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Rename quality texture and compressed texture, because they should not be used
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9a4dd80a5e
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3eea399d37
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@ -434,9 +434,9 @@ IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Heig
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Cmd.m_Flags = 0;
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if(Flags&IGraphics::TEXLOAD_NOMIPMAPS)
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Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS;
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if(g_Config.m_GfxTextureCompression && ((Flags&IGraphics::TEXLOAD_NO_COMPRESSION) == 0))
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if(g_Config.m_GfxTextureCompressionOld && ((Flags & IGraphics::TEXLOAD_NO_COMPRESSION) == 0))
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Cmd.m_Flags |= CCommandBuffer::TEXFLAG_COMPRESSED;
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if(g_Config.m_GfxTextureQuality || Flags&TEXLOAD_NORESAMPLE)
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if(g_Config.m_GfxTextureQualityOld || Flags & TEXLOAD_NORESAMPLE)
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Cmd.m_Flags |= CCommandBuffer::TEXFLAG_QUALITY;
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if((Flags&IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0)
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Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE;
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@ -105,9 +105,9 @@ MACRO_CONFIG_INT(GfxColorDepth, gfx_color_depth, 24, 16, 24, CFGFLAG_SAVE | CFGF
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MACRO_CONFIG_INT(GfxVsync, gfx_vsync, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Vertical sync (may cause delay)")
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MACRO_CONFIG_INT(GfxResizable, gfx_resizable, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Enables window resizing")
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MACRO_CONFIG_INT(GfxDisplayAllModes, gfx_display_all_modes, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "")
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MACRO_CONFIG_INT(GfxTextureCompression, gfx_texture_compression, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Use texture compression")
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MACRO_CONFIG_INT(GfxTextureCompressionOld, gfx_texture_compression_old, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Use texture compression")
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MACRO_CONFIG_INT(GfxTextureQualityOld, gfx_texture_quality_old, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "")
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MACRO_CONFIG_INT(GfxHighDetail, gfx_high_detail, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "High detail")
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MACRO_CONFIG_INT(GfxTextureQuality, gfx_texture_quality, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "")
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MACRO_CONFIG_INT(GfxFsaaSamples, gfx_fsaa_samples, 0, 0, 16, CFGFLAG_SAVE | CFGFLAG_CLIENT, "FSAA Samples")
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MACRO_CONFIG_INT(GfxRefreshRate, gfx_refresh_rate, 0, 0, 10000, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Screen refresh rate")
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MACRO_CONFIG_INT(GfxFinish, gfx_finish, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "")
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@ -912,8 +912,6 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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static int s_GfxColorDepth = g_Config.m_GfxColorDepth;
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static int s_GfxVsync = g_Config.m_GfxVsync;
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static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
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static int s_GfxTextureQuality = g_Config.m_GfxTextureQuality;
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static int s_GfxTextureCompression = g_Config.m_GfxTextureCompression;
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static int s_GfxOpenGLVersion = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
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static int s_GfxEnableTextureUnitOptimization = g_Config.m_GfxEnableTextureUnitOptimization;
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static int s_GfxUsePreinitBuffer = g_Config.m_GfxUsePreinitBuffer;
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@ -1079,8 +1077,6 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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s_GfxColorDepth == g_Config.m_GfxColorDepth &&
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s_GfxVsync == g_Config.m_GfxVsync &&
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s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples &&
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s_GfxTextureQuality == g_Config.m_GfxTextureQuality &&
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s_GfxTextureCompression == g_Config.m_GfxTextureCompression &&
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s_GfxOpenGLVersion == (int)IsNewOpenGL &&
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s_GfxUsePreinitBuffer == g_Config.m_GfxUsePreinitBuffer &&
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s_GfxEnableTextureUnitOptimization == g_Config.m_GfxEnableTextureUnitOptimization &&
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