mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
Generate the 0.7 protocol
This commit is contained in:
parent
f7e9df7abf
commit
807c92f1a4
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@ -335,7 +335,7 @@ if(UPNP)
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find_package(Miniupnpc)
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endif()
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find_package(Pnglite)
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find_package(PythonInterp)
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find_package(Python3)
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find_package(SDL2)
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if(VIDEORECORDER)
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find_package(FFMPEG)
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@ -415,7 +415,7 @@ if(UPNP)
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show_dependency_status("Miniupnpc" MINIUPNPC)
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endif()
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show_dependency_status("Pnglite" PNGLITE)
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show_dependency_status("PythonInterp" PYTHONINTERP)
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show_dependency_status("PythonInterp" Python3_Interpreter)
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show_dependency_status("SDL2" SDL2)
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if(VIDEORECORDER)
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show_dependency_status("FFmpeg" FFMPEG)
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@ -429,7 +429,7 @@ endif()
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if(CLIENT AND NOT(CURL_FOUND))
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message(SEND_ERROR "You must install Curl to compile DDNet")
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endif()
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if(NOT(PYTHONINTERP_FOUND))
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if(NOT(Python3_Interpreter_FOUND))
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message(SEND_ERROR "You must install Python to compile DDNet")
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endif()
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@ -591,7 +591,7 @@ file(COPY ${COPY_FILES} DESTINATION .)
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function(generate_source output_file script_parameter)
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add_custom_command(OUTPUT ${output_file}
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COMMAND ${PYTHON_EXECUTABLE} datasrc/compile.py ${script_parameter}
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COMMAND ${Python3_EXECUTABLE} datasrc/compile.py ${script_parameter}
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> "${PROJECT_BINARY_DIR}/${output_file}"
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DEPENDS
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datasrc/compile.py
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@ -602,6 +602,36 @@ function(generate_source output_file script_parameter)
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)
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endfunction()
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function(generate_source7 output_file script_parameter)
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add_custom_command(OUTPUT ${output_file}
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COMMAND ${Python3_EXECUTABLE} datasrc/seven/compile.py ${script_parameter}
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> "${PROJECT_BINARY_DIR}/${output_file}"
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DEPENDS
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datasrc/seven/compile.py
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datasrc/seven/content.py
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datasrc/seven/datatypes.py
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datasrc/seven/network.py
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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)
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endfunction()
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function(generate_maps output_file)
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add_custom_command(OUTPUT ${output_file}
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COMMAND ${Python3_EXECUTABLE} datasrc/crosscompile.py
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> "${PROJECT_BINARY_DIR}/${output_file}"
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DEPENDS
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datasrc/compile.py
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datasrc/content.py
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datasrc/datatypes.py
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datasrc/network.py
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datasrc/seven/compile.py
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datasrc/seven/content.py
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datasrc/seven/datatypes.py
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datasrc/seven/network.py
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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)
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endfunction()
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file(MAKE_DIRECTORY "${PROJECT_BINARY_DIR}/src/game/generated/")
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execute_process(COMMAND git rev-parse --git-dir
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ERROR_QUIET
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@ -616,7 +646,7 @@ if(NOT PROJECT_GIT_DIR_ERROR)
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)
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endif()
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add_custom_command(OUTPUT ${PROJECT_BINARY_DIR}/src/game/generated/git_revision.cpp
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COMMAND ${PYTHON_EXECUTABLE}
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COMMAND ${Python3_EXECUTABLE}
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scripts/git_revision.py
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> ${PROJECT_BINARY_DIR}/src/game/generated/git_revision.cpp
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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@ -631,6 +661,10 @@ generate_source("src/game/generated/protocol.h" "network_header")
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generate_source("src/game/generated/server_data.cpp" "server_content_source")
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generate_source("src/game/generated/server_data.h" "server_content_header")
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generate_source7("src/game/generated/protocol7.cpp" "network_source")
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generate_source7("src/game/generated/protocol7.h" "network_header")
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generate_maps("src/game/generated/protocolglue.h")
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########################################################################
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# SHARED
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@ -787,6 +821,9 @@ set_src(GAME_SHARED GLOB src/game
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# A bit hacky, but these are needed to register all the UUIDs, even for stuff
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# that doesn't link game.
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set(ENGINE_UUID_SHARED
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src/game/generated/protocolglue.h
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src/game/generated/protocol7.cpp
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src/game/generated/protocol7.h
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src/game/generated/protocol.cpp
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src/game/generated/protocol.h
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src/game/mapitems_ex.cpp
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@ -802,6 +839,8 @@ list(REMOVE_ITEM GAME_SHARED ${ENGINE_UUID_SHARED})
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set(GAME_GENERATED_SHARED
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src/game/generated/git_revision.cpp
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src/game/generated/protocol.h
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src/game/generated/protocol7.h
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src/game/generated/protocolglue.h
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)
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set(DEPS ${DEP_JSON} ${DEP_MD5} ${ZLIB_DEP})
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@ -1586,7 +1625,7 @@ if(CLIENT AND (DMGTOOLS_FOUND OR HDIUTIL))
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${TARGET_SERVER}> $<TARGET_FILE:${TARGET_SERVER_LAUNCHER}> ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/
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# DMG
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COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/dmg.py create ${DMG_PARAMS} ${CPACK_PACKAGE_FILE_NAME}.dmg ${CPACK_PACKAGE_FILE_NAME} ${DMG_TMPDIR}
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COMMAND ${Python3_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/dmg.py create ${DMG_PARAMS} ${CPACK_PACKAGE_FILE_NAME}.dmg ${CPACK_PACKAGE_FILE_NAME} ${DMG_TMPDIR}
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DEPENDS
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${TARGET_CLIENT}
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38
datasrc/crosscompile.py
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38
datasrc/crosscompile.py
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@ -0,0 +1,38 @@
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def get_msgs():
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from datatypes import NetMessage
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import network
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return ["NETMSG_INVALID"] + [m.enum_name for m in network.Messages]
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def get_msgs_7():
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from seven.datatypes import NetMessage
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import seven.network as network
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return ["NETMSG_INVALID"] + [m.enum_name for m in network.Messages]
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def generate_map(a, b):
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map = []
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for i, m in enumerate(a):
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try:
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map += [b.index(m)]
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except ValueError:
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map += [-1]
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return map
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def output_map(name, map):
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print("static const int gs_{}[{}] = {{".format(name, len(map)))
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print(*map, sep=',')
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print("};")
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print("inline int {0}(int a) {{ return gs_{0}[a]; }}".format(name))
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def main():
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msgs = get_msgs()
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msgs7 = get_msgs_7()
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output_map("SixToSeven", generate_map(msgs, msgs7))
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output_map("SevenToSix", generate_map(msgs7, msgs))
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if __name__ == "__main__":
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main()
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342
datasrc/seven/compile.py
Normal file
342
datasrc/seven/compile.py
Normal file
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@ -0,0 +1,342 @@
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import sys
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from datatypes import *
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import content
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import network
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def create_enum_table(names, num):
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lines = []
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lines += ["enum", "{"]
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lines += ["\t%s=0,"%names[0]]
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for name in names[1:]:
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lines += ["\t%s,"%name]
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lines += ["\t%s" % num, "};"]
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return lines
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def create_flags_table(names):
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lines = []
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lines += ["enum", "{"]
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i = 0
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for name in names:
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lines += ["\t%s = 1<<%d," % (name,i)]
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i += 1
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lines += ["};"]
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return lines
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def EmitEnum(names, num):
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print("enum")
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print("{")
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print("\t%s=0," % names[0])
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for name in names[1:]:
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print("\t%s," % name)
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print("\t%s" % num)
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print("};")
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def EmitFlags(names, num):
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print("enum")
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print("{")
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i = 0
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for name in names:
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print("\t%s = 1<<%d," % (name,i))
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i += 1
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print("};")
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gen_network_header = False
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gen_network_source = False
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gen_client_content_header = False
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gen_client_content_source = False
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gen_server_content_header = False
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gen_server_content_source = False
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if "network_header" in sys.argv: gen_network_header = True
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if "network_source" in sys.argv: gen_network_source = True
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if "client_content_header" in sys.argv: gen_client_content_header = True
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if "client_content_source" in sys.argv: gen_client_content_source = True
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if "server_content_header" in sys.argv: gen_server_content_header = True
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if "server_content_source" in sys.argv: gen_server_content_source = True
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if gen_client_content_header:
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print("#ifndef CLIENT_CONTENT_HEADER")
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print("#define CLIENT_CONTENT_HEADER")
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if gen_server_content_header:
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print("#ifndef SERVER_CONTENT_HEADER")
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print("#define SERVER_CONTENT_HEADER")
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if gen_client_content_header or gen_server_content_header:
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# print some includes
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print('#include <engine/graphics.h>')
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print('#include <engine/sound.h>')
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# emit the type declarations
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contentlines = open("datasrc/content.py", "rb").readlines()
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order = []
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for line in contentlines:
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line = line.strip()
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if line[:6] == "class ".encode() and "(Struct)".encode() in line:
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order += [line.split()[1].split("(".encode())[0].decode("ascii")]
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for name in order:
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EmitTypeDeclaration(content.__dict__[name])
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# the container pointer
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print('extern CDataContainer *g_pData;')
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# enums
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EmitEnum(["IMAGE_%s"%i.name.value.upper() for i in content.container.images.items], "NUM_IMAGES")
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EmitEnum(["ANIM_%s"%i.name.value.upper() for i in content.container.animations.items], "NUM_ANIMS")
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EmitEnum(["SPRITE_%s"%i.name.value.upper() for i in content.container.sprites.items], "NUM_SPRITES")
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if gen_client_content_source or gen_server_content_source:
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if gen_client_content_source:
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print('#include "client_data.h"')
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if gen_server_content_source:
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print('#include "server_data.h"')
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EmitDefinition(content.container, "datacontainer")
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print('CDataContainer *g_pData = &datacontainer;')
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# NETWORK
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if gen_network_header:
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print("#ifndef GAME_GENERATED_PROTOCOL7_H")
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print("#define GAME_GENERATED_PROTOCOL7_H")
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print("namespace protocol7 {")
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print(network.RawHeader)
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for e in network.Enums:
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for l in create_enum_table(["%s_%s"%(e.name, v) for v in e.values], 'NUM_%sS'%e.name): print(l)
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print("")
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for e in network.Flags:
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for l in create_flags_table(["%s_%s" % (e.name, v) for v in e.values]): print(l)
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print("")
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for l in create_enum_table(["NETOBJ_INVALID"]+[o.enum_name for o in network.Objects], "NUM_NETOBJTYPES"): print(l)
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print("")
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for l in create_enum_table(["NETMSG_INVALID"]+[o.enum_name for o in network.Messages], "NUM_NETMSGTYPES"): print(l)
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print("")
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for item in network.Objects + network.Messages:
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for line in item.emit_declaration():
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print(line)
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print("")
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EmitEnum(["SOUND_%s"%i.name.value.upper() for i in content.container.sounds.items], "NUM_SOUNDS")
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EmitEnum(["WEAPON_%s"%i.name.value.upper() for i in content.container.weapons.id.items], "NUM_WEAPONS")
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print("""
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class CNetObjHandler
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{
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const char *m_pMsgFailedOn;
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char m_aMsgData[1024];
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const char *m_pObjFailedOn;
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int m_NumObjFailures;
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bool CheckInt(const char *pErrorMsg, int Value, int Min, int Max);
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bool CheckFlag(const char *pErrorMsg, int Value, int Mask);
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static const char *ms_apObjNames[];
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static int ms_aObjSizes[];
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static const char *ms_apMsgNames[];
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public:
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CNetObjHandler();
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int ValidateObj(int Type, const void *pData, int Size);
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const char *GetObjName(int Type) const;
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int GetObjSize(int Type) const;
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const char *FailedObjOn() const;
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int NumObjFailures() const;
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const char *GetMsgName(int Type) const;
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void *SecureUnpackMsg(int Type, CUnpacker *pUnpacker);
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const char *FailedMsgOn() const;
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};
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""")
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print("}")
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print("#endif // GAME_GENERATED_PROTOCOL7_H")
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if gen_network_source:
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# create names
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lines = []
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lines += ['#include <engine/shared/protocol.h>']
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lines += ['#include <engine/message.h>']
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lines += ['#include "protocol7.h"']
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lines += ['namespace protocol7 {']
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lines += ['CNetObjHandler::CNetObjHandler()']
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lines += ['{']
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lines += ['\tm_pMsgFailedOn = "";']
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lines += ['\tm_pObjFailedOn = "";']
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lines += ['\tm_NumObjFailures = 0;']
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lines += ['}']
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lines += ['']
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lines += ['const char *CNetObjHandler::FailedObjOn() const { return m_pObjFailedOn; }']
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lines += ['int CNetObjHandler::NumObjFailures() const { return m_NumObjFailures; }']
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lines += ['const char *CNetObjHandler::FailedMsgOn() const { return m_pMsgFailedOn; }']
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lines += ['']
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lines += ['']
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lines += ['']
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lines += ['']
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lines += ['static const int max_int = 0x7fffffff;']
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lines += ['']
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lines += ['bool CNetObjHandler::CheckInt(const char *pErrorMsg, int Value, int Min, int Max)']
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lines += ['{']
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lines += ['\tif(Value < Min || Value > Max) { m_pObjFailedOn = pErrorMsg; m_NumObjFailures++; return false; }']
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lines += ['\treturn true;']
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lines += ['}']
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lines += ['']
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lines += ['bool CNetObjHandler::CheckFlag(const char *pErrorMsg, int Value, int Mask)']
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lines += ['{']
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lines += ['\tif((Value&Mask) != Value) { m_pObjFailedOn = pErrorMsg; m_NumObjFailures++; return false; }']
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lines += ['\treturn true;']
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lines += ['}']
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lines += ['']
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lines += ["const char *CNetObjHandler::ms_apObjNames[] = {"]
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lines += ['\t"invalid",']
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lines += ['\t"%s",' % o.name for o in network.Objects]
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lines += ['\t""', "};", ""]
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lines += ["int CNetObjHandler::ms_aObjSizes[] = {"]
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lines += ['\t0,']
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lines += ['\tsizeof(%s),' % o.struct_name for o in network.Objects]
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lines += ['\t0', "};", ""]
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lines += ['const char *CNetObjHandler::ms_apMsgNames[] = {']
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lines += ['\t"invalid",']
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for msg in network.Messages:
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lines += ['\t"%s",' % msg.name]
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lines += ['\t""']
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lines += ['};']
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lines += ['']
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lines += ['const char *CNetObjHandler::GetObjName(int Type) const']
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lines += ['{']
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lines += ['\tif(Type < 0 || Type >= NUM_NETOBJTYPES) return "(out of range)";']
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lines += ['\treturn ms_apObjNames[Type];']
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lines += ['};']
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lines += ['']
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lines += ['int CNetObjHandler::GetObjSize(int Type) const']
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lines += ['{']
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lines += ['\tif(Type < 0 || Type >= NUM_NETOBJTYPES) return 0;']
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lines += ['\treturn ms_aObjSizes[Type];']
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lines += ['};']
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lines += ['']
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lines += ['const char *CNetObjHandler::GetMsgName(int Type) const']
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lines += ['{']
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lines += ['\tif(Type < 0 || Type >= NUM_NETMSGTYPES) return "(out of range)";']
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lines += ['\treturn ms_apMsgNames[Type];']
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lines += ['};']
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lines += ['']
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for l in lines:
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print(l)
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if 0:
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for item in network.Objects:
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for line in item.emit_validate():
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print(line)
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print("")
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# create validate tables
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lines = []
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lines += ['static int validate_invalid(void *data, int size) { return -1; }']
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lines += ["typedef int(*VALIDATEFUNC)(void *data, int size);"]
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lines += ["static VALIDATEFUNC validate_funcs[] = {"]
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lines += ['\tvalidate_invalid,']
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lines += ['\tvalidate_%s,' % o.name for o in network.Objects]
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lines += ["\t0x0", "};", ""]
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lines += ["int netobj_validate(int type, void *data, int size)"]
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lines += ["{"]
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lines += ["\tif(type < 0 || type >= NUM_NETOBJTYPES) return -1;"]
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lines += ["\treturn validate_funcs[type](data, size);"]
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lines += ["};", ""]
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lines = []
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lines += ['int CNetObjHandler::ValidateObj(int Type, const void *pData, int Size)']
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||||
lines += ['{']
|
||||
lines += ['\tswitch(Type)']
|
||||
lines += ['\t{']
|
||||
|
||||
for item in network.Objects:
|
||||
for line in item.emit_validate():
|
||||
lines += ["\t" + line]
|
||||
lines += ['\t']
|
||||
lines += ['\t}']
|
||||
lines += ['\treturn -1;']
|
||||
lines += ['};']
|
||||
lines += ['']
|
||||
|
||||
#int Validate(int Type, void *pData, int Size);
|
||||
|
||||
if 0:
|
||||
for item in network.Messages:
|
||||
for line in item.emit_unpack():
|
||||
print(line)
|
||||
print("")
|
||||
|
||||
lines += ['static void *secure_unpack_invalid(CUnpacker *pUnpacker) { return 0; }']
|
||||
lines += ['typedef void *(*SECUREUNPACKFUNC)(CUnpacker *pUnpacker);']
|
||||
lines += ['static SECUREUNPACKFUNC secure_unpack_funcs[] = {']
|
||||
lines += ['\tsecure_unpack_invalid,']
|
||||
for msg in network.Messages:
|
||||
lines += ['\tsecure_unpack_%s,' % msg.name]
|
||||
lines += ['\t0x0']
|
||||
lines += ['};']
|
||||
|
||||
#
|
||||
lines += ['void *CNetObjHandler::SecureUnpackMsg(int Type, CUnpacker *pUnpacker)']
|
||||
lines += ['{']
|
||||
lines += ['\tm_pMsgFailedOn = 0;']
|
||||
lines += ['\tm_pObjFailedOn = 0;']
|
||||
lines += ['\tswitch(Type)']
|
||||
lines += ['\t{']
|
||||
|
||||
|
||||
for item in network.Messages:
|
||||
for line in item.emit_unpack():
|
||||
lines += ["\t" + line]
|
||||
lines += ['\t']
|
||||
|
||||
lines += ['\tdefault:']
|
||||
lines += ['\t\tm_pMsgFailedOn = "(type out of range)";']
|
||||
lines += ['\t\tbreak;']
|
||||
lines += ['\t}']
|
||||
lines += ['\t']
|
||||
lines += ['\tif(pUnpacker->Error())']
|
||||
lines += ['\t\tm_pMsgFailedOn = "(unpack error)";']
|
||||
lines += ['\t']
|
||||
lines += ['\tif(m_pMsgFailedOn || m_pObjFailedOn) {']
|
||||
lines += ['\t\tif(!m_pMsgFailedOn)']
|
||||
lines += ['\t\t\tm_pMsgFailedOn = "";']
|
||||
lines += ['\t\tif(!m_pObjFailedOn)']
|
||||
lines += ['\t\t\tm_pObjFailedOn = "";']
|
||||
lines += ['\t\treturn 0;']
|
||||
lines += ['\t}']
|
||||
lines += ['\tm_pMsgFailedOn = "";']
|
||||
lines += ['\tm_pObjFailedOn = "";']
|
||||
lines += ['\treturn m_aMsgData;']
|
||||
lines += ['};']
|
||||
lines += ['}']
|
||||
lines += ['']
|
||||
|
||||
|
||||
for l in lines:
|
||||
print(l)
|
||||
|
||||
if gen_client_content_header or gen_server_content_header:
|
||||
print("#endif")
|
679
datasrc/seven/content.py
Normal file
679
datasrc/seven/content.py
Normal file
|
@ -0,0 +1,679 @@
|
|||
from datatypes import *
|
||||
|
||||
class Sound(Struct):
|
||||
def __init__(self, filename=""):
|
||||
Struct.__init__(self, "CDataSound")
|
||||
self.id = SampleHandle()
|
||||
self.filename = String(filename)
|
||||
|
||||
class SoundSet(Struct):
|
||||
def __init__(self, name="", files=[]):
|
||||
Struct.__init__(self, "CDataSoundset")
|
||||
self.name = String(name)
|
||||
self.sounds = Array(Sound())
|
||||
self.last = Int(-1)
|
||||
for name in files:
|
||||
self.sounds.Add(Sound(name))
|
||||
|
||||
class Image(Struct):
|
||||
def __init__(self, name="", filename="", linear_mapping=0):
|
||||
Struct.__init__(self, "CDataImage")
|
||||
self.name = String(name)
|
||||
self.filename = String(filename)
|
||||
self.flag = Int(linear_mapping)
|
||||
self.id = TextureHandle()
|
||||
|
||||
class SpriteSet(Struct):
|
||||
def __init__(self, name="", image=None, gridx=0, gridy=0):
|
||||
Struct.__init__(self, "CDataSpriteset")
|
||||
self.image = Pointer(Image, image) # TODO
|
||||
self.gridx = Int(gridx)
|
||||
self.gridy = Int(gridy)
|
||||
|
||||
class Sprite(Struct):
|
||||
def __init__(self, name="", Set=None, x=0, y=0, w=0, h=0):
|
||||
Struct.__init__(self, "CDataSprite")
|
||||
self.name = String(name)
|
||||
self.set = Pointer(SpriteSet, Set) # TODO
|
||||
self.x = Int(x)
|
||||
self.y = Int(y)
|
||||
self.w = Int(w)
|
||||
self.h = Int(h)
|
||||
|
||||
class Pickup(Struct):
|
||||
def __init__(self, name="", respawntime=15, spawndelay=0):
|
||||
Struct.__init__(self, "CDataPickupspec")
|
||||
self.name = String(name)
|
||||
self.respawntime = Int(respawntime)
|
||||
self.spawndelay = Int(spawndelay)
|
||||
|
||||
class AnimKeyframe(Struct):
|
||||
def __init__(self, time=0, x=0, y=0, angle=0):
|
||||
Struct.__init__(self, "CAnimKeyframe")
|
||||
self.time = Float(time)
|
||||
self.x = Float(x)
|
||||
self.y = Float(y)
|
||||
self.angle = Float(angle)
|
||||
|
||||
class AnimSequence(Struct):
|
||||
def __init__(self):
|
||||
Struct.__init__(self, "CAnimSequence")
|
||||
self.frames = Array(AnimKeyframe())
|
||||
|
||||
class Animation(Struct):
|
||||
def __init__(self, name=""):
|
||||
Struct.__init__(self, "CAnimation")
|
||||
self.name = String(name)
|
||||
self.body = AnimSequence()
|
||||
self.back_foot = AnimSequence()
|
||||
self.front_foot = AnimSequence()
|
||||
self.attach = AnimSequence()
|
||||
|
||||
class WeaponSpec(Struct):
|
||||
def __init__(self, container=None, name=""):
|
||||
Struct.__init__(self, "CDataWeaponspec")
|
||||
self.name = String(name)
|
||||
self.sprite_body = Pointer(Sprite, Sprite())
|
||||
self.sprite_cursor = Pointer(Sprite, Sprite())
|
||||
self.sprite_proj = Pointer(Sprite, Sprite())
|
||||
self.sprite_muzzles = Array(Pointer(Sprite, Sprite()))
|
||||
self.visual_size = Int(96)
|
||||
|
||||
self.firedelay = Int(500)
|
||||
self.maxammo = Int(10)
|
||||
self.ammoregentime = Int(0)
|
||||
self.damage = Int(1)
|
||||
|
||||
self.offsetx = Float(0)
|
||||
self.offsety = Float(0)
|
||||
self.muzzleoffsetx = Float(0)
|
||||
self.muzzleoffsety = Float(0)
|
||||
self.muzzleduration = Float(5)
|
||||
|
||||
# dig out sprites if we have a container
|
||||
if container:
|
||||
for sprite in container.sprites.items:
|
||||
if sprite.name.value == "weapon_"+name+"_body": self.sprite_body.Set(sprite)
|
||||
elif sprite.name.value == "weapon_"+name+"_cursor": self.sprite_cursor.Set(sprite)
|
||||
elif sprite.name.value == "weapon_"+name+"_proj": self.sprite_proj.Set(sprite)
|
||||
elif "weapon_"+name+"_muzzle" in sprite.name.value:
|
||||
self.sprite_muzzles.Add(Pointer(Sprite, sprite))
|
||||
|
||||
class Weapon_Hammer(Struct):
|
||||
def __init__(self):
|
||||
Struct.__init__(self, "CDataWeaponspecHammer")
|
||||
self.base = Pointer(WeaponSpec, WeaponSpec())
|
||||
|
||||
class Weapon_Gun(Struct):
|
||||
def __init__(self):
|
||||
Struct.__init__(self, "CDataWeaponspecGun")
|
||||
self.base = Pointer(WeaponSpec, WeaponSpec())
|
||||
self.curvature = Float(1.25)
|
||||
self.speed = Float(2200)
|
||||
self.lifetime = Float(2.0)
|
||||
|
||||
class Weapon_Shotgun(Struct):
|
||||
def __init__(self):
|
||||
Struct.__init__(self, "CDataWeaponspecShotgun")
|
||||
self.base = Pointer(WeaponSpec, WeaponSpec())
|
||||
self.curvature = Float(1.25)
|
||||
self.speed = Float(2200)
|
||||
self.speeddiff = Float(0.8)
|
||||
self.lifetime = Float(0.25)
|
||||
|
||||
class Weapon_Grenade(Struct):
|
||||
def __init__(self):
|
||||
Struct.__init__(self, "CDataWeaponspecGrenade")
|
||||
self.base = Pointer(WeaponSpec, WeaponSpec())
|
||||
self.curvature = Float(7.0)
|
||||
self.speed = Float(1000)
|
||||
self.lifetime = Float(2.0)
|
||||
|
||||
class Weapon_Laser(Struct):
|
||||
def __init__(self):
|
||||
Struct.__init__(self, "CDataWeaponspecLaser")
|
||||
self.base = Pointer(WeaponSpec, WeaponSpec())
|
||||
self.reach = Float(800.0)
|
||||
self.bounce_delay = Int(150)
|
||||
self.bounce_num = Int(1)
|
||||
self.bounce_cost = Float(0)
|
||||
|
||||
class Weapon_Ninja(Struct):
|
||||
def __init__(self):
|
||||
Struct.__init__(self, "CDataWeaponspecNinja")
|
||||
self.base = Pointer(WeaponSpec, WeaponSpec())
|
||||
self.duration = Int(15000)
|
||||
self.movetime = Int(200)
|
||||
self.velocity = Int(50)
|
||||
|
||||
class Weapons(Struct):
|
||||
def __init__(self):
|
||||
Struct.__init__(self, "CDataWeaponspecs")
|
||||
self.hammer = Weapon_Hammer()
|
||||
self.gun = Weapon_Gun()
|
||||
self.shotgun = Weapon_Shotgun()
|
||||
self.grenade = Weapon_Grenade()
|
||||
self.laser = Weapon_Laser()
|
||||
self.ninja = Weapon_Ninja()
|
||||
self.id = Array(WeaponSpec())
|
||||
|
||||
class Explosion(Struct):
|
||||
def __init__(self):
|
||||
Struct.__init__(self, "CDataExplosion")
|
||||
self.radius = Float(135)
|
||||
self.max_force = Float(12)
|
||||
|
||||
class DataContainer(Struct):
|
||||
def __init__(self):
|
||||
Struct.__init__(self, "CDataContainer")
|
||||
self.sounds = Array(SoundSet())
|
||||
self.images = Array(Image())
|
||||
self.pickups = Array(Pickup())
|
||||
self.spritesets = Array(SpriteSet())
|
||||
self.sprites = Array(Sprite())
|
||||
self.animations = Array(Animation())
|
||||
self.weapons = Weapons()
|
||||
self.explosion = Explosion()
|
||||
|
||||
def FileList(format, num):
|
||||
return [format%(x+1) for x in range(0,num)]
|
||||
|
||||
container = DataContainer()
|
||||
container.sounds.Add(SoundSet("gun_fire", FileList("audio/wp_gun_fire-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("shotgun_fire", FileList("audio/wp_shotty_fire-%02d.wv", 3)))
|
||||
|
||||
container.sounds.Add(SoundSet("grenade_fire", FileList("audio/wp_flump_launch-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("hammer_fire", FileList("audio/wp_hammer_swing-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("hammer_hit", FileList("audio/wp_hammer_hit-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("ninja_fire", FileList("audio/wp_ninja_attack-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("grenade_explode", FileList("audio/wp_flump_explo-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("ninja_hit", FileList("audio/wp_ninja_hit-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("laser_fire", FileList("audio/wp_laser_fire-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("laser_bounce", FileList("audio/wp_laser_bnce-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("weapon_switch", FileList("audio/wp_switch-%02d.wv", 3)))
|
||||
|
||||
container.sounds.Add(SoundSet("player_pain_short", FileList("audio/vo_teefault_pain_short-%02d.wv", 12)))
|
||||
container.sounds.Add(SoundSet("player_pain_long", FileList("audio/vo_teefault_pain_long-%02d.wv", 2)))
|
||||
|
||||
container.sounds.Add(SoundSet("body_land", FileList("audio/foley_land-%02d.wv", 4)))
|
||||
container.sounds.Add(SoundSet("player_airjump", FileList("audio/foley_dbljump-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("player_jump", FileList("audio/foley_foot_left-%02d.wv", 4) + FileList("audio/foley_foot_right-%02d.wv", 4)))
|
||||
container.sounds.Add(SoundSet("player_die", FileList("audio/foley_body_splat-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("player_spawn", FileList("audio/vo_teefault_spawn-%02d.wv", 7)))
|
||||
container.sounds.Add(SoundSet("player_skid", FileList("audio/sfx_skid-%02d.wv", 4)))
|
||||
container.sounds.Add(SoundSet("tee_cry", FileList("audio/vo_teefault_cry-%02d.wv", 2)))
|
||||
|
||||
container.sounds.Add(SoundSet("hook_loop", FileList("audio/hook_loop-%02d.wv", 2)))
|
||||
|
||||
container.sounds.Add(SoundSet("hook_attach_ground", FileList("audio/hook_attach-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("hook_attach_player", FileList("audio/foley_body_impact-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("hook_noattach", FileList("audio/hook_noattach-%02d.wv", 2)))
|
||||
container.sounds.Add(SoundSet("pickup_health", FileList("audio/sfx_pickup_hrt-%02d.wv", 2)))
|
||||
container.sounds.Add(SoundSet("pickup_armor", FileList("audio/sfx_pickup_arm-%02d.wv", 4)))
|
||||
|
||||
container.sounds.Add(SoundSet("pickup_grenade", ["audio/sfx_pickup_launcher.wv"]))
|
||||
container.sounds.Add(SoundSet("pickup_shotgun", ["audio/sfx_pickup_sg.wv"]))
|
||||
container.sounds.Add(SoundSet("pickup_ninja", ["audio/sfx_pickup_ninja.wv"]))
|
||||
container.sounds.Add(SoundSet("weapon_spawn", FileList("audio/sfx_spawn_wpn-%02d.wv", 3)))
|
||||
container.sounds.Add(SoundSet("weapon_noammo", FileList("audio/wp_noammo-%02d.wv", 5)))
|
||||
|
||||
container.sounds.Add(SoundSet("hit", FileList("audio/sfx_hit_weak-%02d.wv", 2)))
|
||||
|
||||
container.sounds.Add(SoundSet("chat_server", ["audio/sfx_msg-server.wv"]))
|
||||
container.sounds.Add(SoundSet("chat_client", ["audio/sfx_msg-client.wv"]))
|
||||
container.sounds.Add(SoundSet("chat_highlight", ["audio/sfx_msg-highlight.wv"]))
|
||||
container.sounds.Add(SoundSet("ctf_drop", ["audio/sfx_ctf_drop.wv"]))
|
||||
container.sounds.Add(SoundSet("ctf_return", ["audio/sfx_ctf_rtn.wv"]))
|
||||
container.sounds.Add(SoundSet("ctf_grab_pl", ["audio/sfx_ctf_grab_pl.wv"]))
|
||||
container.sounds.Add(SoundSet("ctf_grab_en", ["audio/sfx_ctf_grab_en.wv"]))
|
||||
container.sounds.Add(SoundSet("ctf_capture", ["audio/sfx_ctf_cap_pl.wv"]))
|
||||
|
||||
container.sounds.Add(SoundSet("menu", ["audio/music_menu.wv"]))
|
||||
|
||||
image_null = Image("null", "")
|
||||
image_particles = Image("particles", "particles.png")
|
||||
image_game = Image("game", "game.png")
|
||||
image_browseicons = Image("browseicons", "ui/icons/browse.png", 1)
|
||||
image_browsericon = Image("browser", "ui/icons/browser.png", 1)
|
||||
image_emoticons = Image("emoticons", "emoticons.png")
|
||||
image_demobuttons = Image("demobuttons", "ui/demo_buttons.png", 1)
|
||||
image_fileicons = Image("fileicons", "ui/file_icons.png", 1)
|
||||
image_guibuttons = Image("guibuttons", "ui/gui_buttons.png", 1)
|
||||
image_guiicons = Image("guiicons", "ui/gui_icons.png", 1)
|
||||
image_menuicons = Image("menuicons", "ui/icons/menu.png", 1)
|
||||
image_soundicons = Image("soundicons", "ui/sound_icons.png", 1)
|
||||
image_toolicons = Image("toolicons", "ui/icons/tools.png", 1)
|
||||
image_arrowicons = Image("arrowicons", "ui/icons/arrows.png", 1)
|
||||
image_friendicons = Image("friendicons", "ui/icons/friend.png", 1)
|
||||
image_levelicons = Image("levelicons", "ui/icons/level.png", 1)
|
||||
image_sidebaricons = Image("sidebaricons", "ui/icons/sidebar.png", 1)
|
||||
image_chatwhisper = Image("chatwhisper", "ui/icons/chat_whisper.png", 1)
|
||||
image_timerclock = Image("timerclock", "ui/icons/timer_clock.png", 1)
|
||||
|
||||
container.images.Add(image_null)
|
||||
container.images.Add(image_game)
|
||||
container.images.Add(Image("deadtee", "deadtee.png"))
|
||||
container.images.Add(image_particles)
|
||||
container.images.Add(Image("cursor", "ui/gui_cursor.png"))
|
||||
container.images.Add(Image("banner", "ui/gui_logo.png"))
|
||||
container.images.Add(image_emoticons)
|
||||
container.images.Add(image_browseicons)
|
||||
container.images.Add(image_browsericon)
|
||||
container.images.Add(Image("console_bg", "ui/console.png"))
|
||||
container.images.Add(Image("console_bar", "ui/console_bar.png"))
|
||||
container.images.Add(image_demobuttons)
|
||||
container.images.Add(image_fileicons)
|
||||
container.images.Add(image_guibuttons)
|
||||
container.images.Add(image_guiicons)
|
||||
container.images.Add(Image("no_skinpart", "ui/no_skinpart.png"))
|
||||
container.images.Add(image_menuicons)
|
||||
container.images.Add(image_soundicons)
|
||||
container.images.Add(image_toolicons)
|
||||
container.images.Add(image_arrowicons)
|
||||
container.images.Add(image_friendicons)
|
||||
container.images.Add(image_levelicons)
|
||||
container.images.Add(image_sidebaricons)
|
||||
container.images.Add(image_chatwhisper)
|
||||
container.images.Add(Image("raceflag", "race_flag.png"))
|
||||
container.images.Add(image_timerclock)
|
||||
|
||||
container.pickups.Add(Pickup("health"))
|
||||
container.pickups.Add(Pickup("armor"))
|
||||
container.pickups.Add(Pickup("grenade"))
|
||||
container.pickups.Add(Pickup("shotgun"))
|
||||
container.pickups.Add(Pickup("laser"))
|
||||
container.pickups.Add(Pickup("ninja", 90, 90))
|
||||
container.pickups.Add(Pickup("gun"))
|
||||
container.pickups.Add(Pickup("hammer"))
|
||||
|
||||
set_particles = SpriteSet("particles", image_particles, 8, 8)
|
||||
set_game = SpriteSet("game", image_game, 32, 16)
|
||||
set_tee_body = SpriteSet("tee_body", image_null, 2, 2)
|
||||
set_tee_markings = SpriteSet("tee_markings", image_null, 1, 1)
|
||||
set_tee_decoration = SpriteSet("tee_decoration", image_null, 2, 1)
|
||||
set_tee_hands = SpriteSet("tee_hands", image_null, 2, 1)
|
||||
set_tee_feet = SpriteSet("tee_feet", image_null, 2, 1)
|
||||
set_tee_eyes = SpriteSet("tee_eyes", image_null, 2, 4)
|
||||
set_tee_hats = SpriteSet("tee_hats", image_null, 1, 4)
|
||||
set_tee_bot = SpriteSet("tee_bot", image_null, 12, 5)
|
||||
set_browseicons = SpriteSet("browseicons", image_browseicons, 4, 2)
|
||||
set_browsericon = SpriteSet("browsericon", image_browsericon, 1, 2)
|
||||
set_emoticons = SpriteSet("emoticons", image_emoticons, 4, 4)
|
||||
set_demobuttons = SpriteSet("demobuttons", image_demobuttons, 5, 1)
|
||||
set_fileicons = SpriteSet("fileicons", image_fileicons, 8, 1)
|
||||
set_guibuttons = SpriteSet("guibuttons", image_guibuttons, 12, 4)
|
||||
set_guiicons = SpriteSet("guiicons", image_guiicons, 8, 2)
|
||||
set_menuicons = SpriteSet("menuicons", image_menuicons, 4, 4)
|
||||
set_toolicons = SpriteSet("toolicons", image_toolicons, 4, 2)
|
||||
set_soundicons = SpriteSet("guiicons", image_soundicons, 1, 2)
|
||||
set_arrowicons = SpriteSet("arrowicons", image_arrowicons, 4, 3)
|
||||
set_friendicons = SpriteSet("friendicons", image_friendicons, 2, 2)
|
||||
set_levelicons = SpriteSet("levelicons", image_levelicons, 4, 4)
|
||||
set_sidebaricons = SpriteSet("sidebaricons", image_sidebaricons, 4, 2)
|
||||
set_timerclock = SpriteSet("timerclock", image_timerclock, 1, 2)
|
||||
|
||||
container.spritesets.Add(set_particles)
|
||||
container.spritesets.Add(set_game)
|
||||
container.spritesets.Add(set_tee_body)
|
||||
container.spritesets.Add(set_tee_markings)
|
||||
container.spritesets.Add(set_tee_decoration)
|
||||
container.spritesets.Add(set_tee_hands)
|
||||
container.spritesets.Add(set_tee_feet)
|
||||
container.spritesets.Add(set_tee_eyes)
|
||||
container.spritesets.Add(set_tee_hats)
|
||||
container.spritesets.Add(set_tee_bot)
|
||||
container.spritesets.Add(set_browseicons)
|
||||
container.spritesets.Add(set_emoticons)
|
||||
container.spritesets.Add(set_demobuttons)
|
||||
container.spritesets.Add(set_fileicons)
|
||||
container.spritesets.Add(set_guibuttons)
|
||||
container.spritesets.Add(set_guiicons)
|
||||
container.spritesets.Add(set_menuicons)
|
||||
container.spritesets.Add(set_soundicons)
|
||||
container.spritesets.Add(set_toolicons)
|
||||
container.spritesets.Add(set_arrowicons)
|
||||
container.spritesets.Add(set_friendicons)
|
||||
container.spritesets.Add(set_levelicons)
|
||||
container.spritesets.Add(set_sidebaricons)
|
||||
container.spritesets.Add(set_timerclock)
|
||||
container.spritesets.Add(set_browsericon)
|
||||
|
||||
|
||||
container.sprites.Add(Sprite("part_slice", set_particles, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("part_ball", set_particles, 1,0,1,1))
|
||||
container.sprites.Add(Sprite("part_splat01", set_particles, 2,0,1,1))
|
||||
container.sprites.Add(Sprite("part_splat02", set_particles, 3,0,1,1))
|
||||
container.sprites.Add(Sprite("part_splat03", set_particles, 4,0,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("part_smoke", set_particles, 0,1,1,1))
|
||||
container.sprites.Add(Sprite("part_shell", set_particles, 0,2,2,2))
|
||||
container.sprites.Add(Sprite("part_expl01", set_particles, 0,4,4,4))
|
||||
container.sprites.Add(Sprite("part_airjump", set_particles, 2,2,2,2))
|
||||
container.sprites.Add(Sprite("part_hit01", set_particles, 4,1,2,2))
|
||||
|
||||
container.sprites.Add(Sprite("health_full", set_game, 21,0,2,2))
|
||||
container.sprites.Add(Sprite("health_empty", set_game, 23,0,2,2))
|
||||
container.sprites.Add(Sprite("armor_full", set_game, 21,2,2,2))
|
||||
container.sprites.Add(Sprite("armor_empty", set_game, 23,2,2,2))
|
||||
|
||||
container.sprites.Add(Sprite("star1", set_game, 15,0,2,2))
|
||||
container.sprites.Add(Sprite("star2", set_game, 17,0,2,2))
|
||||
container.sprites.Add(Sprite("star3", set_game, 19,0,2,2))
|
||||
|
||||
container.sprites.Add(Sprite("part1", set_game, 6,0,1,1))
|
||||
container.sprites.Add(Sprite("part2", set_game, 6,1,1,1))
|
||||
container.sprites.Add(Sprite("part3", set_game, 7,0,1,1))
|
||||
container.sprites.Add(Sprite("part4", set_game, 7,1,1,1))
|
||||
container.sprites.Add(Sprite("part5", set_game, 8,0,1,1))
|
||||
container.sprites.Add(Sprite("part6", set_game, 8,1,1,1))
|
||||
container.sprites.Add(Sprite("part7", set_game, 9,0,2,2))
|
||||
container.sprites.Add(Sprite("part8", set_game, 11,0,2,2))
|
||||
container.sprites.Add(Sprite("part9", set_game, 13,0,2,2))
|
||||
|
||||
container.sprites.Add(Sprite("weapon_gun_body", set_game, 2,4,4,2))
|
||||
container.sprites.Add(Sprite("weapon_gun_cursor", set_game, 0,4,2,2))
|
||||
container.sprites.Add(Sprite("weapon_gun_proj", set_game, 6,4,2,2))
|
||||
container.sprites.Add(Sprite("weapon_gun_muzzle1", set_game, 8,4,3,2))
|
||||
container.sprites.Add(Sprite("weapon_gun_muzzle2", set_game, 12,4,3,2))
|
||||
container.sprites.Add(Sprite("weapon_gun_muzzle3", set_game, 16,4,3,2))
|
||||
|
||||
container.sprites.Add(Sprite("weapon_shotgun_body", set_game, 2,6,8,2))
|
||||
container.sprites.Add(Sprite("weapon_shotgun_cursor", set_game, 0,6,2,2))
|
||||
container.sprites.Add(Sprite("weapon_shotgun_proj", set_game, 10,6,2,2))
|
||||
container.sprites.Add(Sprite("weapon_shotgun_muzzle1", set_game, 12,6,3,2))
|
||||
container.sprites.Add(Sprite("weapon_shotgun_muzzle2", set_game, 16,6,3,2))
|
||||
container.sprites.Add(Sprite("weapon_shotgun_muzzle3", set_game, 20,6,3,2))
|
||||
|
||||
container.sprites.Add(Sprite("weapon_grenade_body", set_game, 2,8,7,2))
|
||||
container.sprites.Add(Sprite("weapon_grenade_cursor", set_game, 0,8,2,2))
|
||||
container.sprites.Add(Sprite("weapon_grenade_proj", set_game, 10,8,2,2))
|
||||
|
||||
container.sprites.Add(Sprite("weapon_hammer_body", set_game, 2,1,4,3))
|
||||
container.sprites.Add(Sprite("weapon_hammer_cursor", set_game, 0,0,2,2))
|
||||
container.sprites.Add(Sprite("weapon_hammer_proj", set_game, 0,0,0,0))
|
||||
|
||||
container.sprites.Add(Sprite("weapon_ninja_body", set_game, 2,10,8,2))
|
||||
container.sprites.Add(Sprite("weapon_ninja_cursor", set_game, 0,10,2,2))
|
||||
container.sprites.Add(Sprite("weapon_ninja_proj", set_game, 0,0,0,0))
|
||||
|
||||
container.sprites.Add(Sprite("weapon_laser_body", set_game, 2,12,7,3))
|
||||
container.sprites.Add(Sprite("weapon_laser_cursor", set_game, 0,12,2,2))
|
||||
container.sprites.Add(Sprite("weapon_laser_proj", set_game, 10,12,2,2))
|
||||
|
||||
container.sprites.Add(Sprite("hook_chain", set_game, 2,0,1,1))
|
||||
container.sprites.Add(Sprite("hook_head", set_game, 3,0,2,1))
|
||||
|
||||
container.sprites.Add(Sprite("weapon_ninja_muzzle1", set_game, 25,0,7,4))
|
||||
container.sprites.Add(Sprite("weapon_ninja_muzzle2", set_game, 25,4,7,4))
|
||||
container.sprites.Add(Sprite("weapon_ninja_muzzle3", set_game, 25,8,7,4))
|
||||
|
||||
container.sprites.Add(Sprite("pickup_health", set_game, 10,2,2,2))
|
||||
container.sprites.Add(Sprite("pickup_armor", set_game, 12,2,2,2))
|
||||
container.sprites.Add(Sprite("pickup_grenade", set_game, 2,8,7,2))
|
||||
container.sprites.Add(Sprite("pickup_shotgun", set_game, 2,6,8,2))
|
||||
container.sprites.Add(Sprite("pickup_laser", set_game, 2,12,7,3))
|
||||
container.sprites.Add(Sprite("pickup_ninja", set_game, 2,10,8,2))
|
||||
container.sprites.Add(Sprite("pickup_gun", set_game, 2,4,4,2))
|
||||
container.sprites.Add(Sprite("pickup_hammer", set_game, 2,1,4,3))
|
||||
|
||||
container.sprites.Add(Sprite("flag_blue", set_game, 12,8,4,8))
|
||||
container.sprites.Add(Sprite("flag_red", set_game, 16,8,4,8))
|
||||
|
||||
container.sprites.Add(Sprite("ninja_bar_full_left", set_game, 21,4,1,2))
|
||||
container.sprites.Add(Sprite("ninja_bar_full", set_game, 22,4,1,2))
|
||||
container.sprites.Add(Sprite("ninja_bar_empty", set_game, 23,4,1,2))
|
||||
container.sprites.Add(Sprite("ninja_bar_empty_right", set_game, 24,4,1,2))
|
||||
|
||||
container.sprites.Add(Sprite("tee_body_outline", set_tee_body, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("tee_body", set_tee_body, 1,0,1,1))
|
||||
container.sprites.Add(Sprite("tee_body_shadow", set_tee_body, 0,1,1,1))
|
||||
container.sprites.Add(Sprite("tee_body_upper_outline", set_tee_body, 1,1,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("tee_marking", set_tee_markings, 0,0,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("tee_decoration", set_tee_decoration, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("tee_decoration_outline", set_tee_decoration, 1,0,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("tee_hand", set_tee_hands, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("tee_hand_outline", set_tee_hands, 1,0,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("tee_foot", set_tee_feet, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("tee_foot_outline", set_tee_feet, 1,0,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("tee_eyes_normal", set_tee_eyes, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("tee_eyes_angry", set_tee_eyes, 1,0,1,1))
|
||||
container.sprites.Add(Sprite("tee_eyes_pain", set_tee_eyes, 0,1,1,1))
|
||||
container.sprites.Add(Sprite("tee_eyes_happy", set_tee_eyes, 1,1,1,1))
|
||||
container.sprites.Add(Sprite("tee_eyes_surprise", set_tee_eyes, 0,2,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("tee_hats_top1", set_tee_hats, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("tee_hats_top2", set_tee_hats, 0,1,1,1))
|
||||
container.sprites.Add(Sprite("tee_hats_side1", set_tee_hats, 0,2,1,1))
|
||||
container.sprites.Add(Sprite("tee_hats_side2", set_tee_hats, 0,3,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("tee_bot_glow", set_tee_bot, 0,0,4,4))
|
||||
container.sprites.Add(Sprite("tee_bot_foreground", set_tee_bot, 4,0,4,4))
|
||||
container.sprites.Add(Sprite("tee_bot_background", set_tee_bot, 8,0,4,4))
|
||||
|
||||
container.sprites.Add(Sprite("oop", set_emoticons, 0, 0, 1, 1))
|
||||
container.sprites.Add(Sprite("exclamation", set_emoticons, 1, 0, 1, 1))
|
||||
container.sprites.Add(Sprite("hearts", set_emoticons, 2, 0, 1, 1))
|
||||
container.sprites.Add(Sprite("drop", set_emoticons, 3, 0, 1, 1))
|
||||
container.sprites.Add(Sprite("dotdot", set_emoticons, 0, 1, 1, 1))
|
||||
container.sprites.Add(Sprite("music", set_emoticons, 1, 1, 1, 1))
|
||||
container.sprites.Add(Sprite("sorry", set_emoticons, 2, 1, 1, 1))
|
||||
container.sprites.Add(Sprite("ghost", set_emoticons, 3, 1, 1, 1))
|
||||
container.sprites.Add(Sprite("sushi", set_emoticons, 0, 2, 1, 1))
|
||||
container.sprites.Add(Sprite("splattee", set_emoticons, 1, 2, 1, 1))
|
||||
container.sprites.Add(Sprite("deviltee", set_emoticons, 2, 2, 1, 1))
|
||||
container.sprites.Add(Sprite("zomg", set_emoticons, 3, 2, 1, 1))
|
||||
container.sprites.Add(Sprite("zzz", set_emoticons, 0, 3, 1, 1))
|
||||
container.sprites.Add(Sprite("wtf", set_emoticons, 1, 3, 1, 1))
|
||||
container.sprites.Add(Sprite("eyes", set_emoticons, 2, 3, 1, 1))
|
||||
container.sprites.Add(Sprite("question", set_emoticons, 3, 3, 1, 1))
|
||||
|
||||
container.sprites.Add(Sprite("browse_lock_a", set_browseicons, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("browse_lock_b", set_browseicons, 0,1,1,1))
|
||||
container.sprites.Add(Sprite("browse_unpure_a", set_browseicons, 1,0,1,1))
|
||||
container.sprites.Add(Sprite("browse_unpure_b", set_browseicons, 1,1,1,1))
|
||||
container.sprites.Add(Sprite("browse_star_a", set_browseicons, 2,0,1,1))
|
||||
container.sprites.Add(Sprite("browse_star_b", set_browseicons, 2,1,1,1))
|
||||
container.sprites.Add(Sprite("browse_heart_a", set_browseicons, 3,0,1,1))
|
||||
container.sprites.Add(Sprite("browse_heart_b", set_browseicons, 3,1,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("demobutton_play", set_demobuttons, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("demobutton_pause", set_demobuttons, 1,0,1,1))
|
||||
container.sprites.Add(Sprite("demobutton_stop", set_demobuttons, 2,0,1,1))
|
||||
container.sprites.Add(Sprite("demobutton_slower", set_demobuttons, 3,0,1,1))
|
||||
container.sprites.Add(Sprite("demobutton_faster", set_demobuttons, 4,0,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("file_demo1", set_fileicons, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("file_demo2", set_fileicons, 1,0,1,1))
|
||||
container.sprites.Add(Sprite("file_folder", set_fileicons, 2,0,1,1))
|
||||
container.sprites.Add(Sprite("file_map1", set_fileicons, 5,0,1,1))
|
||||
container.sprites.Add(Sprite("file_map2", set_fileicons, 6,0,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("guibutton_off", set_guibuttons, 0,0,4,4))
|
||||
container.sprites.Add(Sprite("guibutton_on", set_guibuttons, 4,0,4,4))
|
||||
container.sprites.Add(Sprite("guibutton_hover", set_guibuttons, 8,0,4,4))
|
||||
|
||||
container.sprites.Add(Sprite("guiicon_mute", set_guiicons, 0,0,4,2))
|
||||
container.sprites.Add(Sprite("guiicon_friend", set_guiicons, 4,0,4,2))
|
||||
|
||||
container.sprites.Add(Sprite("menu_checkbox_active", set_menuicons, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("menu_checkbox_inactive", set_menuicons, 0,1,1,1))
|
||||
container.sprites.Add(Sprite("menu_checkbox_hover", set_menuicons, 0,2,1,1))
|
||||
container.sprites.Add(Sprite("menu_collapsed", set_menuicons, 1,0,1,1))
|
||||
container.sprites.Add(Sprite("menu_expanded", set_menuicons, 1,1,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("soundicon_on", set_soundicons, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("soundicon_mute", set_soundicons, 0,1,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("tool_up_a", set_toolicons, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("tool_up_b", set_toolicons, 0,1,1,1))
|
||||
container.sprites.Add(Sprite("tool_down_a", set_toolicons, 1,0,1,1))
|
||||
container.sprites.Add(Sprite("tool_down_b", set_toolicons, 1,1,1,1))
|
||||
container.sprites.Add(Sprite("tool_edit_a", set_toolicons, 2,0,1,1))
|
||||
container.sprites.Add(Sprite("tool_edit_b", set_toolicons, 2,1,1,1))
|
||||
container.sprites.Add(Sprite("tool_x_a", set_toolicons, 3,0,1,1))
|
||||
container.sprites.Add(Sprite("tool_x_b", set_toolicons, 3,1,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("arrow_left_a", set_arrowicons, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("arrow_left_b", set_arrowicons, 0,1,1,1))
|
||||
container.sprites.Add(Sprite("arrow_left_c", set_arrowicons, 0,2,1,1))
|
||||
container.sprites.Add(Sprite("arrow_up_a", set_arrowicons, 1,0,1,1))
|
||||
container.sprites.Add(Sprite("arrow_up_b", set_arrowicons, 1,1,1,1))
|
||||
container.sprites.Add(Sprite("arrow_up_c", set_arrowicons, 1,2,1,1))
|
||||
container.sprites.Add(Sprite("arrow_right_a", set_arrowicons, 2,0,1,1))
|
||||
container.sprites.Add(Sprite("arrow_right_b", set_arrowicons, 2,1,1,1))
|
||||
container.sprites.Add(Sprite("arrow_right_c", set_arrowicons, 2,2,1,1))
|
||||
container.sprites.Add(Sprite("arrow_down_a", set_arrowicons, 3,0,1,1))
|
||||
container.sprites.Add(Sprite("arrow_down_b", set_arrowicons, 3,1,1,1))
|
||||
container.sprites.Add(Sprite("arrow_down_c", set_arrowicons, 3,2,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("friend_plus_a", set_friendicons, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("friend_plus_b", set_friendicons, 0,1,1,1))
|
||||
container.sprites.Add(Sprite("friend_x_a", set_friendicons, 1,0,1,1))
|
||||
container.sprites.Add(Sprite("friend_x_b", set_friendicons, 1,1,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("level_a_on", set_levelicons, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("level_a_a", set_levelicons, 0,1,1,1))
|
||||
container.sprites.Add(Sprite("level_a_b", set_levelicons, 0,2,1,1))
|
||||
container.sprites.Add(Sprite("level_b_on", set_levelicons, 1,0,1,1))
|
||||
container.sprites.Add(Sprite("level_b_a", set_levelicons, 1,1,1,1))
|
||||
container.sprites.Add(Sprite("level_b_b", set_levelicons, 1,2,1,1))
|
||||
container.sprites.Add(Sprite("level_c_on", set_levelicons, 2,0,1,1))
|
||||
container.sprites.Add(Sprite("level_c_a", set_levelicons, 2,1,1,1))
|
||||
container.sprites.Add(Sprite("level_c_b", set_levelicons, 2,2,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("sidebar_refresh_a", set_sidebaricons, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("sidebar_refresh_b", set_sidebaricons, 0,1,1,1))
|
||||
container.sprites.Add(Sprite("sidebar_friend_a", set_sidebaricons, 1,0,1,1))
|
||||
container.sprites.Add(Sprite("sidebar_friend_b", set_sidebaricons, 1,1,1,1))
|
||||
container.sprites.Add(Sprite("sidebar_filter_a", set_sidebaricons, 2,0,1,1))
|
||||
container.sprites.Add(Sprite("sidebar_filter_b", set_sidebaricons, 2,1,1,1))
|
||||
container.sprites.Add(Sprite("sidebar_info_a", set_sidebaricons, 3,0,1,1))
|
||||
container.sprites.Add(Sprite("sidebar_info_b", set_sidebaricons, 3,1,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("browser_a", set_browsericon, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("browser_b", set_browsericon, 0,1,1,1))
|
||||
|
||||
container.sprites.Add(Sprite("timerclock_a", set_timerclock, 0,0,1,1))
|
||||
container.sprites.Add(Sprite("timerclock_b", set_timerclock, 0,1,1,1))
|
||||
|
||||
anim = Animation("base")
|
||||
anim.body.frames.Add(AnimKeyframe(0, 0, -4, 0))
|
||||
anim.back_foot.frames.Add(AnimKeyframe(0, 0, 10, 0))
|
||||
anim.front_foot.frames.Add(AnimKeyframe(0, 0, 10, 0))
|
||||
container.animations.Add(anim)
|
||||
|
||||
anim = Animation("idle")
|
||||
anim.back_foot.frames.Add(AnimKeyframe(0, -7, 0, 0))
|
||||
anim.front_foot.frames.Add(AnimKeyframe(0, 7, 0, 0))
|
||||
container.animations.Add(anim)
|
||||
|
||||
anim = Animation("inair")
|
||||
anim.back_foot.frames.Add(AnimKeyframe(0, -3, 0, -0.1))
|
||||
anim.front_foot.frames.Add(AnimKeyframe(0, 3, 0, -0.1))
|
||||
container.animations.Add(anim)
|
||||
|
||||
anim = Animation("walk")
|
||||
anim.body.frames.Add(AnimKeyframe(0.0, 0, 0, 0))
|
||||
anim.body.frames.Add(AnimKeyframe(0.2, 0,-1, 0))
|
||||
anim.body.frames.Add(AnimKeyframe(0.4, 0, 0, 0))
|
||||
anim.body.frames.Add(AnimKeyframe(0.6, 0, 0, 0))
|
||||
anim.body.frames.Add(AnimKeyframe(0.8, 0,-1, 0))
|
||||
anim.body.frames.Add(AnimKeyframe(1.0, 0, 0, 0))
|
||||
|
||||
anim.back_foot.frames.Add(AnimKeyframe(0.0, 8, 0, 0))
|
||||
anim.back_foot.frames.Add(AnimKeyframe(0.2, -8, 0, 0))
|
||||
anim.back_foot.frames.Add(AnimKeyframe(0.4,-10,-4, 0.2))
|
||||
anim.back_foot.frames.Add(AnimKeyframe(0.6, -8,-8, 0.3))
|
||||
anim.back_foot.frames.Add(AnimKeyframe(0.8, 4,-4,-0.2))
|
||||
anim.back_foot.frames.Add(AnimKeyframe(1.0, 8, 0, 0))
|
||||
|
||||
anim.front_foot.frames.Add(AnimKeyframe(0.0,-10,-4, 0.2))
|
||||
anim.front_foot.frames.Add(AnimKeyframe(0.2, -8,-8, 0.3))
|
||||
anim.front_foot.frames.Add(AnimKeyframe(0.4, 4,-4,-0.2))
|
||||
anim.front_foot.frames.Add(AnimKeyframe(0.6, 8, 0, 0))
|
||||
anim.front_foot.frames.Add(AnimKeyframe(0.8, 8, 0, 0))
|
||||
anim.front_foot.frames.Add(AnimKeyframe(1.0,-10,-4, 0.2))
|
||||
container.animations.Add(anim)
|
||||
|
||||
anim = Animation("hammer_swing")
|
||||
anim.attach.frames.Add(AnimKeyframe(0.0, 0, 0, -0.10))
|
||||
anim.attach.frames.Add(AnimKeyframe(0.3, 0, 0, 0.25))
|
||||
anim.attach.frames.Add(AnimKeyframe(0.4, 0, 0, 0.30))
|
||||
anim.attach.frames.Add(AnimKeyframe(0.5, 0, 0, 0.25))
|
||||
anim.attach.frames.Add(AnimKeyframe(1.0, 0, 0, -0.10))
|
||||
container.animations.Add(anim)
|
||||
|
||||
anim = Animation("ninja_swing")
|
||||
anim.attach.frames.Add(AnimKeyframe(0.00, 0, 0, -0.25))
|
||||
anim.attach.frames.Add(AnimKeyframe(0.10, 0, 0, -0.05))
|
||||
anim.attach.frames.Add(AnimKeyframe(0.15, 0, 0, 0.35))
|
||||
anim.attach.frames.Add(AnimKeyframe(0.42, 0, 0, 0.40))
|
||||
anim.attach.frames.Add(AnimKeyframe(0.50, 0, 0, 0.35))
|
||||
anim.attach.frames.Add(AnimKeyframe(1.00, 0, 0, -0.25))
|
||||
container.animations.Add(anim)
|
||||
|
||||
weapon = WeaponSpec(container, "hammer")
|
||||
weapon.firedelay.Set(125)
|
||||
weapon.damage.Set(3)
|
||||
weapon.visual_size.Set(96)
|
||||
weapon.offsetx.Set(4)
|
||||
weapon.offsety.Set(-20)
|
||||
container.weapons.hammer.base.Set(weapon)
|
||||
container.weapons.id.Add(weapon)
|
||||
|
||||
weapon = WeaponSpec(container, "gun")
|
||||
weapon.firedelay.Set(125)
|
||||
weapon.damage.Set(1)
|
||||
weapon.ammoregentime.Set(500)
|
||||
weapon.visual_size.Set(64)
|
||||
weapon.offsetx.Set(32)
|
||||
weapon.offsety.Set(-4)
|
||||
weapon.muzzleoffsetx.Set(50)
|
||||
weapon.muzzleoffsety.Set(6)
|
||||
container.weapons.gun.base.Set(weapon)
|
||||
container.weapons.id.Add(weapon)
|
||||
|
||||
weapon = WeaponSpec(container, "shotgun")
|
||||
weapon.firedelay.Set(500)
|
||||
weapon.damage.Set(1)
|
||||
weapon.visual_size.Set(96)
|
||||
weapon.offsetx.Set(24)
|
||||
weapon.offsety.Set(-2)
|
||||
weapon.muzzleoffsetx.Set(70)
|
||||
weapon.muzzleoffsety.Set(6)
|
||||
container.weapons.shotgun.base.Set(weapon)
|
||||
container.weapons.id.Add(weapon)
|
||||
|
||||
weapon = WeaponSpec(container, "grenade")
|
||||
weapon.firedelay.Set(500) # TODO: fix this
|
||||
weapon.damage.Set(6)
|
||||
weapon.visual_size.Set(96)
|
||||
weapon.offsetx.Set(24)
|
||||
weapon.offsety.Set(-2)
|
||||
container.weapons.grenade.base.Set(weapon)
|
||||
container.weapons.id.Add(weapon)
|
||||
|
||||
weapon = WeaponSpec(container, "laser")
|
||||
weapon.firedelay.Set(800)
|
||||
weapon.damage.Set(5)
|
||||
weapon.visual_size.Set(92)
|
||||
weapon.offsetx.Set(24)
|
||||
weapon.offsety.Set(-2)
|
||||
container.weapons.laser.base.Set(weapon)
|
||||
container.weapons.id.Add(weapon)
|
||||
|
||||
weapon = WeaponSpec(container, "ninja")
|
||||
weapon.firedelay.Set(800)
|
||||
weapon.damage.Set(9)
|
||||
weapon.visual_size.Set(96)
|
||||
weapon.offsetx.Set(0)
|
||||
weapon.offsety.Set(0)
|
||||
weapon.muzzleoffsetx.Set(40)
|
||||
weapon.muzzleoffsety.Set(-4)
|
||||
container.weapons.ninja.base.Set(weapon)
|
||||
container.weapons.id.Add(weapon)
|
398
datasrc/seven/datatypes.py
Normal file
398
datasrc/seven/datatypes.py
Normal file
|
@ -0,0 +1,398 @@
|
|||
import sys
|
||||
|
||||
GlobalIdCounter = 0
|
||||
def GetID():
|
||||
global GlobalIdCounter
|
||||
GlobalIdCounter += 1
|
||||
return GlobalIdCounter
|
||||
def GetUID():
|
||||
return "x%d"%GetID()
|
||||
|
||||
def FixCasing(Str):
|
||||
NewStr = ""
|
||||
NextUpperCase = True
|
||||
for c in Str:
|
||||
if NextUpperCase:
|
||||
NextUpperCase = False
|
||||
NewStr += c.upper()
|
||||
else:
|
||||
if c == "_":
|
||||
NextUpperCase = True
|
||||
else:
|
||||
NewStr += c.lower()
|
||||
return NewStr
|
||||
|
||||
def FormatName(type, name):
|
||||
if "*" in type:
|
||||
return "m_p" + FixCasing(name)
|
||||
if "[]" in type:
|
||||
return "m_a" + FixCasing(name)
|
||||
return "m_" + FixCasing(name)
|
||||
|
||||
class BaseType:
|
||||
def __init__(self, type_name):
|
||||
self._type_name = type_name
|
||||
self._target_name = "INVALID"
|
||||
self._id = GetID() # this is used to remember what order the members have in structures etc
|
||||
|
||||
def Identifyer(self): return "x"+str(self._id)
|
||||
def TargetName(self): return self._target_name
|
||||
def TypeName(self): return self._type_name
|
||||
def ID(self): return self._id;
|
||||
|
||||
def EmitDeclaration(self, name):
|
||||
return ["%s %s;"%(self.TypeName(), FormatName(self.TypeName(), name))]
|
||||
def EmitPreDefinition(self, target_name):
|
||||
self._target_name = target_name
|
||||
return []
|
||||
def EmitDefinition(self, name):
|
||||
return []
|
||||
|
||||
class MemberType:
|
||||
def __init__(self, name, var):
|
||||
self.name = name
|
||||
self.var = var
|
||||
|
||||
class Struct(BaseType):
|
||||
def __init__(self, type_name):
|
||||
BaseType.__init__(self, type_name)
|
||||
def Members(self):
|
||||
def sorter(a):
|
||||
return a.var.ID()
|
||||
m = []
|
||||
for name in self.__dict__:
|
||||
if name[0] == "_":
|
||||
continue
|
||||
m += [MemberType(name, self.__dict__[name])]
|
||||
try:
|
||||
m.sort(key = sorter)
|
||||
except:
|
||||
for v in m:
|
||||
print(v.name, v.var)
|
||||
sys.exit(-1)
|
||||
return m
|
||||
|
||||
def EmitTypeDeclaration(self, name):
|
||||
lines = []
|
||||
lines += ["struct " + self.TypeName()]
|
||||
lines += ["{"]
|
||||
for member in self.Members():
|
||||
lines += ["\t"+l for l in member.var.EmitDeclaration(member.name)]
|
||||
lines += ["};"]
|
||||
return lines
|
||||
|
||||
def EmitPreDefinition(self, target_name):
|
||||
BaseType.EmitPreDefinition(self, target_name)
|
||||
lines = []
|
||||
for member in self.Members():
|
||||
lines += member.var.EmitPreDefinition(target_name+"."+member.name)
|
||||
return lines
|
||||
def EmitDefinition(self, name):
|
||||
lines = ["/* %s */ {" % self.TargetName()]
|
||||
for member in self.Members():
|
||||
lines += ["\t" + " ".join(member.var.EmitDefinition("")) + ","]
|
||||
lines += ["}"]
|
||||
return lines
|
||||
|
||||
class Array(BaseType):
|
||||
def __init__(self, type):
|
||||
BaseType.__init__(self, type.TypeName())
|
||||
self.type = type
|
||||
self.items = []
|
||||
def Add(self, instance):
|
||||
if instance.TypeName() != self.type.TypeName():
|
||||
error("bah")
|
||||
self.items += [instance]
|
||||
def EmitDeclaration(self, name):
|
||||
return ["int m_Num%s;"%(FixCasing(name)),
|
||||
"%s *%s;"%(self.TypeName(), FormatName("[]", name))]
|
||||
def EmitPreDefinition(self, target_name):
|
||||
BaseType.EmitPreDefinition(self, target_name)
|
||||
|
||||
lines = []
|
||||
i = 0
|
||||
for item in self.items:
|
||||
lines += item.EmitPreDefinition("%s[%d]"%(self.Identifyer(), i))
|
||||
i += 1
|
||||
|
||||
if len(self.items):
|
||||
lines += ["static %s %s[] = {"%(self.TypeName(), self.Identifyer())]
|
||||
for item in self.items:
|
||||
itemlines = item.EmitDefinition("")
|
||||
lines += ["\t" + " ".join(itemlines).replace("\t", " ") + ","]
|
||||
lines += ["};"]
|
||||
else:
|
||||
lines += ["static %s *%s = 0;"%(self.TypeName(), self.Identifyer())]
|
||||
|
||||
return lines
|
||||
def EmitDefinition(self, name):
|
||||
return [str(len(self.items))+","+self.Identifyer()]
|
||||
|
||||
# Basic Types
|
||||
|
||||
class Int(BaseType):
|
||||
def __init__(self, value):
|
||||
BaseType.__init__(self, "int")
|
||||
self.value = value
|
||||
def Set(self, value):
|
||||
self.value = value
|
||||
def EmitDefinition(self, name):
|
||||
return ["%d"%self.value]
|
||||
#return ["%d /* %s */"%(self.value, self._target_name)]
|
||||
|
||||
class Float(BaseType):
|
||||
def __init__(self, value):
|
||||
BaseType.__init__(self, "float")
|
||||
self.value = value
|
||||
def Set(self, value):
|
||||
self.value = value
|
||||
def EmitDefinition(self, name):
|
||||
return ["%ff"%self.value]
|
||||
#return ["%d /* %s */"%(self.value, self._target_name)]
|
||||
|
||||
class String(BaseType):
|
||||
def __init__(self, value):
|
||||
BaseType.__init__(self, "const char*")
|
||||
self.value = value
|
||||
def Set(self, value):
|
||||
self.value = value
|
||||
def EmitDefinition(self, name):
|
||||
return ['"'+self.value+'"']
|
||||
|
||||
class Pointer(BaseType):
|
||||
def __init__(self, type, target):
|
||||
BaseType.__init__(self, "%s*"%type().TypeName())
|
||||
self.target = target
|
||||
def Set(self, target):
|
||||
self.target = target
|
||||
def EmitDefinition(self, name):
|
||||
return ["&"+self.target.TargetName()]
|
||||
|
||||
class TextureHandle(BaseType):
|
||||
def __init__(self):
|
||||
BaseType.__init__(self, "IGraphics::CTextureHandle")
|
||||
def EmitDefinition(self, name):
|
||||
return ["IGraphics::CTextureHandle()"]
|
||||
|
||||
class SampleHandle(BaseType):
|
||||
def __init__(self):
|
||||
BaseType.__init__(self, "ISound::CSampleHandle")
|
||||
def EmitDefinition(self, name):
|
||||
return ["ISound::CSampleHandle()"]
|
||||
|
||||
# helper functions
|
||||
|
||||
def EmitTypeDeclaration(root):
|
||||
for l in root().EmitTypeDeclaration(""):
|
||||
print(l)
|
||||
|
||||
def EmitDefinition(root, name):
|
||||
for l in root.EmitPreDefinition(name):
|
||||
print(l)
|
||||
print("%s %s = " % (root.TypeName(), name))
|
||||
for l in root.EmitDefinition(name):
|
||||
print(l)
|
||||
print(";")
|
||||
|
||||
# Network stuff after this
|
||||
|
||||
class Object:
|
||||
pass
|
||||
|
||||
class Enum:
|
||||
def __init__(self, name, values):
|
||||
self.name = name
|
||||
self.values = values
|
||||
|
||||
class Flags:
|
||||
def __init__(self, name, values):
|
||||
self.name = name
|
||||
self.values = values
|
||||
|
||||
class NetObject:
|
||||
def __init__(self, name, variables):
|
||||
l = name.split(":")
|
||||
self.name = l[0]
|
||||
self.base = ""
|
||||
if len(l) > 1:
|
||||
self.base = l[1]
|
||||
self.base_struct_name = "CNetObj_%s" % self.base
|
||||
self.struct_name = "CNetObj_%s" % self.name
|
||||
self.enum_name = "NETOBJTYPE_%s" % self.name.upper()
|
||||
self.variables = variables
|
||||
def emit_declaration(self):
|
||||
if self.base:
|
||||
lines = ["struct %s : public %s"%(self.struct_name,self.base_struct_name), "{"]
|
||||
else:
|
||||
lines = ["struct %s"%self.struct_name, "{"]
|
||||
for v in self.variables:
|
||||
lines += ["\t"+line for line in v.emit_declaration()]
|
||||
lines += ["};"]
|
||||
return lines
|
||||
def emit_validate(self):
|
||||
lines = ["case %s:" % self.enum_name]
|
||||
lines += ["{"]
|
||||
lines += ["\t%s *pObj = (%s *)pData;"%(self.struct_name, self.struct_name)]
|
||||
lines += ["\tif(sizeof(*pObj) != Size) return -1;"]
|
||||
for v in self.variables:
|
||||
lines += ["\t"+line for line in v.emit_validate()]
|
||||
lines += ["\treturn 0;"]
|
||||
lines += ["}"]
|
||||
return lines
|
||||
|
||||
|
||||
class NetEvent(NetObject):
|
||||
def __init__(self, name, variables):
|
||||
NetObject.__init__(self, name, variables)
|
||||
self.base_struct_name = "CNetEvent_%s" % self.base
|
||||
self.struct_name = "CNetEvent_%s" % self.name
|
||||
self.enum_name = "NETEVENTTYPE_%s" % self.name.upper()
|
||||
|
||||
class NetMessage(NetObject):
|
||||
def __init__(self, name, variables):
|
||||
NetObject.__init__(self, name, variables)
|
||||
self.base_struct_name = "CNetMsg_%s" % self.base
|
||||
self.struct_name = "CNetMsg_%s" % self.name
|
||||
self.enum_name = "NETMSGTYPE_%s" % self.name.upper()
|
||||
def emit_unpack(self):
|
||||
lines = []
|
||||
lines += ["case %s:" % self.enum_name]
|
||||
lines += ["{"]
|
||||
lines += ["\t%s *pMsg = (%s *)m_aMsgData;" % (self.struct_name, self.struct_name)]
|
||||
lines += ["\t(void)pMsg;"]
|
||||
for v in self.variables:
|
||||
lines += ["\t"+line for line in v.emit_unpack()]
|
||||
for v in self.variables:
|
||||
lines += ["\t"+line for line in v.emit_unpack_check()]
|
||||
lines += ["} break;"]
|
||||
return lines
|
||||
def emit_declaration(self):
|
||||
extra = []
|
||||
extra += ["\tint MsgID() const { return %s; }" % self.enum_name]
|
||||
extra += ["\t"]
|
||||
extra += ["\tbool Pack(CMsgPacker *pPacker)"]
|
||||
extra += ["\t{"]
|
||||
#extra += ["\t\tmsg_pack_start(%s, flags);"%self.enum_name]
|
||||
for v in self.variables:
|
||||
extra += ["\t\t"+line for line in v.emit_pack()]
|
||||
extra += ["\t\treturn pPacker->Error() != 0;"]
|
||||
extra += ["\t}"]
|
||||
|
||||
|
||||
lines = NetObject.emit_declaration(self)
|
||||
lines = lines[:-1] + extra + lines[-1:]
|
||||
return lines
|
||||
|
||||
|
||||
class NetVariable:
|
||||
def __init__(self, name, default=None):
|
||||
self.name = name
|
||||
self.default = None if default is None else str(default)
|
||||
def emit_declaration(self):
|
||||
return []
|
||||
def emit_validate(self):
|
||||
return []
|
||||
def emit_pack(self):
|
||||
return []
|
||||
def emit_unpack(self):
|
||||
return []
|
||||
def emit_unpack_check(self):
|
||||
return []
|
||||
|
||||
class NetString(NetVariable):
|
||||
def emit_declaration(self):
|
||||
return ["const char *%s;"%self.name]
|
||||
def emit_unpack(self):
|
||||
return ["pMsg->%s = pUnpacker->GetString();" % self.name]
|
||||
def emit_pack(self):
|
||||
return ["pPacker->AddString(%s, -1);" % self.name]
|
||||
|
||||
class NetStringStrict(NetVariable):
|
||||
def emit_declaration(self):
|
||||
return ["const char *%s;"%self.name]
|
||||
def emit_unpack(self):
|
||||
return ["pMsg->%s = pUnpacker->GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);" % self.name]
|
||||
def emit_pack(self):
|
||||
return ["pPacker->AddString(%s, -1);" % self.name]
|
||||
|
||||
class NetIntAny(NetVariable):
|
||||
def emit_declaration(self):
|
||||
return ["int %s;"%self.name]
|
||||
def emit_unpack(self):
|
||||
if self.default is None:
|
||||
return ["pMsg->%s = pUnpacker->GetInt();" % self.name]
|
||||
else:
|
||||
return ["pMsg->%s = pUnpacker->GetIntOrDefault(%s);" % (self.name, self.default)]
|
||||
def emit_pack(self):
|
||||
return ["pPacker->AddInt(%s);" % self.name]
|
||||
|
||||
class NetIntRange(NetIntAny):
|
||||
def __init__(self, name, min, max, default=None):
|
||||
NetIntAny.__init__(self,name,default=default)
|
||||
self.min = str(min)
|
||||
self.max = str(max)
|
||||
def emit_validate(self):
|
||||
return ["if(!CheckInt(\"%s\", pObj->%s, %s, %s)) return -1;"%(self.name, self.name, self.min, self.max)]
|
||||
def emit_unpack_check(self):
|
||||
return ["if(!CheckInt(\"%s\", pMsg->%s, %s, %s)) break;"%(self.name, self.name, self.min, self.max)]
|
||||
|
||||
class NetEnum(NetIntRange):
|
||||
def __init__(self, name, enum):
|
||||
NetIntRange.__init__(self, name, 0, len(enum.values)-1)
|
||||
|
||||
class NetFlag(NetIntAny):
|
||||
def __init__(self, name, flag):
|
||||
NetIntAny.__init__(self, name)
|
||||
if len(flag.values) > 0:
|
||||
self.mask = "%s_%s" % (flag.name, flag.values[0])
|
||||
for i in flag.values[1:]:
|
||||
self.mask += "|%s_%s" % (flag.name, i)
|
||||
else:
|
||||
self.mask = "0"
|
||||
def emit_validate(self):
|
||||
return ["if(!CheckFlag(\"%s\", pObj->%s, %s)) return -1;"%(self.name, self.name, self.mask)]
|
||||
def emit_unpack_check(self):
|
||||
return ["if(!CheckFlag(\"%s\", pMsg->%s, %s)) break;"%(self.name, self.name, self.mask)]
|
||||
|
||||
class NetBool(NetIntRange):
|
||||
def __init__(self, name, default=None):
|
||||
default = None if default is None else int(default)
|
||||
NetIntRange.__init__(self,name,0,1,default=default)
|
||||
|
||||
class NetTick(NetIntRange):
|
||||
def __init__(self, name):
|
||||
NetIntRange.__init__(self,name,0,'max_int')
|
||||
|
||||
class NetArray(NetVariable):
|
||||
def __init__(self, var, size):
|
||||
self.base_name = var.name
|
||||
self.var = var
|
||||
self.size = size
|
||||
self.name = self.base_name + "[%d]"%self.size
|
||||
def emit_declaration(self):
|
||||
self.var.name = self.name
|
||||
return self.var.emit_declaration()
|
||||
def emit_validate(self):
|
||||
lines = []
|
||||
for i in range(self.size):
|
||||
self.var.name = self.base_name + "[%d]"%i
|
||||
lines += self.var.emit_validate()
|
||||
return lines
|
||||
def emit_unpack(self):
|
||||
lines = []
|
||||
for i in range(self.size):
|
||||
self.var.name = self.base_name + "[%d]"%i
|
||||
lines += self.var.emit_unpack()
|
||||
return lines
|
||||
def emit_pack(self):
|
||||
lines = []
|
||||
for i in range(self.size):
|
||||
self.var.name = self.base_name + "[%d]"%i
|
||||
lines += self.var.emit_pack()
|
||||
return lines
|
||||
def emit_unpack_check(self):
|
||||
lines = []
|
||||
for i in range(self.size):
|
||||
self.var.name = self.base_name + "[%d]"%i
|
||||
lines += self.var.emit_unpack_check()
|
||||
return lines
|
478
datasrc/seven/network.py
Normal file
478
datasrc/seven/network.py
Normal file
|
@ -0,0 +1,478 @@
|
|||
from .datatypes import *
|
||||
|
||||
Pickups = Enum("PICKUP", ["HEALTH", "ARMOR", "GRENADE", "SHOTGUN", "LASER", "NINJA", "GUN", "HAMMER"])
|
||||
Emotes = Enum("EMOTE", ["NORMAL", "PAIN", "HAPPY", "SURPRISE", "ANGRY", "BLINK"])
|
||||
Emoticons = Enum("EMOTICON", ["OOP", "EXCLAMATION", "HEARTS", "DROP", "DOTDOT", "MUSIC", "SORRY", "GHOST", "SUSHI", "SPLATTEE", "DEVILTEE", "ZOMG", "ZZZ", "WTF", "EYES", "QUESTION"])
|
||||
Votes = Enum("VOTE", ["UNKNOWN", "START_OP", "START_KICK", "START_SPEC", "END_ABORT", "END_PASS", "END_FAIL"]) # todo 0.8: add RUN_OP, RUN_KICK, RUN_SPEC; rem UNKNOWN
|
||||
ChatModes = Enum("CHAT", ["NONE", "ALL", "TEAM", "WHISPER"])
|
||||
|
||||
PlayerFlags = Flags("PLAYERFLAG", ["ADMIN", "CHATTING", "SCOREBOARD", "READY", "DEAD", "WATCHING", "BOT"])
|
||||
GameFlags = Flags("GAMEFLAG", ["TEAMS", "FLAGS", "SURVIVAL", "RACE"])
|
||||
GameStateFlags = Flags("GAMESTATEFLAG", ["WARMUP", "SUDDENDEATH", "ROUNDOVER", "GAMEOVER", "PAUSED", "STARTCOUNTDOWN"])
|
||||
CoreEventFlags = Flags("COREEVENTFLAG", ["GROUND_JUMP", "AIR_JUMP", "HOOK_ATTACH_PLAYER", "HOOK_ATTACH_GROUND", "HOOK_HIT_NOHOOK"])
|
||||
RaceFlags = Flags("RACEFLAG", ["HIDE_KILLMSG", "FINISHMSG_AS_CHAT", "KEEP_WANTED_WEAPON"])
|
||||
|
||||
GameMsgIDs = Enum("GAMEMSG", ["TEAM_SWAP", "SPEC_INVALIDID", "TEAM_SHUFFLE", "TEAM_BALANCE", "CTF_DROP", "CTF_RETURN",
|
||||
|
||||
"TEAM_ALL", "TEAM_BALANCE_VICTIM", "CTF_GRAB",
|
||||
|
||||
"CTF_CAPTURE",
|
||||
|
||||
"GAME_PAUSED"]) # todo 0.8: sort (1 para)
|
||||
|
||||
|
||||
RawHeader = '''
|
||||
|
||||
#include <engine/message.h>
|
||||
|
||||
enum
|
||||
{
|
||||
INPUT_STATE_MASK=0x3f
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
TEAM_SPECTATORS=-1,
|
||||
TEAM_RED,
|
||||
TEAM_BLUE,
|
||||
NUM_TEAMS,
|
||||
|
||||
FLAG_MISSING=-3,
|
||||
FLAG_ATSTAND,
|
||||
FLAG_TAKEN,
|
||||
|
||||
SPEC_FREEVIEW=0,
|
||||
SPEC_PLAYER,
|
||||
SPEC_FLAGRED,
|
||||
SPEC_FLAGBLUE,
|
||||
NUM_SPECMODES,
|
||||
|
||||
SKINPART_BODY = 0,
|
||||
SKINPART_MARKING,
|
||||
SKINPART_DECORATION,
|
||||
SKINPART_HANDS,
|
||||
SKINPART_FEET,
|
||||
SKINPART_EYES,
|
||||
NUM_SKINPARTS,
|
||||
};
|
||||
'''
|
||||
|
||||
RawSource = '''
|
||||
#include <engine/message.h>
|
||||
#include "protocol.h"
|
||||
'''
|
||||
|
||||
Enums = [
|
||||
Pickups,
|
||||
Emotes,
|
||||
Emoticons,
|
||||
Votes,
|
||||
ChatModes,
|
||||
GameMsgIDs,
|
||||
]
|
||||
|
||||
Flags = [
|
||||
PlayerFlags,
|
||||
GameFlags,
|
||||
GameStateFlags,
|
||||
CoreEventFlags,
|
||||
RaceFlags,
|
||||
]
|
||||
|
||||
Objects = [
|
||||
|
||||
NetObject("PlayerInput", [
|
||||
NetIntRange("m_Direction", -1, 1),
|
||||
NetIntAny("m_TargetX"),
|
||||
NetIntAny("m_TargetY"),
|
||||
|
||||
NetBool("m_Jump"),
|
||||
NetIntAny("m_Fire"),
|
||||
NetBool("m_Hook"),
|
||||
|
||||
NetFlag("m_PlayerFlags", PlayerFlags),
|
||||
|
||||
NetIntRange("m_WantedWeapon", 0, 'NUM_WEAPONS-1'),
|
||||
NetIntAny("m_NextWeapon"),
|
||||
NetIntAny("m_PrevWeapon"),
|
||||
]),
|
||||
|
||||
NetObject("Projectile", [
|
||||
NetIntAny("m_X"),
|
||||
NetIntAny("m_Y"),
|
||||
NetIntAny("m_VelX"),
|
||||
NetIntAny("m_VelY"),
|
||||
|
||||
NetIntRange("m_Type", 0, 'NUM_WEAPONS-1'),
|
||||
NetTick("m_StartTick"),
|
||||
]),
|
||||
|
||||
NetObject("Laser", [
|
||||
NetIntAny("m_X"),
|
||||
NetIntAny("m_Y"),
|
||||
NetIntAny("m_FromX"),
|
||||
NetIntAny("m_FromY"),
|
||||
|
||||
NetTick("m_StartTick"),
|
||||
]),
|
||||
|
||||
NetObject("Pickup", [
|
||||
NetIntAny("m_X"),
|
||||
NetIntAny("m_Y"),
|
||||
|
||||
NetEnum("m_Type", Pickups),
|
||||
]),
|
||||
|
||||
NetObject("Flag", [
|
||||
NetIntAny("m_X"),
|
||||
NetIntAny("m_Y"),
|
||||
|
||||
NetIntRange("m_Team", 'TEAM_RED', 'TEAM_BLUE')
|
||||
]),
|
||||
|
||||
NetObject("GameData", [
|
||||
NetTick("m_GameStartTick"),
|
||||
NetFlag("m_GameStateFlags", GameStateFlags),
|
||||
NetTick("m_GameStateEndTick"),
|
||||
]),
|
||||
|
||||
NetObject("GameDataTeam", [
|
||||
NetIntAny("m_TeamscoreRed"),
|
||||
NetIntAny("m_TeamscoreBlue"),
|
||||
]),
|
||||
|
||||
NetObject("GameDataFlag", [
|
||||
NetIntRange("m_FlagCarrierRed", 'FLAG_MISSING', 'MAX_CLIENTS-1'),
|
||||
NetIntRange("m_FlagCarrierBlue", 'FLAG_MISSING', 'MAX_CLIENTS-1'),
|
||||
NetTick("m_FlagDropTickRed"),
|
||||
NetTick("m_FlagDropTickBlue"),
|
||||
]),
|
||||
|
||||
NetObject("CharacterCore", [
|
||||
NetTick("m_Tick"),
|
||||
NetIntAny("m_X"),
|
||||
NetIntAny("m_Y"),
|
||||
NetIntAny("m_VelX"),
|
||||
NetIntAny("m_VelY"),
|
||||
|
||||
NetIntAny("m_Angle"),
|
||||
NetIntRange("m_Direction", -1, 1),
|
||||
|
||||
NetIntRange("m_Jumped", 0, 3),
|
||||
NetIntRange("m_HookedPlayer", 0, 'MAX_CLIENTS-1'),
|
||||
NetIntRange("m_HookState", -1, 5),
|
||||
NetTick("m_HookTick"),
|
||||
|
||||
NetIntAny("m_HookX"),
|
||||
NetIntAny("m_HookY"),
|
||||
NetIntAny("m_HookDx"),
|
||||
NetIntAny("m_HookDy"),
|
||||
]),
|
||||
|
||||
NetObject("Character:CharacterCore", [
|
||||
NetIntRange("m_Health", 0, 10),
|
||||
NetIntRange("m_Armor", 0, 10),
|
||||
NetIntAny("m_AmmoCount"),
|
||||
NetIntRange("m_Weapon", 0, 'NUM_WEAPONS-1'),
|
||||
NetEnum("m_Emote", Emotes),
|
||||
NetTick("m_AttackTick"),
|
||||
NetFlag("m_TriggeredEvents", CoreEventFlags),
|
||||
]),
|
||||
|
||||
NetObject("PlayerInfo", [
|
||||
NetFlag("m_PlayerFlags", PlayerFlags),
|
||||
NetIntAny("m_Score"),
|
||||
NetIntAny("m_Latency"),
|
||||
]),
|
||||
|
||||
NetObject("SpectatorInfo", [
|
||||
NetIntRange("m_SpecMode", 0, 'NUM_SPECMODES-1'),
|
||||
NetIntRange("m_SpectatorID", -1, 'MAX_CLIENTS-1'),
|
||||
NetIntAny("m_X"),
|
||||
NetIntAny("m_Y"),
|
||||
]),
|
||||
|
||||
## Demo
|
||||
|
||||
NetObject("De_ClientInfo", [
|
||||
NetBool("m_Local"),
|
||||
NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'),
|
||||
|
||||
NetArray(NetIntAny("m_aName"), 4),
|
||||
NetArray(NetIntAny("m_aClan"), 3),
|
||||
|
||||
NetIntAny("m_Country"),
|
||||
|
||||
NetArray(NetArray(NetIntAny("m_aaSkinPartNames"), 6), 6),
|
||||
NetArray(NetBool("m_aUseCustomColors"), 6),
|
||||
NetArray(NetIntAny("m_aSkinPartColors"), 6),
|
||||
]),
|
||||
|
||||
NetObject("De_GameInfo", [
|
||||
NetFlag("m_GameFlags", GameFlags),
|
||||
|
||||
NetIntRange("m_ScoreLimit", 0, 'max_int'),
|
||||
NetIntRange("m_TimeLimit", 0, 'max_int'),
|
||||
|
||||
NetIntRange("m_MatchNum", 0, 'max_int'),
|
||||
NetIntRange("m_MatchCurrent", 0, 'max_int'),
|
||||
]),
|
||||
|
||||
NetObject("De_TuneParams", [
|
||||
# todo: should be done differently
|
||||
NetArray(NetIntAny("m_aTuneParams"), 32),
|
||||
]),
|
||||
|
||||
## Events
|
||||
|
||||
NetEvent("Common", [
|
||||
NetIntAny("m_X"),
|
||||
NetIntAny("m_Y"),
|
||||
]),
|
||||
|
||||
|
||||
NetEvent("Explosion:Common", []),
|
||||
NetEvent("Spawn:Common", []),
|
||||
NetEvent("HammerHit:Common", []),
|
||||
|
||||
NetEvent("Death:Common", [
|
||||
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
|
||||
]),
|
||||
|
||||
NetEvent("SoundWorld:Common", [
|
||||
NetIntRange("m_SoundID", 0, 'NUM_SOUNDS-1'),
|
||||
]),
|
||||
|
||||
NetEvent("Damage:Common", [ # Unused yet
|
||||
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
|
||||
NetIntAny("m_Angle"),
|
||||
NetIntRange("m_HealthAmount", 0, 9),
|
||||
NetIntRange("m_ArmorAmount", 0, 9),
|
||||
NetBool("m_Self"),
|
||||
]),
|
||||
|
||||
## Race
|
||||
# todo 0.8: move up
|
||||
NetObject("PlayerInfoRace", [
|
||||
NetTick("m_RaceStartTick"),
|
||||
]),
|
||||
|
||||
NetObject("GameDataRace", [
|
||||
NetIntRange("m_BestTime", -1, 'max_int'),
|
||||
NetIntRange("m_Precision", 0, 3),
|
||||
NetFlag("m_RaceFlags", RaceFlags),
|
||||
]),
|
||||
]
|
||||
|
||||
Messages = [
|
||||
|
||||
### Server messages
|
||||
NetMessage("Sv_Motd", [
|
||||
NetString("m_pMessage"),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_Broadcast", [
|
||||
NetString("m_pMessage"),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_Chat", [
|
||||
NetIntRange("m_Mode", 0, 'NUM_CHATS-1'),
|
||||
NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'),
|
||||
NetIntRange("m_TargetID", -1, 'MAX_CLIENTS-1'),
|
||||
NetStringStrict("m_pMessage"),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_Team", [
|
||||
NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'),
|
||||
NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'),
|
||||
NetBool("m_Silent"),
|
||||
NetTick("m_CooldownTick"),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_KillMsg", [
|
||||
NetIntRange("m_Killer", -2, 'MAX_CLIENTS-1'),
|
||||
NetIntRange("m_Victim", 0, 'MAX_CLIENTS-1'),
|
||||
NetIntRange("m_Weapon", -3, 'NUM_WEAPONS-1'),
|
||||
NetIntAny("m_ModeSpecial"),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_TuneParams", []),
|
||||
NetMessage("Sv_ExtraProjectile", []),
|
||||
NetMessage("Sv_ReadyToEnter", []),
|
||||
|
||||
NetMessage("Sv_WeaponPickup", [
|
||||
NetIntRange("m_Weapon", 0, 'NUM_WEAPONS-1'),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_Emoticon", [
|
||||
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
|
||||
NetEnum("m_Emoticon", Emoticons),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_VoteClearOptions", []),
|
||||
|
||||
NetMessage("Sv_VoteOptionListAdd", []),
|
||||
|
||||
NetMessage("Sv_VoteOptionAdd", [
|
||||
NetStringStrict("m_pDescription"),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_VoteOptionRemove", [
|
||||
NetStringStrict("m_pDescription"),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_VoteSet", [
|
||||
NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'),
|
||||
NetEnum("m_Type", Votes),
|
||||
NetIntRange("m_Timeout", 0, 60),
|
||||
NetStringStrict("m_pDescription"),
|
||||
NetStringStrict("m_pReason"),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_VoteStatus", [
|
||||
NetIntRange("m_Yes", 0, 'MAX_CLIENTS'),
|
||||
NetIntRange("m_No", 0, 'MAX_CLIENTS'),
|
||||
NetIntRange("m_Pass", 0, 'MAX_CLIENTS'),
|
||||
NetIntRange("m_Total", 0, 'MAX_CLIENTS'),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_ServerSettings", [
|
||||
NetBool("m_KickVote"),
|
||||
NetIntRange("m_KickMin", 0, 'MAX_CLIENTS'),
|
||||
NetBool("m_SpecVote"),
|
||||
NetBool("m_TeamLock"),
|
||||
NetBool("m_TeamBalance"),
|
||||
NetIntRange("m_PlayerSlots", 0, 'MAX_CLIENTS'),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_ClientInfo", [
|
||||
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
|
||||
NetBool("m_Local"),
|
||||
NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'),
|
||||
NetStringStrict("m_pName"),
|
||||
NetStringStrict("m_pClan"),
|
||||
NetIntAny("m_Country"),
|
||||
NetArray(NetStringStrict("m_apSkinPartNames"), 6),
|
||||
NetArray(NetBool("m_aUseCustomColors"), 6),
|
||||
NetArray(NetIntAny("m_aSkinPartColors"), 6),
|
||||
NetBool("m_Silent"),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_GameInfo", [
|
||||
NetFlag("m_GameFlags", GameFlags),
|
||||
|
||||
NetIntRange("m_ScoreLimit", 0, 'max_int'),
|
||||
NetIntRange("m_TimeLimit", 0, 'max_int'),
|
||||
|
||||
NetIntRange("m_MatchNum", 0, 'max_int'),
|
||||
NetIntRange("m_MatchCurrent", 0, 'max_int'),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_ClientDrop", [
|
||||
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
|
||||
NetStringStrict("m_pReason"),
|
||||
NetBool("m_Silent"),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_GameMsg", []),
|
||||
|
||||
## Demo messages
|
||||
NetMessage("De_ClientEnter", [
|
||||
NetStringStrict("m_pName"),
|
||||
NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'),
|
||||
NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'),
|
||||
]),
|
||||
|
||||
NetMessage("De_ClientLeave", [
|
||||
NetStringStrict("m_pName"),
|
||||
NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'),
|
||||
NetStringStrict("m_pReason"),
|
||||
]),
|
||||
|
||||
### Client messages
|
||||
NetMessage("Cl_Say", [
|
||||
NetIntRange("m_Mode", 0, 'NUM_CHATS-1'),
|
||||
NetIntRange("m_Target", -1, 'MAX_CLIENTS-1'),
|
||||
NetStringStrict("m_pMessage"),
|
||||
]),
|
||||
|
||||
NetMessage("Cl_SetTeam", [
|
||||
NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'),
|
||||
]),
|
||||
|
||||
NetMessage("Cl_SetSpectatorMode", [
|
||||
NetIntRange("m_SpecMode", 0, 'NUM_SPECMODES-1'),
|
||||
NetIntRange("m_SpectatorID", -1, 'MAX_CLIENTS-1'),
|
||||
]),
|
||||
|
||||
NetMessage("Cl_StartInfo", [
|
||||
NetStringStrict("m_pName"),
|
||||
NetStringStrict("m_pClan"),
|
||||
NetIntAny("m_Country"),
|
||||
NetArray(NetStringStrict("m_apSkinPartNames"), 6),
|
||||
NetArray(NetBool("m_aUseCustomColors"), 6),
|
||||
NetArray(NetIntAny("m_aSkinPartColors"), 6),
|
||||
]),
|
||||
|
||||
NetMessage("Cl_Kill", []),
|
||||
|
||||
NetMessage("Cl_ReadyChange", []),
|
||||
|
||||
NetMessage("Cl_Emoticon", [
|
||||
NetEnum("m_Emoticon", Emoticons),
|
||||
]),
|
||||
|
||||
NetMessage("Cl_Vote", [
|
||||
NetIntRange("m_Vote", -1, 1),
|
||||
]),
|
||||
|
||||
NetMessage("Cl_CallVote", [
|
||||
NetStringStrict("m_Type"),
|
||||
NetStringStrict("m_Value"),
|
||||
NetStringStrict("m_Reason"),
|
||||
NetBool("m_Force"),
|
||||
]),
|
||||
|
||||
# todo 0.8: move up
|
||||
NetMessage("Sv_SkinChange", [
|
||||
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
|
||||
NetArray(NetStringStrict("m_apSkinPartNames"), 6),
|
||||
NetArray(NetBool("m_aUseCustomColors"), 6),
|
||||
NetArray(NetIntAny("m_aSkinPartColors"), 6),
|
||||
]),
|
||||
|
||||
NetMessage("Cl_SkinChange", [
|
||||
NetArray(NetStringStrict("m_apSkinPartNames"), 6),
|
||||
NetArray(NetBool("m_aUseCustomColors"), 6),
|
||||
NetArray(NetIntAny("m_aSkinPartColors"), 6),
|
||||
]),
|
||||
|
||||
## Race
|
||||
NetMessage("Sv_RaceFinish", [
|
||||
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
|
||||
NetIntRange("m_Time", -1, 'max_int'),
|
||||
NetIntAny("m_Diff"),
|
||||
NetBool("m_RecordPersonal"),
|
||||
NetBool("m_RecordServer", default=False),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_Checkpoint", [
|
||||
NetIntAny("m_Diff"),
|
||||
]),
|
||||
|
||||
NetMessage("Sv_CommandInfo", [
|
||||
NetStringStrict("m_Name"),
|
||||
NetStringStrict("m_ArgsFormat"),
|
||||
NetStringStrict("m_HelpText")
|
||||
]),
|
||||
|
||||
NetMessage("Sv_CommandInfoRemove", [
|
||||
NetStringStrict("m_Name")
|
||||
]),
|
||||
|
||||
NetMessage("Cl_Command", [
|
||||
NetStringStrict("m_Name"),
|
||||
NetStringStrict("m_Arguments")
|
||||
]),
|
||||
|
||||
]
|
|
@ -9,6 +9,7 @@
|
|||
#include "kernel.h"
|
||||
#include "message.h"
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/protocol7.h>
|
||||
#include <engine/shared/protocol.h>
|
||||
|
||||
struct CAntibotRoundData;
|
||||
|
|
|
@ -664,8 +664,8 @@ static inline bool RepackMsg(const CMsgPacker *pMsg, CPacker &Packer, bool Sixup
|
|||
MsgId += 4;
|
||||
else if(MsgId >= NETMSG_PING && MsgId <= NETMSG_ERROR)
|
||||
MsgId += 4;
|
||||
else if(MsgId > 24)
|
||||
MsgId -= 24;
|
||||
else if(MsgId < 0)
|
||||
MsgId *= -1;
|
||||
else
|
||||
{
|
||||
dbg_msg("net", "DROP send sys %d", MsgId);
|
||||
|
@ -680,8 +680,8 @@ static inline bool RepackMsg(const CMsgPacker *pMsg, CPacker &Packer, bool Sixup
|
|||
MsgId += 1;
|
||||
else if(MsgId >= NETMSGTYPE_SV_TUNEPARAMS && MsgId <= NETMSGTYPE_SV_VOTESTATUS)
|
||||
;
|
||||
else if(MsgId > 24)
|
||||
MsgId -= 24;
|
||||
else if(MsgId < 0)
|
||||
MsgId *= -1;
|
||||
else
|
||||
{
|
||||
dbg_msg("net", "DROP send game %d", MsgId);
|
||||
|
@ -862,6 +862,8 @@ void CServer::DoSnapshot()
|
|||
}
|
||||
|
||||
// create delta
|
||||
m_SnapshotDelta.SetStaticsize(protocol7::NETEVENTTYPE_SOUNDWORLD, m_aClients[i].m_Sixup);
|
||||
m_SnapshotDelta.SetStaticsize(protocol7::NETEVENTTYPE_DAMAGE, m_aClients[i].m_Sixup);
|
||||
DeltaSize = m_SnapshotDelta.CreateDelta(pDeltashot, pData, aDeltaData);
|
||||
|
||||
if(DeltaSize)
|
||||
|
@ -1255,7 +1257,7 @@ static inline int MsgFromSixup(int Msg, bool System)
|
|||
return -1;
|
||||
}
|
||||
}
|
||||
else
|
||||
/*else
|
||||
{
|
||||
if(Msg >= 24 && Msg <= 27)
|
||||
Msg = NETMSGTYPE_CL_SAY + Msg - 24;
|
||||
|
@ -1268,7 +1270,7 @@ static inline int MsgFromSixup(int Msg, bool System)
|
|||
dbg_msg("net", "DROP recv msg %d", Msg);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
return Msg;
|
||||
}
|
||||
|
|
|
@ -114,6 +114,19 @@ int CUnpacker::GetInt()
|
|||
return i;
|
||||
}
|
||||
|
||||
int CUnpacker::GetIntOrDefault(int Default)
|
||||
{
|
||||
if(m_Error)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if(m_pCurrent == m_pEnd)
|
||||
{
|
||||
return Default;
|
||||
}
|
||||
return GetInt();
|
||||
}
|
||||
|
||||
const char *CUnpacker::GetString(int SanitizeType)
|
||||
{
|
||||
if(m_Error)
|
||||
|
|
|
@ -43,6 +43,7 @@ public:
|
|||
|
||||
void Reset(const void *pData, int Size);
|
||||
int GetInt();
|
||||
int GetIntOrDefault(int Default);
|
||||
const char *GetString(int SanitizeType = SANITIZE);
|
||||
const unsigned char *GetRaw(int Size);
|
||||
bool Error() const { return m_Error; }
|
||||
|
|
|
@ -13,6 +13,8 @@ static int ObjTypeToSixup(int Type)
|
|||
Six = Type;
|
||||
else if(Type >= NETOBJTYPE_CHARACTERCORE && Type <= NETOBJTYPE_PLAYERINFO)
|
||||
Six = Type + 1;
|
||||
else if(Type == NETOBJTYPE_SPECTATORINFO)
|
||||
Six = Type;
|
||||
else if(Type >= NETEVENTTYPE_COMMON && Type <= NETEVENTTYPE_DEATH)
|
||||
Six = Type + 3;
|
||||
else if(Type == NETEVENTTYPE_SOUNDWORLD)
|
||||
|
|
|
@ -18,6 +18,9 @@
|
|||
#include <game/collision.h>
|
||||
#include <game/gamecore.h>
|
||||
|
||||
#include <game/generated/protocol7.h>
|
||||
#include <game/generated/protocolglue.h>
|
||||
|
||||
#include "gamemodes/DDRace.h"
|
||||
#include "score.h"
|
||||
#include "score/file_score.h"
|
||||
|
@ -1110,8 +1113,7 @@ void CGameContext::OnClientEnter(int ClientID)
|
|||
|
||||
Server()->ExpireServerInfo();
|
||||
|
||||
// update client infos (others before local)
|
||||
dbg_msg("debug", "sending info");
|
||||
// update client infos (others before local)
|
||||
for(int i = 0; i < MAX_CLIENTS; ++i)
|
||||
{
|
||||
if(i == ClientID || !m_apPlayers[i] || !Server()->ClientIngame(i))
|
||||
|
@ -1120,7 +1122,7 @@ void CGameContext::OnClientEnter(int ClientID)
|
|||
if(Server()->IsSixup(i))
|
||||
{
|
||||
// new info for others
|
||||
CMsgPacker NewClientInfoMsg(18 + 24); // NETMSGTYPE_SV_CLIENTINFO
|
||||
CMsgPacker NewClientInfoMsg(-protocol7::NETMSGTYPE_SV_CLIENTINFO); // NETMSGTYPE_SV_CLIENTINFO
|
||||
NewClientInfoMsg.AddInt(ClientID);
|
||||
NewClientInfoMsg.AddInt(0); // m_Local
|
||||
NewClientInfoMsg.AddInt(m_apPlayers[ClientID]->GetTeam());
|
||||
|
@ -1138,7 +1140,7 @@ void CGameContext::OnClientEnter(int ClientID)
|
|||
if(Server()->IsSixup(ClientID))
|
||||
{
|
||||
// existing infos for new player
|
||||
CMsgPacker ClientInfoMsg(18 + 24); // NETMSGTYPE_SV_CLIENTINFO
|
||||
CMsgPacker ClientInfoMsg(-protocol7::NETMSGTYPE_SV_CLIENTINFO); // NETMSGTYPE_SV_CLIENTINFO
|
||||
ClientInfoMsg.AddInt(i);
|
||||
ClientInfoMsg.AddInt(0); // m_Local
|
||||
ClientInfoMsg.AddInt(m_apPlayers[i]->GetTeam());
|
||||
|
@ -1157,8 +1159,7 @@ void CGameContext::OnClientEnter(int ClientID)
|
|||
// local info
|
||||
if(Server()->IsSixup(ClientID))
|
||||
{
|
||||
dbg_msg("debug", "sending local client");
|
||||
CMsgPacker SelfClientInfoMsg(18 + 24); // NETMSGTYPE_SV_CLIENTINFO
|
||||
CMsgPacker SelfClientInfoMsg(-protocol7::NETMSGTYPE_SV_CLIENTINFO); // NETMSGTYPE_SV_CLIENTINFO
|
||||
SelfClientInfoMsg.AddInt(ClientID);
|
||||
SelfClientInfoMsg.AddInt(1); // m_Local
|
||||
SelfClientInfoMsg.AddInt(m_apPlayers[ClientID]->GetTeam());
|
||||
|
@ -1313,26 +1314,46 @@ void CGameContext::OnClientDDNetVersionKnown(int ClientID)
|
|||
}
|
||||
}
|
||||
|
||||
void *CGameContext::SecureUnpackMsg(int *MsgID, CUnpacker *pUnpacker, bool Sixup)
|
||||
{
|
||||
if(Sixup)
|
||||
{
|
||||
using namespace protocol7;
|
||||
|
||||
void *pRawMsg = m_NetObjHandler7.SecureUnpackMsg(*MsgID, pUnpacker);
|
||||
if(!pRawMsg)
|
||||
return 0;
|
||||
|
||||
static char aRawMsg[1024];
|
||||
if(*MsgID == NETMSGTYPE_CL_SAY)
|
||||
{
|
||||
CNetMsg_Cl_Say *pMsg7 = (CNetMsg_Cl_Say *)pRawMsg;
|
||||
::CNetMsg_Cl_Say *pMsg = aRawMsg;
|
||||
|
||||
|
||||
pMsg->m_Team = pMsg7->m_Mode == CHAT_TEAM;
|
||||
pMsg->m_pMessage = pMsg7->m_pMessage;
|
||||
}
|
||||
|
||||
return pRawMsg;
|
||||
}
|
||||
else
|
||||
return m_NetObjHandler.SecureUnpackMsg(*MsgID, pUnpacker);
|
||||
}
|
||||
|
||||
void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
|
||||
{
|
||||
void *pRawMsg = 0;
|
||||
CPlayer *pPlayer = m_apPlayers[ClientID];
|
||||
|
||||
if(MsgID != NETMSGTYPE_CL_STARTINFO)
|
||||
if(m_TeeHistorianActive)
|
||||
{
|
||||
pRawMsg = m_NetObjHandler.SecureUnpackMsg(MsgID, pUnpacker);
|
||||
if(!pRawMsg)
|
||||
return;
|
||||
|
||||
if(m_TeeHistorianActive)
|
||||
if(m_NetObjHandler.TeeHistorianRecordMsg(MsgID))
|
||||
{
|
||||
if(m_NetObjHandler.TeeHistorianRecordMsg(MsgID))
|
||||
{
|
||||
m_TeeHistorian.RecordPlayerMessage(ClientID, pUnpacker->CompleteData(), pUnpacker->CompleteSize());
|
||||
}
|
||||
m_TeeHistorian.RecordPlayerMessage(ClientID, pUnpacker->CompleteData(), pUnpacker->CompleteSize());
|
||||
}
|
||||
}
|
||||
|
||||
void *pRawMsg = SecureUnpackMsg(&MsgID, pUnpacker, Server()->IsSixup(ClientID));
|
||||
CPlayer *pPlayer = m_apPlayers[ClientID];
|
||||
|
||||
if(Server()->ClientIngame(ClientID))
|
||||
{
|
||||
if(MsgID == NETMSGTYPE_CL_SAY)
|
||||
|
@ -1949,36 +1970,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
|
|||
if(pPlayer->m_IsReady)
|
||||
return;
|
||||
|
||||
CNetMsg_Cl_StartInfo Msg;
|
||||
const char *apSkinPartNames[6];
|
||||
int aUseCustomColors[6];
|
||||
int aSkinPartColors[6];
|
||||
|
||||
Msg.m_pName = pUnpacker->GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);
|
||||
Msg.m_pClan = pUnpacker->GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);
|
||||
Msg.m_Country = pUnpacker->GetInt();
|
||||
if(Server()->IsSixup(ClientID))
|
||||
{
|
||||
for(int p = 0; p < 6; p++) apSkinPartNames[p] = pUnpacker->GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);
|
||||
for(int p = 0; p < 6; p++) aUseCustomColors[p] = pUnpacker->GetInt();
|
||||
for(int p = 0; p < 6; p++) aSkinPartColors[p] = pUnpacker->GetInt();
|
||||
Msg.m_pSkin = "default";
|
||||
Msg.m_UseCustomColor = 0;
|
||||
Msg.m_ColorBody = 0;
|
||||
Msg.m_ColorFeet = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
Msg.m_pSkin = pUnpacker->GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);
|
||||
Msg.m_UseCustomColor = pUnpacker->GetInt();
|
||||
Msg.m_ColorBody = pUnpacker->GetInt();
|
||||
Msg.m_ColorFeet = pUnpacker->GetInt();
|
||||
}
|
||||
|
||||
if(pUnpacker->Error())
|
||||
return;
|
||||
|
||||
CNetMsg_Cl_StartInfo *pMsg = &Msg;
|
||||
CNetMsg_Cl_StartInfo *pMsg = (CNetMsg_Cl_StartInfo *)pRawMsg;
|
||||
|
||||
if(!str_utf8_check(pMsg->m_pName)
|
||||
|| !str_utf8_check(pMsg->m_pClan)
|
||||
|
|
|
@ -68,6 +68,7 @@ class CGameContext : public IGameServer
|
|||
IAntibot *m_pAntibot;
|
||||
CLayers m_Layers;
|
||||
CCollision m_Collision;
|
||||
protocol7::CNetObjHandler m_NetObjHandler7;
|
||||
CNetObjHandler m_NetObjHandler;
|
||||
CTuningParams m_Tuning;
|
||||
CTuningParams m_aTuningList[NUM_TUNEZONES];
|
||||
|
@ -225,6 +226,7 @@ public:
|
|||
virtual void OnSnap(int ClientID);
|
||||
virtual void OnPostSnap();
|
||||
|
||||
void *SecureUnpackMsg(int *MsgID, CUnpacker *pUnpacker, bool Sixup);
|
||||
virtual void OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID);
|
||||
|
||||
virtual void OnClientConnected(int ClientID);
|
||||
|
|
|
@ -96,6 +96,11 @@ public:
|
|||
int m_UseCustomColor;
|
||||
int m_ColorBody;
|
||||
int m_ColorFeet;
|
||||
|
||||
// 0.7
|
||||
char m_apSkinPartNames[6][24];
|
||||
bool m_aUseCustomColors[6];
|
||||
int m_aSkinPartColors[6];
|
||||
} m_TeeInfos;
|
||||
|
||||
int m_DieTick;
|
||||
|
|
Loading…
Reference in a new issue