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Fix wrong usage of bitwise-or which is resulting in an always true
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@ -882,15 +882,15 @@ bool CCollision::TileExistsNext(int Index)
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return true;
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if((m_pTiles[TileBelow].m_Index == TILE_STOP && m_pTiles[TileBelow].m_Flags == ROTATION_0) || (m_pTiles[TileAbove].m_Index == TILE_STOP && m_pTiles[TileAbove].m_Flags == ROTATION_180))
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return true;
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if(m_pTiles[TileOnTheRight].m_Index == TILE_STOPA || m_pTiles[TileOnTheLeft].m_Index == TILE_STOPA || ((m_pTiles[TileOnTheRight].m_Index == TILE_STOPS || m_pTiles[TileOnTheLeft].m_Index == TILE_STOPS) && m_pTiles[TileOnTheRight].m_Flags|ROTATION_270|ROTATION_90))
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if(m_pTiles[TileOnTheRight].m_Index == TILE_STOPA || m_pTiles[TileOnTheLeft].m_Index == TILE_STOPA || ((m_pTiles[TileOnTheRight].m_Index == TILE_STOPS || m_pTiles[TileOnTheLeft].m_Index == TILE_STOPS) && m_pTiles[TileOnTheRight].m_Flags&(ROTATION_270|ROTATION_90)))
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return true;
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if(m_pTiles[TileBelow].m_Index == TILE_STOPA || m_pTiles[TileAbove].m_Index == TILE_STOPA || ((m_pTiles[TileBelow].m_Index == TILE_STOPS || m_pTiles[TileAbove].m_Index == TILE_STOPS) && m_pTiles[TileBelow].m_Flags|ROTATION_180|ROTATION_0))
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if(m_pTiles[TileBelow].m_Index == TILE_STOPA || m_pTiles[TileAbove].m_Index == TILE_STOPA || ((m_pTiles[TileBelow].m_Index == TILE_STOPS || m_pTiles[TileAbove].m_Index == TILE_STOPS) && m_pTiles[TileBelow].m_Flags&(ROTATION_180|ROTATION_0)))
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return true;
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if(m_pFront)
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{
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if(m_pFront[TileOnTheRight].m_Index == TILE_STOPA || m_pFront[TileOnTheLeft].m_Index == TILE_STOPA || ((m_pFront[TileOnTheRight].m_Index == TILE_STOPS || m_pFront[TileOnTheLeft].m_Index == TILE_STOPS) && m_pFront[TileOnTheRight].m_Flags|ROTATION_270|ROTATION_90))
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if(m_pFront[TileOnTheRight].m_Index == TILE_STOPA || m_pFront[TileOnTheLeft].m_Index == TILE_STOPA || ((m_pFront[TileOnTheRight].m_Index == TILE_STOPS || m_pFront[TileOnTheLeft].m_Index == TILE_STOPS) && m_pFront[TileOnTheRight].m_Flags&(ROTATION_270|ROTATION_90)))
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return true;
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if(m_pFront[TileBelow].m_Index == TILE_STOPA || m_pFront[TileAbove].m_Index == TILE_STOPA || ((m_pFront[TileBelow].m_Index == TILE_STOPS || m_pFront[TileAbove].m_Index == TILE_STOPS) && m_pFront[TileBelow].m_Flags|ROTATION_180|ROTATION_0))
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if(m_pFront[TileBelow].m_Index == TILE_STOPA || m_pFront[TileAbove].m_Index == TILE_STOPA || ((m_pFront[TileBelow].m_Index == TILE_STOPS || m_pFront[TileAbove].m_Index == TILE_STOPS) && m_pFront[TileBelow].m_Flags&(ROTATION_180|ROTATION_0)))
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return true;
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if((m_pFront[TileOnTheRight].m_Index == TILE_STOP && m_pFront[TileOnTheRight].m_Flags == ROTATION_270) || (m_pFront[TileOnTheLeft].m_Index == TILE_STOP && m_pFront[TileOnTheLeft].m_Flags == ROTATION_90))
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return true;
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@ -899,9 +899,9 @@ bool CCollision::TileExistsNext(int Index)
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}
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if(m_pDoor)
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{
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if(m_pDoor[TileOnTheRight].m_Index == TILE_STOPA || m_pDoor[TileOnTheLeft].m_Index == TILE_STOPA || ((m_pDoor[TileOnTheRight].m_Index == TILE_STOPS || m_pDoor[TileOnTheLeft].m_Index == TILE_STOPS) && m_pDoor[TileOnTheRight].m_Flags|ROTATION_270|ROTATION_90))
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if(m_pDoor[TileOnTheRight].m_Index == TILE_STOPA || m_pDoor[TileOnTheLeft].m_Index == TILE_STOPA || ((m_pDoor[TileOnTheRight].m_Index == TILE_STOPS || m_pDoor[TileOnTheLeft].m_Index == TILE_STOPS) && m_pDoor[TileOnTheRight].m_Flags&(ROTATION_270|ROTATION_90)))
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return true;
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if(m_pDoor[TileBelow].m_Index == TILE_STOPA || m_pDoor[TileAbove].m_Index == TILE_STOPA || ((m_pDoor[TileBelow].m_Index == TILE_STOPS || m_pDoor[TileAbove].m_Index == TILE_STOPS) && m_pDoor[TileBelow].m_Flags|ROTATION_180|ROTATION_0))
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if(m_pDoor[TileBelow].m_Index == TILE_STOPA || m_pDoor[TileAbove].m_Index == TILE_STOPA || ((m_pDoor[TileBelow].m_Index == TILE_STOPS || m_pDoor[TileAbove].m_Index == TILE_STOPS) && m_pDoor[TileBelow].m_Flags&(ROTATION_180|ROTATION_0)))
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return true;
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if((m_pDoor[TileOnTheRight].m_Index == TILE_STOP && m_pDoor[TileOnTheRight].m_Flags == ROTATION_270) || (m_pDoor[TileOnTheLeft].m_Index == TILE_STOP && m_pDoor[TileOnTheLeft].m_Flags == ROTATION_90))
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return true;
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