mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-05 15:48:19 +00:00
Allow specifying an OpenGL version manually
This commit is contained in:
parent
c59ba2acd0
commit
c2ce132ba3
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@ -2241,8 +2241,29 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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s_InitDefaultParams = true;
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}
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//clamp the versions to existing versions(only for OpenGL major <= 3)
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if(g_Config.m_GfxOpenGLMajor == 1)
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{
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g_Config.m_GfxOpenGLMinor = clamp(g_Config.m_GfxOpenGLMinor, 1, 5);
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if(g_Config.m_GfxOpenGLMinor == 2)
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g_Config.m_GfxOpenGLPatch = clamp(g_Config.m_GfxOpenGLPatch, 0, 1);
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else
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g_Config.m_GfxOpenGLPatch = 0;
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}
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else if(g_Config.m_GfxOpenGLMajor == 2)
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{
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g_Config.m_GfxOpenGLMinor = clamp(g_Config.m_GfxOpenGLMinor, 0, 1);
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g_Config.m_GfxOpenGLPatch = 0;
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}
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else if(g_Config.m_GfxOpenGLMajor == 3)
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{
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g_Config.m_GfxOpenGLMinor = clamp(g_Config.m_GfxOpenGLMinor, 0, 3);
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g_Config.m_GfxOpenGLPatch = 0;
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}
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// if OpenGL3 context was tried to be created, but failed, we have to restore the old context attributes
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if(s_TriedOpenGL3Context && !g_Config.m_GfxOpenGL3)
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bool IsNewOpenGL = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
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if(s_TriedOpenGL3Context && !IsNewOpenGL)
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{
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s_TriedOpenGL3Context = false;
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@ -2251,8 +2272,8 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, s_SDLGLContextMinorVersion);
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}
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m_UseOpenGL3_3 = false;
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if(g_Config.m_GfxOpenGL3)
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m_UseNewOpenGL = false;
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if(IsNewOpenGL)
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{
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s_TriedOpenGL3Context = true;
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@ -2261,23 +2282,23 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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pErr = SDL_GetError();
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if(pErr[0] != '\0')
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{
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dbg_msg("gfx", "Using old OpenGL context, because an error occurred while trying to use OpenGL context 3.3: %s.", pErr);
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dbg_msg("gfx", "Using old OpenGL context, because an error occurred while trying to use OpenGL context %zu.%zu: %s.", (size_t)g_Config.m_GfxOpenGLMajor, (size_t)g_Config.m_GfxOpenGLMinor, pErr);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, s_SDLGLContextProfileMask);
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}
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else
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{
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if(SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3) == 0 && SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3) == 0)
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if(SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, g_Config.m_GfxOpenGLMajor) == 0 && SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, g_Config.m_GfxOpenGLMinor) == 0)
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{
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pErr = SDL_GetError();
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if(pErr[0] != '\0')
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{
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dbg_msg("gfx", "Using old OpenGL context, because an error occurred while trying to use OpenGL context 3.3: %s.", pErr);
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dbg_msg("gfx", "Using old OpenGL context, because an error occurred while trying to use OpenGL context %zu.%zu: %s.", (size_t)g_Config.m_GfxOpenGLMajor, (size_t)g_Config.m_GfxOpenGLMinor, pErr);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, s_SDLGLContextMajorVersion);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, s_SDLGLContextMinorVersion);
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}
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else
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{
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m_UseOpenGL3_3 = true;
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m_UseNewOpenGL = true;
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int vMaj, vMin;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &vMaj);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &vMin);
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@ -2286,7 +2307,7 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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}
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else
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{
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dbg_msg("gfx", "Couldn't create OpenGL 3.3 context.");
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dbg_msg("gfx", "Couldn't create OpenGL %zu.%zu context.", (size_t)g_Config.m_GfxOpenGLMajor, (size_t)g_Config.m_GfxOpenGLMinor);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, s_SDLGLContextMajorVersion);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, s_SDLGLContextMinorVersion);
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}
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@ -2300,6 +2321,12 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, s_SDLGLContextMinorVersion);
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}
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}
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//if non standard opengl, set it
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else if(s_SDLGLContextMajorVersion != g_Config.m_GfxOpenGLMajor || s_SDLGLContextMinorVersion != g_Config.m_GfxOpenGLMinor) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, g_Config.m_GfxOpenGLMajor);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, g_Config.m_GfxOpenGLMinor);
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dbg_msg("gfx", "Created OpenGL %zu.%zu context.", (size_t)g_Config.m_GfxOpenGLMajor, (size_t)g_Config.m_GfxOpenGLMinor);
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}
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// set screen
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SDL_Rect ScreenPos;
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@ -2416,7 +2443,7 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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return -1;
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}
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if(m_UseOpenGL3_3)
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if(m_UseNewOpenGL)
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{
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//support graphic cards that are pretty old(and linux)
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glewExperimental = GL_TRUE;
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@ -2430,12 +2457,12 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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// start the command processor
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m_pProcessor = new CCommandProcessor_SDL_OpenGL;
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((CCommandProcessor_SDL_OpenGL*)m_pProcessor)->UseOpenGL3_3(m_UseOpenGL3_3);
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((CCommandProcessor_SDL_OpenGL*)m_pProcessor)->UseOpenGL3_3(m_UseNewOpenGL);
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StartProcessor(m_pProcessor);
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// issue init commands for OpenGL and SDL
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CCommandBuffer CmdBuffer(1024, 512);
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if(m_UseOpenGL3_3)
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if(m_UseNewOpenGL)
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{
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//run sdl first to have the context in the thread
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CCommandProcessorFragment_SDL::SCommand_Init CmdSDL;
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@ -2504,7 +2531,7 @@ int CGraphicsBackend_SDL_OpenGL::Shutdown()
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{
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// issue a shutdown command
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CCommandBuffer CmdBuffer(1024, 512);
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if(m_UseOpenGL3_3)
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if(m_UseNewOpenGL)
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{
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CCommandProcessorFragment_OpenGL3_3::SCommand_Shutdown Cmd;
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CmdBuffer.AddCommand(Cmd);
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@ -135,7 +135,7 @@ class CGLSLBorderTileLineProgram;
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class CGLSLTextProgram;
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class CGLSLSpriteProgram;
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class CGLSLSpriteMultipleProgram;
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// takes care of opengl 3.3 related rendering
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// takes care of opengl 3.3+ related rendering
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class CCommandProcessorFragment_OpenGL3_3
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{
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bool m_UseMultipleTextureUnits;
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@ -346,7 +346,7 @@ class CGraphicsBackend_SDL_OpenGL : public CGraphicsBackend_Threaded
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volatile int m_TextureMemoryUsage;
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int m_NumScreens;
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bool m_UseOpenGL3_3;
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bool m_UseNewOpenGL;
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public:
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virtual int Init(const char *pName, int *Screen, int *pWidth, int *pHeight, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight, int *pCurrentWidth, int *pCurrentHeight, class IStorage *pStorage);
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virtual int Shutdown();
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@ -366,7 +366,7 @@ public:
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virtual void SetWindowGrab(bool Grab);
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virtual void NotifyWindow();
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virtual bool IsOpenGL3_3() { return m_UseOpenGL3_3; }
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virtual bool IsNewOpenGL() { return m_UseNewOpenGL; }
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};
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#endif // ENGINE_CLIENT_BACKEND_SDL_H
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@ -68,7 +68,7 @@ void CGraphics_Threaded::FlushVertices(bool KeepVertices)
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if(m_Drawing == DRAWING_QUADS)
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{
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if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
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if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL)
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{
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Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_TRIANGLES;
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Cmd.m_PrimCount = NumVerts/3;
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@ -705,7 +705,7 @@ void CGraphics_Threaded::ChangeColorOfCurrentQuadVertices(float r, float g, floa
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void CGraphics_Threaded::ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
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{
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if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
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if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL)
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{
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m_aVertices[QuadOffset * 6].m_Color.r = r;
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m_aVertices[QuadOffset * 6].m_Color.g = g;
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@ -806,7 +806,7 @@ void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num)
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dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawTL without begin");
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if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
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if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL)
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{
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for(int i = 0; i < Num; ++i)
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{
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@ -894,7 +894,7 @@ void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num)
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{
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dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawFreeform without begin");
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if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
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if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL)
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{
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for(int i = 0; i < Num; ++i)
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{
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@ -1228,7 +1228,7 @@ int CGraphics_Threaded::CreateQuadContainer()
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void CGraphics_Threaded::QuadContainerUpload(int ContainerIndex)
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{
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if(m_UseOpenGL3_3)
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if(m_IsNewOpenGL)
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{
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SQuadContainer& Container = m_QuadContainers[ContainerIndex];
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if(Container.m_Quads.size() > 0)
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@ -1364,7 +1364,7 @@ void CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CFreeformItem
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void CGraphics_Threaded::QuadContainerReset(int ContainerIndex)
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{
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SQuadContainer& Container = m_QuadContainers[ContainerIndex];
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if(m_UseOpenGL3_3)
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if(m_IsNewOpenGL)
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{
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if(Container.m_QuadBufferContainerIndex != -1)
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DeleteBufferContainer(Container.m_QuadBufferContainerIndex, true);
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@ -1397,7 +1397,7 @@ void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadOffset,
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if((int)Container.m_Quads.size() < QuadOffset + QuadDrawNum || QuadDrawNum == 0)
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return;
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if(m_UseOpenGL3_3)
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if(m_IsNewOpenGL)
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{
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if(Container.m_QuadBufferContainerIndex == -1)
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return;
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@ -1455,7 +1455,7 @@ void CGraphics_Threaded::RenderQuadContainerAsSprite(int ContainerIndex, int Qua
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if((int)Container.m_Quads.size() < QuadOffset + 1)
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return;
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if(m_UseOpenGL3_3)
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if(m_IsNewOpenGL)
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{
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if(Container.m_QuadBufferContainerIndex == -1)
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return;
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@ -1581,7 +1581,7 @@ void CGraphics_Threaded::RenderQuadContainerAsSpriteMultiple(int ContainerIndex,
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if(DrawCount == 0)
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return;
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if(m_UseOpenGL3_3)
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if(m_IsNewOpenGL)
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{
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if(Container.m_QuadBufferContainerIndex == -1)
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return;
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@ -2057,7 +2057,8 @@ int CGraphics_Threaded::IssueInit()
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if(g_Config.m_GfxResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
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int r = m_pBackend->Init("DDNet Client", &g_Config.m_GfxScreen, &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags, &m_DesktopScreenWidth, &m_DesktopScreenHeight, &m_ScreenWidth, &m_ScreenHeight, m_pStorage);
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m_UseOpenGL3_3 = m_pBackend->IsOpenGL3_3();
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m_IsNewOpenGL = m_pBackend->IsNewOpenGL();
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m_OpenGLBufferingEnabled = m_IsNewOpenGL;
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return r;
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}
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@ -2081,9 +2082,12 @@ int CGraphics_Threaded::InitWindow()
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}
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// try using old opengl context
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if(g_Config.m_GfxOpenGL3)
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bool IsNewOpenGL = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
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if(IsNewOpenGL)
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{
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g_Config.m_GfxOpenGL3 = 0;
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g_Config.m_GfxOpenGLMajor = 2;
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g_Config.m_GfxOpenGLMinor = 1;
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g_Config.m_GfxOpenGLPatch = 0;
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if(IssueInit() == 0)
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{
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return 0;
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@ -592,7 +592,7 @@ public:
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virtual bool IsIdle() const = 0;
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virtual void WaitForIdle() = 0;
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virtual bool IsOpenGL3_3() { return false; }
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virtual bool IsNewOpenGL() { return false; }
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};
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class CGraphics_Threaded : public IEngineGraphics
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@ -610,7 +610,8 @@ class CGraphics_Threaded : public IEngineGraphics
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CCommandBuffer::SState m_State;
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IGraphicsBackend *m_pBackend;
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bool m_UseOpenGL3_3;
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bool m_OpenGLBufferingEnabled;
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bool m_IsNewOpenGL;
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CCommandBuffer *m_apCommandBuffers[NUM_CMDBUFFERS];
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CCommandBuffer *m_pCommandBuffer;
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@ -827,7 +828,7 @@ public:
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virtual bool IsIdle();
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virtual void WaitForIdle();
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virtual bool IsBufferingEnabled() { return m_UseOpenGL3_3; }
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virtual bool IsBufferingEnabled() { return m_OpenGLBufferingEnabled; }
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};
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extern IGraphicsBackend *CreateGraphicsBackend();
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@ -366,7 +366,9 @@ MACRO_CONFIG_INT(ClDemoShowSpeed, cl_demo_show_speed, 0, 0, 1, CFGFLAG_SAVE|CFGF
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MACRO_CONFIG_INT(ClDemoKeyboardShortcuts, cl_demo_keyboard_shortcuts, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Enable keyboard shortcuts in demo player")
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//opengl
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MACRO_CONFIG_INT(GfxOpenGL3, gfx_opengl3, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use new OpenGL3 with shaders")
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MACRO_CONFIG_INT(GfxOpenGLMajor, gfx_opengl_major, 2, 1, 10, CFGFLAG_SAVE|CFGFLAG_CLIENT, "OpenGL major version")
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MACRO_CONFIG_INT(GfxOpenGLMinor, gfx_opengl_minor, 1, 0, 10, CFGFLAG_SAVE|CFGFLAG_CLIENT, "OpenGL minor version")
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MACRO_CONFIG_INT(GfxOpenGLPatch, gfx_opengl_patch, 0, 0, 10, CFGFLAG_SAVE|CFGFLAG_CLIENT, "OpenGL patch version")
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#if !defined(CONF_PLATFORM_MACOSX)
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MACRO_CONFIG_INT(GfxEnableTextureUnitOptimization, gfx_enable_texture_unit_optimization, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use multiple texture units, instead of only one.")
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#else
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@ -905,7 +905,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
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static int s_GfxTextureQuality = g_Config.m_GfxTextureQuality;
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static int s_GfxTextureCompression = g_Config.m_GfxTextureCompression;
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static int s_GfxOpenGLVersion = g_Config.m_GfxOpenGL3;
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static int s_GfxOpenGLVersion = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
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static int s_GfxEnableTextureUnitOptimization = g_Config.m_GfxEnableTextureUnitOptimization;
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static int s_GfxUsePreinitBuffer = g_Config.m_GfxUsePreinitBuffer;
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static int s_GfxHighdpi = g_Config.m_GfxHighdpi;
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@ -1031,13 +1031,27 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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g_Config.m_GfxHighDetail ^= 1;
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MainView.HSplitTop(20.0f, &Button, &MainView);
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if(DoButton_CheckBox(&g_Config.m_GfxOpenGL3, Localize("Use OpenGL 3.3 (experimental)"), g_Config.m_GfxOpenGL3, &Button))
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bool IsNewOpenGL = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
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if(DoButton_CheckBox(&g_Config.m_GfxOpenGLMajor, Localize("Use OpenGL 3.3 (experimental)"), IsNewOpenGL, &Button))
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{
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CheckSettings = true;
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g_Config.m_GfxOpenGL3 ^= 1;
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if(IsNewOpenGL)
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{
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g_Config.m_GfxOpenGLMajor = 2;
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g_Config.m_GfxOpenGLMinor = 1;
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g_Config.m_GfxOpenGLPatch = 0;
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IsNewOpenGL = false;
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}
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else
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{
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g_Config.m_GfxOpenGLMajor = 3;
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g_Config.m_GfxOpenGLMinor = 3;
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g_Config.m_GfxOpenGLPatch = 0;
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IsNewOpenGL = true;
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}
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}
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if(g_Config.m_GfxOpenGL3)
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if(IsNewOpenGL)
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{
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MainView.HSplitTop(20.0f, &Button, &MainView);
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if(DoButton_CheckBox(&g_Config.m_GfxUsePreinitBuffer, Localize("Preinit VBO (iGPUs only)"), g_Config.m_GfxUsePreinitBuffer, &Button))
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@ -1072,7 +1086,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples &&
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s_GfxTextureQuality == g_Config.m_GfxTextureQuality &&
|
||||
s_GfxTextureCompression == g_Config.m_GfxTextureCompression &&
|
||||
s_GfxOpenGLVersion == g_Config.m_GfxOpenGL3 &&
|
||||
s_GfxOpenGLVersion == (int)IsNewOpenGL &&
|
||||
s_GfxUsePreinitBuffer == g_Config.m_GfxUsePreinitBuffer &&
|
||||
s_GfxEnableTextureUnitOptimization == g_Config.m_GfxEnableTextureUnitOptimization &&
|
||||
s_GfxHighdpi == g_Config.m_GfxHighdpi)
|
||||
|
|
Loading…
Reference in a new issue