mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
Revert "Force spawn order of teams. Fix #1828"
This broke respawn rate limiting and didn't even fix #1828.
When primary tee hits kill tiles, dummy still gets strong hook.
This reverts commit 02f5723321
.
This commit is contained in:
parent
ef32fc4bed
commit
718eebd9ce
|
@ -646,8 +646,6 @@ void CGameTeams::OnCharacterSpawn(int ClientID)
|
|||
|
||||
void CGameTeams::OnCharacterDeath(int ClientID, int Weapon)
|
||||
{
|
||||
GameServer()->m_apPlayers[ClientID]->Respawn(); // queue the spawn as kill tiles don't
|
||||
|
||||
m_Core.SetSolo(ClientID, false);
|
||||
|
||||
int Team = m_Core.Team(ClientID);
|
||||
|
|
Loading…
Reference in a new issue