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add button to use sound when rendering video
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71c53580ea
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@ -42,7 +42,7 @@ CVideo::CVideo(CGraphics_Threaded* pGraphics, IStorage* pStorage, IConsole *pCon
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// TODO:
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m_HasAudio = false;
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m_HasAudio = g_Config.m_ClVideoSndEnable;
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m_SndBufferSize = g_Config.m_SndBufferSize;
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@ -1639,6 +1639,10 @@ int CMenus::Render()
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Part.VSplitLeft(Button.h, &Button, &Part);
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if(DoButton_CheckBox(&g_Config.m_ClVideoShowChat, Localize("Show chat"), g_Config.m_ClVideoShowChat, &Button))
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g_Config.m_ClVideoShowChat ^= 1;
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Part.VSplitLeft(150.0f, 0, &Part);
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Part.VSplitLeft(Button.h, &Button, &Part);
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if(DoButton_CheckBox(&g_Config.m_ClVideoSndEnable, Localize("Use sounds"), g_Config.m_ClVideoSndEnable, &Button))
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g_Config.m_ClVideoSndEnable ^= 1;
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/*
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static int s_ButtonInc = 0;
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if(DoButton_Menu(&s_ButtonInc, Localize("IncSpeed"), 0, &IncSpeed))
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@ -166,6 +166,7 @@ MACRO_CONFIG_INT(SvRescueDelay, sv_rescue_delay, 5, 0, 1000, CFGFLAG_SERVER, "Nu
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#if defined(CONF_VIDEORECORDER)
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MACRO_CONFIG_INT(ClVideoShowhud, cl_video_showhud, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show ingame HUD when rendering video")
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MACRO_CONFIG_INT(ClVideoShowChat, cl_video_showchat, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show chat when rendering video")
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MACRO_CONFIG_INT(ClVideoSndEnable, cl_video_sound_enable, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Use sound when rendering video")
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MACRO_CONFIG_INT(ClVideoShowHookCollOther, cl_video_showhookcollother, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show other players' hook collision lines when rendering video")
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MACRO_CONFIG_INT(ClVideoShowDirection, cl_video_showdirection, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show other players' key presses when rendering video")
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#endif
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