Revert "Force spawn order of teams. Fix #1828"

This broke respawn rate limiting and didn't even fix #1828.
When primary tee hits kill tiles, dummy still gets strong hook.

This reverts commit 02f5723321.
This commit is contained in:
d3fault 2019-09-29 13:05:03 -07:00
parent ef32fc4bed
commit 718eebd9ce

View file

@ -646,8 +646,6 @@ void CGameTeams::OnCharacterSpawn(int ClientID)
void CGameTeams::OnCharacterDeath(int ClientID, int Weapon)
{
GameServer()->m_apPlayers[ClientID]->Respawn(); // queue the spawn as kill tiles don't
m_Core.SetSolo(ClientID, false);
int Team = m_Core.Team(ClientID);