791f4b Add warning in editor for image widths 2020-06-21 01:14:36 +02:00
def ca094df46b map_extract: Only access map info if it exists
Noticed on map Paranormal
2020-06-21 00:57:14 +02:00
def 66917c4b24 map_convert_07: Check image dimensions for divisibility by 16 2020-06-20 23:32:08 +02:00
bors[bot] 4dd72df777
Merge #2297
2297: Ingame time is in milliseconds on 0.7 r=def- a=Learath2



Co-authored-by: Learath <learath2@gmail.com>
2020-06-20 17:25:02 +00:00
Learath 28905c4659 Disable timeout for 0.7 clients 2020-06-20 19:52:23 +03:00
Learath 865afa613b Ingame time is in milliseconds 2020-06-20 17:31:06 +03:00
def 70b8bf9497 Open links in background (fixes #2292)
Only tested on Linux
2020-06-20 14:59:36 +02:00
def 1610079020 Make the learn button fit (fixes #2293) 2020-06-20 14:57:52 +02:00
bors[bot] 17e77d73bb
Merge #2291
2291: Make PlayerResult messages an union variant r=def- a=Zwelf

and some small style and readability fixes in sql_score.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-20 12:44:59 +00:00
bors[bot] a3ab572fdc
Merge #2290
2290: Restore old message behavior when using /load and /save r=def- a=Zwelf

Only notify the player initiating /load about the error and don't send
'Loading initiated by ...' and 'Saving initiated by ...' messages resulting
in two messages per /load and /save.

Not sure if the old behavior is better or if we want to keep the new with sending two messages per /save and /load.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-20 12:34:28 +00:00
bors[bot] 07f6e71376
Merge #2289
2289: Fix votes called from 0.7 r=def- a=Learath2

Never assume how structures are laid out

Co-authored-by: Learath <learath2@gmail.com>
2020-06-20 12:27:22 +00:00
Zwelf 1e4ccd7cc2 Small style and readability fixes in sql_score 2020-06-20 14:08:38 +02:00
Zwelf 67643e82b0 Make PlayerResult messages an union variant
as it is only used for DIRECT and ALL variants and for no other variants
2020-06-20 14:04:08 +02:00
bors[bot] 4edac3143a
Merge #2281
2281: Add Learn button which opens the ddnet wiki in the browser. r=heinrich5991 a=edg-l

![image](https://user-images.githubusercontent.com/15859336/85147350-05f00d00-b24f-11ea-8b6c-f79dbf605747.png)

## **I didn't test it on windows or mac.**

Co-authored-by: Edgar <git@edgarluque.com>
2020-06-20 12:00:45 +00:00
Edgar 07f0239e01
Add Learn button which opens the ddnet wiki in the browser. 2020-06-20 13:56:02 +02:00
Learath 8d422dfd70 Fix snapping for ninja 2020-06-20 14:24:38 +03:00
Learath b032eddcb4 Fix votes called from 0.7 2020-06-20 14:22:46 +03:00
Zwelf 673f59d99f Restore old message behavior when using /load and /save
Only notify the player initiating /load about the error and don't send
'Loading initiated by ...' and 'Saving initiated by ...' messages resulting
in two messages per /load and /save.
2020-06-20 13:03:25 +02:00
bors[bot] 4a810091b1
Merge #2284
2284: Remove sv_spectator_votes r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-20 10:46:03 +00:00
def c53528b92f Allow spectators to start votes 2020-06-20 11:20:54 +02:00
Learath 6db72b2388 Times are no longer negative in 0.7 2020-06-20 11:59:46 +03:00
Learath 91c44f1808 Sixup needs it's own maps 2020-06-20 01:00:45 +03:00
bors[bot] 5b4227fbba
Merge #2283
2283: teehistorian: Track whether clients join via the 0.7 protocol r=Learath2 a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-19 20:31:40 +00:00
heinrich5991 e294da41ba teehistorian: Track whether clients join via the 0.7 protocol 2020-06-19 22:06:39 +02:00
Learath da68923ac3 Implement a switch for 0.7 compatibility 2020-06-19 22:08:41 +03:00
Learath 75e96aa5d3 Get rid of more magic constants, adapt to 0.7 2020-06-19 21:48:48 +03:00
Learath d200ef0bb0 Remove ugly hack 2020-06-19 21:42:19 +03:00
Learath 623ba68c19 Fix an oversight on skin conversion and some UB 2020-06-19 20:28:55 +03:00
Learath 444bd93437 Fix recvmmsg again... 2020-06-19 20:28:55 +03:00
Learath aeb7ea2971 Don't forget that the client is Sixup 2020-06-19 20:28:55 +03:00
Learath 70ecf785bb Compatible version filter 2020-06-19 20:28:55 +03:00
Learath ddaea93e60 Implement the new Chat Commands protocol 2020-06-19 20:28:55 +03:00
Learath 1d4ea6c41b Drop clients properly 2020-06-19 20:28:55 +03:00
Learath 9a4b1f3615 Fix fake_server 2020-06-19 20:28:55 +03:00
Learath d794520748 Remove forgotten debug messages 2020-06-19 20:28:55 +03:00
Learath effa964f08 Translate playerflags 2020-06-19 20:28:55 +03:00
Learath df42ce8b16 Send gameinfo correctly 2020-06-19 20:28:55 +03:00
Learath 32fb6718dd Allow joining TEAM_SPECTATOR 2020-06-19 20:28:55 +03:00
Learath 9f71478099 Get Rcon working 2020-06-19 20:28:55 +03:00
Learath 2f760e3e40 Forgot to drop port 2020-06-19 20:28:55 +03:00
Learath 88ca573682 Serverinfo and Register support for 0.7
Co-authored-by: Tim Schumacher <tim@timakro.de>
2020-06-19 20:28:55 +03:00
Learath 4067e711ef More template magic. Cleans up 'send-to-all-sixup' 2020-06-19 20:28:55 +03:00
Learath 9e2434c65d Better skin colors. Better game message translation 2020-06-19 20:28:55 +03:00
Learath 1514a6df85 Fix NetObj translation, fix sounds 2020-06-19 20:28:55 +03:00
Learath 46a7b6de2c Fix some oob access 2020-06-19 20:28:55 +03:00
Learath 9dc1a0357a Get /spec working 2020-06-19 20:28:55 +03:00
Learath e81c718180 Rework netobjs, fix chat 2020-06-19 20:28:55 +03:00
Learath eff28c658a Fix server messages 2020-06-19 20:28:55 +03:00
Learath 939b45a0aa Actually remove duplicate message 2020-06-19 20:28:55 +03:00
Learath 465fd570e0 Implement whispers 2020-06-19 20:28:55 +03:00
Learath 25664da121 Remove duplicate message 2020-06-19 20:28:55 +03:00
Learath 40247f6b43 Fix chat 2020-06-19 20:28:55 +03:00
Learath 974b373ec2 Translate Damage Indicators 2020-06-19 20:28:54 +03:00
Learath f9cc634683 Fix recvmmsg issue 2020-06-19 20:28:54 +03:00
Learath 03070d0567 Fix many issues 2020-06-19 20:28:52 +03:00
Learath 807c92f1a4 Generate the 0.7 protocol 2020-06-19 20:27:15 +03:00
Learath f7e9df7abf Move the rest of the translation to CServer 2020-06-19 20:27:15 +03:00
Learath b0e5a37fa9 Do message translation differently 2020-06-19 20:27:15 +03:00
Learath 5000b248bb Fix things 2020-06-19 20:27:15 +03:00
Tim Schumacher 442148a194 Begin work on 0.7 support 2020-06-19 20:27:15 +03:00
Learath e9ba23b53a Migrate to 0.6.5 flags 2020-06-19 20:27:15 +03:00
def e36dc36b15 Fix demos header (fixes #2278)
Initially broken in 7aed6476dc
2020-06-19 10:42:19 +02:00
def 47e6c7cce2 Only forbid resizing when videorecorder is recording 2020-06-19 08:19:40 +02:00
bors[bot] 7d428676e2
Merge #2263
2263: Fix /spec + super bug r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-18 22:17:43 +00:00
def e38cd6b6f2 Fix /spec + super crash (fixes #2262)
Thanks to Learath2 for finding a better solution.
2020-06-18 23:54:05 +02:00
def 79ef6c0e84 Use CSaveTee for rescue (fixes #2241) 2020-06-18 23:41:37 +02:00
def 2c7f4c71aa Minor code style fixes in sql_score.cpp 2020-06-18 23:03:53 +02:00
bors[bot] 13237ee12e
Merge #2245 #2266
2245: Stop playing map sound when demo player is paused r=heinrich5991 a=def-

Noticed on Shooting Range map

2266: Reset hook & collision in prediction after kill r=heinrich5991 a=def-

Thanks to Pipou for reporting

Co-authored-by: def <dennis@felsin9.de>
2020-06-18 19:29:41 +00:00
bors[bot] 6f8f606e05
Merge #2276
2276: Fix segmentation fault when creating sql tables failed r=heinrich5991 a=Zwelf

`GameServer()->OnShutdown(true);` (which would wait on running threads to exit)
wasn't called if an error occured in the server init. Therefore `CServer` was
freed before the init-thread finished executing, causing a use after free from
`CSqlConnector::ms_ppSqlReadServers` pointing to `CServer->m_apSqlReadServers`.

Fixes #2271 

Note that the server exits when creating tables failed. Since the tables are created by default, it has to be disabled explicitly (e.g. `add_sqlserver r teeworlds record teeworlds PASSWORD "localhost" 3306 0`) if the servers should start even when the database connection fails.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-18 19:23:00 +00:00
Zwelf f5ac6eea56 Fix segmentation fault when creating sql tables failed
`GameServer()->OnShutdown(true);` (which would wait on running threads to exit)
wasn't called if an error occured in the server init. Therefore `CServer` was
freed before the init-thread finished executing, causing a use after free from
`CSqlConnector::ms_ppSqlReadServers` pointing to `CServer->m_apSqlReadServers`.
2020-06-18 21:11:36 +02:00
def 7aed6476dc Allow larger map names 2020-06-18 18:29:27 +02:00
def 882185e299 Make SaveID DEFAULT NULL 2020-06-18 10:32:58 +02:00
def 6fcb8abbd0 Initialize m_SqlRandomMapResult (fixes #2272) 2020-06-18 08:18:33 +02:00
def b3d22204c3 Update credits 2020-06-17 23:23:27 +02:00
bors[bot] 98b448ebcc
Merge #2247
2247: Thread safe SQL interaction r=def- a=Zwelf

This PR intends to make the database interaction thread safe and optimizes some SQL queries. This is still a WIP, but since it is a rather big PR I wanted to get feedback early on.

Benefits:

* remove race conditions leading to undefined behavior and potential crashes
* logging game related database results in teehistorian would be possible

Behavior change:

* /top5team prints ranks in reverse order when passing a negative number (like /top5, /top5points)
* Optimize SQL statements for /rank /teamrank /top5 /top5team /points /top5points
* /load without parameters doesn't pass the SQL error to the user (as most other functions)
* Simplify IScore interface
* Add UUID to /save table (update of database schema necessary):
  ```
  ALTER TABLE record_saves ADD SaveID varchar(64);
  ```
* /save immediately kills team and loads it again if the database insert fails.

still TBD:
* [x] saving (team) score when finishing
* [x] loading team save
* [x] loading initial time and birthday check
* [x] /map and random map votes
* [x] RFC: generate a passphrase (2-3 word) if save-code exists or no save-code is given making /save failures much more rare and save-codes more secure
* [x] clean up code (removing now unused structs, ordering of functions in IScore)

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-17 19:35:45 +00:00
bors[bot] 1ccce4a12d
Merge #2270
2270: Consider time_freq() r=def- a=Learath2

The timer ticks way faster on macOS leading to some insane pings :D

Co-authored-by: Learath <learath2@gmail.com>
2020-06-17 19:29:18 +00:00
Zwelf f1b2ff086c Clean up thread safe SQL refactor 2020-06-17 21:15:07 +02:00
Learath 88780cb495 Consider time_freq() 2020-06-17 20:56:29 +03:00
Learath eed3e783e0 Mark unused tunes as such 2020-06-17 13:39:54 +03:00
bors[bot] c4d71c7ef4
Merge #2264
2264: Add Entites off sign to front layer (fixes #2261) r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-16 19:31:25 +00:00
Zwelf 9f15acdbee Thread safe random_unfinished_map and modified sql statement 2020-06-15 11:14:15 +02:00
Zwelf afe96ed69c Thread safe random_map 2020-06-15 11:14:15 +02:00
Zwelf 7f4dc2bb4e Thread safe /map 2020-06-15 11:14:15 +02:00
Zwelf ea31171873 Generate passphrase for save-code
* when none is given
* if the given save-code already exist
* if the database connection fails therefore it can't be checked if the save-code already exists

Using the short word list from eff:
https://www.eff.org/deeplinks/2016/07/new-wordlists-random-passphrases
2020-06-15 11:14:15 +02:00
Zwelf 528ca377ed Thread safe saving of team score 2020-06-15 11:14:15 +02:00
Zwelf 13c80fdc56 Thread safe saving of score 2020-06-15 11:14:15 +02:00
Zwelf 5dcb6f3b0d Thread save Init 2020-06-15 11:14:15 +02:00
Zwelf 62d56ca8e8 Make database init with create tables synchronous
Note: database init without creating tables behaves the same
2020-06-15 11:14:15 +02:00
Zwelf c278d8dbc3 Read SaveID from database on /load 2020-06-15 11:14:15 +02:00
Zwelf dbf6ac88f6 Thread save loading of player time and birthday 2020-06-15 11:14:15 +02:00
Zwelf e9242f45f1 Thread safe /load 2020-06-15 11:14:15 +02:00
Zwelf 031ac52320 Thread safe /save 2020-06-15 11:14:15 +02:00
Zwelf f5ebbf59b6 Thread safe /load without paramters 2020-06-15 11:14:15 +02:00
Zwelf 7514e93a8a Optimize /top5points SQL query 2020-06-15 11:14:15 +02:00
Zwelf fa8972deb6 Thread safe /top5points 2020-06-15 11:14:15 +02:00
Zwelf 62f3f40c00 Optimize /points database query 2020-06-15 11:14:15 +02:00
Zwelf 0f3f845a7f Thread safe /points 2020-06-15 11:14:15 +02:00
Zwelf e37cf5f3cb Thread safe /times 2020-06-15 11:14:15 +02:00
Zwelf 8fc81e7eca Reworked PlayerResult to signal finished with use_count == 1
Therefore if the sql thread crashes, the result is deleted automatically
2020-06-15 11:14:15 +02:00
Zwelf 1d7289c8f0 Thread safe /top5team and optimize database query 2020-06-15 11:14:15 +02:00
Zwelf 83fbee5f81 Optimize /teamrank database query 2020-06-15 11:14:15 +02:00
Zwelf a92509a5df Simplify /top5 SQL statement 2020-06-15 11:14:15 +02:00
Zwelf 9cf28354d7 Thread safe /top5 command 2020-06-15 11:14:15 +02:00
Zwelf fd44b1dc5b Reduce boilerplate code needed to start player info requesting thread 2020-06-15 11:14:15 +02:00
Zwelf f18daa949c Thread safe /teamrank 2020-06-15 11:14:15 +02:00
Zwelf e311c39151 Remove unused parameters from IScore interface 2020-06-15 11:14:15 +02:00
Zwelf 68aa157c11 Simplify /rank sql request 2020-06-15 11:14:15 +02:00
Zwelf eda0bab4bb Thread safe /rank 2020-06-15 11:14:15 +02:00
Zwelf 91e286f54d Fix parsing responses from player 2020-06-15 11:14:15 +02:00
Zwelf 76c227a542 Reimplement /mapinfo command 2020-06-15 11:14:15 +02:00
Zwelf 4152a1995e Add missing dependeny to sql string helper 2020-06-15 11:14:15 +02:00
Zwelf 9add354367 Use Template for SqlResult 2020-06-15 11:14:15 +02:00
Zwelf 873f478a82 Rename Debut to Offset 2020-06-15 11:14:15 +02:00
Zwelf 4ee08dcc5c Remove unused arguments from IScore 2020-06-15 11:14:15 +02:00
Zwelf 69cf72dae4 Adjust file based ShowRank, ShowTeamRank, ShowPoints consistent functions to sql 2020-06-15 11:14:15 +02:00
Zwelf 3d25953036 Ordered functions 2020-06-15 11:14:14 +02:00
Zwelf a990acc512 Remove existing CRandomMapResult to simplify IScore interface 2020-06-15 11:12:57 +02:00
Zwelf 3af18f5f60 Create shared pointer on demand 2020-06-15 10:59:59 +02:00
Zwelf 0891a0fd51 Remove some unnecessary header includes 2020-06-15 10:59:59 +02:00
Zwelf 8a22cce031 Start of sql refractor
* Use atomic integer in thread count for thread safety
2020-06-15 10:59:46 +02:00
Zwelf add4fab645 Disallow team join while save command is active 2020-06-15 10:59:46 +02:00
Zwelf 7146eb572b Save error handling clean up 2020-06-15 10:59:46 +02:00
Zwelf 2d7886bf33 Small cleanup 2020-06-15 10:59:46 +02:00
def 0d9d873abf Reset hook & collision in prediction after kill
Thanks to Pipou for reporting
2020-06-14 22:50:25 +02:00
12pm 01092a30c1 add sv_tele_others_auth_level 2020-06-14 19:21:12 +03:00
def 2d0340b1cd Add Entites off sign to front layer (fixes #2261) 2020-06-14 16:01:32 +02:00
Learath 8d255921b8 Fix out of bounds read 2020-06-14 12:38:52 +03:00
bors[bot] 6ccfdd55f9
Merge #2258
2258: Don't miss dummy disconnects. Fix #2257 r=def- a=Learath2



Co-authored-by: Learath <learath2@gmail.com>
2020-06-11 10:40:17 +00:00
Learath 345798f9e1 Don't miss dummy disconnects. Fix #2257 2020-06-11 13:33:08 +03:00
def 5676e8842a Improve quality default, persist video recorder settings when running other DDNet client 2020-06-06 00:04:42 +02:00
ZombieToad f12d84c2c7
Update gameclient.cpp
so demo renders the right clan as green
2020-06-04 13:49:29 +01:00
bors[bot] ef51f35840
Merge #2240
2240: Don't reset zoom when using timeline in demo r=heinrich5991 a=def-

Thanks to Lady Saavik for reporting

Co-authored-by: def <dennis@felsin9.de>
2020-06-02 17:25:02 +00:00
def d06f1949c2 Stop playing map sound when demo player is paused
Noticed on Shooting Range map
2020-06-02 13:47:05 +02:00
def 690fb852df Don't reset client on demo menu events 2020-06-02 13:22:00 +02:00
bors[bot] 3cd35de942
Merge #2236
2236: Fix team rejoin logic for sv_team 3 r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-02 10:27:13 +00:00
bors[bot] f59441f1c2
Merge #2243
2243: Workaround for client crash on predicted explosion r=def- a=trml

I haven't been able to find the exact source of the problem yet, but at least this seems to get rid of the segfault. The crash only happened with with recent versions of gcc and -O3 for me.

Co-authored-by: trml <trml@users.noreply.github.com>
2020-06-01 20:31:06 +00:00
trml e5d348975b Avoid client crash on predicted explosion 2020-06-01 21:23:18 +02:00
d3fault b9844ea6ec Save active weapon with /rescue 2020-05-31 22:39:28 -07:00
def 4f59000bda Version 13.2.2 2020-05-31 18:51:36 +02:00
bors[bot] a15053d462
Merge #2231
2231: Don't clamp values that have no reasonable values r=Learath2 a=def-

Still affects many values in editor, for example colors in tiles and quads.

Thanks to Pipou for report.

Co-authored-by: def <dennis@felsin9.de>
2020-05-31 11:25:53 +00:00
d3fault 65906070b6 clarified /practice voting instructions 2020-05-30 20:58:01 -07:00
def 88b65b6def Newly joined player should not immediately be subtracted from team 0 2020-05-31 00:34:29 +02:00
def d3b6df97f8 Fix team rejoin logic for sv_team 3 2020-05-30 14:47:34 +02:00
bors[bot] b432fe5d5e
Merge #2234
2234: add cl_nameplates_ids r=def- a=12pm

useful for moderating

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2020-05-30 12:27:45 +00:00
Learath 6d019204f1 No point locking if teams are disabled 2020-05-30 14:07:30 +03:00
12pm e4b3559c95 add cl_nameplates_ids 2020-05-30 12:37:42 +02:00
def cf7dad8125 Get rid of the clamp that breaks most editor value selection 2020-05-30 09:09:01 +02:00
def 5886ac972e Fix grammar in ungrenade description (Thanks to Pipou) 2020-05-28 23:00:27 +02:00
def 4cc1bc0cf8 Kill player when /practice is on and they get kicked out of team 2020-05-28 21:50:35 +02:00
def 80adf66620 Version 13.2.1 2020-05-28 18:50:32 +02:00
bors[bot] 73b05272ab
Merge #2226
2226: Fix image/sound selection in editor r=heinrich5991 a=def-

Follow-up to https://github.com/ddnet/ddnet/pull/2186 by @BannZay 

Thanks to Cøke for notifying me

Co-authored-by: def <dennis@felsin9.de>
2020-05-28 16:32:59 +00:00
bors[bot] 0cd40c61c3
Merge #2218
2218: Practice mode fixes & improvements r=Learath2 a=def-

Thanks to NANAMAR for report.

Update: tested, works.

Co-authored-by: def <dennis@felsin9.de>
2020-05-28 16:21:01 +00:00
def d17e74ee7d Add sv_practice (fixes #2227) 2020-05-28 13:28:10 +02:00
def b25c75b558 Allow rescuing while falling down even when not frozen 2020-05-28 12:59:45 +02:00
def cacf17bd96 Save weapons as well with /rescue (fixes #2225) 2020-05-28 12:59:40 +02:00
def c00759a0ed Turn off practice mode and reset practice wishes when locked team dies 2020-05-28 12:59:31 +02:00
def 68132350b9 No cheating through noob filter with practice and then leaving team (fixes #2224) 2020-05-28 12:06:56 +02:00
def 6887b0ff3b Fix image/sound selection in editor
Follow-up to https://github.com/ddnet/ddnet/pull/2186

Thanks to Cøke for notifying me
2020-05-28 10:09:29 +02:00
def fb90990d6d Allow /rescue mid-flight
Thanks to Skeith for the suggestion
2020-05-27 23:48:17 +02:00
def 3cbd75b840 Make /rescue work in deepfreeze
Thanks to NANAMAR for report
2020-05-27 23:27:30 +02:00
bors[bot] ec6e6f99b6
Merge #2216
2216: Remove unused `Sv_PlayerTime` game message r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 20:40:53 +00:00
def 0f02fc51a8 Version 13.2 2020-05-27 20:37:40 +02:00
heinrich5991 941d3aa8a0 Some formatting 2020-05-27 20:03:11 +02:00
heinrich5991 209726552b Remove unused Sv_PlayerTime game message 2020-05-27 20:03:11 +02:00
bors[bot] 92fc95d742
Merge #2202
2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991

This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 17:49:31 +00:00
bors[bot] 438dc519d6
Merge #2212
2212: Use a consistent PRNG on all platforms r=Learath2 a=heinrich5991

I just used glibc's because that is what we use on all the servers. Based on https://www.mscs.dal.ca/~selinger/random/.

Behavior change: The PRNG is actually seeded now.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 16:14:09 +00:00
heinrich5991 9075bc452d Add a comment justifying the modulo for random numbers 2020-05-27 18:12:42 +02:00
def 6b95bc2636 Fix team save practice reset 2020-05-27 17:58:08 +02:00
def e1849ad1bb Implement /practice for teams
As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
Zwelf fab1cde94e Rename variables for consistency
The following member variables:

* m_name to m_aName
* m_String to m_aString
* m_CpCurrent to m_aCpCurrent
* m_Switchers to m_pSwitchers
* SavedTees to m_pSavedTees
2020-05-26 21:49:58 +02:00
heinrich5991 c9c7f947b5 Use the PCG-XSH-RR PRNG instead
This came from a long discussion comparing PCG-* against xoroshiro*. Do
not generate integers without bias because it doesn't affect us very
much and it is easier to reimplement with modulo.
2020-05-26 10:59:49 +02:00
heinrich5991 b488be018f Actually seed the PRNG on each round 2020-05-25 15:19:29 +02:00
heinrich5991 2692f3c758 Use a consistent PRNG on all platforms 2020-05-25 15:19:29 +02:00
heinrich5991 7f14b4b2bb Add glibc's PRNG
Based on a description on https://www.mscs.dal.ca/~selinger/random/
(retrieved 2020-05-25).
2020-05-25 15:19:25 +02:00
bors[bot] 64f78fced9
Merge #2205
2205: Implement /unlock & clarify the /help lock text r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-05-24 20:24:02 +00:00
heinrich5991 f339fea748
Merge pull request #2139 from edg-l/pr_add_upnp
Add UPnP support
2020-05-24 22:23:20 +02:00
Edgar 3569e174f2
refactor upnp code 2020-05-24 11:36:43 +02:00
bors[bot] f18c42c5ba
Merge #2208
2208: Implement /load without params to show some info r=Learath2 a=def-

about your existing saves. Not the code of course, but only how many saves you have and when you last saved on this map.

Co-authored-by: def <dennis@felsin9.de>
2020-05-23 20:20:12 +00:00
bors[bot] 5cddef7efe
Merge #2209
2209: singular player in team start message r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-05-23 20:12:36 +00:00
bors[bot] a1f405aa5c
Merge #2210
2210: Fix name schema for char-arrays r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-05-23 20:06:42 +00:00
def a412773e5a Fix name schema for char-arrays 2020-05-23 21:55:22 +02:00
def 7c966bebc3 singular player in team start message 2020-05-23 21:53:12 +02:00
def c45995a010 Implement /load without params to show some info
about your existing saves. Not the code of course, but only how many
saves you have and when you last saved on this map.
2020-05-23 19:46:12 +02:00
def fd67259b77 Silence GCC warning
src/game/editor/auto_map.h:47:9: warning: ‘*((void*)& NewConf +16)’ may be used uninitialized in this function [-Wmaybe-uninitialized]

I don't think it's an actual problem
2020-05-23 18:11:35 +02:00
def 37e0a33da2 Also introduce /unlock as an alias of /lock 0 2020-05-23 17:55:56 +02:00
def d4452dd6e0 Clarify the /help lock text 2020-05-23 17:15:04 +02:00
heinrich5991 0d7872c79e Send DDNet version early in the connection process
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
Zwelf 32085a091d Remove unused declaration 2020-05-22 16:38:20 +02:00
Zwelf 8bdf41c1b5 Break save/load string into multiple lines 2020-05-21 18:04:15 +02:00
Andrii e78b8ac6d8 fix format issues 2020-05-21 00:44:52 +02:00
Andrii ed0b15859a follow naming convention 2020-05-21 00:44:52 +02:00
Andrii 0505a0b577 code formatting 2020-05-21 00:44:52 +02:00
Andrii ab79036873 Set camera position on LoadCurrentMap 2020-05-21 00:44:52 +02:00
Andrii e1828b88ab fix more format failures 2020-05-21 00:44:41 +02:00
Andrii 4f62389eda follow naming convention 2020-05-21 00:44:41 +02:00
Andrii 1ae3d5e69c add key binding description to find empty slot button 2020-05-21 00:44:41 +02:00
Andrii e132fac612 hide Entities popup after item selected 2020-05-21 00:44:41 +02:00
Andrii df6e7ef454 add condition for animations 2020-05-21 00:44:41 +02:00
Andrii b24f12cec8 fix previously made mistake 2020-05-21 00:44:41 +02:00
Andrii 29f093841c add switch empty slot finder button 2020-05-21 00:44:41 +02:00
Andrii 192d118c85 add binding for teleFindEmpty button 2020-05-21 00:44:41 +02:00
Andrii 1c870a3e1b fix some tele number picker issues 2020-05-21 00:44:41 +02:00
Andrii 1a5f0ed6a2 use shift instead of alt for load current map 2020-05-21 00:44:41 +02:00
Andrii 0f1af41911 add binding for tele/switch/speedup/tune button 2020-05-21 00:44:41 +02:00
Andrii d3df450715 add more conditions to menu rendering 2020-05-21 00:44:41 +02:00
Andrii c9afec083d add toggle grid key binding 2020-05-21 00:44:41 +02:00
Andrii f71c886e34 minor refactor 2020-05-21 00:44:41 +02:00
Andrii 63f185fe94 add LoadCurrentMap key binding 2020-05-21 00:44:41 +02:00
Zwelf 71b687cbd6 Remove unused ConSaveTeam, ConLoadTeam declarations 2020-05-21 00:44:30 +02:00
bors[bot] 2a3515200d
Merge #2195
2195: BlockWorlds Entities r=heinrich5991 a=MikiGamer



Co-authored-by: MikiGamer <35080830+MikiGamer@users.noreply.github.com>
2020-05-20 20:36:29 +00:00
Zwelf 61787168a6 Rename aGameUuid to m_aGameUuid for consistency 2020-05-20 22:22:02 +02:00
Zwelf cd015c5e37 Fix storing incomplete game uuid on /save
Previously the formatted game uuid was cut off after 15 bytes.
Therefore only 52 out of 128 bit of the uuid were stored.

introduced in 69fd7f1767
2020-05-20 22:18:14 +02:00
MikiGamer d5c5235c18 Changes 2020-05-19 17:13:34 +02:00
patiga 3f8bebd7af boundary check on curve type label in editor, avoids client crash 2020-05-19 16:52:30 +02:00
MikiGamer 95c419d684 BlockWorlds Entities 2020-05-19 16:49:28 +02:00
Dennis Felsing ffd0228191
Merge pull request #2188 from def-/pr-pred-collision-switch-0
Fix crash in prediction when touching switch tile with number 0 (fixes #2182)
2020-05-19 08:43:35 +02:00
Learath 850e4e84e4 Reserve bytes for the type and token 2020-05-18 21:13:15 +03:00
Learath 788fc8bb5f Update can happen when the gameserver doesn't exist 2020-05-18 16:17:06 +03:00
bors[bot] 6ac77b1e88
Merge #2191
2191: write automapper version, was not initialized r=heinrich5991 a=Patiga

write automapper version, was not initialized

Co-authored-by: patiga <patigatus21@gmail.com>
2020-05-17 22:41:07 +00:00
patiga 4bbd019423 fix whitespaces 2020-05-18 00:33:35 +02:00
heinrich5991 044aee2846 Fix compilation with mysql enabled
Caused by #2171's 850f8e3f27.
2020-05-18 00:29:15 +02:00
patiga 359257f73a write automapper version, was not initialized 2020-05-17 23:28:10 +02:00
def 21c4df0771 Fix crash in prediction when touching switch tile with number 0 (fixes #2182)
Just took the same code that we have on server side already
2020-05-17 08:52:21 +02:00
Learath 1426392ae7 Don't Destroy if we didn't Init 2020-05-16 23:10:42 +03:00
Dennis Felsing 898b4ce4b9
Merge pull request #2171 from Chairn/pr_loadsaveprintname
Print name of requester when saving or loading team
2020-05-16 17:41:34 +02:00
Chairn 850f8e3f27 Store client name in CSqlTeamSave/Load to ensure correctness of requester's name 2020-05-16 16:36:16 +02:00
bors[bot] 3c573cfd2f
Merge #2181
2181: Some antibot fixes r=Learath2 a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-16 08:06:53 +00:00
bors[bot] e54bedd6b2
Merge #2180
2180: Don't count freshly loaded map as modified (fixes #2178) r=Learath2 a=def-

The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.

Co-authored-by: def <dennis@felsin9.de>
2020-05-16 07:12:49 +00:00
def b480492ded Don't count freshly loaded map as modified (fixes #2178)
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
2020-05-16 08:17:50 +02:00
bors[bot] 8c2ae65059
Merge #2177
2177: Extend antibot interface r=def- a=Learath2

Supersedes #2167 

Co-authored-by: Learath <learath2@gmail.com>
2020-05-16 06:07:55 +00:00
bors[bot] fa4af4f4fe
Merge #2179
2179: Fix ITIS, IDONTKNOW not being system messages r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-16 06:01:10 +00:00
heinrich5991 afe2fc930e Fix ITIS, IDONTKNOW not being system messages 2020-05-16 00:41:03 +02:00
heinrich5991 457c4db964 Some antibot fixes 2020-05-16 00:39:17 +02:00
Learath eacc56059b Keep ticks going 2020-05-15 19:29:34 +03:00
Learath 5e02bb5a23 Extend antibot interface
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-13 23:39:40 +03:00
Dennis Felsing 7aa69188b5
Merge pull request #2172 from fokkonaut/master
Fix #2162
2020-05-10 10:13:38 +02:00
fokkonaut 92927444d7
Fix #2162 2020-05-09 23:33:12 +02:00
Chairn fdb275b2f9 Print name of requester when saving or loading team 2020-05-09 19:33:40 +02:00
bors[bot] 2649fb5234
Merge #2161
2161: Small prediction fixes/update r=def- a=trml

I looked through the latest changes in the server code, and made some updates to the prediction with it. This includes the hammer-out-of-freeze server fix and a small fix for stopper prediction. Also cleaned up some code, and fixed predicted smoke-trails slightly so they don't go through walls in certain cases.

Co-authored-by: trml <trml@users.noreply.github.com>
2020-05-07 07:30:03 +00:00
bors[bot] 295a479db5
Merge #2164
2164: Fix empty sound (fixes #2163) r=heinrich5991 a=def-

The problem was that the string is empty after going through the trim, thus the main displaying loop doesn't run, but the sound still does. Verified that it works.

Co-authored-by: def <dennis@felsin9.de>
2020-05-06 08:48:24 +00:00
def 741c97ccc7 Fix empty sound (fixes #2163)
The problem was that the string is empty after going through the trim,
thus the main displaying loop doesn't run, but the sound still does.
2020-05-06 08:15:23 +02:00
trml f6c44468de Another update, fix typo 2020-05-03 00:00:27 +02:00
trml cda99668c7 Fix antiping smoketrails 2020-05-02 18:52:09 +02:00
trml 47cafe6d6b Remove unused code 2020-05-02 18:52:09 +02:00
trml eb1bacb969 Update prediction with latest server physics 2020-05-02 18:52:04 +02:00
bors[bot] 65284f3a28
Merge #2159
2159: Make the dummy always press fire when cl_dummy_hammer is active r=heinrich5991 a=trml



Co-authored-by: trml <trml@users.noreply.github.com>
2020-05-01 23:20:22 +00:00
def 7ae8988dd0 Don't load m_Ammo to fix loads (following #2086)
As reported by Konsti, thanks to heinrich5991 for remembering #2086
2020-05-01 23:51:01 +02:00
trml bcf9e003d7 Make dummy hold fire with cl_dummy_hammer 1 2020-05-01 16:23:42 +02:00
def c9dfcb2b11 Fix Mac OS X notifications linking 2020-04-30 21:30:21 +02:00
def d1b7e84488 Version 13.1 2020-04-30 18:34:51 +02:00
bors[bot] bd3b72e493
Merge #2152
2152: Fix whispering to players with quotes (fixes #2151) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-04-30 10:57:29 +00:00
bors[bot] d0cf8c08af
Merge #2154
2154: cl_showchat 2 to always show large chat area (fixes #2153) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-04-30 10:50:58 +00:00
Dennis Felsing 5e213a2619
Merge pull request #2086 from fokkonaut/master
Remove setting ammo for freeze to 0
2020-04-30 12:44:40 +02:00
fokkonaut d460470265
Move comment aswell 2020-04-30 11:49:04 +02:00
def 76eda61c99 cl_showchat 2 to always show large chat area (fixes #2153) 2020-04-28 22:35:56 +02:00
def 65a4eb775b Fix whispering to players with quotes (fixes #2151) 2020-04-28 08:54:24 +02:00
trml fe1a7fb1e0 Predict directinput order for dummy and main 2020-04-19 12:50:37 +02:00
trml cae7fad901 Use freeze end tick in prediction 2020-04-19 12:50:06 +02:00
trml a4a0b6e9ed Add config flag for dummy prediction and fix compilation 2020-04-18 23:28:40 +02:00
trml 99baf219d0 Revert "Remove the dummy prediction"
This reverts commit 681f30950c.
2020-04-18 22:16:25 +02:00
Arda Demir 8648b1a7dc Don't push notification when active 2020-04-15 00:37:58 +03:00
Arda Demir b7d452d2a0
Libnotify support for linux client (#2099)
Add libnotify support for linux client

Also unify notification management

Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.

Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.
2020-04-14 17:53:53 +02:00
Ryozuki ea7f3f0a62
prevent endless loop 2020-04-14 12:51:48 +02:00
Ryozuki b647c1e978
Add UPnP support 2020-04-14 12:11:50 +02:00
bors[bot] 164a887214
Merge #2136
2136: Fix type of os_is_winxp_or_lower function (fixes #2135) r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-04-12 19:43:09 +00:00
def a951845083 Surprise: void x(); accepts any parameter in C!
Prevents accidentally passing parameters that would then be ignored.

C++ is more reasonable, so nothing to do there.
2020-04-12 20:06:38 +02:00
def 4c00e4533c Fix type of os_is_winxp_or_lower function (fixes #2135) 2020-04-12 10:23:08 +02:00
Ryozuki 588f8a833f
Fix snapshot storage leak 2020-04-11 13:38:02 +02:00
Ryozuki 5f565a5eb5
check for WavpackCloseFile 2020-04-11 13:17:21 +02:00
Ryozuki 7d51a0992a
fix memory leak on sound decoding 2020-04-11 13:17:21 +02:00
Ryozuki 09b79701af
don't check, use dbg_assert 2020-04-11 13:17:20 +02:00
Ryozuki cde63e2f48
Fix TexEx UB 2020-04-11 13:17:20 +02:00
Ryozuki c6731c7e83
Fix uninitialized m_LastProgramID 2020-04-11 13:17:19 +02:00
def e6d4fe4650 Version 13.0.2 2020-04-10 21:41:29 +02:00
def dde88bbd77 Fix division by 0 (fixes #2131)
Caused by https://github.com/ddnet/ddnet/pull/2119/
2020-04-10 20:54:05 +02:00
Ryozuki 0da0dddf15 drop glu dependency 2020-04-08 18:19:12 +02:00
Dennis Felsing 6dd7078e8d
Merge pull request #2118 from def-/pr-mingw-sdl2
Provide MinGW SDL2 (fixes 13.0 on Windows)
2020-04-07 23:01:43 +02:00
def 6fd7ded869 Whitespace 2020-04-07 22:57:07 +02:00
Learath 388d792205 Add an option for highdpi 2020-04-07 23:47:15 +03:00
def 2f77e1f349 Version 13.0.1 2020-04-07 22:32:41 +02:00
bors[bot] 65673ab402
Merge #2119
2119: Change last render logic, when inactive r=def- a=Jupeyy

Just a small fix to let the client not try to get high fps, when it "thinks" it didn't render for a long time.
(is still affected by the SDL check "if window has input" at the cl_refresh_rate calculation, so not a 100% fix).

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-04-07 15:27:29 +00:00
def d50b59b6b0 Add trafilaw to credits 2020-04-07 07:22:38 +02:00
Dennis Felsing d1a5b45dc3
Merge pull request #2109 from def-/pr-13.0
Version 13.0
2020-04-07 07:13:50 +02:00
def f7e8b10bff Make gfx_resizable default to 0
because of common graphics issues. As suggested by Jupstar
2020-04-06 12:04:53 +02:00
def f06796e497 Version 13.0
I guess it's time for a new version even if we don't have any large
changes
2020-04-06 07:03:19 +02:00
Jupeyy 888223a529 Change last render logic, when inactive 2020-04-06 03:18:30 +02:00
bors[bot] 2367cd042d
Merge #2104
2104: Add spectate_closest now works when in Free-View r=def- a=d3fault

sry for the general refactor along with it xD

Co-authored-by: d3fault <d3fault@d3fault.net>
2020-04-01 07:02:56 +00:00
d3fault 7fb46beb85 Add spectate_closest now works when in Free-View 2020-03-31 23:30:25 -07:00
bors[bot] 4a6f5b156c
Merge #2101
2101: Add dbg_unpredicted_shadow (fixes #2100) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-03-31 16:41:31 +00:00
def a8c3d192d1 Add cl_unpredicted_shadow -1 value (fixes #2100)
to disasble unpredicted shadow even in debug mode
2020-03-31 18:00:20 +02:00
bors[bot] fe05f0dfbc
Merge #2103
2103: Add spectate_closest r=def- a=d3fault

Spectates the tee closest to the one you are currently spectating.
This commit brought to you by COVID-19 lockdown boredom.

Fix #1793

Co-authored-by: d3fault <d3fault@d3fault.net>
2020-03-31 08:19:58 +00:00
d3fault 6968b17017 Add spectate_closest
Spectates the tee closest to the one you are currently spectating.
This commit brought to you by COVID-19 lockdown boredom.

Fix #1793
2020-03-31 01:17:32 -07:00
trafilaw b6c25273f8 Fix compiling error 2020-03-31 03:29:45 +02:00
trafilaw 44cc0e29a4 Remove No reason given 2020-03-31 00:20:25 +02:00
trafilaw dc0e77f8e2 fix 2020-03-31 00:16:42 +02:00
trafilaw 8d8bc018c6 Add pr_mutereason 2020-03-30 23:51:58 +02:00
Learath 61e5667624 Streamline platform client 2020-03-28 02:20:16 +03:00
sirius 3c085b53ed fix bug that demo can't play when demo pause and use start_video 2020-03-26 18:25:50 +08:00
fokkonaut da72907b79 Fix ninja not getting removed 2020-03-24 21:43:26 +01:00
bors[bot] fb81000351
Merge #2096
2096: Fix the double-free of the antibot r=def- a=heinrich5991

I could not find an easy way to ensure that `AntibotDestroy` is only
being called once for each `AntibotInit` but still happening after all
the `CPlayer` destructors.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-03-24 15:16:24 +00:00
bors[bot] 10299266c3
Merge #2078
2078: Fix cl_showrecord with dummy (fixes #2077) r=heinrich5991 a=def-

Shows best time of either dummy or main player depending on which is selected

Co-authored-by: def <dennis@felsin9.de>
2020-03-24 14:23:38 +00:00
heinrich5991 a7042f7139 Fix the double-free of the antibot
I could not find an easy way to ensure that `AntibotDestroy` is only
being called once for each `AntibotInit` but still happening after all
the `CPlayer` destructors.
2020-03-24 15:15:40 +01:00
heinrich5991 d50547ea42 Revert "Fix AntibotDestroy being called twice"
This reverts commit efb3106b71.
2020-03-24 15:07:01 +01:00
bors[bot] 6e78deb0c4
Merge #2069 #2076 #2095
2069: Move global configuration out of client interface r=heinrich5991 a=ChillerDragon



2076: Allow editing multiple tile layer props r=heinrich5991 a=Learath2

Requested by Ravie on discord

2095: Fix `AntibotDestroy` being called twice r=def- a=heinrich5991

The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.

Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-03-23 17:04:15 +00:00
bors[bot] 048ca9fe0a
Merge #2070
2070: Fix demo recording with broken maps r=heinrich5991 a=Learath2

Apparently there are maps out there with broken headers advertising the wrong map size. This allows demos to be recorded on those.

Example of such a map is `ctf4_old_d668e9fa_2f472051b26b6bffaa4af8990cf882cafd6364e00e1333b77762cb9911e49464.map`
Hosted on `Allround Network`

Reported by teini94 on discord

Co-authored-by: Learath <learath2@gmail.com>
2020-03-23 16:58:01 +00:00
bors[bot] bf821fe391
Merge #2071
2071: Add an option to only start a new demo when connect while automatically record demos r=def- a=sirius1242

Origin auto demo recording of ddnet will generate lots of demo files especially when playing in mods which have shorter rounds, such as infclass. I added a new option to open a new demo file only when connect to server (include map changing), this is disabled by default, and can use `cl_auto_demo_on_connect 1` to open. It works only when `cl_auto_demo_record` open.

Co-authored-by: sirius <sirius.ustc@gmail.com>
2020-03-23 16:38:17 +00:00
Learath 6919ed3041 Use updated stub, switch around versions 2020-03-23 15:46:57 +01:00
Learath 060d60f2ea Output library versions 2020-03-23 15:46:57 +01:00
heinrich5991 efb3106b71 Fix AntibotDestroy being called twice
The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.

Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.
2020-03-23 15:35:16 +01:00
fokkonaut 69a6e94833 Fix two bugs 2020-03-17 13:55:30 +01:00
heinrich5991 ed76cd7b12 Fix antibot crash
`m_Core.m_HookedPlayer` can be -1 if you get teleported the moment you'd
normally attach the hook.
2020-03-16 14:16:04 +01:00
fokkonaut d22a1a8f06 Remove setting ammo for freeze to 0 2020-03-16 11:52:53 +01:00
heinrich5991 2574c060e4 Fix antibot crash after map change 2020-03-14 01:44:57 +01:00
heinrich5991 a3163c5b9c Add support for dynamically loading an antibot module
Support for this feature is turned off by default. This feature allows
to integrate with noby's anticheat feature.
2020-03-11 01:58:50 +01:00
def 6efcc473c9 Fix cl_showrecord with dummy (fixes #2077)
Shows best time of either dummy or main player depending on which is
selected
2020-03-01 12:55:01 +01:00
Learath d2498f257c Stateful editing 2020-02-28 18:25:27 +03:00
Learath f2103881c8 Add shift by, fix id overlap 2020-02-28 15:33:32 +03:00
def 2319151fb4 Disable currently broken sv_vanilla_antispoof 2020-02-27 22:53:56 +01:00
Learath a50e59d4f6 Allow editing colors, add warning 2020-02-27 18:02:36 +03:00
Learath ce8987cd43 Missing include 2020-02-27 16:56:40 +03:00
Learath f679fbfbc5 Allow editing multiple tile layer props 2020-02-27 16:53:12 +03:00
sirius 72fd0f9a21 forget to check CONF_VIDEORECORDER defined or not for video rendering pause 2020-02-27 20:32:42 +08:00
sirius 5dab6e2e1f make tee not transparent when playing demo from server 2020-02-27 20:13:16 +08:00
sirius b5c931279f add option to pause video rendering when demo playing pause 2020-02-27 18:50:18 +08:00
def de7a67baa7 Version 12.9.2 2020-02-22 09:56:13 +01:00
def 127372b03d Fix timeout protection (fixes #2067)
CNetMsg_Cl_Say should not be a system message
2020-02-22 09:55:17 +01:00
sirius 50b980ea16 add an option to only start a new demo when connect while automatically record demos 2020-02-21 17:01:31 +08:00
Learath c52bbb6c02 Fix demo recording with broken maps 2020-02-19 15:38:58 +03:00
ChillerDragon 9e0f6d2ce0 Move global configuration out of client interface 2020-02-19 11:24:58 +01:00
bors[bot] 7691227f24
Merge #2066
2066: Implement dry saves r=def- a=Learath2

I'm not sure how much I like this but it should be helpful

Co-authored-by: Learath2 <learath2@gmail.com>
2020-02-14 08:02:06 +00:00
Learath2 06e948e944 Cleanup 2020-02-14 00:03:49 +01:00
def d89877603b Version 12.9.1 2020-02-13 22:55:48 +01:00
def 964279a699 Reset quad rotation/color in damageind (fixes #2062)
Removed in 7ae4b39574
2020-02-13 22:55:32 +01:00
Learath2 ec42ce88f6 Change command name, refactor error handling 2020-02-13 17:04:58 +01:00
Learath2 27d9ac54b0 Implement dry saves 2020-02-13 16:16:35 +01:00
ElXreno 1799edc049
Fix build error
./src/game/client/components/maplayers.h:15:9: error: 'uintptr_t' does not name a type; did you mean 'uint64_t'?
   15 | typedef uintptr_t offset_ptr;
      |         ^~~~~~~~~
      |         uint64_t
../src/game/client/components/maplayers.h:61:4: error: 'offset_ptr' does not name a type; did you mean 'offset_ptr32'?
   61 |    offset_ptr IndexBufferByteOffset()
      |    ^~~~~~~~~~
      |    offset_ptr32
In file included from ../src/game/client/components/background.cpp:8:
../src/game/client/components/maplayers.h:105:4: error: 'offset_ptr' does not name a type; did you mean 'offset_ptr32'?
  105 |    offset_ptr m_IndexBufferByteOffset;
      |    ^~~~~~~~~~
      |    offset_ptr32
../src/game/client/components/maplayers.h: In constructor 'CMapLayers::SQuadLayerVisuals::SQuadVisual::SQuadVisual()':
../src/game/client/components/maplayers.h:103:20: error: class 'CMapLayers::SQuadLayerVisuals::SQuadVisual' does not have any field named 'm_IndexBufferByteOffset'
  103 |    SQuadVisual() : m_IndexBufferByteOffset(0) {}
      |                    ^~~~~~~~~~~~~~~~~~~~~~~
2020-02-13 17:27:39 +03:00
Dennis Felsing cd44d6dba7 Version 12.9 2020-02-13 09:20:00 +01:00
bors[bot] 43ecec1f2f
Merge #2061
2061: use pid in file names of temporary files r=heinrich5991 a=def-

to prevent race conditions with multiple clients running when saving maps, config on quit, during upgrade


Co-authored-by: def <dennis@felsin9.de>
2020-02-13 00:03:23 +00:00
def 31ae4c4d5a use pid in file names of temporary files
to prevent race conditions with multiple clients running when saving
maps, config on quit, during upgrade
2020-02-12 23:14:30 +01:00
def 00b74d2acb Don't overcomplicate Success = false 2020-02-12 22:45:09 +01:00
def 598ec52892 Fix GCC 9.2.0 compilation
src/game/server/ddracechat.cpp:623:39: error: invalid conversion from ‘const char*’ to ‘char*’ [-fpermissive]
2020-02-05 08:22:04 +01:00
12pm f3b82273d4 Remove leading whitespaces from save codes 2020-01-30 18:53:00 +01:00
bors[bot] 72fcf9caa8
Merge #2050
2050: Fix race condition. Closes #2004 r=def- a=Learath2

I guess a new state is better then a global variable

Co-authored-by: Learath <learath2@gmail.com>
2020-01-26 15:49:30 +00:00
Learath cc8dea393d Address feedback 2020-01-25 21:05:33 +01:00
Dennis Felsing 50d848ec43
Merge pull request #1928 from sirius1242/demo_render2
Demo to video converter function.
2020-01-25 21:01:08 +01:00
Learath 40dc9692aa Fix race condition. Closes #2004 2020-01-25 17:48:32 +01:00
bors[bot] 7a3ebd5948
Merge #2041
2041: Strip spaces in browser (server name) r=heinrich5991 a=ChillerDragon

before:
![image](https://user-images.githubusercontent.com/20344300/72688976-b45f1d00-3b0c-11ea-8920-5328c6d721f7.png)
after:
![image](https://user-images.githubusercontent.com/20344300/72688970-9db8c600-3b0c-11ea-8636-330218d75ca1.png)


Co-authored-by: KillaBilla <robomastermail@googlemail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-01-25 12:45:36 +00:00
bors[bot] 749929431a
Merge #2040
2040: fixed faulty message id r=heinrich5991 a=ChillerDragon

(cherry picked from commit 9023796d27)

Co-authored-by: oy <Tom_Adams@web.de>
2020-01-25 12:40:14 +00:00
sirius 97064a1b09 Keep trying to solve fluency issues 2020-01-25 19:14:45 +08:00
def 8779be6bd8 Looks like my comment was wrong... 2020-01-25 07:37:28 +01:00
12pm ec42291756 Allow filtering by name in status
Easier to find players when the server is full
2020-01-24 14:44:54 +01:00
bors[bot] 8ab8834ccb
Merge #2048
2048: Display envelope name in popups r=12pm a=Learath2

A dropdown would've worked better, but we don't have one

Co-authored-by: Learath <learath2@gmail.com>
2020-01-23 20:54:49 +00:00
Learath e567fde9d7 Names aren't unique, thinner popup 2020-01-23 21:24:48 +01:00
Learath a2eee9a8db Truncate properly 2020-01-23 20:48:42 +01:00
Learath 2abe4fbcfb Display envelope name 2020-01-23 20:27:01 +01:00
12pm 9dcfcc8f10 Modify envelope index when appending maps
fixes #2044
2020-01-23 18:30:55 +01:00
Learath 4451fed535 Fix missing include 2020-01-23 16:07:40 +01:00
bors[bot] a47a94ee0e
Merge #2042
2042: Check snap r=def- a=ChillerDragon



Co-authored-by: oy <Tom_Adams@web.de>
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2020-01-22 13:02:04 +00:00
ChillerDragon 610976eddd Fix max snapshot size 2020-01-22 13:44:05 +01:00
ChillerDragon ee825f42e9 Add snap check for dummy 2020-01-21 22:20:09 +01:00
oy 49168da784 fixed typo
(cherry picked from commit 3deb58d409)
2020-01-21 22:17:20 +01:00
oy ef3bce204c added some checks to snap handling
(cherry picked from commit a09d498bc9)
2020-01-21 22:16:28 +01:00
heinrich5991 8c4569991d Fix indentation and formatting of str_clean_whitespaces
(cherry picked from commit b9c4086382)
2020-01-19 22:38:08 +01:00
KillaBilla 75d076b3bc changed str_clean_whitespace implementation to pkoerner's one
(cherry picked from commit a9cc1e8de2)
2020-01-19 22:37:57 +01:00
KillaBilla ba1abac52f remove leading and trailing space from server name and forbit the use of multiple spaces
(cherry picked from commit a9cc1e8de2)
2020-01-19 22:28:19 +01:00
oy 1b4131a7fd fixed faulty message id
(cherry picked from commit 9023796d27)
2020-01-19 21:30:12 +01:00
ChillerDragon 949aa124e9 Overkill optimize editor code runs 200 fps faster 2020-01-19 17:48:07 +01:00
12pm 82ac6091eb Fix rotating rotatable tiles in switch layer 2020-01-17 18:22:41 +01:00
Corantin H a73525361b Fix del key removing commands while in editbox 2020-01-16 15:01:45 +01:00
Dennis Felsing fcc25dfc65 Fix crash on pDDNetCharacter 2020-01-16 12:35:26 +01:00
heinrich5991 fe1cf90327 Restore rcon rifle compatibility shim
Two more lines to keep backward compatibility.
2020-01-12 13:59:55 +01:00
sirius d6dc811674 seems fluent problem solved, and fix a error when compile by msvs 2020-01-12 16:57:40 +08:00
bors[bot] 173ca2e179
Merge #2026
2026: Only start showing emoticons after their start tick has passed (fixes #2025) r=Learath2 a=def-

Since we can go back in time in demo player

Co-authored-by: def <dennis@felsin9.de>
2020-01-08 09:27:09 +00:00
sirius 483885b6b1 try to solve the problem that video not fluent caused by previous commits 2020-01-08 14:25:06 +08:00
sirius d45b66938d make latter to wait when write_frame collision between audio and video 2020-01-07 11:32:56 +08:00
bors[bot] 7d7b51011d
Merge #2030
2030: Move /list to ddracechat r=def- a=fokkonaut



Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2020-01-06 21:39:19 +00:00
fokkonaut c27e28b7ad Move /list to ddracechat 2020-01-06 17:29:31 +01:00
sirius 3baba93ed2 fix the problem of audio when video fps is low 2020-01-06 11:57:24 +08:00
fokkonaut f5b8bbc2ff Simplify anti stuck code more 2020-01-05 11:49:21 +01:00
sirius 779afcb771 crf and preset can be set by variables 2020-01-05 11:18:51 +08:00
fokkonaut e2b252b714 Distance can't be negative 2020-01-04 16:32:51 +01:00
sirius 0be4629cc1 forget to deal with pError 2020-01-04 17:44:12 +08:00
sirius 3967ddba00 replace same operations by call Demoplay_Play() when rendering video by render button 2020-01-04 17:08:00 +08:00
def 54d4aef145 Only start showing emoticons after their start tick has passed (fixes #2025)
Since we can go back in time in demo player
2020-01-04 10:07:14 +01:00
sirius 521e822bbb update map fix part when rendering video 2020-01-04 17:02:00 +08:00
sirius 5350a12185 fix wired sound 2020-01-04 10:17:16 +08:00
def 600a3b0bad Fix preprocessor 2020-01-03 22:07:02 +01:00
def 511c9d248e Fix alignment of pixels for reading to video recorder 2020-01-03 21:43:15 +01:00
def 1e36b4df15 Move some code out as a small optimization 2020-01-03 21:42:53 +01:00
def 8d716452ba Fix sizes so that we don't write too far 2020-01-03 21:42:19 +01:00
def 54ae929b2f Disallow resizing windows when videorecorder is compiled in 2020-01-03 21:40:41 +01:00
def a0362019f0 Initialize m_NextaFrame 2020-01-03 20:37:27 +01:00
Learath d2fad6c79a Fix demo bug 2020-01-03 12:13:40 +03:00
sirius 6803726209 extend sound buffer, try to solve segment fault problem 2020-01-03 10:26:10 +08:00
def 017b8c3621 Move DDNet-custom json code out of external directory (fixes #2022) 2020-01-01 20:07:04 +01:00
def df807a7486 -DVIDEORECORDER=ON instead of -DFFMPEG=ON, fix README
remove unused files
2020-01-01 16:56:54 +01:00
sirius 7710b88670 Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2 2020-01-01 18:36:49 +08:00
Dennis Felsing ba3b436139 Fix Websockets warning 2019-12-30 10:12:16 +01:00
def b0406e335b Remove debugging help 2019-12-29 13:35:19 +01:00
def 0236f15018 Teamscore DDNet7 fix 2019-12-29 12:55:19 +01:00
def 6da92b4b9c Fix map_convert_07 tool 2019-12-29 12:43:41 +01:00
def 5f855b11b2 Version 12.8.1 2019-12-22 22:39:31 +01:00
Dennis Felsing 811ddb3283
Merge pull request #2008 from Learath2/dd_pr_demohotfix
Fix (not) small bug with demos that don't include a map
2019-12-22 22:38:22 +01:00
Learath a882cf5196 Fix bug with slices 2019-12-22 19:09:14 +03:00
def aa3e82cda7 Revert "Write out sql server prefix to failed_sql.sql"
This reverts commit c1a7961359.
2019-12-22 09:30:33 +01:00
def 8879f17341 Revert "Still pass in SqlServer even when writing to file since we need prefix"
This reverts commit 6e294d938b.
2019-12-22 09:28:14 +01:00
Dennis Felsing 83f2fc2669
Merge pull request #2012 from ChillerDragon/pr_func_style
Style 'void foo() {' -> 'void foo()\n{'
2019-12-21 18:18:49 +01:00
ChillerDragon 928e5407eb Style 'void foo() {' -> 'void foo()\n{' 2019-12-21 14:35:09 +01:00
Dennis Felsing 3e08d473ab
Merge pull request #2011 from heinrich5991/pr_ddnet_fix_comment
Fix outdated comment
2019-12-21 08:00:38 +01:00
heinrich5991 e70fb8e43d Fix outdated comment 2019-12-20 22:51:10 +01:00
jupeyy 8a8674b545 fix min mouse pos for follow factor 2019-12-19 00:26:54 +01:00
Learath 65ec25a8a1 Fix small bug with demos that don't include a map 2019-12-18 13:51:08 +01:00
Dennis Felsing 71857fdb80
Merge pull request #2007 from heinrich5991/pr_ddnet_rm_string_h
Remove `strcmp` from file score
2019-12-18 13:15:10 +01:00
heinrich5991 4aeeedbbea Remove strcmp from file score 2019-12-18 12:52:36 +01:00
def 354541a146 Add string.h include in file_score.cpp
src/game/server/score/file_score.cpp: In member function ‘CFileScore::CPlayerScore* CFileScore::SearchName(const char*, int*, bool)’:
src/game/server/score/file_score.cpp:169:9: error: ‘strcmp’ was not declared in this scope
  169 |    if (!strcmp(r.front().m_aName, pName))
      |         ^~~~~~
src/game/server/score/file_score.cpp:12:1: note: ‘strcmp’ is defined in header ‘<cstring>’; did you forget to ‘#include <cstring>’?
   11 | #include <engine/shared/console.h>
  +++ |+#include <cstring>
   12 |¬
2019-12-17 22:25:06 +01:00
def a7deac1b22 Update credits 2019-12-17 21:35:40 +01:00
Dennis Felsing d8ac51e006
Merge pull request #2000 from def-/pr-12-8
Version 12.8
2019-12-17 21:23:58 +01:00
Dennis Felsing 4171e8751f
Merge pull request #1939 from Learath2/dd_pr_demoload
Always try extracting map before fail. Fix #1886
2019-12-17 21:20:10 +01:00
Learath2 3784f5bea4 Use a UUID, Cleanup code and UI 2019-12-17 15:44:54 +01:00
Dennis Felsing 044c74f91a Version 12.8 2019-12-16 15:36:26 +01:00
bors[bot] aeee8f8704
Merge #1995
1995: Remove some unused includes r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-12-16 13:19:32 +00:00
Dennis Felsing 6e294d938b Still pass in SqlServer even when writing to file since we need prefix 2019-12-16 10:30:56 +01:00
ChillerDragon 4a6a85124a Remove some unused includes 2019-12-14 10:20:42 +01:00
bors[bot] 4a83a42f14
Merge #1981
1981: Fix: background colors being set to white r=def- a=Aerll

After changing either of background colors in ddnet tab in settings and reopening the client, both become white.

Co-authored-by: Aerll <31746984+aerll@users.noreply.github.com>
2019-12-10 12:34:48 +00:00
bors[bot] 709681604d
Merge #1989
1989: Remove a few unused stdio.h's r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-12-09 18:23:26 +00:00
ChillerDragon 01c873bcf7 Remove a few unused stdio.h's 2019-12-09 15:40:59 +01:00
Dennis Felsing a27358806c Revert "Support shotgun_speed 0"
This reverts commit 9d39ca888f.
2019-12-09 14:59:10 +01:00
def 8639c902ae map_convert_07: use regular paths 2019-12-08 23:14:56 +01:00
Dennis Felsing b88ebbc771
Merge pull request #1985 from def-/pr-db-ddnet7
Add support to tell DDNet7 ranks apart from DDNet ones
2019-12-08 23:01:27 +01:00
def 28aabc5b91 Add map_convert_07 tool
Fixes https://github.com/ddnet/ddnet7/issues/20
2019-12-08 22:44:25 +01:00
Aerll ff685ac1e0
fix ub 2019-12-08 20:08:00 +01:00
Aerll 7d6ad9fca5
revert 2019-12-08 20:05:13 +01:00
def 18e2232727 Add support to tell DDNet7 ranks apart from DDNet ones
Saves should not be loadable from one to the other.

Requires:
ALTER TABLE record_race ADD COLUMN DDNet7 BOOL DEFAULT FALSE AFTER GameID;
ALTER TABLE record_teamrace ADD COLUMN DDNet7 BOOL DEFAULT FALSE AFTER GameID;
ALTER TABLE record_saves ADD COLUMN DDNet7 BOOL DEFAULT FALSE AFTER Server;
2019-12-08 16:04:49 +01:00
Aerll f8466fde7d
Fix: background colors being set to white
After changing either of background colors in ddnet tab in settings and reopening the client, both become white.
2019-12-05 15:51:40 +01:00
Aerll 9f4721b74b
Fix: automapper skips tiles when it shouldn't
In case of something like: INDEX 0 OR 1 all tiles need to be automapped.
2019-12-05 15:28:35 +01:00
bors[bot] c31f6303cf
Merge #1977
1977: Support shotgun_speed 0 r=Learath2 a=def-

for mapping stationary bullets

As requested by Im 'corneum.

Co-authored-by: def <dennis@felsin9.de>
2019-12-04 16:48:06 +00:00
bors[bot] e02cd322ad
Merge #1979
1979: Clean up color handling a bit r=Learath2 a=def-

- SetAlpha should be called WithAlpha and only works for RGBA
- Fix type correctness of color_scale and introduce color_invert
- Nicer hook coll color handling in RenderPlayer
- Use CRTP to have type safe WithAlpha, otherwise this would compile:
  `ColorHSLA = WithAlpha(ColorRGBA(1.0f, 1.0f, 1.0f));`


Follow-up to https://github.com/ddnet/ddnet/pull/1968

Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-12-03 12:09:57 +00:00
bors[bot] d8cd6aa83e
Merge #1976
1976: Write out sql server prefix to failed_sql.sql r=Learath2 a=def-

also don't write out non-eligible records.

Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-12-03 11:58:09 +00:00
Dennis Felsing 37ef24225e Clean up color handling a bit
- SetAlpha should be called WithAlpha and only works for RGBA
- Fix type correctness of color_scale and introduce color_invert
- Nicer hook coll color handling in RenderPlayer
- Use CRTP to have type safe WithAlpha, otherwise this would compile:
  ColorHSLA = WithAlpha(ColorRGBA(1.0f, 1.0f, 1.0f));
2019-12-03 11:32:55 +01:00
bors[bot] d597322ef3
Merge #1978
1978: Update localizations (Thanks to Cellegen for report) r=Learath2 a=def-



Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-12-03 10:07:34 +00:00
Dennis Felsing 5e8439acab
Merge pull request #1968 from d3fault/always-show-hook-coll-signaling
Invert hook coll colors when using cl_show_hook_coll_always and +showhookcoll is pressed
2019-12-02 09:50:34 +01:00
d3fault 5261ca25fe Invert hook coll colors when using cl_show_hook_coll_always and +showhookcoll is pressed
This allows you to still see other players signaling you with their hook coll
when you have cl_show_hook_coll_always enabled.
2019-12-02 01:30:20 -07:00
Dennis Felsing 0498df2508 Update localizations (Thanks to Cellegen for report)
- Remove duplicate laser entries
- Update menus_settings.cpp comment for scripts
- Update instructions for scripts
- Run script to get updated localizations
2019-12-02 09:09:01 +01:00
bors[bot] 33d88f647c
Merge #1974
1974: more typesafty in the graphics. introduced the IGraphics::CTextureHandle r=def- a=ChillerDragon

Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)

Co-authored-by: Magnus Auvinen <magnus.auvinen@gmail.com>
2019-11-27 17:55:45 +00:00
bors[bot] d589f266dc
Merge #1973
1973: Rename rifle to laser r=def- a=ChillerDragon

This makes it easier to copy code from/to 0.7
23df3c609e

For the user only the rcon command to give/remove ``laser``/``unlaser`` changes.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-11-27 17:36:03 +00:00
def 9d39ca888f Support shotgun_speed 0
for mapping stationary bullets
2019-11-27 18:29:39 +01:00
Dennis Felsing c1a7961359 Write out sql server prefix to failed_sql.sql 2019-11-25 14:04:57 +01:00
Magnus Auvinen 6a6a5f00c9 more typesafty in the graphics. introduced the IGraphics::CTextureHandle
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)
2019-11-22 18:08:37 +01:00
ChillerDragon 96c9b1ab73 Rename rifle to laser
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
ChillerDragon 227a223c32 Fix a few names in popups 2019-11-22 12:28:34 +01:00
ChillerDragon 0f76c89d8a Save selected UI settings page
Inspired by @SushiTee's teeworlds commit:
65cc8f7fd9
2019-11-17 18:11:33 +01:00
sirius 76a80fe01b deal with warnings 2019-11-12 21:41:30 +08:00
bors[bot] c26ac8af86
Merge #1965
1965: Use an enum for netclient indices r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-11-11 16:55:17 +00:00
ChillerDragon 9c3447dd17 Use an enum for netclient indices 2019-11-10 13:46:27 +01:00
trml 3986925761 Optimize character evolve 2019-11-09 22:49:53 +01:00
def 975a0bc9b3 Add help text for negative parameter for worst players 2019-11-05 18:28:34 +01:00
ChillerDragon 1a957f0abe Fix typo 'user' -> 'use' 2019-11-05 09:16:54 +01:00
Dennis Felsing 785ec3d345 Expire server info on connected/drop events 2019-11-04 15:45:55 +01:00
Learath2 c2bcd3bd4d Fix bug 2019-11-04 01:06:52 +01:00
bors[bot] 0de012572b
Merge #1955
1955: Cache serverinfo responses r=def- a=Learath2

I'm not sure I like it but it works

Co-authored-by: Learath2 <learath2@gmail.com>
2019-11-03 20:09:21 +00:00
Learath2 c0b0f48d16 Oops 2019-11-03 20:58:35 +01:00
bors[bot] 7d07b311fd
Merge #1956
1956: Fix uninitialized variable r=Learath2 a=def-

As reported by valgrind --tool=memcheck:

==344082== Conditional jump or move depends on uninitialised value(s)
==344082==    at 0x483BC85: strlen (vg_replace_strmem.c:461)
==344082==    by 0x5B9E61D: __vfprintf_internal (in /usr/lib/libc-2.30.so)
==344082==    by 0x5BB0409: __vsnprintf_internal (in /usr/lib/libc-2.30.so)
==344082==    by 0x222AE7: str_format (system.c:2350)
==344082==    by 0x2196AB: CStorage::GetPath(int, char const*, char*, unsigned int) (storage.cpp:274)
==344082==    by 0x219DDD: CStorage::RemoveFile(char const*, int) (storage.cpp:409)
==344082==    by 0x255D3C: CClient::DemoRecorder_Stop(int, bool) (client.cpp:3546)
==344082==    by 0x2569E7: CClient::ConchainReplays(IConsole::IResult*, void*, void (*)(IConsole::IResult*, void*), void*) (client.cpp:3727)
==344082==    by 0x1F4659: CConsole::Con_Chain(IConsole::IResult*, void*) (console.cpp:1169)
==344082==    by 0x1E4C2C: CConsole::ExecuteLineStroked(int, char const*, int, bool) (console.cpp:504)
==344082==    by 0x1E4F37: CConsole::ExecuteLine(char const*, int, bool) (console.cpp:558)
==344082==    by 0x1E5240: CConsole::ExecuteFile(char const*, int, bool, int) (console.cpp:604)

Co-authored-by: def <dennis@felsin9.de>
2019-11-03 19:58:09 +00:00
def fdaafea6b5 Also init m_aClients[*].m_Latency
as reported by valgrind --tool=memcheck:

==376722== Conditional jump or move depends on uninitialised value(s)
==376722==    at 0x1CDBDB: int maximum<int>(int, int) (math.h:79)
==376722==    by 0x216A46: CPlayer::Tick() (player.cpp:174)
==376722==    by 0x1FB308: CGameContext::OnTick() (gamecontext.cpp:658)
==376722==    by 0x1C60AF: CServer::Run() (server.cpp:2046)
==376722==    by 0x1CB099: main (server.cpp:3040)
==376722==
==376722== Conditional jump or move depends on uninitialised value(s)
==376722==    at 0x183F27: int minimum<int>(int, int) (math.h:77)
==376722==    by 0x216A65: CPlayer::Tick() (player.cpp:175)
==376722==    by 0x1FB308: CGameContext::OnTick() (gamecontext.cpp:658)
==376722==    by 0x1C60AF: CServer::Run() (server.cpp:2046)
==376722==    by 0x1CB099: main (server.cpp:3040)
2019-11-03 18:54:25 +01:00
Learath2 c4d18118c1 Use automatic storage for the data 2019-11-03 18:31:05 +01:00
def f9598c8ba8 Don't access m_aClients wiht invalid ClientID 2019-11-03 18:10:30 +01:00
def 258eaf5a98 Fix uninitialized variable
As reported by valgrind --tool=memcheck:

[201==344082== Conditional jump or move depends on uninitialised value(s)
==344082==    at 0x483BC85: strlen (vg_replace_strmem.c:461)
==344082==    by 0x5B9E61D: __vfprintf_internal (in /usr/lib/libc-2.30.so)
==344082==    by 0x5BB0409: __vsnprintf_internal (in /usr/lib/libc-2.30.so)
==344082==    by 0x222AE7: str_format (system.c:2350)
==344082==    by 0x2196AB: CStorage::GetPath(int, char const*, char*, unsigned int) (storage.cpp:274)
==344082==    by 0x219DDD: CStorage::RemoveFile(char const*, int) (storage.cpp:409)
==344082==    by 0x255D3C: CClient::DemoRecorder_Stop(int, bool) (client.cpp:3546)
==344082==    by 0x2569E7: CClient::ConchainReplays(IConsole::IResult*, void*, void (*)(IConsole::IResult*, void*), void*) (client.cpp:3727)
==344082==    by 0x1F4659: CConsole::Con_Chain(IConsole::IResult*, void*) (console.cpp:1169)
==344082==    by 0x1E4C2C: CConsole::ExecuteLineStroked(int, char const*, int, bool) (console.cpp:504)
==344082==    by 0x1E4F37: CConsole::ExecuteLine(char const*, int, bool) (console.cpp:558)
==344082==    by 0x1E5240: CConsole::ExecuteFile(char const*, int, bool, int) (console.cpp:604)
2019-11-03 18:05:42 +01:00
Learath2 52cca29cd9 Use a std::list, improve variable naming 2019-11-03 15:39:32 +01:00
sirius 8c48e7d633 some small changes 2019-11-03 11:20:24 +08:00
Learath2 3d495a9936 Initialize variables 2019-11-03 01:53:50 +01:00
Learath2 79e4651d5b Only update serverinfo when needed 2019-11-03 01:07:10 +01:00
Learath2 7f0589bff7 Cache serverinfo responses 2019-11-03 00:33:30 +01:00
sirius 4cc03af9a9 remove useless functions for previous audio sync 2019-11-02 18:32:48 +08:00
sirius e910fe404f Direct mix when recording audio now, and seems solve the stuck problem when
DDNet is not the focusing window
2019-11-02 18:21:47 +08:00
sirius f2ffa996c2 GetSync calculate only when m_Recording true (otherwise sometimes core dump) 2019-11-01 10:52:24 +08:00
Sirius 45263ebdd0
Merge branch 'master' into demo_render2 2019-10-31 22:08:49 +08:00
sirius ae1ff28579 not abort sample when sync now 2019-10-31 22:01:12 +08:00
Dennis Felsing 516bc98436 Version 12.7.3 2019-10-31 14:37:09 +01:00
WsYFU 1a16f5b5f0
Update serverbrowser.cpp 2019-10-31 16:16:35 +03:00
sirius 5ad8028aa4 sync audio frame with video frame number 2019-10-31 20:02:41 +08:00
sirius 99f6b66fbd solve sync between video and audio by magic number 2019-10-31 17:37:38 +08:00
sirius 99df692e00 interleaving problem solved, but a little misplacement of video and audio stream 2019-10-31 17:00:05 +08:00
sirius 0a6edd02ca solve the problem when video finished 2019-10-30 22:26:45 +08:00
sirius 9f009e0e04 interleaving problem seems solved, but still have some problem when playing by mplayer 2019-10-30 22:10:44 +08:00
sirius f0e7ca200f remove two first audio frames to avoid noise in the begining 2019-10-30 10:56:20 +08:00
sirius a7c2a65ebc audio seems correct, but need more elegant way, and still bad interleaving 2019-10-30 00:01:25 +08:00
12pm f66dc75400 Fix crash when switch (un)deep number is 0 2019-10-27 14:28:40 +01:00
Ryozuki 2bf76aac67
remove for loop in camera 2019-10-27 13:04:08 +01:00
bors[bot] 4717b21844
Merge #1934
1934: repair the problem that class selector appear when demo playing r=def- a=sirius1242

I think this problem is solved, but this may be a little hack, I don't know the effect of this if-else condition.

![2019-10-12-12-27-ScreenShot2](https://user-images.githubusercontent.com/32300858/66710842-eac12980-edb2-11e9-8866-cf3a1348616b.png)


Co-authored-by: sirius <sirius.ustc@gmail.com>
2019-10-27 08:31:41 +00:00
sirius 49ff1a5827 not play sound when rendering video 2019-10-26 20:01:09 +08:00
sirius 9866a73b1c sync audio and video 2019-10-26 19:54:25 +08:00
bors[bot] dc6a2959be
Merge #1949
1949: Add cl_dummy_resetonswitch 2 r=Learath2 a=d3fault

Idea by @ChillerDragon :
Only resets the active tee. So if you hold right and switch your
dummy keeps walking. But if you switch back you don't have
to press right twice to walk again.

Fix #1854

Co-authored-by: d3fault <d3fault@d3fault.net>
2019-10-25 11:31:19 +00:00
bors[bot] 4fc907933e
Merge #1946
1946: Don't locally render your own dummy's afk emote. Other players will still see it r=Learath2 a=d3fault

Afk emote on your own dummy is pointless and annoying, esp on dummy maps.

Co-authored-by: d3fault <d3fault@d3fault.net>
2019-10-25 01:21:21 +00:00
d3fault ecf48a89e9 Add cl_dummy_resetonswitch 2
Idea by ChillerDragon:
Only resets the active tee. So if you hold right and switch your
dummy keeps walking. But if you switch back you don't have
to press right twice to walk again.

Fix #1854
2019-10-24 18:11:42 -07:00
bors[bot] 7cfcfbcfa2
Merge #1948
1948: Fix objc_msgSend() xcode11 error r=def- a=ChillerDragon

Fix by @heinrich5991
from the documentation of objc_msgSend in <objc/message.h>
```
/* Basic Messaging Primitives
 *
 * On some architectures, use objc_msgSend_stret for some struct return types.
 * On some architectures, use objc_msgSend_fpret for some float return types.
 * On some architectures, use objc_msgSend_fp2ret for some float return types.
 *
 * These functions must be cast to an appropriate function pointer type
 * before being called.
 */
OBJC_EXPORT void
objc_msgSend(void /* id self, SEL op, ... */ )
    OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);

OBJC_EXPORT void
objc_msgSendSuper(void /* struct objc_super *super, SEL op, ... */ )
    OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);
```

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-10-23 16:43:52 +00:00
ChillerDragon 47b41f35ff Fix objc_msgSend() xcode11 error
Fix by @heinrich5991
from the documentation of objc_msgSend in <objc/message.h>
```
/* Basic Messaging Primitives
 *
 * On some architectures, use objc_msgSend_stret for some struct return types.
 * On some architectures, use objc_msgSend_fpret for some float return types.
 * On some architectures, use objc_msgSend_fp2ret for some float return types.
 *
 * These functions must be cast to an appropriate function pointer type
 * before being called.
 */
OBJC_EXPORT void
objc_msgSend(void /* id self, SEL op, ... */ )
    OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);

OBJC_EXPORT void
objc_msgSendSuper(void /* struct objc_super *super, SEL op, ... */ )
    OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);
```
2019-10-23 17:23:51 +02:00
def 8702af19b5 Optimize CCollision::MoveBox to stop looping once velocity is 0 2019-10-22 13:48:05 +02:00
d3fault 2943eb0d4f Don't locally render your own dummy's afk emote. Other players will still see it 2019-10-19 21:03:08 -07:00
sirius b175a6fd42 add button to use sound when rendering video 2019-10-17 13:38:00 +08:00
Dennis Felsing ae4f632bbd Disable warning for false positive 2019-10-16 14:33:58 +02:00
Dennis Felsing 5b99e2c568 Version 12.7.2 2019-10-16 09:10:12 +02:00
Dennis Felsing 17a7e37411 Fix (thanks to Bannzay) 2019-10-16 07:08:44 +02:00
def bf993e518e Version 12.7.1 2019-10-15 23:23:31 +02:00
Dennis Felsing 3a3df05cca Change sv_deepfly to work with hammer explicitly 2019-10-15 15:13:23 +02:00
Dennis Felsing 7a991615f3 Fix the fix 2019-10-15 10:38:52 +02:00
Dennis Felsing fcfc5a4561 Fix velocity comparison
as Mac build complains:

src/game/server/entities/character.cpp:1681:18: error: ordered comparison between pointer and zero ('const float *' and 'int')
        if(m_Core.m_Vel > 0 && (m_MoveRestrictions&CANTMOVE_DOWN))
           ~~~~~~~~~~~~ ^ ~
2019-10-15 10:36:02 +02:00
Dennis Felsing 1843e62910 Version 12.7 2019-10-15 10:11:01 +02:00
bors[bot] d4a64e575b
Merge #1941
1941: Fix IntersectCharacter r=def- a=12pm

This makes hitting yourself when shooting through other tees work

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-10-15 07:42:42 +00:00
bors[bot] c0474a79c2
Merge #1922
1922: Allow to hammer directly on unfreeze r=def- a=heinrich5991

Previously, this was only doable with frame-perfect input if you were
going to get frozen again the next tick. Now, you only have to hold your
hammer to immediately hammer once you get unfrozen.

This fixes that "deepfly" (flying with deep-frozen dummy, binding both
main and dummy tee hammers onto the same key) does not only work for
good connection.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-10-15 07:30:47 +00:00
bors[bot] 8db2694c5e
Merge #1938
1938: Explode grenades twice at the end if they have lifespans. Fix #1559 r=heinrich5991 a=Learath2

Just by looking at the code I think this is what was intended but only testing can make sure.

Co-authored-by: Learath <learath2@gmail.com>
2019-10-14 20:02:55 +00:00
12pm b1ca920cd4 Fix IntersectCharacter
This makes hitting yourself when shooting through other tees work
2019-10-14 16:03:28 +02:00
sirius 71c53580ea recover the if-else block changed in d89ae6c18 2019-10-14 19:11:29 +08:00
sirius 926414c8cf remove the redundant line 2019-10-14 17:41:19 +08:00
sirius aaddc49704 recovert the if-else block 2019-10-14 17:32:42 +08:00
bors[bot] aa79d810ff
Merge #1935 #1936 #1940
1935: Add a limit to GetNearestAirPos. Fix #1931 r=def- a=Learath2

There isn't really any sane behaviour here, so I just avoided the infinite loop.

You shouldn't be in the wall to begin with :P

1936: Mark players as afk initially. Fix #1797 r=def- a=Learath2

The whole afktimer code is quite ugly. I might rework it at a later date.
For now this looks like an acceptable fix.

1940: Update ddnet-libs version r=Learath2 a=def-

Was forgotten in the libcurl linux removal I think?

Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-10-14 08:04:06 +00:00
bors[bot] 4f63492dc9
Merge #1933
1933: Fix two unintentional behavior changes of the stopper rewrite r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-10-14 07:46:10 +00:00
Learath a650a3c320 Remove the initial lifespan check 2019-10-14 02:28:24 +02:00
Learath 7cdd050fee Add SHA to demos. Bump Demo Version 2019-10-14 02:27:08 +02:00
Learath b2cefb20ed Always try extracting map before fail. Fix #1886 2019-10-13 18:46:28 +02:00
Learath 63998eaa84 Explode grenades twice at the end if they have lifespans. Fix #1559 2019-10-13 17:58:59 +02:00
Learath 3e7cf12995 Clamp ping to 999. Fix #1651 2019-10-13 17:17:05 +02:00
Learath 547f751bf3 Mark players as afk initially. Fix #1797 2019-10-13 17:13:03 +02:00
Learath 84f1542f43 Add a limit to GetNearestAirPos. Fix #1931 2019-10-13 16:34:03 +02:00
sirius d347ded43e change the time() in chat.cpp back to CComponent::time() 2019-10-13 22:01:08 +08:00
sirius d9d6569580 add button to set whether show chat when rendering video 2019-10-13 20:29:55 +08:00
sirius f5d0018ba9 solve the problem that chat message not show after a period of time when rendering 2019-10-13 19:57:24 +08:00
sirius 5b514e5c7f repair the problem that class selector appear when demo playing 2019-10-13 12:09:20 +08:00
sirius d89ae6c18c repair the problem that class selector appear when demo playing 2019-10-13 00:27:44 +08:00
bors[bot] fdf2ec37e7
Merge #1930
1930: Fix #1888 r=heinrich5991 a=Learath2

I didn't see a better fix for it

Co-authored-by: Learath <learath2@gmail.com>
2019-10-07 22:44:51 +00:00
heinrich5991 34087e1a7b Only get double jump when falling onto a stopper
Another unintentional behavior change found by Zwelf.
2019-10-06 13:54:16 +02:00
heinrich5991 eab0815ddc Fix unintentional behavior change with blockers
Could be seen on "Insane 3", on teleporter 37. Thanks to Zwelf for
reporting.
2019-10-06 13:51:16 +02:00
12pm 36df86fcd2 Add toggle keyboard shortcuts button to demo player
Demo shortcuts can be annoying if you have other binds on them.

Icons made by eNJi
2019-10-05 18:06:58 +02:00
bors[bot] 112d0432e2
Merge #1923
1923: Properly force spawn order of teams. Fix #1828 r=Learath2 a=d3fault

Mimic old behavior of having a respawn tick > 0 ticks after current tick. 2 ticks later is still "instant enough".

The code below the change mentions strong spawning, so without deciphering it we simply give 2 extra ticks to make sure that it executes before spawning (2 instead of 1 so that it definitely executes for both primary and dummy).

Co-authored-by: d3fault <d3fault@d3fault.net>
2019-10-03 12:11:50 +00:00
bors[bot] 80efc085f6
Merge #1927
1927: Add show text entities button to settings r=Learath2 a=12pm

Fixes #1897

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-10-02 22:02:12 +00:00
Learath 49a2a47dc8 Fix #1888 2019-10-02 20:44:03 +03:00
bors[bot] e7ea336a94
Merge #1925 #1929
1925: Don't bundle libcurl for Linux r=Learath2 a=heinrich5991

It's installed basically everywhere and just increases release size.
They're serious about backward compatibility and haven't had a breaking
change in ages.

1929: Remove space at end of cfg description r=Learath2 a=ChillerDragon

Happy hacktoberfest :octocat: 

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-10-02 17:25:02 +00:00
ChillerDragon 3777021383 Remove space at end of cfg description 2019-10-02 17:15:42 +02:00
12pm bc62167131 Add show text entities button to settings
Fixes #1897
2019-10-02 13:57:39 +02:00
heinrich5991 9a5de9eff8 Remove unused variables 2019-10-02 10:28:34 +02:00
sirius 4f3f3d2a61 add two video settings: showhookcollother and showdirection 2019-10-02 13:33:55 +08:00
sirius 9467bef192 add button to set whether show hud when rendering video 2019-10-02 13:11:58 +08:00
sirius 6acae69d96 repair the segment fault bug in con_startvideo 2019-10-02 09:52:54 +08:00
sirius ca583ba2a9 solve the problem about disorder of frames, reason is that no glReadBuffer() before glReadPixel() 2019-10-02 09:52:47 +08:00
sirius b0ee5671ff rebased to ef32fc4 2019-10-02 09:51:33 +08:00
d3fault 5f193d009e Properly force spawn order of teams, so dummy doesn't get strong hook. Fix #1828
Mimic old behavior of having a respawn tick > 0 ticks after current tick.
2 ticks later is still "instant enough".
The code below the change mentions strong spawning,
so without deciphering it we simply give 2 extra ticks to make sure that
it executes before spawning (2 instead of 1 so that it definitely
executes for both primary and dummy).
2019-09-30 15:42:09 -07:00
d3fault 718eebd9ce Revert "Force spawn order of teams. Fix #1828"
This broke respawn rate limiting and didn't even fix #1828.
When primary tee hits kill tiles, dummy still gets strong hook.

This reverts commit 02f5723321.
2019-09-30 15:38:35 -07:00
sirius e4fdeefdd4 remove first two frames to forbid from interface before playback being rendered to video 2019-09-30 20:55:23 +08:00
sirius 605da124d4 add button to adjust render speed 2019-09-30 20:54:42 +08:00
sirius 1c150106f8 demoplayer disconnect when render finished 2019-09-30 20:54:42 +08:00
sirius d9d1e8b309 add if defined to newly added lines 2019-09-30 20:54:19 +08:00
sirius 14ed79972b check if video exist when render 2019-09-30 20:52:25 +08:00
sirius 562dffe800 segment fault repaired (don't nest others' function thoughtless) 2019-09-30 20:52:25 +08:00
sirius a71339366b add function to appoint video name, but will segment fault 2019-09-30 20:52:25 +08:00
sirius 1375fbb95d add a button to render whole demo 2019-09-30 20:52:24 +08:00
HMH 41da2f4497 removed superfluous const 2019-09-30 20:48:50 +08:00
H-M-H 78e851c52c hopefully made msvc happy now 2019-09-30 20:48:50 +08:00
H-M-H 4b86630b42 fps for videos configurable and videos are stored at a proper location 2019-09-30 20:48:47 +08:00
H-M-H 98568eba43 no audio for now 2019-09-30 20:48:47 +08:00
H-M-H 2f71720fb1 correct time after stopping recording a video 2019-09-30 20:48:47 +08:00
H-M-H ab9e716444 fixed compiling on linux 2019-09-30 20:48:47 +08:00
H-M-H 7ae4b39574 made recording demos work
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
  in order to get perfect fps, IVideo controlls how much time passed,
  basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
H-M-H 94860c935f raw H.264 --> mp4 \o/ 2019-09-30 20:46:45 +08:00
H-M-H c5c171a3cb initial work on a video recorder 2019-09-30 20:46:45 +08:00
heinrich5991 f19220f1bb Allow to hammer directly on unfreeze
Previously, this was only doable with frame-perfect input if you were
going to get frozen again the next tick. Now, you only have to hold your
hammer to immediately hammer once you get unfrozen.

This fixes that "deepfly" (flying with deep-frozen dummy, binding both
main and dummy tee hammers onto the same key) does not only work for
good connection.
2019-09-28 21:07:33 +02:00
heinrich5991 947b5e7936 Fix some formatting in src/game/server/entities/character.cpp 2019-09-28 20:58:31 +02:00
bors[bot] ef32fc4bed
Merge #1920
1920: Don't highlight window when playing demo (fixes #1919) r=Learath2 a=def-



Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-09-24 14:22:30 +00:00
bors[bot] a1ff029af9
Merge #1918
1918: Editor speedup fixes r=def- a=Learath2

Fix 1 bug, improve usability of angle selector.

Co-authored-by: Learath <learath2@gmail.com>
2019-09-24 09:04:27 +00:00
Dennis Felsing e06fb2b605 Don't highlight window when playing demo (fixes #1919) 2019-09-24 11:00:30 +02:00
Learath ba12250892 Constrain ValueSelector to integer multiples of Step 2019-09-22 14:21:17 +03:00
Learath 37d9e4fa26 Add a saner way to select angles. Close #1916 2019-09-20 23:57:35 +03:00
Learath 918003911c Fix bug handling speedup brushes 2019-09-20 21:52:28 +03:00
heinrich5991 4e67241794 Fix rotated stoppers not working
Fixes #1861.
Fixes #1914.
2019-09-19 02:07:22 +02:00
heinrich5991 bcd1559c5e Make LimitVel a proper function 2019-09-18 14:50:27 +02:00
heinrich5991 66ccd808aa Rewrite stopper code a bit, second try
Remove the whole copy-and-paste mess.

A seemingly ineffective and apparently code block has been removed.

The broken front layer from the first try has been fixed.
2019-09-18 02:04:46 +02:00
bors[bot] 38fc84f816
Merge #1912
1912: Fix skin reset r=def- a=12pm

default skin id is -1 not 0

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-09-17 18:18:51 +00:00
heinrich5991 79bce4250a Address forgotten review comment of #1904 2019-09-17 17:07:33 +02:00
12pm 82e63d7f27 Fix skin reset
default skin id is -1 not 0
2019-09-17 16:45:44 +02:00
bors[bot] 1bf178614f
Merge #1904
1904: Add tune zone prediction r=heinrich5991 a=trml

Is enabled with cl_predict_ddrace 1.

This will predict tunings loaded from the map the first time tunezones are entered, but will also update the tunes after you receive new tunes while in a tunezone, since it's possible to change them in rcon.

Co-authored-by: trml <trml@users.noreply.github.com>
2019-09-17 13:50:18 +00:00
trml ea9e444283 Use a single getter for tunings, add some missed cases, fix tuning update 2019-09-16 00:07:42 +02:00
bors[bot] 0c34b6eb55
Merge #1878 #1903
1878: Add paused and spec to explayerflags r=Learath2 a=Ryozuki

I think client should know about this, maybe we can do something with it in the future.

It also may help with https://github.com/ddnet/ddnet/issues/259 but i didn't figure out yet a way to fix it.

1903: Consistent spacing for getters and setters r=Learath2 a=ChillerDragon



Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-09-15 13:41:19 +00:00
bors[bot] c146de63fa
Merge #1909
1909: Fix filescore path r=Learath2 a=ChillerDragon

The filescore system did not handle map paths well that were an actual path and not just the mapname.

```
# before fix
$ ./DDNet-Server 'sv_map "DDNetPP-maps/BlmapChill"'
[...]
[2019-09-15 13:29:44][filescore]: opening 'records/DDNetPP-maps-BlmapChill_record.dtb' for reading failed

# after fix
$ ./DDNet-Server 'sv_map "DDNetPP-maps/BlmapChill"'
[...]
[2019-09-15 13:31:05][filescore]: opening 'records/BlmapChill_record.dtb' for reading failed
```

I called ```Server()->``` in a thread so please review thread safety before merge.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-09-15 13:30:48 +00:00
ChillerDragon b39de87b18 Fix filescore path
# before fix
$ ./DDNet-Server 'sv_map "DDNetPP-maps/BlmapChill"'
[...]
[2019-09-15 13:29:44][filescore]: opening 'records/DDNetPP-maps-BlmapChill_record.dtb' for reading failed

# after fix
$ ./DDNet-Server 'sv_map "DDNetPP-maps/BlmapChill"'
[...]
[2019-09-15 13:31:05][filescore]: opening 'records/BlmapChill_record.dtb' for reading failed
2019-09-15 13:35:35 +02:00
trml bb5eab0cc0 Add tunezone prediction 2019-09-09 00:53:07 +02:00
ChillerDragon f5f07860c4 Consistent spacing for getters and setters 2019-09-08 19:22:12 +02:00
bors[bot] 38f91d3891
Merge #1902
1902: Remove useless votemute struct r=heinrich5991 a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-09-07 20:21:43 +00:00
ChillerDragon dbad486c67 Remove useless votemute struct 2019-09-04 21:21:40 +02:00
12pm 3b1dcc8793 Handle 0 star random map votes 2019-08-27 18:33:37 +02:00
Corantin H 043859b66d Fix keeping tmp replay demo file on map change 2019-08-21 22:49:21 +02:00
Ryozuki b58037f31e
fix the telegun save 2019-08-19 10:35:37 +02:00
bors[bot] e2840b1a57
Merge #1881 #1895
1881: Replace browse_icons (by MiM) (fixes #1880) r=heinrich5991 a=def-



1895: Centered entities text r=heinrich5991 a=BannZay

Closes https://github.com/ddnet/ddnet/issues/1721

Before:
![not_centered_100](https://user-images.githubusercontent.com/17499770/63204728-89772580-c0a3-11e9-8ad9-060cd03d2f74.png)
Now:
![centered_100](https://user-images.githubusercontent.com/17499770/63204730-8da34300-c0a3-11e9-86e2-5f542e4789a1.png)

It is done for "buffered" mode. Therefore, it works for OpenGL 3.3 only.


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Andrii Vynychenko <bannzay3@yandex.ru>
2019-08-17 15:32:29 +00:00
bors[bot] 75f25f348b
Merge #1875
1875: Fix show_ips to show regular formatting (fixes #1873) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2019-08-17 15:21:24 +00:00
Andrii Vynychenko 4ab2b2010a Merge branch 'master' into centeredNumbers 2019-08-17 03:43:43 +03:00
Andrii Vynychenko 1671e6fbfc numbers dynamically centered for OpenGL 3.3 2019-08-17 03:42:54 +03:00
bors[bot] 77e59e3c49
Merge #1894
1894: Fix max menu tabs (closed #1893) r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-08-16 09:06:44 +00:00
ChillerDragon ff49500659 Fix max menu tabs (closed #1893) 2019-08-16 00:58:06 +02:00
Andrii Vynychenko 0fa23a2c47 Numbers centered for OpenGL 3.3 2019-08-15 23:57:23 +03:00
bors[bot] 35b29ae01d Merge #1889
1889: Dont reset variables twice r=def- a=fokkonaut

These variables get reset in Reset() aswell, no need to do it here

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-08-12 06:36:25 +00:00
fokkonaut 3434fca91c Dont reset variables twice 2019-08-12 05:28:42 +02:00
fokkonaut fcc2e06352 Fix unmasked entities 2019-08-06 23:43:11 +02:00
bors[bot] b0f1164485 Merge #1883
1883: Fix crashbug on set_team_ddr -1 r=Learath2 a=fokkonaut

Teams over 63 are also forbidden, so I check for that too.

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-08-05 16:37:32 +00:00
fokkonaut 265d3b8a62
Fix namings 2019-08-05 14:45:04 +02:00
fokkonaut ac588f324c Fix crashbug on set_team_ddr -1 2019-08-04 23:38:08 +02:00
Ryozuki e112cf6791
add paused and spec to explayerflags 2019-08-02 18:16:58 +02:00
Dennis Felsing 968b5c1fed Version 12.6.1 2019-08-02 07:33:15 +02:00
bors[bot] cb19e147d0 Merge #1876
1876: Reset m_Afk r=heinrich5991 a=FallenKN

Guess this was forgotten

Co-authored-by: FallenKN <fallen.kn@gmail.com>
2019-08-01 23:10:57 +00:00
FallenKN a03b4f0cee Reset m_Afk 2019-08-01 23:07:40 +02:00
def cb738ffed0 Fix show_ips to show regular formatting (fixes #1873) 2019-08-01 20:24:30 +02:00
def 99b814342c Add a few contributors 2019-08-01 18:36:21 +02:00
bors[bot] 17fd8ae79a Merge #1870
1870: Clarify what `ENTITIES_UNUSED` does by renaming it r=Learath2 a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-07-31 20:57:55 +00:00
bors[bot] 85a8587f67 Merge #1872
1872: Replace `str_comp_num` with `str_startswith` r=Learath2 a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-07-31 19:44:37 +00:00
heinrich5991 9627fd0841 Clarify what ENTITIES_UNUSED does by renaming it 2019-07-31 21:22:11 +02:00
heinrich5991 1e2b8a4a3e Replace str_comp_num with str_startswith 2019-07-31 21:20:03 +02:00
def 0018ed27df Don't attempt to move DLLs on Linux (fixes #1867) 2019-07-31 18:00:48 +02:00
Dennis Felsing c8b3670bbc
Merge pull request #1866 from def-/pr-12.6
Version 12.6
2019-07-31 17:31:24 +02:00
Dennis Felsing c8d12bd386
Merge pull request #1853 from 12pm/pr_unused_non_ddnet
Render all entities on non ddnet servers
2019-07-31 17:31:11 +02:00
Learath 6882db1da2 Introduce flag to render all entities 2019-07-31 15:20:17 +03:00
Dennis Felsing e791927541 Version 12.6 2019-07-31 07:20:21 +02:00
bors[bot] 7b1d2d3f23 Merge #1862
1862: Add Sleepbubble to ClAfkMark r=def- a=FallenKN

With setting cl_afk_mark to 2 you will now get a sleepbubble on afk instead of the mark.

Which option should be default?
Also it displays chatbubble instead of sleepbubble when the playerflag is active. (I don't know which behavior is preferred)
Kept sleepy eyes on afk aswell.

 ![screenshot_2019-07-29_14-47-34](https://user-images.githubusercontent.com/13277346/62049848-624dd680-b210-11e9-82f7-2d20281eb899.png)

Co-authored-by: FallenKN <fallen.kn@gmail.com>
2019-07-30 19:15:58 +00:00
FallenKN b2d3df8f75 Remove ClAfkMark option & rename it to ClAfkEmote 2019-07-30 20:19:46 +02:00
bors[bot] 1d9191edfe Merge #1819
1819: Show mapname in scoreboard r=def- a=ChillerDragon

![screenshot_2019-07-11_16-03-47](https://user-images.githubusercontent.com/20344300/61057588-e53ff600-a3f5-11e9-8b20-3b082172bd63.png)
![screenshot_2019-07-11_15-46-04](https://user-images.githubusercontent.com/20344300/61057605-ecff9a80-a3f5-11e9-8f59-68811a1b123a.png)

Not sure if this feature should exclude non ddrace gametypes. Or exclude standard maps. Or if the truncation limit should increase with bigger scoreboards.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-07-30 17:17:32 +00:00
bors[bot] fd502a8cce Merge #1844
1844: Fix wrong flag color in scoreboard and spectator select menu (custom mods) r=Learath2 a=fokkonaut

Since in DDrace every player is in team red, in order to show them in one scoreboard, the flag will always be blue in scoreboard and the spectator select menu, here is a simple fix

I left kill messages out since they would need a fix which is a bit more complicated, and i didnt want to do too much just to support this. These two would make it already a lot better

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: Learath <learath2@gmail.com>
2019-07-30 10:36:14 +00:00
Learath 99c62fb931 Fix killmessages aswell 2019-07-29 17:36:44 +03:00
FallenKN b804d3e1f2 Enhance ClAfkMark with another option 2019-07-29 14:46:21 +02:00
bors[bot] 8ab6e2c0a8 Merge #1848 #1860
1848: Fix deci seconds not updating in spectator/pause (fixes #1846) r=heinrich5991 a=fokkonaut

Before this was set in `RenderDDRaceEffects()`, but that function is only called if `m_pClient->m_Snap.m_pLocalCharacter` exists, which isn't the case in spectator/pause.

1860: Ignore some more common files r=heinrich5991 a=Ryozuki

compile_commands.json is used a lot for language servers

https://cmake.org/cmake/help/latest/variable/CMAKE_EXPORT_COMPILE_COMMANDS.html

tags are generated from ctags

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
2019-07-29 12:15:16 +00:00
Learath 9061f03174 Move the afk flag up front 2019-07-29 14:46:29 +03:00
Learath 0bc3650356 Send DDNet capability flag 2019-07-29 14:18:40 +03:00
bors[bot] dc41bb9649 Merge #1821
1821: Add afk marks r=def- a=ardadem

This is final state  (and most minimalist to not create mess) of my previous pull request. I didn't reopen it because it's contains changed unnecessary commits.

If someone will become afk, mark will be spawn next to tee's name.
![2019-07-13-13:59:20-screenshot](https://user-images.githubusercontent.com/13207692/61170739-8c4b9b80-a576-11e9-9d87-4c4b2f93941b.png)


Co-authored-by: Arda <ddmirarda@gmail.com>
2019-07-26 08:58:20 +00:00
Arda fb2cb4db26 move afk state inside to player flags 2019-07-26 11:48:15 +03:00
Arda 1a7fc77931 better names 2019-07-26 10:18:50 +03:00
12pm c57fcf3ee7 Persist playerflags when using timeout protection 2019-07-26 01:39:53 +02:00
12pm a0e2abf4af Render all entities on non ddnet servers
Fixes #1741
2019-07-24 21:33:43 +02:00
fokkonaut 5c280a3c9d
Fix blockZ and infectionZ
I talked to coffee (creator of both mods) and he said it is okay to use zoom on the mods, also: eye emotes work there so the eye wheel is also supported. I have updated both mods to ddnet master so they have all the new stuff
2019-07-24 06:52:32 +02:00
Learath 5ddc140494 Remove unused branch/flag 2019-07-22 18:20:19 +03:00
fokkonaut 1bfda0f635 Fix deci seconds not updating in spectator/pause (fixes #1846) 2019-07-22 10:41:19 +02:00
bors[bot] 658efe776b Merge #1845
1845: Fix infectionZ gamemode seen as DDNet r=heinrich5991 a=fokkonaut

InfectionZ's gametype is somehow infection, instead of infectionZ

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-07-21 08:32:59 +00:00
fokkonaut a8756f99e0 Fix infectionZ gamemode seen as DDNet 2019-07-21 10:03:27 +02:00
fokkonaut e77bdb8114 Fix wrong flag color in spectator select menu (custom mods) 2019-07-21 09:02:38 +02:00
fokkonaut a268b95ea3 Fix wrong flag color in scoreboard (custom mods) 2019-07-21 08:55:55 +02:00
bors[bot] 69ace3c1ec Merge #1837
1837: Don't advertise the reserved slots. Fix #1808 r=heinrich5991 a=Learath2

I think this is also fine for vanilla, but I can't get the vanilla client to work on mac to test it.

Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Emir Marincic <learath2@gmail.com>
2019-07-20 18:32:19 +00:00
Emir Marincic 57197d990c
Better represent the state of the server
Co-Authored-By: heinrich5991 <heinrich5991@gmx.de>
2019-07-20 21:25:15 +03:00
bors[bot] cd8994147c Merge #1842
1842: [WIP] Fix timer r=heinrich5991 a=Learath2

I'm really unsure about this one.

DEPENDS on #1839 

Co-authored-by: Learath <learath2@gmail.com>
2019-07-19 22:23:22 +00:00
bors[bot] 628f673014 Merge #1830
1830: fix-ClDyncamMinDistance camera spawn r=Learath2 a=FallenKN

I forgot about the dyncam option, #1636.

Co-authored-by: FallenKN <fallen.kn@gmail.com>
2019-07-19 16:53:06 +00:00
bors[bot] 2f23b5c29a Merge #1839
1839: Set m_Race. Fix #1806 r=heinrich5991 a=Learath2

@heinrich5991 apparently you forgot to set `CGameInfo::m_Race` 🙂 

Co-authored-by: Learath <learath2@gmail.com>
2019-07-19 09:31:04 +00:00
Learath b1ed78d58d Add new flag, Fix #1807 2019-07-19 12:28:08 +03:00
Learath 78ac5ce030 Send the flag from the server 2019-07-19 11:21:32 +03:00
bors[bot] 72dcf6fba6 Merge #1838
1838: Force spawn order of teams. Fix #1828 r=heinrich5991 a=Learath2

This has an unfortunate(?) consequence of causing tees that hit kill tiles and fall out of map respawn instantly. If this is undesirable the fix would be a little more complex, maybe implementing a delay to the spawn in `CPlayer` or reordering the entity list to force strong on the tee (by swapping with one of their teammates (this might have some undesirable effects aswell, not sure though)).

Co-authored-by: Learath <learath2@gmail.com>
2019-07-19 00:40:10 +00:00
bors[bot] ebeeace65e Merge #1841
1841: Restart required message when changing Show console r=heinrich5991 a=fokkonaut



Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-07-19 00:16:01 +00:00
fokkonaut 3edaf4b8cd Style fixes 2019-07-19 02:06:33 +02:00
fokkonaut 78f52629e4 fix build 2019-07-19 01:58:49 +02:00
fokkonaut 07089be2e0 Restart required message when changing Show console 2019-07-19 01:53:27 +02:00
Learath 25ec19b70b Set m_Race. Fix #1806 2019-07-18 18:56:24 +03:00
Learath 02f5723321 Force spawn order of teams. Fix #1828 2019-07-18 18:35:51 +03:00
Learath 1769e5ae71 Don't advertise the reserved slots. Fix #1808 2019-07-18 18:20:55 +03:00
bors[bot] 71652e0113 Merge #1833
1833: Correctly embed replacing images r=def- a=12pm



Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-07-17 05:42:22 +00:00
12pm 5f7a09dfe3 Correctly embed replacing images 2019-07-17 03:00:09 +02:00
trml cd64204358 Use IsOtherTeam for nameplates too 2019-07-16 22:34:18 +02:00
trml ddfcb62caa Apply ShowOtherAlpha to projectiles 2019-07-16 22:06:57 +02:00
FallenKN e80cb9e86a fix-ClDyncamMinDistance camera spawn 2019-07-16 12:56:43 +02:00
bors[bot] c2e318985c Merge #1827
1827: Fix small issue r=def- a=Learath2

This fixed 

`objc[52886]: Class SDLApplication is implemented in both /Users/learath2/Desktop/C/ddnet/ddnet-libs/sdl/mac/lib64/SDL2.framework/Versions/A/SDL2 (0x10c8ac680) and /Users/learath2/Desktop/C/ddnet/build/./DDNet (0x10c46c090). One of the two will be used. Which one is undefined.`

Not sure if this was an issue for anyone, but at least it doesn't break anything.

Co-authored-by: Learath <learath2@gmail.com>
2019-07-15 11:53:05 +00:00
Learath 019998b4f8 Fix small issue 2019-07-15 14:48:45 +03:00
bors[bot] a2e40ca4b3 Merge #1803
1803: Fix double pause due to spec r=def- a=fokkonaut

If a player is in /spec (sv_pausable 1 required) and would then use /pause, the tee would respawn, but the player would still be in /pause instead of playing again.
With this, the player will resume completely

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-07-15 07:55:48 +00:00
bors[bot] 5a93ddefae Merge #1817
1817: Cfg to keep hammer after hammerfly (closed #1816) r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-07-15 07:44:27 +00:00
heinrich5991 c8198cc853 Annotate str_timestamp_format with format arguments 2019-07-14 15:42:16 +02:00
bors[bot] d3c6f1b54f Merge #1823
1823: Fix 'several players were found' on /rank r=heinrich5991 a=fokkonaut

If no player was found, it should say 'x is not ranked', instead it says 'Several players were found', that is because if the result is -1, it will say that. With the default result being -2, it can no longer say that, instead it will say that the player is not ranked.

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-07-14 11:23:55 +00:00
fokkonaut fabdc73087 Fix 'several players were found' on /rank 2019-07-14 11:31:58 +02:00
Arda 43c94c3d30 Add afk marks 2019-07-13 13:25:54 +03:00
Arda f1454dbb7a Share afk state of players to client 2019-07-13 12:25:24 +03:00
ChillerDragon 4ad1cce93c Show mapname in scoreboard (closed #1818) 2019-07-11 16:10:14 +02:00
bors[bot] bbcf7a6905 Merge #1815
1815: Return error codes on server fail r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-07-11 09:25:59 +00:00
ChillerDragon b9273a9ed2 Return error codes on server fail 2019-07-11 11:18:25 +02:00
ChillerDragon 1703e9d94c Cfg to keep hammer after hammerfly (closed #1816) 2019-07-10 18:04:54 +02:00
bors[bot] 65f4a619e8 Merge #1810
1810: Use the float type explicitly r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-07-08 22:14:01 +00:00
ChillerDragon 6172a9dca0 Use the float type explicitly 2019-07-08 23:08:42 +02:00
ChillerDragon 573c46013d Consitently mark floats as floats 2019-07-08 23:06:26 +02:00
bors[bot] b50e7ee674 Merge #1802
1802: Prediction fixes r=def- a=trml

I believe this fixes #1671 (uninitialized variables).

Some other things: Use new ddnetchar fields in prediction, small fix for prediction of moving pickups, fix the freeze end tick in ddnetcharacter (will add it to the client later)

Also adds a setting for choosing between new/old antiping for grenade like suggested in #1683 (cl_antiping_gunfire 0 to disable).

Co-authored-by: trml <trml@users.noreply.github.com>
2019-07-04 12:59:52 +00:00
bors[bot] ec5cfbad1e Merge #1804
1804: Fix toggle not working with colors r=def- a=Learath2

Reported by @12pm on discord

Co-authored-by: Learath2 <learath2@gmail.com>
2019-07-04 12:47:05 +00:00
Learath2 1a80176365 Fix nameplate outline alpha 2019-07-03 12:31:05 +02:00
Learath2 8469949257 Remove debug message 2019-07-02 14:56:02 +02:00
Learath2 1993989067 Fix toggle not working with colors 2019-07-02 14:54:06 +02:00
fokkonaut 0cb13ccec1 Fix double pause due to spec 2019-07-01 01:17:32 +02:00
trml 82a47210eb Fix freeze end tick in ddnetchar 2019-07-01 00:50:50 +02:00
trml b72a16ca36 Use new ddnetchar fields, cleanup, and fix prediction for already used jumps 2019-07-01 00:50:50 +02:00
trml 011d9aa26f Add option to use new/old antiping for grenades (cl_antiping_gunfire) 2019-07-01 00:42:02 +02:00
Jupeyy 60604cabca fix name/clan width when zooming out (fixes #1752) 2019-06-28 20:23:01 +02:00
heinrich5991 b90dd43118 Fix -Wdeprecated-copy from GCC9 2019-06-26 11:53:39 +02:00
def 6d19963933 Remove unused variables 2019-06-25 23:07:32 +02:00
def f7e642bbbe Fix race condition in /map (untested) 2019-06-25 21:03:20 +02:00
Dennis Felsing 6e24bf9ae2
Merge pull request #1790 from ChillerDragon/pr_ctrl_k_console
Add ctrl-k delete in client console
2019-06-19 12:12:19 +02:00
Dennis Felsing d9286e8beb
Merge pull request #1786 from fokkonaut/master
Fix zoom if dummy is connected and only one is able to zoom
2019-06-18 20:38:24 +02:00
ChillerDragon 93dc33ee57 Add ctrl-k delete in client console
Extends shortcuts from:
ed8a0b5eee
e9f8bd42b7
2019-06-18 20:16:54 +02:00
trml 18fbb10451 Fix some unitialized variables in the prediction 2019-06-18 19:08:09 +02:00
trml 087a5cbf6e Fix intratick for predicted pickup 2019-06-18 19:08:09 +02:00
trml 25e08f13e4 Small prediction fix for laser/shotgun 2019-06-16 16:35:16 +02:00
trml 8a18cabbb1 Small fix and cleanup of prediction of teams/solo 2019-06-16 16:34:57 +02:00
bors[bot] 9c9264db8b Merge #1785
1785: Revert "Merge pull request #1736 from sirius1242/master" r=Learath2 a=def-

This reverts commit e8362f1727, reversing
changes made to 0f99605ab1.

Apparently people don't like "Digital Wellbeing"-like features @sirius1242 

Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-06-15 13:18:11 +00:00
fokkonaut 1664a6e10e Fix zoom if dummy is connected and only one is able to zoom 2019-06-15 12:23:50 +02:00
Dennis Felsing 1e74502e66 Revert "Merge pull request #1736 from sirius1242/master"
This reverts commit e8362f1727, reversing
changes made to 0f99605ab1.

Apparently people don't like "Digital Wellbeing"-like features
2019-06-14 12:00:49 +02:00
heinrich5991 ca03ab6337 Address Learath2's comments 2019-06-14 00:28:59 +02:00
heinrich5991 62846821da Revert "Implement ISDDNET. Deprecates #1320"
This reverts commit 1929bc6739.
2019-06-14 00:28:59 +02:00
heinrich5991 a7857d58c4 Remove now-useless function in CGameClient
(incorporate @fokkonaut's feedback)
2019-06-14 00:28:59 +02:00
heinrich5991 2b7f3587c4 Only accept DDRace record message on DDRace servers 2019-06-14 00:28:59 +02:00