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Force spawn order of teams. Fix #1828
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@ -646,6 +646,8 @@ void CGameTeams::OnCharacterSpawn(int ClientID)
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void CGameTeams::OnCharacterDeath(int ClientID, int Weapon)
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{
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GameServer()->m_apPlayers[ClientID]->Respawn(); // queue the spawn as kill tiles don't
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m_Core.SetSolo(ClientID, false);
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int Team = m_Core.Team(ClientID);
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