ddnet/src
bors[bot] 72dcf6fba6 Merge #1838
1838: Force spawn order of teams. Fix #1828 r=heinrich5991 a=Learath2

This has an unfortunate(?) consequence of causing tees that hit kill tiles and fall out of map respawn instantly. If this is undesirable the fix would be a little more complex, maybe implementing a delay to the spawn in `CPlayer` or reordering the entity list to force strong on the tee (by swapping with one of their teammates (this might have some undesirable effects aswell, not sure though)).

Co-authored-by: Learath <learath2@gmail.com>
2019-07-19 00:40:10 +00:00
..
base Annotate str_timestamp_format with format arguments 2019-07-14 15:42:16 +02:00
engine Merge #1841 2019-07-19 00:16:01 +00:00
game Merge #1838 2019-07-19 00:40:10 +00:00
mastersrv Fixes and stress improvements 2018-12-17 20:05:50 +01:00
osx Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
osxlaunch Fix small issue 2019-07-15 14:48:45 +03:00
test Use unsigned integers for colors 2019-05-15 18:05:19 +02:00
tools UTF8 nocase compare & use for chat TAB completion 2019-01-09 08:31:03 +01:00
twping Rename ping -> twping 2014-11-24 23:22:37 +01:00