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Fix antiping smoketrails
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@ -329,7 +329,7 @@ void CItems::OnRender()
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&& (pProj->GetOwner() < 0 || !GameClient()->m_aClients[pProj->GetOwner()].m_IsPredictedLocal) // skip locally predicted projectiles
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&& !Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID))
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{
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ReconstructSmokeTrail((const CNetObj_Projectile *)pData, Item.m_ID, pProj->m_DestroyTick, pProj->m_LifeSpan);
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ReconstructSmokeTrail((const CNetObj_Projectile *)pData, Item.m_ID, pProj->m_DestroyTick);
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}
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pProj->m_LastRenderTick = Client()->GameTick(g_Config.m_ClDummy);
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continue;
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@ -442,7 +442,7 @@ void CItems::AddExtraProjectile(CNetObj_Projectile *pProj)
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}
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}
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void CItems::ReconstructSmokeTrail(const CNetObj_Projectile *pCurrent, int ItemID, int DestroyTick, int LifeSpan)
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void CItems::ReconstructSmokeTrail(const CNetObj_Projectile *pCurrent, int ItemID, int DestroyTick)
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{
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bool LocalPlayerInGame = false;
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@ -495,7 +495,6 @@ void CItems::ReconstructSmokeTrail(const CNetObj_Projectile *pCurrent, int ItemI
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float T = Pt;
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if(DestroyTick >= 0)
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T = minimum(Pt, ((float)(DestroyTick - 1 - pCurrent->m_StartTick) + Client()->PredIntraGameTick(g_Config.m_ClDummy))/(float)SERVER_TICK_SPEED);
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T = minimum(T, LifeSpan/(float)SERVER_TICK_SPEED);
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float MinTrailSpan = 0.4f * ((pCurrent->m_Type == WEAPON_GRENADE) ? 0.5f : 0.25f);
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float Step = maximum(Client()->FrameTimeAvg(), (pCurrent->m_Type == WEAPON_GRENADE) ? 0.02f : 0.01f);
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@ -27,7 +27,7 @@ public:
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void AddExtraProjectile(CNetObj_Projectile *pProj);
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void ReconstructSmokeTrail(const CNetObj_Projectile *pCurrent, int ItemID, int DestroyTick, int LifeSpan);
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void ReconstructSmokeTrail(const CNetObj_Projectile *pCurrent, int ItemID, int DestroyTick);
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};
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#endif
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@ -156,11 +156,10 @@ void CGameWorld::RemoveEntity(CEntity *pEnt)
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m_Core.m_apCharacters[ID] = 0;
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}
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}
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pEnt->m_pParent = 0;
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if(m_IsValidCopy && m_pParent && m_pParent->m_pChild == this)
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if(pEnt->m_pParent)
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pEnt->m_pParent->m_DestroyTick = GameTick();
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if(m_IsValidCopy && m_pParent && m_pParent->m_pChild == this && pEnt->m_pParent)
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pEnt->m_pParent->m_DestroyTick = GameTick();
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pEnt->m_pParent = 0;
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}
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void CGameWorld::RemoveEntities()
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