mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-05 15:48:19 +00:00
Rework netobjs, fix chat
This commit is contained in:
parent
eff28c658a
commit
e81c718180
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@ -10,6 +10,18 @@ def get_msgs_7():
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return ["NETMSG_INVALID"] + [m.enum_name for m in network.Messages]
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def get_objs():
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from datatypes import NetObject
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import network
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return ["NETOBJ_INVALID"] + [m.enum_name for m in network.Objects]
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def get_objs_7():
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from seven.datatypes import NetObject
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import seven.network as network
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return ["NETOBJ_INVALID"] + [m.enum_name for m in network.Objects]
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def generate_map(a, b):
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map = []
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for i, m in enumerate(a):
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@ -31,8 +43,13 @@ def main():
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msgs = get_msgs()
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msgs7 = get_msgs_7()
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output_map("SixToSeven", generate_map(msgs, msgs7))
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output_map("SevenToSix", generate_map(msgs7, msgs))
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output_map("Msg_SixToSeven", generate_map(msgs, msgs7))
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output_map("Msg_SevenToSix", generate_map(msgs7, msgs))
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objs = get_objs()
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objs7 = get_objs_7()
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output_map("Obj_SixToSeven", generate_map(objs, objs7))
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output_map("Obj_SevenToSix", generate_map(objs7, objs))
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if __name__ == "__main__":
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main()
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@ -5,30 +5,7 @@
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#include "uuid_manager.h"
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#include <game/generated/protocol.h>
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static int ObjTypeToSixup(int Type)
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{
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int Six;
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if(Type >= NETOBJTYPE_PLAYERINPUT && Type <= NETOBJTYPE_FLAG)
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Six = Type;
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else if(Type >= NETOBJTYPE_CHARACTERCORE && Type <= NETOBJTYPE_PLAYERINFO)
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Six = Type + 1;
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else if(Type == NETOBJTYPE_SPECTATORINFO)
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Six = Type;
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else if(Type >= NETEVENTTYPE_COMMON && Type <= NETEVENTTYPE_DEATH)
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Six = Type + 3;
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else if(Type == NETEVENTTYPE_SOUNDWORLD)
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Six = Type + 2;
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else if(Type > 24)
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Six = Type - 24;
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else
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{
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//dbg_msg("net", "DROP obj %d", Type);
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return -1;
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}
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//dbg_msg("net", "pack obj %d -> %d", Type, Six);
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return Six;
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}
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#include <game/generated/protocolglue.h>
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// CSnapshot
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@ -651,7 +628,11 @@ void *CSnapshotBuilder::NewItem(int Type, int ID, int Size)
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if(m_Sixup)
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{
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Type = ObjTypeToSixup(Type);
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if(Type >= 0)
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Type = Obj_SixToSeven(Type);
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else
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Type *= -1;
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if(Type < 0) return pObj;
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}
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@ -756,6 +756,13 @@ void CCharacter::Tick()
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if(m_Paused)
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return;
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// set emote
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if(m_EmoteStop < Server()->Tick())
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{
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m_EmoteType = m_pPlayer->m_DefEmote;
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m_EmoteStop = -1;
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}
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DDRaceTick();
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Antibot()->OnCharacterTick(m_pPlayer->GetCID());
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@ -1043,6 +1050,142 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
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return true;
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}
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//TODO: Move the emote stuff to a function
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void CCharacter::SnapCharacter(int SnappingClient)
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{
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int OwnID = m_pPlayer->GetCID();
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CCharacterCore *pCore;
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int Tick, Emote = m_EmoteType, Weapon = m_Core.m_ActiveWeapon, AmmoCount = 0,
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Health = 0, Armor = 0;
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if(!m_ReckoningTick || GameServer()->m_World.m_Paused)
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{
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Tick = 0;
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pCore = &m_Core;
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}
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else
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{
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Tick = m_ReckoningTick;
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pCore = &m_SendCore;
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}
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// change eyes and use ninja graphic if player is frozen
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if(m_DeepFreeze || m_FreezeTime > 0 || m_FreezeTime == -1)
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{
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if(Emote == EMOTE_NORMAL)
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Emote = m_DeepFreeze ? EMOTE_PAIN : EMOTE_BLINK;
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Weapon = WEAPON_NINJA;
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}
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// This could probably happen when m_Jetpack changes instead
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// jetpack and ninjajetpack prediction
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if(m_pPlayer->GetCID() == SnappingClient)
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{
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if(m_Jetpack && Weapon != WEAPON_NINJA)
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{
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if(!(m_NeededFaketuning & FAKETUNE_JETPACK))
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{
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m_NeededFaketuning |= FAKETUNE_JETPACK;
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GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone);
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}
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}
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else
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{
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if(m_NeededFaketuning & FAKETUNE_JETPACK)
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{
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m_NeededFaketuning &= ~FAKETUNE_JETPACK;
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GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone);
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}
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}
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}
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// change eyes, use ninja graphic and set ammo count if player has ninjajetpack
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if(m_pPlayer->m_NinjaJetpack && m_Jetpack && m_Core.m_ActiveWeapon == WEAPON_GUN && !m_DeepFreeze && !(m_FreezeTime > 0 || m_FreezeTime == -1))
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{
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if(Emote == EMOTE_NORMAL)
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Emote = EMOTE_HAPPY;
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Weapon = WEAPON_NINJA;
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AmmoCount = 10;
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}
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if(m_pPlayer->GetCID() == SnappingClient || SnappingClient == -1 ||
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(!g_Config.m_SvStrictSpectateMode && m_pPlayer->GetCID() == GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID))
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{
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Health = m_Health;
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Armor = m_Armor;
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if(m_aWeapons[m_Core.m_ActiveWeapon].m_Ammo > 0)
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AmmoCount = (!m_FreezeTime)?m_aWeapons[m_Core.m_ActiveWeapon].m_Ammo:0;
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}
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if(GetPlayer()->m_Afk || GetPlayer()->IsPaused())
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{
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if(m_FreezeTime > 0 || m_FreezeTime == -1 || m_DeepFreeze)
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Emote = EMOTE_NORMAL;
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else
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Emote = EMOTE_BLINK;
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}
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if(Emote == EMOTE_NORMAL)
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{
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if(250 - ((Server()->Tick() - m_LastAction)%(250)) < 5)
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Emote = EMOTE_BLINK;
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}
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if(m_pPlayer->m_Halloween)
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{
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if(1200 - ((Server()->Tick() - m_LastAction)%(1200)) < 5)
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{
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GameServer()->SendEmoticon(m_pPlayer->GetCID(), EMOTICON_GHOST);
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}
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}
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if(!Server()->IsSixup(SnappingClient))
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{
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CNetObj_Character *pCharacter = static_cast<CNetObj_Character *>(Server()->SnapNewItem(NETOBJTYPE_CHARACTER, OwnID, sizeof(CNetObj_Character)));
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if(!pCharacter)
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return;
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pCore->Write(pCharacter);
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pCharacter->m_Tick = Tick;
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pCharacter->m_Emote = Emote;
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if(pCharacter->m_HookedPlayer != -1)
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{
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if(!Server()->Translate(pCharacter->m_HookedPlayer, SnappingClient))
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pCharacter->m_HookedPlayer = -1;
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}
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pCharacter->m_AttackTick = m_AttackTick;
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pCharacter->m_Direction = m_Input.m_Direction;
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pCharacter->m_Weapon = Weapon;
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pCharacter->m_AmmoCount = AmmoCount;
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pCharacter->m_Health = Health;
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pCharacter->m_Armor = Armor;
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pCharacter->m_PlayerFlags = GetPlayer()->m_PlayerFlags;
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}
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else
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{
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protocol7::CNetObj_Character *pCharacter = static_cast<protocol7::CNetObj_Character *>(Server()->SnapNewItem(NETOBJTYPE_CHARACTER, OwnID, sizeof(protocol7::CNetObj_Character)));
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if(!pCharacter)
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return;
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//TODO: Avoid this
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pCore->Write(reinterpret_cast<CNetObj_CharacterCore *>(pCharacter));
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pCharacter->m_Tick = Tick;
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pCharacter->m_Emote = Emote;
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pCharacter->m_AttackTick = m_AttackTick;
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pCharacter->m_Direction = m_Input.m_Direction;
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pCharacter->m_Weapon = Weapon;
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pCharacter->m_AmmoCount = AmmoCount;
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pCharacter->m_Health = Health;
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pCharacter->m_Armor = Armor;
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pCharacter->m_TriggeredEvents = 0;
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}
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}
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void CCharacter::Snap(int SnappingClient)
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{
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int id = m_pPlayer->GetCID();
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@ -1074,122 +1217,7 @@ void CCharacter::Snap(int SnappingClient)
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if (m_Paused)
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return;
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CNetObj_Character *pCharacter = static_cast<CNetObj_Character *>(Server()->SnapNewItem(NETOBJTYPE_CHARACTER, id, sizeof(CNetObj_Character)));
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if(!pCharacter)
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return;
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// write down the m_Core
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if(!m_ReckoningTick || GameServer()->m_World.m_Paused)
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{
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// no dead reckoning when paused because the client doesn't know
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// how far to perform the reckoning
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pCharacter->m_Tick = 0;
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m_Core.Write(pCharacter);
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}
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else
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{
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pCharacter->m_Tick = m_ReckoningTick;
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m_SendCore.Write(pCharacter);
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}
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// set emote
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if (m_EmoteStop < Server()->Tick())
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{
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m_EmoteType = m_pPlayer->m_DefEmote;
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m_EmoteStop = -1;
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}
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pCharacter->m_Emote = m_EmoteType;
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if (pCharacter->m_HookedPlayer != -1)
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{
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if (!Server()->Translate(pCharacter->m_HookedPlayer, SnappingClient))
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pCharacter->m_HookedPlayer = -1;
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}
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pCharacter->m_AttackTick = m_AttackTick;
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pCharacter->m_Direction = m_Input.m_Direction;
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pCharacter->m_Weapon = m_Core.m_ActiveWeapon;
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pCharacter->m_AmmoCount = 0;
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pCharacter->m_Health = 0;
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pCharacter->m_Armor = 0;
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// change eyes and use ninja graphic if player is freeze
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if (m_DeepFreeze)
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{
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if (pCharacter->m_Emote == EMOTE_NORMAL)
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pCharacter->m_Emote = EMOTE_PAIN;
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pCharacter->m_Weapon = WEAPON_NINJA;
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}
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else if (m_FreezeTime > 0 || m_FreezeTime == -1)
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{
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if (pCharacter->m_Emote == EMOTE_NORMAL)
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pCharacter->m_Emote = EMOTE_BLINK;
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pCharacter->m_Weapon = WEAPON_NINJA;
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}
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// jetpack and ninjajetpack prediction
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if (m_pPlayer->GetCID() == SnappingClient)
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{
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if (m_Jetpack && pCharacter->m_Weapon != WEAPON_NINJA)
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{
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if (!(m_NeededFaketuning & FAKETUNE_JETPACK))
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{
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m_NeededFaketuning |= FAKETUNE_JETPACK;
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GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone);
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}
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}
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else
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{
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if (m_NeededFaketuning & FAKETUNE_JETPACK)
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{
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m_NeededFaketuning &= ~FAKETUNE_JETPACK;
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GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone);
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}
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}
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}
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// change eyes, use ninja graphic and set ammo count if player has ninjajetpack
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if (m_pPlayer->m_NinjaJetpack && m_Jetpack && m_Core.m_ActiveWeapon == WEAPON_GUN && !m_DeepFreeze && !(m_FreezeTime > 0 || m_FreezeTime == -1))
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{
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if (pCharacter->m_Emote == EMOTE_NORMAL)
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pCharacter->m_Emote = EMOTE_HAPPY;
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pCharacter->m_Weapon = WEAPON_NINJA;
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pCharacter->m_AmmoCount = 10;
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}
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if(m_pPlayer->GetCID() == SnappingClient || SnappingClient == -1 ||
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(!g_Config.m_SvStrictSpectateMode && m_pPlayer->GetCID() == GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID))
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{
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pCharacter->m_Health = m_Health;
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pCharacter->m_Armor = m_Armor;
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if(m_aWeapons[m_Core.m_ActiveWeapon].m_Ammo > 0)
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//pCharacter->m_AmmoCount = m_aWeapons[m_Core.m_ActiveWeapon].m_Ammo;
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pCharacter->m_AmmoCount = (!m_FreezeTime)?m_aWeapons[m_Core.m_ActiveWeapon].m_Ammo:0;
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}
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if(GetPlayer()->m_Afk || GetPlayer()->IsPaused())
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{
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if(m_FreezeTime > 0 || m_FreezeTime == -1 || m_DeepFreeze)
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pCharacter->m_Emote = EMOTE_NORMAL;
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else
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pCharacter->m_Emote = EMOTE_BLINK;
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}
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if(pCharacter->m_Emote == EMOTE_NORMAL)
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{
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if(250 - ((Server()->Tick() - m_LastAction)%(250)) < 5)
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pCharacter->m_Emote = EMOTE_BLINK;
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}
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if(m_pPlayer->m_Halloween)
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{
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if(1200 - ((Server()->Tick() - m_LastAction)%(1200)) < 5)
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{
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GameServer()->SendEmoticon(m_pPlayer->GetCID(), EMOTICON_GHOST);
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}
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}
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pCharacter->m_PlayerFlags = GetPlayer()->m_PlayerFlags;
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SnapCharacter(SnappingClient);
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CNetObj_DDNetCharacter *pDDNetCharacter = static_cast<CNetObj_DDNetCharacter *>(Server()->SnapNewItem(NETOBJTYPE_DDNETCHARACTER, id, sizeof(CNetObj_DDNetCharacter)));
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if(!pDDNetCharacter)
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@ -1241,18 +1269,6 @@ void CCharacter::Snap(int SnappingClient)
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pDDNetCharacter->m_Jumps = m_Core.m_Jumps;
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pDDNetCharacter->m_TeleCheckpoint = m_TeleCheckpoint;
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pDDNetCharacter->m_StrongWeakID = m_StrongWeakID;
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if(Server()->IsSixup(SnappingClient))
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{
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int Offset = sizeof(CNetObj_CharacterCore) / 4;
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((int*)pCharacter)[Offset+0] = pCharacter->m_Health;
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((int*)pCharacter)[Offset+1] = pCharacter->m_Armor;
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((int*)pCharacter)[Offset+2] = pCharacter->m_AmmoCount;
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((int*)pCharacter)[Offset+3] = pCharacter->m_Weapon;
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((int*)pCharacter)[Offset+4] = pCharacter->m_Emote;
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((int*)pCharacter)[Offset+5] = pCharacter->m_AttackTick;
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((int*)pCharacter)[Offset+6] = 0; // m_TriggeredEvents
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}
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}
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int CCharacter::NetworkClipped(int SnappingClient)
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@ -166,6 +166,7 @@ private:
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// DDRace
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void SnapCharacter(int SnappingClient);
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static bool IsSwitchActiveCb(int Number, void *pUser);
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void HandleTiles(int Index);
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float m_Time;
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@ -70,7 +70,7 @@ void CEventHandler::EventToSixup(int *Type, int *Size, const char **pData)
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{
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const CNetEvent_DamageInd *pEvent = (const CNetEvent_DamageInd *)(*pData);
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protocol7::CNetEvent_Damage *pEvent7 = (protocol7::CNetEvent_Damage *)s_aEventStore;
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*Type = protocol7::NETEVENTTYPE_DAMAGE + 24;
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*Type = -protocol7::NETEVENTTYPE_DAMAGE;
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*Size = sizeof(*pEvent7);
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pEvent7->m_X = pEvent->m_X;
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@ -384,8 +384,11 @@ void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText, in
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// send to the clients
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(m_apPlayers[i] != 0 && !m_apPlayers[i]->m_DND && Server()->IsSixup(i) == !!(Flags & CHAT_SIXUP))
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i);
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bool Send = (Server()->IsSixup(i) && (Flags & CHAT_SIXUP)) ||
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(!Server()->IsSixup(i) && (Flags & CHAT_SIX));
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if(m_apPlayers[i] != 0 && !m_apPlayers[i]->m_DND && Send)
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i);
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}
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}
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else
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@ -1375,7 +1378,7 @@ void *CGameContext::PreProcessMsg(int *MsgID, CUnpacker *pUnpacker, int ClientID
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return 0;
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}
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*MsgID = SevenToSix(*MsgID);
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*MsgID = Msg_SevenToSix(*MsgID);
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return s_aRawMsg;
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}
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@ -561,13 +561,13 @@ void IGameController::Snap(int SnappingClient)
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if(Server()->IsSixup(SnappingClient))
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{
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int *pGameData = (int*)Server()->SnapNewItem(6 + 24, 0, 3*4); // NETOBJTYPE_GAMEDATA
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protocol7::CNetObj_GameData *pGameData = static_cast<protocol7::CNetObj_GameData *>(Server()->SnapNewItem(-protocol7::NETOBJTYPE_GAMEDATA, 0, sizeof(protocol7::CNetObj_GameData)));
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if(!pGameData)
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return;
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|
||||
pGameData[0] = m_RoundStartTick;
|
||||
pGameData[1] = 0; // m_GameStateFlags
|
||||
pGameData[2] = 0; // m_GameStateEndTick
|
||||
pGameData->m_GameStartTick = m_RoundStartTick;
|
||||
pGameData->m_GameStateFlags = 0;
|
||||
pGameData->m_GameStateEndTick = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -302,10 +302,10 @@ void CPlayer::Snap(int SnappingClient)
|
|||
return;
|
||||
|
||||
int id = m_ClientID;
|
||||
if (SnappingClient > -1 && !Server()->Translate(id, SnappingClient)) return;
|
||||
if(SnappingClient > -1 && !Server()->Translate(id, SnappingClient))
|
||||
return;
|
||||
|
||||
CNetObj_ClientInfo *pClientInfo = static_cast<CNetObj_ClientInfo *>(Server()->SnapNewItem(NETOBJTYPE_CLIENTINFO, id, sizeof(CNetObj_ClientInfo)));
|
||||
|
||||
if(!pClientInfo)
|
||||
return;
|
||||
|
||||
|
@ -317,11 +317,6 @@ void CPlayer::Snap(int SnappingClient)
|
|||
pClientInfo->m_ColorBody = m_TeeInfos.m_ColorBody;
|
||||
pClientInfo->m_ColorFeet = m_TeeInfos.m_ColorFeet;
|
||||
|
||||
int Size = Server()->IsSixup(SnappingClient) ? 3*4 : sizeof(CNetObj_PlayerInfo);
|
||||
CNetObj_PlayerInfo *pPlayerInfo = static_cast<CNetObj_PlayerInfo *>(Server()->SnapNewItem(NETOBJTYPE_PLAYERINFO, id, Size));
|
||||
if(!pPlayerInfo)
|
||||
return;
|
||||
|
||||
int ClientVersion = GetClientVersion();
|
||||
int Latency = SnappingClient == -1 ? m_Latency.m_Min : GameServer()->m_apPlayers[SnappingClient]->m_aActLatency[m_ClientID];
|
||||
int Score = abs(m_Score) * -1;
|
||||
|
@ -334,6 +329,10 @@ void CPlayer::Snap(int SnappingClient)
|
|||
|
||||
if(!Server()->IsSixup(SnappingClient))
|
||||
{
|
||||
CNetObj_PlayerInfo *pPlayerInfo = static_cast<CNetObj_PlayerInfo *>(Server()->SnapNewItem(NETOBJTYPE_PLAYERINFO, id, sizeof(CNetObj_PlayerInfo)));
|
||||
if(!pPlayerInfo)
|
||||
return;
|
||||
|
||||
pPlayerInfo->m_Latency = Latency;
|
||||
pPlayerInfo->m_Score = Score;
|
||||
pPlayerInfo->m_Local = (int)(m_ClientID == SnappingClient && (m_Paused != PAUSE_PAUSED || ClientVersion >= VERSION_DDNET_OLD));
|
||||
|
@ -345,9 +344,13 @@ void CPlayer::Snap(int SnappingClient)
|
|||
}
|
||||
else
|
||||
{
|
||||
((int*)pPlayerInfo)[0] = 0; // m_PlayerFlags
|
||||
((int*)pPlayerInfo)[1] = Score;
|
||||
((int*)pPlayerInfo)[2] = Latency;
|
||||
protocol7::CNetObj_PlayerInfo *pPlayerInfo = static_cast<protocol7::CNetObj_PlayerInfo *>(Server()->SnapNewItem(NETOBJTYPE_PLAYERINFO, id, sizeof(protocol7::CNetObj_PlayerInfo)));
|
||||
if(!pPlayerInfo)
|
||||
return;
|
||||
|
||||
pPlayerInfo->m_PlayerFlags = 0; //TODO: Check if this needs translation
|
||||
pPlayerInfo->m_Score = Score;
|
||||
pPlayerInfo->m_Latency = Latency;
|
||||
}
|
||||
|
||||
if(m_ClientID == SnappingClient && (m_Team == TEAM_SPECTATORS || m_Paused))
|
||||
|
|
Loading…
Reference in a new issue