Force spawn order of teams. Fix #1828

This commit is contained in:
Learath 2019-07-18 18:35:51 +03:00
parent 71652e0113
commit 02f5723321

View file

@ -646,6 +646,8 @@ void CGameTeams::OnCharacterSpawn(int ClientID)
void CGameTeams::OnCharacterDeath(int ClientID, int Weapon)
{
GameServer()->m_apPlayers[ClientID]->Respawn(); // queue the spawn as kill tiles don't
m_Core.SetSolo(ClientID, false);
int Team = m_Core.Team(ClientID);