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1838: Force spawn order of teams. Fix #1828 r=heinrich5991 a=Learath2 This has an unfortunate(?) consequence of causing tees that hit kill tiles and fall out of map respawn instantly. If this is undesirable the fix would be a little more complex, maybe implementing a delay to the spawn in `CPlayer` or reordering the entity list to force strong on the tee (by swapping with one of their teammates (this might have some undesirable effects aswell, not sure though)). Co-authored-by: Learath <learath2@gmail.com> |
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twping |