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Merge remote-tracking branch 'edg-l/pr_show_spec'
Update x_spec with the more minimal version by HiRavie Fix CMakeLists.txt
This commit is contained in:
commit
f51a443998
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@ -1294,6 +1294,7 @@ set(EXPECTED_DATA
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skins/wartee.png
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skins/whis.png
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skins/x_ninja.png
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skins/x_spec.png
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wordlist.txt
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)
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BIN
data/skins/x_spec.png
Normal file
BIN
data/skins/x_spec.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 881 B |
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@ -340,7 +340,7 @@ void CGhost::OnRender()
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Player.m_AttackTick += Client()->GameTick(g_Config.m_ClDummy) - GhostTick;
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m_pClient->m_pPlayers->RenderHook(&Prev, &Player, &pGhost->m_RenderInfo , -2, IntraTick);
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m_pClient->m_pPlayers->RenderPlayer(&Prev, &Player, &pGhost->m_RenderInfo, -2, IntraTick);
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m_pClient->m_pPlayers->RenderPlayer(&Prev, &Player, &pGhost->m_RenderInfo, -2, false, IntraTick);
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}
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}
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@ -114,8 +114,16 @@ void CNamePlates::RenderNameplate(
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}
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else
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{
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TOutlineColor.Set(0.0f, 0.0f, 0.0f, 0.5f*a);
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TColor.Set(rgb.r, rgb.g, rgb.b, a);
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if(m_pClient->m_aClients[ClientID].m_Spec)
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{
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TOutlineColor.Set(0.0f, 0.0f, 0.0f, 0.2f * g_Config.m_ClShowOthersAlpha / 100.0f);
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TColor.Set(rgb.r, rgb.g, rgb.b, g_Config.m_ClShowOthersAlpha / 100.0f);
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}
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else
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{
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TOutlineColor.Set(0.0f, 0.0f, 0.0f, 0.5f*a);
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TColor.Set(rgb.r, rgb.g, rgb.b, a);
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}
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}
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if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
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{
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@ -159,7 +167,7 @@ void CNamePlates::OnRender()
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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// only render active characters
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if(!m_pClient->m_Snap.m_aCharacters[i].m_Active)
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if(!m_pClient->m_Snap.m_aCharacters[i].m_Active && (!m_pClient->m_aClients[i].m_Spec || !g_Config.m_ClShowSpecTee))
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continue;
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const void *pInfo = Client()->SnapFindItem(IClient::SNAP_CURRENT, NETOBJTYPE_PLAYERINFO, i);
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@ -164,6 +164,7 @@ void CPlayers::RenderPlayer(
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const CNetObj_Character *pPlayerChar,
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const CTeeRenderInfo *pRenderInfo,
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int ClientID,
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bool Spec,
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float Intra
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)
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{
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@ -176,7 +177,7 @@ void CPlayers::RenderPlayer(
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bool Local = m_pClient->m_Snap.m_LocalClientID == ClientID;
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bool OtherTeam = m_pClient->IsOtherTeam(ClientID);
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float Alpha = OtherTeam ? g_Config.m_ClShowOthersAlpha / 100.0f : 1.0f;
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float Alpha = (OtherTeam || Spec) ? g_Config.m_ClShowOthersAlpha / 100.0f : 1.0f;
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// set size
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RenderInfo.m_Size = 64.0f;
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@ -278,6 +279,7 @@ void CPlayers::RenderPlayer(
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}
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// draw gun
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if(!Spec)
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{
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#if defined(CONF_VIDEORECORDER)
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if(ClientID >= 0 && ((GameClient()->m_GameInfo.m_AllowHookColl && g_Config.m_ClShowHookCollAlways) || (Player.m_PlayerFlags&PLAYERFLAG_AIM && ((!Local && ((!IVideo::Current()&&g_Config.m_ClShowHookCollOther)||(IVideo::Current()&&g_Config.m_ClVideoShowHookCollOther))) || (Local && g_Config.m_ClShowHookCollOwn)))))
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@ -559,7 +561,7 @@ void CPlayers::RenderPlayer(
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Graphics()->QuadsSetRotation(0);
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}
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if(OtherTeam || ClientID < 0)
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if(OtherTeam || Spec || ClientID < 0)
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RenderTools()->RenderTee(&State, &RenderInfo, Player.m_Emote, Direction, Position, g_Config.m_ClShowOthersAlpha / 100.0f);
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else
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RenderTools()->RenderTee(&State, &RenderInfo, Player.m_Emote, Direction, Position);
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@ -657,7 +659,7 @@ void CPlayers::OnRender()
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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// only render active characters
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if(!m_pClient->m_Snap.m_aCharacters[i].m_Active)
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if(!m_pClient->m_Snap.m_aCharacters[i].m_Active && (!m_pClient->m_aClients[i].m_Spec || !g_Config.m_ClShowSpecTee))
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continue;
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const void *pPrevInfo = Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_PLAYERINFO, i);
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@ -665,7 +667,6 @@ void CPlayers::OnRender()
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if(pPrevInfo && pInfo)
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{
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//
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bool Local = m_pClient->m_Snap.m_LocalClientID == i;
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if((p % 2) == 0 && Local) continue;
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if((p % 2) == 1 && !Local) continue;
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@ -673,6 +674,16 @@ void CPlayers::OnRender()
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CNetObj_Character PrevChar = m_pClient->m_aClients[i].m_RenderPrev;
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CNetObj_Character CurChar = m_pClient->m_aClients[i].m_RenderCur;
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if(m_pClient->m_aClients[i].m_Spec)
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{
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int Skin = m_pClient->m_pSkins->Find("x_spec");
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if(Skin != -1)
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{
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m_aRenderInfo[i].m_Texture = m_pClient->m_pSkins->Get(Skin)->m_ColorTexture;
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}
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}
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if(p<2)
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{
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RenderHook(
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@ -688,7 +699,8 @@ void CPlayers::OnRender()
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&PrevChar,
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&CurChar,
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&m_aRenderInfo[i],
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i
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i,
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m_pClient->m_aClients[i].m_Spec
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);
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}
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}
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@ -15,6 +15,7 @@ class CPlayers : public CComponent
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const CNetObj_Character *pPlayerChar,
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const CTeeRenderInfo *pRenderInfo,
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int ClientID,
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bool Spec,
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float Intra = 0.f
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);
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void RenderHook(
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@ -15,7 +15,7 @@
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static const char *VANILLA_SKINS[] = {"bluekitty", "bluestripe", "brownbear",
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"cammo", "cammostripes", "coala", "default", "limekitty",
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"pinky", "redbopp", "redstripe", "saddo", "toptri",
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"twinbop", "twintri", "warpaint", "x_ninja"};
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"twinbop", "twintri", "warpaint", "x_ninja", "x_spec"};
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static bool IsVanillaSkin(const char *pName)
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{
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@ -90,6 +90,8 @@ MACRO_CONFIG_STR(ClPlayerSkin, player_skin, 24, "default", CFGFLAG_CLIENT|CFGFLA
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MACRO_CONFIG_STR(ClSkinPrefix, cl_skin_prefix, 100, "", CFGFLAG_CLIENT|CFGFLAG_SAVE, "Replace the skins by skins with this prefix (e.g. kitty, coala, santa)")
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MACRO_CONFIG_INT(ClFatSkins, cl_fat_skins, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Enable fat skins")
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MACRO_CONFIG_INT(ClShowSpecTee, cl_show_spec_tee, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Whether to show a tee in /spec with a dashed skin.")
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MACRO_CONFIG_INT(UiPage, ui_page, 9, 0, 12, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interface page")
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MACRO_CONFIG_INT(UiSettingsPage, ui_settings_page, 0, 0, 8, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interface settings page")
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MACRO_CONFIG_INT(UiToolboxPage, ui_toolbox_page, 0, 0, 2, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Toolbox page")
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