Don't locally render your own dummy's afk emote. Other players will still see it

This commit is contained in:
d3fault 2019-10-19 07:14:20 -07:00
parent e5acf8b3ff
commit 2943eb0d4f

View file

@ -561,7 +561,7 @@ void CPlayers::RenderPlayer(
Graphics()->QuadsSetRotation(0);
}
if(g_Config.m_ClAfkEmote && m_pClient->m_aClients[ClientID].m_Afk && !(Player.m_PlayerFlags&PLAYERFLAG_CHATTING))
if(g_Config.m_ClAfkEmote && m_pClient->m_aClients[ClientID].m_Afk && !(Player.m_PlayerFlags&PLAYERFLAG_CHATTING) && !(m_pClient->Client()->DummyConnected() && ClientID == m_pClient->m_LocalIDs[!g_Config.m_ClDummy]))
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id);
int QuadOffset = QuadOffsetToEmoticon + (SPRITE_ZZZ - SPRITE_OOP);